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[mod] RimJobWorld


Skömer

AI  

625 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      184
    • Only a Handful of times
      157
    • Once a month
      34
    • Every week
      99
    • Daily
      151
  2. 2. Where do you use them?

    • It's part of my job
      128
    • For getting internet search results
      277
    • As a dictionary/for quick information
      176
    • For writing code/generating sprites
      117
    • For fun
      335
    • As a personal companion/partner
      73
    • For making art
      83


Recommended Posts

Posted

So, something I can't figure out, can pawns impregnate animals or is it purely animals can impregnate pawns?

 

In my current game (1.5 rjw, haven't upgraded to 1.6 yet) I've got a female dog and a male pawn and every bestiality setting I can find turned on, including turning the animal preganacy chance up to 100% and interspecies debuff down to 0. And yet nothing. Is there an extra mod I need to install, or have I missed something obvious?

 

To clarify, I just have base rjw and it's dependacies installed currently.

Posted (edited)

my pc with rjw  for 1.6 the game freezes on initializing there is a location were i can find so i can place here i diabled all my mods  exept rjw and thegame reached the title menu conclusion for me there is some mod that is confliting with RJW I´m using rimsort 

Edited by jpeters
Posted
37 minutes ago, sleepycat150 said:

So, something I can't figure out, can pawns impregnate animals or is it purely animals can impregnate pawns?

 

In my current game (1.5 rjw, haven't upgraded to 1.6 yet) I've got a female dog and a male pawn and every bestiality setting I can find turned on, including turning the animal preganacy chance up to 100% and interspecies debuff down to 0. And yet nothing. Is there an extra mod I need to install, or have I missed something obvious?

 

To clarify, I just have base rjw and it's dependacies installed currently.


I remember having had issues with interspecies pregnancy too and the only thing resolving it being the archotech penis that simply adapts to any and all species.
Seems like some kind of internal issue with genital differences since archotech always bridged it.

On a side note: Man... i bought every dlc of rimworld, got like 3000 hours in it, but i have ended up with the realization that rjw has become an essential mod for me.
If i cant create proper, raw relationships within my playthrough, the entire thing seems utterly bland af for me.

Posted
2 hours ago, jpeters said:

my pc with rjw  for 1.6 the game freezes on initializing there is a location were i can find so i can place here i diabled all my mods  exept rjw and thegame reached the title menu conclusion for me there is some mod that is confliting with RJW I´m using rimsort 

had the same problem at first, the Onahole Extension was the issue but it got updated and now the game starts just fine for me

Posted
3 hours ago, FCKYOURALREADYTAKENNAMES said:


How to help with testing?

join the discord and report errors you find in the latest unstable version, at best you know how to code c# and you can make MRs with your fixes on the git

Posted (edited)

Im going to attempt to combine the crests hediff mod and the minimalistic tattoos for SAO bodies mod. Skipping the other tattoo mods because I use sao and i think thats the most versatile and up to date texture mod. The doujin crests mod has more complex interactions so I will probably skip that one. For a while I didnt understand why the crests mod that ive used for a while doesnt include any textures so im making an attempt by gutting the tattoo mod.

 

I was not successful. Looks like anything that involves a texture requires C#, which is beyond my skill level. So then I tried the reverse where applying a tattoo at a styling station would add the hediff and didnt touch the dll at all, and left all the files and file names the same as the original mod, which should work in my head, but that didnt work either for some reason. I might try again later when I'm willing to put another 4 hours into this.

Edited by Bingusasdf
Posted
8 hours ago, SingleForLife said:

had the same problem at first, the Onahole Extension was the issue but it got updated and now the game starts just fine for me

mine is good now i enabled only 1.6 mods and i reached the title screen

Posted (edited)

Man, trying out the 1.6 dev version seems to work just fine, but has something changed with hediff calculations?  The "feeling broken" hediff seems to heal much faster now... I have one jailed pawn who's been raped 12x in the last 10 days, doesn't even have the early stage version of "feeling broken" anymore... just hard to tell if this is something 1.6 related or it got changed a while back, since haven't played in like a year.  Not that it matters, since this is a test run, just curious if anyone knows if the 1.6 multithreading touched hediff calcs or if this is just something that changed like last January since I didn't feel like wading through a bunch of changelogs.

 

It could also just be the nature of having a too small colony, I'm already aware that the negative thoughts associated with the act lasts longer than the hediff on purpose.

 

Edit:  Nope, just too small of a colony.  Definitely need like a minimum of 5-6 pawns doing it, only had 4; still takes almost a year, though... more is better, basically.

Edited by ghostfalll
Posted (edited)

I too have had rimworld lock up when adding mods to. Right now i have a mod group with 109 mods RJW / RJW onahole / and Lewd Ideology.

The game runs fine with this kind of small list not putting them all down. Right now alot of mods need to get compatibility reworks done on them not jest RJW may be breaking something. IF you game is not loading (move RJW out of the mod file/other DL mod out of the mod file  /unsub on steam to mod in that list ). after that you can do 1 of 2 things. (A) add in a few mods at a time using the save mods list after each fully loading group, ([1}You must start a run and make sure the pawns can hold weapons and work on task.) (B) Start with the top half of you're 1.6 mods {no non 1.6 mods till you have a 1.6 only working list with no errs} do [1] if it works safe the mod list break the other half in to two 25% or sub half s then load the 1st sub half , working down till you find the mod / mods that are not playing nice. If it dose not work load the bottom half. Do {1} if it is working break the top half in to halfs are go from thier till you find the mod/mods that are not playing well. Load order dose matter as well so sometime the list jest needs to be reorder but that's a dif things. Allways have RJW and its sub mods at the bottom of the list. I hope this helps anyone new to RJW out.

 

{Added 7/17/25} And then sometimes a mods on the workshop updates and you lose the list you had . but that's why to do small load groups with list saves as you might have a not so old list that works .    Gl to all as i am trying not to pull my own hair out lol . 

Edited by thenmadcow
Posted
On 2025/7/14 at PM7点46分, sleepycat150 said:

所以,我无法弄清楚,棋子可以使动物怀孕吗,还是纯粹动物可以使棋子怀孕?

 

在我目前的游戏中(1.5 rjw,还没升级到 1.6),我养了一只母狗和一个公棋子,并且把所有能找到的兽交设置都打开了,包括把动物怀孕几率调到 100%,把跨物种减益调到 0。结果什么反应都没有。是不是需要安装什么额外的模组,还是我漏掉了什么显而易见的东西?

 

为了澄清起见,我目前只安装了基础 rjw 及其依赖项。

Image_173269105382912.thumb.jpg.9f530dadd4a00051d75166b6b7f52b95.jpg

Image_173275362906555.jpg

Posted

In fact, the third line below animal pregnancy should be 100 %, and the third line of three DNA inheritance from top to bottom leans right towards the father and left towards the mother. If the father is human, facing right will make the female animal birthing human baby

Posted
Exception filling window for Verse.FloatMenuMap: System.ArgumentException: Exception parsing rjw.xxx+rjwSextype from "MechImplant" ---> System.ArgumentException: 'MechImplant' is not a valid value for rjw.xxx+rjwSextype. Valid values are:
• None
• Vaginal
• Anal
• Oral
• Masturbation
• DoublePenetration
• Boobjob
• Handjob
• Footjob
• Fingering
• Scissoring
• MutualMasturbation
• Fisting
• Rimming
• Fellatio
• Cunnilingus
• Sixtynine
 ---> System.ArgumentException: Requested value 'MechImplant' was not found.
[Ref 977A47F6] Duplicate stacktrace, see ref for original
   --- End of inner exception stack trace ---
[Ref ECCFCC1D] Duplicate stacktrace, see ref for original
   --- End of inner exception stack trace ---
[Ref 64E0CE0E] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

I keep having this error whenever I right click and try to have my hero mode pawn have sex with, for example, a prisoner. Is there a known fix?

Posted
14 hours ago, lastesotericist said:
Exception filling window for Verse.FloatMenuMap: System.ArgumentException: Exception parsing rjw.xxx+rjwSextype from "MechImplant" ---> System.ArgumentException: 'MechImplant' is not a valid value for rjw.xxx+rjwSextype. Valid values are:
• None
• Vaginal
• Anal
• Oral
• Masturbation
• DoublePenetration
• Boobjob
• Handjob
• Footjob
• Fingering
• Scissoring
• MutualMasturbation
• Fisting
• Rimming
• Fellatio
• Cunnilingus
• Sixtynine
 ---> System.ArgumentException: Requested value 'MechImplant' was not found.
[Ref 977A47F6] Duplicate stacktrace, see ref for original
   --- End of inner exception stack trace ---
[Ref ECCFCC1D] Duplicate stacktrace, see ref for original
   --- End of inner exception stack trace ---
[Ref 64E0CE0E] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

I keep having this error whenever I right click and try to have my hero mode pawn have sex with, for example, a prisoner. Is there a known fix?

I Have the same problem. I removed all other mods and problem was still there. I wonder if it is a bug with 1.6?

Posted
On 7/22/2025 at 8:00 PM, fik12 said:

I Have the same problem. I removed all other mods and problem was still there. I wonder if it is a bug with 1.6?

A wild guess:

Either remove the MechImplant or add one for the pawns in question for the 69

Seams to be a problem with a function call or a variable missing

Posted

there seems to be an incompatability with vehicles framework, specifically the gui conflicts with the vehicles framework one to make it so that vehicles cant be selected. im not sure why this is only coming up in the new version
 

Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 6D7314B4]
  at rjw.PawnDesignations_Utility.UpdateCanChangeDesignationPrisoner (Verse.Pawn pawn) [0x00066] in <239426ce562e4b04a62ccf08433ec2ab>:0 
  at rjw.PawnDesignations_Utility.UpdatePermissions (Verse.Pawn pawn) [0x00000] in <239426ce562e4b04a62ccf08433ec2ab>:0 
  at rjw.PawnSelect.Update_Designators_Permissions (RimWorld.Selector __instance, System.Object& obj) [0x00009] in <239426ce562e4b04a62ccf08433ec2ab>:0 
  at RimWorld.Selector.Select (System.Object obj, System.Boolean playSound, System.Boolean forceDesignatorDeselect) [0x00014] in <cea7cd90f1194b6a8633c25db8ad4493>:0 
    - PREFIX rjw: Boolean rjw.PawnSelect:Update_Designators_Permissions(Selector __instance, Object& obj)
  at RimWorld.Selector.SelectUnderMouse () [0x00088] in <cea7cd90f1194b6a8633c25db8ad4493>:0 
  at RimWorld.Selector.HandleMapClicks () [0x00225] in <cea7cd90f1194b6a8633c25db8ad4493>:0 
    - PREFIX SmashPhil.VehicleFramework: Boolean Vehicles.Patch_Misc:MultiSelectFloatMenu(List`1 ___selected)
  at RimWorld.Selector.SelectorOnGUI () [0x00000] in <cea7cd90f1194b6a8633c25db8ad4493>:0 
  at RimWorld.MapInterface.HandleLowPriorityInput () [0x00010] in <cea7cd90f1194b6a8633c25db8ad4493>:0 
  at RimWorld.UIRoot_Play.UIRootOnGUI () [0x000e7] in <cea7cd90f1194b6a8633c25db8ad4493>:0 
  at Verse.Root.OnGUI () [0x00046] in <cea7cd90f1194b6a8633c25db8ad4493>:0 
    - POSTFIX UnlimitedHugs.HugsLib: Void HugsLib.Patches.Root_OnGUI_Patch:OnGUIHookUnfiltered()
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.OnGUI_Patch1 (Verse.Root)

 

Posted
On 7/14/2025 at 1:59 AM, ShadowWolfEX2 said:

ive been having the same problem. anyone not from the anthrosonae mod just disapears. trying to find a culprit and no luck

Did you manage to solve the problem?

Posted

On a male pawn being assaulted, it always does a reverse fellatio instead of the normal one. Any way to change this? Thanks!

Posted
2 hours ago, Dielos said:

On a male pawn being assaulted, it always does a reverse fellatio instead of the normal one. Any way to change this? Thanks!

you can change interaction tags in fellatio xml

Posted

The discord link is invalid. I have a problem with the .zip for 1.6. It borks my pc. If I extract it its all fine, if I try to move the extracted file it says its open somewhere else. If I try to delete it... it cannot, just freezes windows explorer. Everything is updated including my bios, only this folder is being a nuisance, yesterday i managed to delete it through cmd but now even that is proving difficult. Anybody have a similar issue?

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