warstoke Posted July 3, 2025 Posted July 3, 2025 3 hours ago, ghostfalll said: Like literally adding mushroom forests, but ok... just wait for humpshroom trees, i imagine a few uses for them 🙂 1
Sosina Posted July 3, 2025 Posted July 3, 2025 (edited) figured I should ask here... I seem to be getting a freeze up whenever one specific Colonist decides to rape an animal or prisoner/slave the notification pops up the Pawn goes to the "target" and then one the act begins the game freezes this only happens with this one Pawn, any other pawns seem perfectly find raping/breeding/over all fucking I understand you can't likely do much with out data but I don't know how to do that, so tell me how and I can get back with that info Edited July 3, 2025 by Sosina
Skömer Posted July 4, 2025 Author Posted July 4, 2025 4 hours ago, Sosina said: so tell me how and I can get back with that info Ctrl F12, uncheck checkmark and paste in text file https://rjw.miraheze.org/wiki/Guide:Hugslog
Sosina Posted July 4, 2025 Posted July 4, 2025 this should be it right? https://gist.github.com/HugsLibRecordKeeper/396cdf0a8dfe84e47a52f28a90b50233
Skömer Posted July 5, 2025 Author Posted July 5, 2025 4 hours ago, Sosina said: this should be it right? https://gist.github.com/HugsLibRecordKeeper/396cdf0a8dfe84e47a52f28a90b50233 You got some mods downloaded twice, a few folders in your mod folder that aren't mods. And the errors are from rjw ex
Bingusasdf Posted July 6, 2025 Posted July 6, 2025 (edited) having some trouble with rimworld animations 2.0, it seems like every animation has offesets of 0.0, 0.0, 0.0, 0.0. When it should have at least -0.3 Y offset. Changing the offset with offset manager only changes the offest for the current animation and doesnt change offsets for any future instances of animation. Am I missing an addon? Is there an extra addon required for har? Or should I change the offset in the file? Should I post modlist or screenshot to help problem solve with this? ALSO, I dont know why theres a belly bulge in every t-shirt. Belly bulge doesnt show up in button down. Im using sized apparel zero and im not finding any reason for there to be a belly bulge in their regular hediffs or menstruation hediffs, but for some reason any colonist wearing a t-shirt has a slight belly bulge. Its not offensive but its interesting that I can't figure out why they have it. Edited July 6, 2025 by Bingusasdf
Skömer Posted July 6, 2025 Author Posted July 6, 2025 1 hour ago, Bingusasdf said: having some trouble with rimworld animations 2.0, it seems like every animation has offesets of 0.0, 0.0, 0.0, 0.0. When it should have at least -0.3 Y offset. Changing the offset with offset manager only changes the offest for the current animation and doesnt change offsets for any future instances of animation. Am I missing an addon? Is there an extra addon required for har? Or should I change the offset in the file? Should I post modlist or screenshot to help problem solve with this? ALSO, I dont know why theres a belly bulge in every t-shirt. Belly bulge doesnt show up in button down. Im using sized apparel zero and im not finding any reason for there to be a belly bulge in their regular hediffs or menstruation hediffs, but for some reason any colonist wearing a t-shirt has a slight belly bulge. Its not offensive but its interesting that I can't figure out why they have it. Bloated bellies are from cumflation of pregnancy, if an Apparel doesn't show it it just means it doesn't have the textures for that. Foe animation creation there are 2 guides linked on the addon list on the wiki
Sosina Posted July 6, 2025 Posted July 6, 2025 On 7/4/2025 at 10:32 PM, Skömer said: You got some mods downloaded twice, a few folders in your mod folder that aren't mods. And the errors are from rjw ex ah okay that explains things... mind letting me know which I got twice? and should I just take out RJW ex to fix the issue?
Skömer Posted July 7, 2025 Author Posted July 7, 2025 18 hours ago, Sosina said: ah okay that explains things... mind letting me know which I got twice? and should I just take out RJW ex to fix the issue? The log is readable, Ctrl f duplicate, probably rjw ex
McflurryButtz Posted July 7, 2025 Posted July 7, 2025 On 7/1/2025 at 9:15 AM, Vallahd said: Are the devs for RJW prepared for the 1.6 drop? Sex in space sounds pretty kewl Docking and ship intercourse with entirely new meanings! Honestly, I imagine it would just end up being like Space Station 13. 1
gimmethemodss Posted July 9, 2025 Posted July 9, 2025 (edited) I'm not sure if I'm doing something wrong but, I'm trying to use RJW Dev build from Gitgud. It doesn't even allow me to start a colony. And I get a bunch of red warnings when the game starts. I'm only using harmony, RJW, and all the DLCs. Is it because HugsLib is missing? Though I remember reading, that it's no longer requires it. Added the warnings as a txt file. Warnings.txt Edited July 9, 2025 by gimmethemodss
Bingusasdf Posted July 10, 2025 Posted July 10, 2025 (edited) On 7/9/2025 at 7:43 AM, gimmethemodss said: I'm not sure if I'm doing something wrong but, I'm trying to use RJW Dev build from Gitgud. It doesn't even allow me to start a colony. And I get a bunch of red warnings when the game starts. I'm only using harmony, RJW, and all the DLCs. Is it because HugsLib is missing? Though I remember reading, that it's no longer requires it. Added the warnings as a txt file. Warnings.txt 761.69 kB · 8 downloads Pasted your log into gemini HugsLib: You are correct; the main RJW mod has changed its dependencies over time. Some older versions required HugsLib, while newer ones do not. However, if the development build you're using is a pre-release version or an older iteration, it's possible it still has a dependency on HugsLib. This is a strong possibility and a very common reason for mod failures. Missing Dependencies: The most common reason for the "Could not find type..." errors is a missing dependency. Even if the main mod no longer needs HugsLib, a small patch or an add-on mod that you have might still require it. Its just a reference library, its not incompatible with anything and it doesn't need processing so it shouldn't be any reason not to add it to your modlist. Edited July 10, 2025 by Bingusasdf
striker345 Posted July 11, 2025 Posted July 11, 2025 somethng tells me that RJW will not be ready before 1.6 officially releases
Andarus Posted July 11, 2025 Posted July 11, 2025 5 hours ago, striker345 said: somethng tells me that RJW will not be ready before 1.6 officially releases Was it ever ready early? I dont think so.
Ed86 Posted July 11, 2025 Posted July 11, 2025 6 hours ago, striker345 said: somethng tells me that RJW will not be ready before 1.6 officially releases start coding 1
warstoke Posted July 11, 2025 Posted July 11, 2025 3 hours ago, Josois said: will rimjobworld work with 1.6? There is a dev branch on github. for 1.6 1
Teeter92 Posted July 11, 2025 Posted July 11, 2025 1.6 Dev Version from their Git https://gitgud.io/Ed86/rjw/-/archive/Dev/rjw-Dev.zip
amevarashi Posted July 11, 2025 Posted July 11, 2025 51 minutes ago, Teeter92 said: 1.6 Dev Version from their Git https://gitgud.io/Ed86/rjw/-/archive/Dev/rjw-Dev.zip This is the uncompiled source code. Link to the compiled mod is https://gitgud.io/api/v4/projects/8372/packages/generic/rjw/Dev/rjw.zip 2
gimmethemodss Posted July 12, 2025 Posted July 12, 2025 21 hours ago, amevarashi said: This is the uncompiled source code. Link to the compiled mod is https://gitgud.io/api/v4/projects/8372/packages/generic/rjw/Dev/rjw.zip Thank you! I was very confused as to why 1.6 version wasn't working, turns out, I was just downloading the uncompiled version.
LLCoolTJ Posted July 13, 2025 Posted July 13, 2025 (edited) Getting this error when running with Vehicle Framework When disabling RJW Vehicles work fine. Let me know if you need the whole Debug Log or anything else. Edit: Downloaded the latest version and I can now select and get in and out of the vehicles, but I cannot actually drive them. Spoiler Error trying to make float menu: System.NullReferenceException: Object reference not set to an instance of an object [Ref EE69C21B] at rjw.PawnDesignations_Hero.IsDesignatedHero (Verse.Pawn pawn) [0x00006] in <84e346fa4f5c48c48fb9ccdd00d359a0>:0 at rjw.Patch_Disable_FloatMenuMakerMap.NonHero_disable_controls (Verse.AcceptanceReport& __result, Verse.Pawn pawn) [0x00011] in <84e346fa4f5c48c48fb9ccdd00d359a0>:0 at RimWorld.FloatMenuMakerMap.ShouldGenerateFloatMenuForPawn (Verse.Pawn pawn) [0x000bc] in <fcfab19af5d14a608a65ebd77f29482f>:0 - POSTFIX rjw: Void rjw.Patch_Disable_FloatMenuMakerMap:NonHero_disable_controls(AcceptanceReport& __result, Pawn pawn) at RimWorld.FloatMenuMakerMap.GetOptions (System.Collections.Generic.List`1[T] selectedPawns, UnityEngine.Vector3 clickPos, RimWorld.FloatMenuContext& context) [0x0006c] in <fcfab19af5d14a608a65ebd77f29482f>:0 at RimWorld.Selector.HandleMapClicks () [0x000bf] in <fcfab19af5d14a608a65ebd77f29482f>:0 - PREFIX SmashPhil.VehicleFramework: Boolean Vehicles.Patch_Misc:MultiSelectFloatMenu(List`1 ___selected) UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.Selector.HandleMapClicks_Patch1 (RimWorld.Selector) RimWorld.Selector:SelectorOnGUI () RimWorld.MapInterface:HandleLowPriorityInput () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.UIRoot_Play.UIRootOnGUI_Patch1 (RimWorld.UIRoot_Play) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.OnGUI_Patch2 (Verse.Root) Edited July 13, 2025 by LLCoolTJ
ancient_madness Posted July 14, 2025 Posted July 14, 2025 (edited) Hello, I have a problem after updating to 1.6, several masturbation animations and some sex animations like rape and consensual make the pawns disappear and parts of the environment as well as the doors that could close This is what appears to me Edited July 14, 2025 by ancient_madness
ShadowWolfEX2 Posted July 14, 2025 Posted July 14, 2025 (edited) 6 hours ago, ancient_madness said: Hello, I have a problem after updating to 1.6, several masturbation animations and some sex animations like rape and consensual make the pawns disappear and parts of the environment as well as the doors that could close This is what appears to me ive been having the same problem. anyone not from the anthrosonae mod just disapears. trying to find a culprit and no luck Edited July 14, 2025 by ShadowWolfEX2
sleepycat150 Posted July 14, 2025 Posted July 14, 2025 So, something I can't figure out, can pawns impregnate animals or is it purely animals can impregnate pawns? In my current game (1.5 rjw, haven't upgraded to 1.6 yet) I've got a female dog and a male pawn and every bestiality setting I can find turned on, including turning the animal preganacy chance up to 100% and interspecies debuff down to 0. And yet nothing. Is there an extra mod I need to install, or have I missed something obvious? To clarify, I just have base rjw and it's dependacies installed currently.
jpeters Posted July 14, 2025 Posted July 14, 2025 (edited) my pc with rjw for 1.6 the game freezes on initializing there is a location were i can find so i can place here i diabled all my mods exept rjw and thegame reached the title menu conclusion for me there is some mod that is confliting with RJW I´m using rimsort Edited July 14, 2025 by jpeters
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