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[mod] RimJobWorld


Skömer

AI  

625 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      184
    • Only a Handful of times
      157
    • Once a month
      34
    • Every week
      99
    • Daily
      151
  2. 2. Where do you use them?

    • It's part of my job
      128
    • For getting internet search results
      277
    • As a dictionary/for quick information
      176
    • For writing code/generating sprites
      117
    • For fun
      335
    • As a personal companion/partner
      73
    • For making art
      83


Recommended Posts

Posted
2 hours ago, Vallahd said:

Are the devs for RJW prepared for the 1.6 drop? Sex in space sounds pretty kewl

no

Posted
3 hours ago, ghostfalll said:

Like literally adding mushroom forests, but ok...

just wait for humpshroom trees, i imagine a few uses for them 🙂 

Posted (edited)

figured I should ask here...

 

I seem to be getting a freeze up whenever one specific Colonist decides to rape an animal or prisoner/slave

 

the notification pops up the Pawn goes to the "target" and then one the act begins the game freezes

 

this only happens with this one Pawn, any other pawns seem perfectly find raping/breeding/over all fucking

 

I understand you can't likely do much with out data but I don't know how to do that,

 

so tell me how and I can get back with that info

 

Edited by Sosina
Posted (edited)

having some trouble with rimworld animations 2.0, it seems like every animation has offesets of 0.0, 0.0, 0.0, 0.0. When it should have at least -0.3 Y offset. Changing the offset with offset manager only changes the offest for the current animation and doesnt change offsets for any future instances of animation. Am I missing an addon? Is there an extra addon required for har? Or should I change the offset in the file? Should I post modlist or screenshot to help problem solve with this?

 

ALSO, I dont know why theres a belly bulge in every t-shirt. Belly bulge doesnt show up in button down. Im using sized apparel zero and im not finding any reason for there to be a belly bulge in their regular hediffs or menstruation hediffs, but for some reason any colonist wearing a t-shirt has a slight belly bulge. Its not offensive but its interesting that I can't figure out why they have it. 

 

image.thumb.png.a84786aca345c4f12589f26558aebc2e.png

 

Edited by Bingusasdf
Posted
1 hour ago, Bingusasdf said:

having some trouble with rimworld animations 2.0, it seems like every animation has offesets of 0.0, 0.0, 0.0, 0.0. When it should have at least -0.3 Y offset. Changing the offset with offset manager only changes the offest for the current animation and doesnt change offsets for any future instances of animation. Am I missing an addon? Is there an extra addon required for har? Or should I change the offset in the file? Should I post modlist or screenshot to help problem solve with this?

 

ALSO, I dont know why theres a belly bulge in every t-shirt. Belly bulge doesnt show up in button down. Im using sized apparel zero and im not finding any reason for there to be a belly bulge in their regular hediffs or menstruation hediffs, but for some reason any colonist wearing a t-shirt has a slight belly bulge. Its not offensive but its interesting that I can't figure out why they have it. 

 

image.thumb.png.a84786aca345c4f12589f26558aebc2e.png

 

Bloated bellies are from cumflation of pregnancy, if an Apparel doesn't show it it just means it doesn't have the textures for that. Foe animation creation there are 2 guides linked on the addon list on the wiki

Posted
On 7/4/2025 at 10:32 PM, Skömer said:

You got some mods downloaded twice, a few folders in your mod folder that aren't mods. And the errors are from rjw ex

ah okay that explains things... mind letting me know which I got twice? 

and should I just take out RJW ex to fix the issue?

Posted
18 hours ago, Sosina said:

ah okay that explains things... mind letting me know which I got twice? 

and should I just take out RJW ex to fix the issue?

The log is readable, Ctrl f duplicate, probably rjw ex

Posted
On 7/1/2025 at 9:15 AM, Vallahd said:

Are the devs for RJW prepared for the 1.6 drop? Sex in space sounds pretty kewl

Docking and ship intercourse with entirely new meanings!

 

Honestly, I imagine it would just end up being like Space Station 13.

Posted (edited)

I'm not sure if I'm doing something wrong but, I'm trying to use RJW Dev build from Gitgud. It doesn't even allow me to start a colony. And I get a bunch of red warnings when the game starts. I'm only using harmony, RJW, and all the DLCs. Is it because HugsLib is missing? Though I remember reading, that it's no longer requires it. 

Added the warnings as a txt file.

Warnings.txt

Edited by gimmethemodss
Posted (edited)
On 7/9/2025 at 7:43 AM, gimmethemodss said:

I'm not sure if I'm doing something wrong but, I'm trying to use RJW Dev build from Gitgud. It doesn't even allow me to start a colony. And I get a bunch of red warnings when the game starts. I'm only using harmony, RJW, and all the DLCs. Is it because HugsLib is missing? Though I remember reading, that it's no longer requires it. 

Added the warnings as a txt file.

Warnings.txt 761.69 kB · 8 downloads

Pasted your log into gemini

  • HugsLib: You are correct; the main RJW mod has changed its dependencies over time. Some older versions required HugsLib, while newer ones do not. However, if the development build you're using is a pre-release version or an older iteration, it's possible it still has a dependency on HugsLib. This is a strong possibility and a very common reason for mod failures.

  • Missing Dependencies: The most common reason for the "Could not find type..." errors is a missing dependency. Even if the main mod no longer needs HugsLib, a small patch or an add-on mod that you have might still require it.

 

Its just a reference library, its not incompatible with anything and it doesn't need processing so it shouldn't be any reason not to add it to your modlist. 

Edited by Bingusasdf
Posted
5 hours ago, striker345 said:

somethng tells me that RJW will not be ready before 1.6 officially releases

 

Was it ever ready early? I dont think so.

Posted
6 hours ago, striker345 said:

somethng tells me that RJW will not be ready before 1.6 officially releases

start coding

Posted (edited)

Getting this error when running with Vehicle Framework
When disabling RJW Vehicles work fine. Let me know if you need the whole Debug Log or anything else. 

 

Edit: Downloaded the latest version and I can now select and get in and out of the vehicles, but I cannot actually drive them.

 

Spoiler

Error trying to make float menu: System.NullReferenceException: Object reference not set to an instance of an object
[Ref EE69C21B]
  at rjw.PawnDesignations_Hero.IsDesignatedHero (Verse.Pawn pawn) [0x00006] in <84e346fa4f5c48c48fb9ccdd00d359a0>:0 
  at rjw.Patch_Disable_FloatMenuMakerMap.NonHero_disable_controls (Verse.AcceptanceReport& __result, Verse.Pawn pawn) [0x00011] in <84e346fa4f5c48c48fb9ccdd00d359a0>:0 
  at RimWorld.FloatMenuMakerMap.ShouldGenerateFloatMenuForPawn (Verse.Pawn pawn) [0x000bc] in <fcfab19af5d14a608a65ebd77f29482f>:0 
    - POSTFIX rjw: Void rjw.Patch_Disable_FloatMenuMakerMap:NonHero_disable_controls(AcceptanceReport& __result, Pawn pawn)
  at RimWorld.FloatMenuMakerMap.GetOptions (System.Collections.Generic.List`1[T] selectedPawns, UnityEngine.Vector3 clickPos, RimWorld.FloatMenuContext& context) [0x0006c] in <fcfab19af5d14a608a65ebd77f29482f>:0 
  at RimWorld.Selector.HandleMapClicks () [0x000bf] in <fcfab19af5d14a608a65ebd77f29482f>:0 
    - PREFIX SmashPhil.VehicleFramework: Boolean Vehicles.Patch_Misc:MultiSelectFloatMenu(List`1 ___selected)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.Selector.HandleMapClicks_Patch1 (RimWorld.Selector)
RimWorld.Selector:SelectorOnGUI ()
RimWorld.MapInterface:HandleLowPriorityInput ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.UIRoot_Play.UIRootOnGUI_Patch1 (RimWorld.UIRoot_Play)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.OnGUI_Patch2 (Verse.Root)

 

Edited by LLCoolTJ
Posted (edited)

Hello, I have a problem after updating to 1.6, several masturbation animations and some sex animations like rape and consensual make the pawns disappear and parts of the environment as well as the doors that could close  This is what appears to meimage.jpeg.e54bcf334888ad9e12c70dbf317adb46.jpeg

Edited by ancient_madness
Posted (edited)
6 hours ago, ancient_madness said:

Hello, I have a problem after updating to 1.6, several masturbation animations and some sex animations like rape and consensual make the pawns disappear and parts of the environment as well as the doors that could close  This is what appears to meimage.jpeg.e54bcf334888ad9e12c70dbf317adb46.jpeg

ive been having the same problem. anyone not from the anthrosonae mod just disapears. trying to find a culprit and no luck

Edited by ShadowWolfEX2

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