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[mod] RimJobWorld


Skömer

AI  

629 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      185
    • Only a Handful of times
      158
    • Once a month
      34
    • Every week
      101
    • Daily
      151
  2. 2. Where do you use them?

    • It's part of my job
      128
    • For getting internet search results
      279
    • As a dictionary/for quick information
      178
    • For writing code/generating sprites
      117
    • For fun
      337
    • As a personal companion/partner
      73
    • For making art
      83


Recommended Posts

Posted

[1.6] RJW 6.0.0 RC-5

This version breaks submod compatibility. Some submods for previous RCs will require updates

 

For clarity some C# classes were renamed:

  • Preference -> AttractionPreference
  • FlatPreference -> FlatAttractionPreference
  • PredicatedPreference -> PredicatedAttractionPreference
  • and so on for every class in the AttractionPreference.cs
  • PawnPreferences -> InteractionPreferences

Base Mods that extend interaction or attraction preferences will have to change parent classes and recompile. As a rule of thrumb, if RC-4 submod loads without any red errors, it does not need to be updated.

 

By Ed86

  • Bumped mod version
  • Fix Mech Implant errors

By amevarashi

  • Fix possible null error during the pawn initialization
  • Obsolete xxx.opposite_gender method

By Aelina

  • Add SexProps to TrySatisfyRequirement

By ElToro

  • Fix designated breeding

Download link: https://gitgud.io/api/v4/projects/8372/packages/generic/rjw/RC-5/rjw.zip

Posted
5 hours ago, eSmiling said:

someone know why the game get a black screen after loading all?

wrong modlist/loadorder.

Posted
11 hours ago, eSmiling said:

someone know why the game get a black screen after loading all?

I had the very same problem.  I never pinned down exactly which mod or mods were doing it but... as I went over my mod list, I realized I had some OLD mods.  It might be time for you to do a full shakedown.

 

Good luck!

 

Can't wait to implement RJW again >.<

Posted
9 minutes ago, eSmiling said:

now when i load animations mod don't load the spritesimage.png.422112834d8159bd4f5fa9d673407f62.pngimage.png.53e90c315a0d90868f4a3b75ea85555e.png

ever wondered why some mods have a warning symbol and a different color? pro tip: don't use those

Posted

Hello, Not sure if indicated before, but RimjobWorld doesn't work well nowadays with the mod A rimworld of Magic. each time I try to load both mods together the game crashes. Can you please check it? thanks in advance!

Posted
On 7/25/2025 at 12:52 PM, Skömer said:

ever wondered why some mods have a warning symbol and a different color? pro tip: don't use those

but  half of rimjob addons stay un yellow since many updates

 

Posted
7 hours ago, eSmiling said:

but  half of rimjob addons stay un yellow since many updates

 

update those then, animations submod doesn't work in 1.6 yet

Posted (edited)
5 hours ago, ancient_madness said:

Are you on version 1.5 or 1.6 because even if I go to 1.5 it doesn't work for me?

was on 1.5 i could tell it was an error with the animated framework and not the base RJW mod. i'm on 1.6 now since a majority of mods been updated however

Edited by ShadowWolfEX2
however twice in a row
Posted
On 7/24/2025 at 5:23 PM, amevarashi said:

Appreciate your hard work.  I've updated Amazons and Time Harvest to 1.6. 

Found no issues with RJW 1.6 so far and no observed errors.  Nice work.

---

[1.6] RJW 6.0.0 RC-5

This version breaks submod compatibility. Some submods for previous RCs will require updates

 

For clarity some C# classes were renamed:

  • Preference -> AttractionPreference
  • FlatPreference -> FlatAttractionPreference
  • PredicatedPreference -> PredicatedAttractionPreference
  • and so on for every class in the AttractionPreference.cs
  • PawnPreferences -> InteractionPreferences

Base Mods that extend interaction or attraction preferences will have to change parent classes and recompile. As a rule of thrumb, if RC-4 submod loads without any red errors, it does not need to be updated.

 

By Ed86

  • Bumped mod version
  • Fix Mech Implant errors

By amevarashi

  • Fix possible null error during the pawn initialization
  • Obsolete xxx.opposite_gender method

By Aelina

  • Add SexProps to TrySatisfyRequirement

By ElToro

  • Fix designated breeding

Download link: https://gitgud.io/api/v4/projects/8372/packages/generic/rjw/RC-5/rjw.zip

 

Posted

1.6 seems broken in that if you have any form of spouse only loving it will always consider sex a homewrecking attempt even for a monogamous couple amongst themselves. Setting the finalized attraction to 0 as part of the formula.

Posted
On 7/21/2025 at 11:23 PM, lastesotericist said:
Exception filling window for Verse.FloatMenuMap: System.ArgumentException: Exception parsing rjw.xxx+rjwSextype from "MechImplant" ---> System.ArgumentException: 'MechImplant' is not a valid value for rjw.xxx+rjwSextype. Valid values are:
• None
• Vaginal
• Anal
• Oral
• Masturbation
• DoublePenetration
• Boobjob
• Handjob
• Footjob
• Fingering
• Scissoring
• MutualMasturbation
• Fisting
• Rimming
• Fellatio
• Cunnilingus
• Sixtynine
 ---> System.ArgumentException: Requested value 'MechImplant' was not found.
[Ref 977A47F6] Duplicate stacktrace, see ref for original
   --- End of inner exception stack trace ---
[Ref ECCFCC1D] Duplicate stacktrace, see ref for original
   --- End of inner exception stack trace ---
[Ref 64E0CE0E] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

I keep having this error whenever I right click and try to have my hero mode pawn have sex with, for example, a prisoner. Is there a known fix?

Does this happen to anyone else? I've been playing mod wacka mole with no luck figuring out what mod is causing this.

Posted (edited)

Suggestion: Wildness decreases when Humanlike paraphilia hediff increases. <statOffsets> worked.

Edited by pig1337
Posted (edited)
On 7/27/2025 at 9:07 AM, ShadowWolfEX2 said:

was on 1.5 i could tell it was an error with the animated framework and not the base RJW mod. i'm on 1.6 now since a majority of mods been updated however

So you failed to make the characters stop disappearing when they do the act?

Edited by ancient_madness
Posted (edited)

if I reload the game one time after having launched it, loading block at that:

Untitled-1.jpg.f3bae2450d742a3b19c3359a95947c84.jpg

I need to reboot the game to load again

what is rjw.First ?

since the game don't ctd I don't have logs,

I'm not using any mod that is not updated for 1.6

Edited by SNGRN

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