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[mod] RimJobWorld


Skömer

AI  

625 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      184
    • Only a Handful of times
      157
    • Once a month
      34
    • Every week
      99
    • Daily
      151
  2. 2. Where do you use them?

    • It's part of my job
      128
    • For getting internet search results
      277
    • As a dictionary/for quick information
      176
    • For writing code/generating sprites
      117
    • For fun
      335
    • As a personal companion/partner
      73
    • For making art
      83


Recommended Posts

Posted

got a question is there a mod that gives the animals penises for version 1.5
i also use Sized Apparel Zero if that matters

Posted
35 minutes ago, Skömer said:

i am still having trouble getting them to show
so i got some questions and thanks for helping me

 

1 = you talking about this right.

1.png.051dfe0ffee874598f0b5660d01a8662.png

2.png.90e8449b35075be2ef8c18e1bf42aee1.png

 

2 = in game it say it for version 1.3. i am on 1.5 is that ok

 

3 = does that add  a penis i can see on the animals or is it just the text for the health tab.
my vanilla animals still look normal
 

4 = if it does add. a penis i can see on to animals.

can you please give me a screen shot of the right load order.

maybe my load order wrong. even through. ever thing other works 

 

 

 

Posted (edited)
12 minutes ago, MAN120 said:

i am still having trouble getting them to show
so i got some questions and thanks for helping me

 

1 = you talking about this right.

1.png.051dfe0ffee874598f0b5660d01a8662.png

2.png.90e8449b35075be2ef8c18e1bf42aee1.png

 

2 = in game it say it for version 1.3. i am on 1.5 is that ok

 

3 = does that add  a penis i can see on the animals or is it just the text for the health tab.
my vanilla animals still look normal
 

4 = if it does add. a penis i can see on to animals.

can you please give me a screen shot of the right load order.

maybe my load order wrong. even through. ever thing other works 

 

 

 

yes

 

about xml says it works with 1.5, your game should say its 1.5 compatible

 

it shows animal genitals visually when the animals are horny or have sex as the description says

 

load it very far down the list

Edited by Skömer
Posted (edited)
2 hours ago, Skömer said:

yes

 

about xml says it works with 1.5, your game should say its 1.5 compatible

 

it shows animal genitals visually when the animals are horny or have sex as the description says

 

load it very far down the list

thank you very much. i finally figer out what was going on.
turns out. i had 2 old versions and did not know it. i deleted the one. but there was one still left overriding the new one that why i was getting so confuse  
so i got the vanilla mobs working now

 

is there a mod. to add it to the modded animals or away to force load it on to them 

Edited by MAN120
Posted

What are the "2 core RJW systems" that are being reworked for the 1.6 patch (as mentioned in the OP)? Looking at the git changelogs for the Dev branch, looks like maybe Futa and Attraction?

Posted

So I predict its gonna be in testing up until right before the next expac comes out and then the cycle is gonna repeat itself lol

Posted
4 hours ago, VNLXV said:

So I predict its gonna be in testing up until right before the next expac comes out and then the cycle is gonna repeat itself lol

maybe longer

Posted (edited)

Sterile warg keeps knocking up pawns even with cross species pregnancy  turned off and 'check for pregnancy' 99% of the time does nothing as the next day boom pregnant n can't abort every, single, time. am i to check for pregnancy every, single day? shits driving me insane, gettin knocked up over n over again. is there a way to at least dev remove the pregnancy? 

Edited by therealbobisme
Posted
14 hours ago, VNLXV said:

So I predict its gonna be in testing up until right before the next expac comes out and then the cycle is gonna repeat itself lol

Should I just get the latest unstable version, then?  I wasn't sure if I should wait for an official milestone >.<

Posted (edited)

Everyone is god damn pregnant now and i just checked like 2 days prior, ffs. i read the notes on having to  perform an 'are they pregnant' operation.. practically every day or else...

i got a fucked up tribe of cannibals and you've got me clicking check if pregnancy check if pregnancy check if pregnancy check if pregnancy.. damn near every day.. come on if you want to go down that road at least have a 'thinks they're pregnant' or maybe get them to randomly throw up, before the morality timer kicks in. Though as far as I can tell its a bloody sterile warg that's causing the issue as the CP living in luxury nymph is 'holding the fort'

Actually ya know what, these backward tribal folk, can starve it away.. tis their brutal life.

 

..And their chief found that food filled the belly and it would grow.

 

nah.. i checked if pregnant with my lvl 13 medic for it to say not pregnant and the very next day, the very next day within hours of the check..  they announce they are pregnant. either checking is doing nothing or it's even triggering pregnancy or pregnancy settings is bugged, either way it's broken.

 

and yet another, it has to be the warg..

 

wouldn't be too much of an issue if it wasn't hard locked??!!

 

while i had looked into pregnancy settings i didn't look in debug and had wild and hippie on, pregnancies went to full term but nothing happened and it seems to be working now :D 

 

apart from the hard lock :P

 

Edited by Johnnycumlately
Posted

cureently on 1.6 test file, and for some reason the designator pawn cant have sex with most pawns which using the checking relations portion it is because the homewrecking = 0x multiplier. However, their ideology and my own ideology are both free, and I recall in 1.5 even if that isnt the case you can still fuck after the opinion is high enough so I am confused. If this like a bug in the 1.6 version or am I forgetting something?

Posted

for those like me who are blocked in loading with "rjw.first" in loading process

the culprit is rjw-menstruation-fluids-master not rjw, despite marked as 1.6 compatible it doesn't load properly

Posted

I have the same problem. Any solution?

 

Exception filling window for Verse.FloatMenuMap: System.ArgumentException: Exception parsing rjw.xxx+rjwSextype from "MechImplant" ---> System.ArgumentException: 'MechImplant' is not a valid value for rjw.xxx+rjwSextype. Valid values are:
• None
• Vaginal
• Anal
• Oral
• Masturbation
• DoublePenetration
• Boobjob
• Handjob
• Footjob
• Fingering
• Scissoring
• MutualMasturbation
• Fisting
• Rimming
• Fellatio
• Cunnilingus
• Sixtynine
 ---> System.ArgumentException: Requested value 'MechImplant' was not found.
[Ref 977A47F6] Duplicate stacktrace, see ref for original
   --- End of inner exception stack trace ---
[Ref ECCFCC1D] Duplicate stacktrace, see ref for original
   --- End of inner exception stack trace ---
[Ref 64E0CE0E] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Posted
3 hours ago, ghorha said:

I have the same problem. Any solution?

 

Exception filling window for Verse.FloatMenuMap: System.ArgumentException: Exception parsing rjw.xxx+rjwSextype from "MechImplant" ---> System.ArgumentException: 'MechImplant' is not a valid value for rjw.xxx+rjwSextype. Valid values are:
• None
• Vaginal
• Anal
• Oral
• Masturbation
• DoublePenetration
• Boobjob
• Handjob
• Footjob
• Fingering
• Scissoring
• MutualMasturbation
• Fisting
• Rimming
• Fellatio
• Cunnilingus
• Sixtynine
 ---> System.ArgumentException: Requested value 'MechImplant' was not found.
[Ref 977A47F6] Duplicate stacktrace, see ref for original
   --- End of inner exception stack trace ---
[Ref ECCFCC1D] Duplicate stacktrace, see ref for original
   --- End of inner exception stack trace ---
[Ref 64E0CE0E] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

same, 

Exception filling window for Verse.FloatMenuMap: System.ArgumentException: Exception parsing rjw.xxx+rjwSextype from "MechImplant" ---> System.ArgumentException: 'MechImplant' is not a valid value for rjw.xxx+rjwSextype. Valid values are: 
• None
• Vaginal
• Anal
• Oral
• Masturbation
• DoublePenetration
• Boobjob
• Handjob
• Footjob
• Fingering
• Scissoring
• MutualMasturbation
• Fisting
• Rimming
• Fellatio
• Cunnilingus
• Sixtynine
 ---> System.ArgumentException: Requested value 'MechImplant' was not found.
[Ref FB65FCAC]
  at System.Enum+EnumResult.SetFailure (System.Enum+ParseFailureKind failure, System.String failureMessageID, System.Object failureMessageFormatArgument) [0x00023] in <51fded79cd284d4d911c5949aff4cb21>:0 
  at System.Enum.TryParseEnum (System.Type enumType, System.String value, System.Boolean ignoreCase, System.Enum+EnumResult& parseResult) [0x0017a] in <51fded79cd284d4d911c5949aff4cb21>:0 
  at System.Enum.Parse (System.Type enumType, System.String value, System.Boolean ignoreCase) [0x00010] in <51fded79cd284d4d911c5949aff4cb21>:0 
  at System.Enum.Parse (System.Type enumType, System.String value) [0x00000] in <51fded79cd284d4d911c5949aff4cb21>:0 
  at Verse.ParseHelper.FromString (System.String str, System.Type itemType) [0x00027] in <ed371ab4349b419183d9be3af652e6dc>:0 
   --- End of inner exception stack trace ---
[Ref 69CC234B]
  at Verse.ParseHelper.FromString (System.String str, System.Type itemType) [0x00082] in <ed371ab4349b419183d9be3af652e6dc>:0 
   --- End of inner exception stack trace ---
[Ref 3029C9E7]
  at Verse.ParseHelper.FromString (System.String str, System.Type itemType) [0x00192] in <ed371ab4349b419183d9be3af652e6dc>:0 
  at Verse.ParseHelper.FromString[T] (System.String str) [0x00011] in <ed371ab4349b419183d9be3af652e6dc>:0 
  at rjw.Modules.Interactions.SexInteraction.get_Sextype () [0x00008] in /builds/Ed86/rjw/1.6/Source/Modules/InteractionsRework/SexInteraction.cs:35 
  at rjw.RMB.RMB_Menu+<GenerateNonSoloSexRoleOptions>d__9.MoveNext () [0x00120] in /builds/Ed86/rjw/1.6/Source/Common/RMB/RMB_Menu.cs:213 
  at System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x00015] in <1f993cbf88314b1baa1e10ca917bdc64>:0 
  at rjw.RMB.RMB_Rape+<>c__DisplayClass3_0.<GenerateCategoryOption>b__1 () [0x00023] in /builds/Ed86/rjw/1.6/Source/Common/RMB/RMB_Rape.cs:138 
  at Verse.FloatMenuOption.Chosen (System.Boolean colonistOrdering, Verse.FloatMenu floatMenu) [0x00030] in <ed371ab4349b419183d9be3af652e6dc>:0 
  at Verse.FloatMenuOption.DoGUI (UnityEngine.Rect rect, System.Boolean colonistOrdering, Verse.FloatMenu floatMenu) [0x00516] in <ed371ab4349b419183d9be3af652e6dc>:0 
  at Verse.FloatMenu.DoWindowContents (UnityEngine.Rect rect) [0x000fb] in <ed371ab4349b419183d9be3af652e6dc>:0 
  at Verse.FloatMenuMap.DoWindowContents (UnityEngine.Rect inRect) [0x00133] in <ed371ab4349b419183d9be3af652e6dc>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001a6] in <ed371ab4349b419183d9be3af652e6dc>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

 

Posted (edited)

Two of my colonists, lovers and engaged, display "Not sexually attracted to me" for each other. This wasn't an issue when they were lovers or even after one got pregnant, only when they became fiancés. I am playing 1.5 so maybe this has been patched already.

Edit: Marriage does not resolve this. I have been unable to replicate the issue nor resolve it in my initial colonists. They are both bisexual for reference.

 

Edited by Destructor101
Posted (edited)

Heya, I've been using the mod and enjoying it, but I noticed something odd on the unstable 1.6 version, my rams (Male sheep) have vaginas instead of penises, and bizarrely they're getting pregnant, and giving birth. All my rams are like this, and yes, the ewes also have vaginas. *One* of my stallions is affected as well, so I'm kind of scratching my head at this.

And... looking at it, my bulls, male guinea pigs and male pigs are affected as well. Somehow they're making scissoring work I guess lol. This probably is a more cosmetic issue (for those of us that don't touch the bestiality side of the mod), but I figured I'd report it nonetheless.
https://gist.github.com/HugsLibRecordKeeper/14688c8a836048c950302692bccb0515
image.png.bac057825544aede100851837ce1c4a3.png

Edited by GoodOlBeen
Posted
On 8/4/2025 at 3:47 AM, SollLuna said:

same, 

Exception filling window for Verse.FloatMenuMap: System.ArgumentException: Exception parsing rjw.xxx+rjwSextype from "MechImplant" ---> System.ArgumentException: 'MechImplant' is not a valid value for rjw.xxx+rjwSextype. Valid values are: 
• None
• Vaginal
• Anal
• Oral
• Masturbation
• DoublePenetration
• Boobjob
• Handjob
• Footjob
• Fingering
• Scissoring
• MutualMasturbation
• Fisting
• Rimming
• Fellatio
• Cunnilingus
• Sixtynine
 ---> System.ArgumentException: Requested value 'MechImplant' was not found.
[Ref FB65FCAC]
  at System.Enum+EnumResult.SetFailure (System.Enum+ParseFailureKind failure, System.String failureMessageID, System.Object failureMessageFormatArgument) [0x00023] in <51fded79cd284d4d911c5949aff4cb21>:0 
  at System.Enum.TryParseEnum (System.Type enumType, System.String value, System.Boolean ignoreCase, System.Enum+EnumResult& parseResult) [0x0017a] in <51fded79cd284d4d911c5949aff4cb21>:0 
  at System.Enum.Parse (System.Type enumType, System.String value, System.Boolean ignoreCase) [0x00010] in <51fded79cd284d4d911c5949aff4cb21>:0 
  at System.Enum.Parse (System.Type enumType, System.String value) [0x00000] in <51fded79cd284d4d911c5949aff4cb21>:0 
  at Verse.ParseHelper.FromString (System.String str, System.Type itemType) [0x00027] in <ed371ab4349b419183d9be3af652e6dc>:0 
   --- End of inner exception stack trace ---
[Ref 69CC234B]
  at Verse.ParseHelper.FromString (System.String str, System.Type itemType) [0x00082] in <ed371ab4349b419183d9be3af652e6dc>:0 
   --- End of inner exception stack trace ---
[Ref 3029C9E7]
  at Verse.ParseHelper.FromString (System.String str, System.Type itemType) [0x00192] in <ed371ab4349b419183d9be3af652e6dc>:0 
  at Verse.ParseHelper.FromString[T] (System.String str) [0x00011] in <ed371ab4349b419183d9be3af652e6dc>:0 
  at rjw.Modules.Interactions.SexInteraction.get_Sextype () [0x00008] in /builds/Ed86/rjw/1.6/Source/Modules/InteractionsRework/SexInteraction.cs:35 
  at rjw.RMB.RMB_Menu+<GenerateNonSoloSexRoleOptions>d__9.MoveNext () [0x00120] in /builds/Ed86/rjw/1.6/Source/Common/RMB/RMB_Menu.cs:213 
  at System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x00015] in <1f993cbf88314b1baa1e10ca917bdc64>:0 
  at rjw.RMB.RMB_Rape+<>c__DisplayClass3_0.<GenerateCategoryOption>b__1 () [0x00023] in /builds/Ed86/rjw/1.6/Source/Common/RMB/RMB_Rape.cs:138 
  at Verse.FloatMenuOption.Chosen (System.Boolean colonistOrdering, Verse.FloatMenu floatMenu) [0x00030] in <ed371ab4349b419183d9be3af652e6dc>:0 
  at Verse.FloatMenuOption.DoGUI (UnityEngine.Rect rect, System.Boolean colonistOrdering, Verse.FloatMenu floatMenu) [0x00516] in <ed371ab4349b419183d9be3af652e6dc>:0 
  at Verse.FloatMenu.DoWindowContents (UnityEngine.Rect rect) [0x000fb] in <ed371ab4349b419183d9be3af652e6dc>:0 
  at Verse.FloatMenuMap.DoWindowContents (UnityEngine.Rect inRect) [0x00133] in <ed371ab4349b419183d9be3af652e6dc>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001a6] in <ed371ab4349b419183d9be3af652e6dc>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

 

 

I'm having the same issue

Posted (edited)

There seems to be conflict with Vanilla Expanded Framework...for some reason it get stuck at initializing if VEF is loaded with it (yes I already test it)

ok after further testing...putting VEF on top of RJW in load order seems to fix it....so u cant really rely on autosort i guess

Edited by I am here for realism
Posted

Hey, I have a problem. My animals won't reproduce. For example, I have two Muffalos that will satisfy each other orally. How can I make the animals only have vaginal sex? 
I looked at the options and couldn't find anything, but it's still possible that I missed something.

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