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[mod] RimJobWorld


Skömer

AI  

625 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      184
    • Only a Handful of times
      157
    • Once a month
      34
    • Every week
      99
    • Daily
      151
  2. 2. Where do you use them?

    • It's part of my job
      128
    • For getting internet search results
      277
    • As a dictionary/for quick information
      176
    • For writing code/generating sprites
      117
    • For fun
      335
    • As a personal companion/partner
      73
    • For making art
      83


Recommended Posts

Posted
2 hours ago, spod said:

why are all animal pawns asexual while clearly female?

wouldnt be so sure, they cant comunicate so we do not know their gender or pronouns

 

Posted
On 6/5/2025 at 8:06 PM, Malicardy said:

yes, they all work fine together. I'm using all three right now without issues.

no they cause a black screen on load up

Posted
6 hours ago, frenzy699 said:

Backstories stops races from generating on the map creation screen on new games.


The other one I think was preventing me from using caravan to places (not 100% sure on this one)

ok but what races? do you mean HAR races/xenotypes/ something else?

Posted

I don't know if it's something common or is it just mine problem, but for some reason I don't have sexual animations. To test, I cheat a sexheal skill and initiate it on some another pawn to see... nothing. The initiator just comes (no pun intended) to the victim and, after a brief moment, walks away - no sexual record change accordingly, so, basically, nothing happens. Basically, RJW WITHOUT any sex 😧
I've attached screenshot of the mods I'm loading and hoping to play with AND the starting message (those hedriffs messages are kinda sus).
So, can anybody help me with it? Is there, perhaps, some shitty mod file that ruins everything? Or a combo of 'em? Or wrong load order?... Ignore the one with the warning, though, it's a simple mod that adds a pair of tats and it's merely a dependency err (that isn't true anyways). All RJW mods were updated/installed via Libidinous. 

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Posted (edited)

log.txtAnd the full log if it helps. Runned it via RimPy, saw some issues, but it doesn't help me much, I'm kinda dumb in modding of this game, so please, help. 

Edited: and if there's something else that you, the wise helper, see, something that I also need to fix, please tell me, I really want to PLAY, not just stall :(

Edited by RipazhaTheSame
Posted (edited)
12 hours ago, RipazhaTheSame said:

log.txtAnd the full log if it helps. Runned it via RimPy, saw some issues, but it doesn't help me much, I'm kinda dumb in modding of this game, so please, help. 

tell me about it i try using cumplation with sexperience which people say work together but i get black screen on startup or all mods turn off, when i don't cumplation causes dev spawn to not work same as sexexpanded(plant mod)

 

also lib loader says i have some mods not installed but i do have them installed

Edited by RAAMPEAK
Posted

All the animals I find are asexual for some reason. Can I edit them somehow to change that? (Didn't word the previous question properly)

Posted
On 6/9/2025 at 10:59 AM, RipazhaTheSame said:

log.txtAnd the full log if it helps. Runned it via RimPy, saw some issues, but it doesn't help me much, I'm kinda dumb in modding of this game, so please, help. 

Edited: and if there's something else that you, the wise helper, see, something that I also need to fix, please tell me, I really want to PLAY, not just stall :(

Step 1: Remove at least half your mods. I know it's easy to window-shop and add tons of mods that sound fun, but you end up with lots of bloat that you will never use, maybe even never see. Also make sure to read the descriptions of the mods you use for helpful tips about load order and compatibility. Also remove BetterLoading, I hear it doesn't play well with some mods.

 

Step 2: Make sure you use the latest versions of all mods, and all submods are in fact compatible with the latest versions of their parent mods, as some are abandoned or take forever to update. Make sure that when updating, you first remove old files.

 

Step 3: Work on your load order. Libraries and Frameworks above mods that add content. It looks way clearer when you group mods by what they do, and have submods below their parent mods.

 

Step 4: When errors persist, use 50/50 method and remove mods until Rimworld starts without error, then slowly add mods back.

 

 

Quote

Wall Light

Why.

Posted (edited)
On 6/10/2025 at 5:22 AM, nugerumon said:

Step 1: Remove at least half your mods. I know it's easy to window-shop and add tons of mods that sound fun, but you end up with lots of bloat that you will never use, maybe even never see. Also make sure to read the descriptions of the mods you use for helpful tips about load order and compatibility. Also remove BetterLoading, I hear it doesn't play well with some mods.

 

Step 2: Make sure you use the latest versions of all mods, and all submods are in fact compatible with the latest versions of their parent mods, as some are abandoned or take forever to update. Make sure that when updating, you first remove old files.

 

Step 3: Work on your load order. Libraries and Frameworks above mods that add content. It looks way clearer when you group mods by what they do, and have submods below their parent mods.

 

Step 4: When errors persist, use 50/50 method and remove mods until Rimworld starts without error, then slowly add mods back.

 

 

Why.

it hard to do the update one when lots of mods are on git, plus lib installes mods incorrectly because they make folders with master which cause rimworld to not detect them and well i guess i can just clear all my mods since a update happened which sucks

Edited by RAAMPEAK
Posted
13 hours ago, Neliahawk said:

lets hope that 1.6 being a month in unstable beta lets the lewd modders on here get the mods working right away or pretty quickly when 1.6 releases.

ya well when they do i still assume cumplation won't work for me 

Posted

Is this the mod that adds raped hediffs? raped unconscious/by woman/animal etc? I've recently lost those coming up and am trying to track down why 

Posted
7 hours ago, mk303 said:

Is this the mod that adds raped hediffs? raped unconscious/by woman/animal etc? I've recently lost those coming up and am trying to track down why 

hediffs no but mood debuffs yes

 

Posted

So, I'm not sure if this is exactly the correct place to ask this, but. I remember a while back you used to be able to set breast size on pawns (whether or not you could see them with a body texture mod) to something above size 6. They had sizes form 7-10. That doesn't seem to be present now, and I am kicking myself trying every which way to figure out where they're at or how to get them back in. Is this something that has just been completely removed? And if not...what is it I am missing?

Posted
10 hours ago, kshad said:

So, I'm not sure if this is exactly the correct place to ask this, but. I remember a while back you used to be able to set breast size on pawns (whether or not you could see them with a body texture mod) to something above size 6. They had sizes form 7-10. That doesn't seem to be present now, and I am kicking myself trying every which way to figure out where they're at or how to get them back in. Is this something that has just been completely removed? And if not...what is it I am missing?

 

The breast must have a <li>Resizable</li> tag which only archotech breasts have.

Posted
On 6/11/2025 at 6:51 PM, Neliahawk said:

lets hope that 1.6 being a month in unstable beta lets the lewd modders on here get the mods working right away or pretty quickly when 1.6 releases.

I am curious how much or how little of the main mod will be affected by the 1.6 update; but prolly at least some stuff, what with all the new multi-threading stuff.  Don't see much in the DLC that seems like it will need work, maybe some animal stuff?  Sub-mods though, who knows?

 

Prolly not worth trying these mods for a few weeks after release though...

Posted
On 6/12/2025 at 3:01 PM, Skömer said:

hediffs no but mood debuffs yes

 

Am i misremembering? I think pawns used to have thoughts about sexual encounters (i have not played since 1.3 and 1.6 multithreaded pathing made me interested again).

Posted
10 hours ago, Gamaroguar said:

Am i misremembering? I think pawns used to have thoughts about sexual encounters (i have not played since 1.3 and 1.6 multithreaded pathing made me interested again).

Thoughts yes, but you said hediffs which arent thoughts

https://rimworldwiki.com/wiki/Hediffs

Posted

Hello, I recently switched from some version of RJW 5.4.3 and when switching I had to start everything over again, I had a mod that allowed me to train "defeated pawns", so to speak, the question is whether this mod is available for RJW 5.5.0+? or is this mechanic completely lost, and I also have a problem with the colonists' masturbation, they just don't finish it to the end but stop at 50% and I don't know if this is normal or not, another thing is that the children's sexual characteristics have disappeared, I'm not saying that this is a colossal problem and that it is really important to me, but I wonder if this is how it was intended or if it is just a mistake?

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