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[mod] RimJobWorld


Skömer

AI  

625 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      184
    • Only a Handful of times
      157
    • Once a month
      34
    • Every week
      99
    • Daily
      151
  2. 2. Where do you use them?

    • It's part of my job
      128
    • For getting internet search results
      277
    • As a dictionary/for quick information
      176
    • For writing code/generating sprites
      117
    • For fun
      335
    • As a personal companion/partner
      73
    • For making art
      83


Recommended Posts

Posted
51 minutes ago, Dest123 said:

Hey, I have a problem. My animals won't reproduce. For example, I have two Muffalos that will satisfy each other orally. How can I make the animals only have vaginal sex? 
I looked at the options and couldn't find anything, but it's still possible that I missed something.

 

Hm, not sure if that works for animals, but have you tried changing all the "RimJobWorld - Sex Settings" except "Vaginal Penetration Frequency" to "0"? 

Posted
4 minutes ago, uekl said:

 

Hm, not sure if that works for animals, but have you tried changing all the "RimJobWorld - Sex Settings" except "Vaginal Penetration Frequency" to "0"? 

I find the problem , my male muffalo have vagina instead penis , so i used  character editor for delete the Vagina and replaced by a penis  , and i  can see they have vaginal act.

But thank you for try to help me 

Posted

[1.6] RJW 6.0.0 RC6

 

By Ryufais
* Improve performance by implementing VTR to CompRJW and HediffComp_GrowsWithOwner

 

By AblativeAbsolute
* Fix sexuality not updating after a sexuality trait is added to the pawn
* Make a prettier GitGud readme page
* Update mod description
* Several fixes to the Attraction system

 

By leanavy
* Fix Sexualizer ignoring factionless pawns

 

By Wailwolf
* Add French translation

 

By ElToro
* Several fixes to the Attraction system

 

By CalamaBanana
* Several fixes to the Attraction system

 

By Ed86
* Disable eggs production for fogged pawns 
* Move hive insects reproduction into RJW Insects

 

By amevarashi
* Log RJW version on game load
* Fix spouses not attracted to each other because of homewrecking

 

By sssk
* Fix sexuality_distribution setting getting reset on game load

 

By jikulopo
* Fix one of the reasons why RJW could get stuck on the game loading screen

 

Download link:
https://gitgud.io/api/v4/projects/8372/packages/generic/rjw/RC6/rjw.zip

Posted (edited)

Something I think may have started in RC5, still in RC6 is that "for fucking" attraction debug is showing a multiplier of 0.05 for sex need no matter the sex need of the pawns. So you end up with pawns with hookup potentials > 200% yet general, fucking, and rape debugs showing effectively zero chance--all other values seem rationale, just the need multiplier nullifies everything else. I'm not sure if this is perhaps actually by design or maybe it's just RNG for me or possibly a bug worth reporting...

 

Initially noticed because fapping greatly increased colony-wide as pawns are building up high needs, I assume because they're relying on just the vanilla random lovin' in bed job.

Edited by veebars
Posted (edited)

SO an odd bug is happening with assents not showing (the only retexture mod I know of I'm running currently (not previously) is rimnude) being the assets for the udders and multi boob is there a setting i'm missing or is it not showing. (if needed extra context this character is a futa)

edit: this is for 1.5 with all dlc up to 1.6

Edited by Finder_of_lost
Posted
On 8/8/2025 at 11:14 AM, amevarashi said:

[1.6] RJW 6.0.0 RC6

 

By jikulopo
* Fix one of the reasons why RJW could get stuck on the game loading screen

 

 

Send them my thanks, this has finally gotten RJW to work for me in 1.6.

 

 

I also found a few adult related mods on the Steam Workshop if someone wishes to add it to the RJW add-on wiki

Despicable https://steamcommunity.com/sharedfiles/filedetails/?id=3544369942

Pregnancy Pack https://steamcommunity.com/sharedfiles/filedetails/?id=3542243921

 

I'm about to playtest some of this stuff and see if some issues from my testing in RC6 are persisting in RC7

The 2 issues I had was Randomizing a pawn after selecting a Xenotype on the pawn generation menu never spawned RJW genital hedrifs on them (before starting a scenario, after picking a storyteller, landing site, ideology etc)

Another odd case was I was being unable to trigger pregnancy on a normal female pawn with Biotech and normal spawning RJW genitals. When I got her to fuck a normal RJW genital male,  she got him pregnant (he had the penis, she had the vag to fully clarify here). His pregnancy hedrif vanished after a few seconds

 

This is probably not the place to post ideas if someone wants to make an RJW addon but I'm bored and my mostlist is long to load.

But I really want something better  along the lines of a colony focused combat defeat/rape addition for RJW.

Most of what's available in RJW, standalone or addon, is focused with the enemies as the aggressor and your pawns as the submisser.

Cumquer is ok buts it entirely revolves around an artificial penis attachment.

I'm guessing the best way this could be handled is probably Ideology related as a pawn reaction to after they down someone. Or maybe like the Capture them mod where they are marked and after they are down they do there business (Could maybe work as a plus with Capture them, they have their fun, the sex patches them up like pussy heal in RJW genes and the capture them to the prison quarters)

 

I think tried a scenario of maxing Rapist and Rape intervals once before with traits and ideology precepts from Sexperience and Cult Essentials in the past on downing enemies and it really didn't work out.

 

Anyhoo keep up the good work and the good fight in the battle to update the mod RJW team 

Posted
1 minute ago, JustANormalUser said:

Is the 1.6 version of this mod still in beta or has it entered full service yet (ie has it been fully released)?

It's labelled as "[1.6] RJW 6.0.0 RC6".

 

RC6 means "release candidate 6". As in, not a formal release. 1.6 hasn't been officially released yet, but an RC means it's pretty close to being able to make a formal release.

 

RC6 seems to have fixed most of my issues too. I'm also eagerly awaiting the official release.

Posted
1 hour ago, Netherous2 said:

It's labelled as "[1.6] RJW 6.0.0 RC6".

 

RC6 means "release candidate 6". As in, not a formal release. 1.6 hasn't been officially released yet, but an RC means it's pretty close to being able to make a formal release.

 

RC6 seems to have fixed most of my issues too. I'm also eagerly awaiting the official release.

 

I've been playing the base game with the latest Odyssey DLC. It will take time for the base game to fix many of it's issues too.

Posted (edited)

My butterfrees (Poke World mod) are giving birth to mega scarabs and spelopedes. I assume the insect genitals are coded to produce these.

 

Edit: I guess the easiest fix for this is just to give them generic genitals by overriding RJW Race Support's Races_Animals.xml.

Edited by DougS
afterthought/solving own problem
Posted (edited)

Colonists keep getting lovin' by random animals, and bonded animals ignore their masters and instead lovin' random colonists. Bonding, fixated partners, and designation wouldn't work.

+) Disabling hookups and quickies didn't work either.

Edited by pig1337
Posted
On 8/8/2025 at 6:59 PM, Sudvabalis said:

Hello, i get a red error whenever colonists try to do lovin' in bed after sleep. Using latest rjw build version from github. this happens on RC version too

 

https://gist.github.com/HugsLibRecordKeeper/154516905dc00cb3975efe65de390e1e

 

So, this error occurs because of Vanilla Expanded Framework. With nothing else enabled other than RJW and VEF, I get this error when pawns do a "Joining PAWN in bed" during sleep.

 

https://gist.github.com/HugsLibRecordKeeper/7b7e513a49e170950f96d63003c17044

Posted

Dunno if this has been logged anywhere and i havent seen it but 1.6 changed how manhunter packs see wild pawns. They now consider them viable targets and will attack them. For this mod, it means that wild nymph raids (Nymphs!!! raids)collapse on themselves as all of the manhunters are considered wild pawns and thus viable targets. This leads to a giant brawl where the pawns all spawn in and instantly aggro each other. Only fix to this i can think of is a nymph faction, but I'm not sure how that would work as I've not tried modding yet(that will change in the coming days).

 

My testing was as follows: I removed all mods then added RJW to 1.6, still seeing them attack each other.

I also spawned a bunch of wild pawns, and a manhunter pack, and the manhunters targeted the wild pawns.

I then swapped the game version to 1.5 and spawned in a bunch of wilds and then a manhunter pack, which ignored the wild pawns.

Therefore I'm fairly certain this is a base game thing.

 

Ah, I was just looking through the Rimworld 1.6 changelog and see it listed as a fix. I think this indirectly broke nymph raids, as it basically spawns a bunch of factionless humans with manhunter

  • Fix: Manhunters not attacking factionless humans.

20250814123826_1.jpg

Posted (edited)

I've been thinking about making a submod, mostly to learn/play around with code a bit, nothing serious. A few questions have been in my mind though:

 

1. In 1.6RCs (possibly coming from RJW or from RJW+Sexperience), it seems attraction is nullified by anything but the highest of need so much that pawns are mostly fapping, raping corpses (even when not into that with traits/quirks), and raping each other instead of engaging in hooking up and/or lovin the pawns they have actual intimate relationships with. If this is all operating as intended, then I might include in my playing around with a submod also seeing if I can change this back to be more 1.5-ish just for my own preferences. If it's not, then I'll happily ignore it for now.

 

2. It seems quirks are gone for 1.6? I still see the icon and such, but no pawns start with or acquire quirks and Char Edit can no longer edit them. If quirks are coming back or changing, I might hold off on some of my ideas until then, but if they're not returning, then I'll go ahead with using traits and other base mechanics for some things.

Edited by veebars
Posted

OK, I remember Sexperience added sex as a skill, and there are genes about that. And I used Sexperience for a while (along with Sexperience Ideology), I like it. But why "sex" hardly plays a role even during sexing (I mean why it doesn't affect the progress, that is quite strange, for example, you now have a 20-leveled girl and 2-leveled boy but they still cum/orgasm at the same time.)

I don't have Discord account so I can't ask amevarashi myself. Can you ask him(?)? Thank you.

78690182_p0_master1200.jpg

Posted
57 minutes ago, 竹柏影 said:

OK, I remember Sexperience added sex as a skill, and there are genes about that. And I used Sexperience for a while (along with Sexperience Ideology), I like it. But why "sex" hardly plays a role even during sexing (I mean why it doesn't affect the progress, that is quite strange, for example, you now have a 20-leveled girl and 2-leveled boy but they still cum/orgasm at the same time.)

I don't have Discord account so I can't ask amevarashi myself. Can you ask him(?)? Thank you.

 

because sexing was added after sex skill and it never did anything other than modifying final outcome

Posted
8 hours ago, anbcdeptraivkl said:

Was about to try another run with 1.6 but seems like all of the animations and voice mods are broken now which is a shame.  At least the core mod newest RC work perfectly!

But what's the point in using rjw if you can't even watch them fuck

Posted
22 hours ago, Ed86 said:

it never did anything other than modifying final outcome

So that's more like some kind of counter that counts how many times you sex? Because "your pawns get experience" is just what outcome I have ever see.

Posted (edited)
7 hours ago, OmegaDankMan said:

But what's the point in using rjw if you can't even watch them fuck

the point of rjw is for you get random drop pods full of peg dicks, everything else is a bonus

Edited by Ed86
Posted

I'm curious about the rjw.Quirk class. I was trying to update some mods to 1.6 and now im stuck with NudityMattersMore_opinions. I just can't fucking find the Quirk class in RJW assembly. Did you remade it or something?

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