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[mod] RimJobWorld


Skömer

AI  

625 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      184
    • Only a Handful of times
      157
    • Once a month
      34
    • Every week
      99
    • Daily
      151
  2. 2. Where do you use them?

    • It's part of my job
      128
    • For getting internet search results
      277
    • As a dictionary/for quick information
      176
    • For writing code/generating sprites
      117
    • For fun
      335
    • As a personal companion/partner
      73
    • For making art
      83


Recommended Posts

Posted (edited)

When removing private parts, boobs etc... the box will disappear. I think it fails to save? after reloading the game it's gone?

Edited by Mantass01
Posted (edited)

I am using Sized Apparel SAR &  Animations 1.5

 

Is there a addon or mod with visual animal genitals/parts when you put themon your pawns?

Edited by Mantass01
Posted (edited)

so... how do i cheat rjw part size if game doesn't consider ovipositors as genitals?

Edited by srx47
Posted

hello, I have a problem, I can't find a way to see the image of the item(sculptors or carpets) because they are very small, if someone has a mod or a way to enlarge it I would appreciate it. 

Posted
On 5/15/2025 at 8:41 AM, marcrak said:

hello, I have a problem, I can't find a way to see the image of the item(sculptors or carpets) because they are very small, if someone has a mod or a way to enlarge it I would appreciate it. 

The Camera+ mod should help with that.

Posted
4 hours ago, victor1948 said:

Does anyone know how to configure the rjw so that my pawns only have relationships after marriage?

Rimjobworld doesnt change relationship mechanics at all. If you want to prevent sex before marriage try to disable quickes and make sure to not recruit rapists, hypersexuals, dont use comfort prisoners and only assign a double bed after marriage

Posted

I just updated from 5.4.something and now I can't select pawns anymore. Neither mouse click nor selecting with a frame work. Are there any new incompatibilities?

Posted (edited)

Few questions...

 

1. After a hook up I don't have animated sex in bed, it just vanilla and pawns lie next to each other. I have first four recommended animations packs.
What would be the cause of not working?
     - Wrong mod, everything is okay with Rimjobworld.


2. Are the consequences of being caught during sexual activity implemented (I mean cheating)?


3. How to pick animation or change it during sex?

 

4. I have installed Rimnudeworld, is there an mod which adds more body types?

Edited by Kirimatusam
Posted
On 5/17/2025 at 4:02 PM, RAIC said:

I just updated from 5.4.something and now I can't select pawns anymore. Neither mouse click nor selecting with a frame work. Are there any new incompatibilities?

Throw out all add ons and install them fresh from the wiki, 5.5 is a save breaking update that needed a lot of submods to update as well

7 hours ago, HansFlammenwerfer said:

Few questions...

 

1. After a hook up I don't have animated sex in bed, it just vanilla and pawns lie next to each other. I have first four recommended animations packs.
What would be the cause of not working?
     - Wrong mod, everything is okay with Rimjobworld.


2. Are the consequences of being caught during sexual activity implemented (I mean cheating)?


3. How to pick animation or change it during sex?

 

4. I have installed Rimnudeworld, is there an mod which adds more body types?

1. Animation framework is required

2. Privacy please does that

3.direct control only works when selecting sex at the start

4.more than the 5 vanilla ones? That would require an insane amount of work, no

Posted
6 hours ago, Skömer said:

Throw out all add ons and install them fresh from the wiki, 5.5 is a save breaking update that needed a lot of submods to update as well

 

Thanks
I'll do that after my current colony

Posted (edited)

is there a mod that causes the wildlife tab to not open

 

 

apparently, its numbers even though it worked fine before now it cause issues

Edited by RAAMPEAK
Posted
On 5/21/2025 at 4:39 AM, Skömer said:

Throw out all add ons and install them fresh from the wiki, 5.5 is a save breaking update that needed a lot of submods to update as well

1. Animation framework is required

2. Privacy please does that

3.direct control only works when selecting sex at the start

4.more than the 5 vanilla ones? That would require an insane amount of work, no

Thank You for the answer. :)

Posted

Coming back for the first time since the body part changes, probably low 5.x last time I played. I quickly checked how RJW and CE play together now and it looks like they're incompatible. With Vanilla and all DLC plus either CE or RJW, do not see any errors with all kinds of combat I could think of. With both, every human torso hit (ranged or melee) throws an error. I've tried CE first then RJW, which I believe is recommended, and I've tried RJW then CE. Exact same error in both cases.


Is there a compatibility patch or similar for Combat Extended? I did check the wiki add-ons page and didn't see anything, but maybe I'm blind and missed one. Searching this thread I found one person asking about this same error a few years ago, but no response (that I saw). Maybe RJW+CE always was incompatible and I just got lucky before?

Load order (all versions latest I could find as of this post timestamp):
 

Spoiler

Harmony 2.3.1.0 (from Steam)

Rimworld 1.5.4409 r1118

Royalty

Ideology

Biotech

Anomoly

CE 15.6.3.0 (from Steam)

RJW 5.6.3 (from git)

 

Repro. Load order as above. Dev quicktest. Draft and have pawns attack each other with a ranged or melee weapon (fist attacks don't seem to trigger the error). Repeat until a torso hit happens.

 

Error example (melee hit, ranged is basically the same):

Spoiler

Added injury to Torso but it should be impossible to hit it. pawn=Olesya dinfo=(def=Stab, amount= 6.930178, instigator=Rich, angle=135.0)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Hediff_Injury.PostAdd_Patch0 (Verse.Hediff_Injury,System.Nullable`1<Verse.DamageInfo>)
Verse.HediffSet:AddDirect (Verse.Hediff,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult)
Verse.Pawn_HealthTracker:AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult)
Verse.DamageWorker_AddInjury:FinalizeAndAddInjury (Verse.Pawn,Verse.Hediff_Injury,Verse.DamageInfo,Verse.DamageWorker/DamageResult)
Verse.DamageWorker_AddInjury:FinalizeAndAddInjury (Verse.Pawn,single,Verse.DamageInfo,Verse.DamageWorker/DamageResult)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.DamageWorker_Stab.ApplySpecialEffectsToPart_Patch1 (Verse.DamageWorker_Stab,Verse.Pawn,single,Verse.DamageInfo,Verse.DamageWorker/DamageResult)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (Verse.DamageWorker_AddInjury,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult)
Verse.DamageWorker_AddInjury:ApplyToPawn (Verse.DamageInfo,Verse.Pawn)
Verse.DamageWorker_AddInjury:Apply (Verse.DamageInfo,Verse.Thing)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Thing.TakeDamage_Patch1 (Verse.Thing,Verse.DamageInfo)
CombatExtended.Verb_MeleeAttackCE:ApplyMeleeDamageToTarget (Verse.LocalTargetInfo)
CombatExtended.Verb_MeleeAttackCE:TryCastShot ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Verb.TryCastNextBurstShot_Patch0 (Verse.Verb)
Verse.Verb:WarmupComplete ()
CombatExtended.Verb_MeleeAttackCE:WarmupComplete ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Verb.TryStartCastOn_Patch0 (Verse.Verb,Verse.LocalTargetInfo,Verse.LocalTargetInfo,bool,bool,bool,bool)
Verse.Verb:TryStartCastOn (Verse.LocalTargetInfo,bool,bool,bool,bool)
RimWorld.Pawn_MeleeVerbs:TryMeleeAttack (Verse.Thing,Verse.Verb,bool)
Verse.AI.JobDriver_AttackMelee:<MakeNewToils>b__4_2 ()
Verse.AI.Toils_Combat/<>c__DisplayClass6_0:<FollowAndMeleeAttack>b__0 ()
Verse.AI.JobDriver:DriverTick ()
Verse.AI.Pawn_JobTracker:JobTrackerTick ()
Verse.Pawn:Tick ()
Verse.TickList:Tick ()
Verse.TickManager:DoSingleTick ()
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()

 

 

Posted
22 hours ago, veebars said:

Coming back for the first time since the body part changes, probably low 5.x last time I played. I quickly checked how RJW and CE play together now and it looks like they're incompatible. With Vanilla and all DLC plus either CE or RJW, do not see any errors with all kinds of combat I could think of. With both, every human torso hit (ranged or melee) throws an error. I've tried CE first then RJW, which I believe is recommended, and I've tried RJW then CE. Exact same error in both cases.

 

You may be able to prevent the error by editing the BodyParts_Humanoid.xml file (in the 1.5/Patches folder) and setting all the coverage entries to zero.  This probably also prevents those parts from ever being hit, but I thought it was an acceptable trade-off.

Posted (edited)
On 5/26/2025 at 9:57 AM, GreatFez said:

You may be able to prevent the error by editing the BodyParts_Humanoid.xml file (in the 1.5/Patches folder) and setting all the coverage entries to zero.

 

Thanks. That does seem to work. I hastily threw together this patch and haven't been able to repro the problem with the patch installed.

 

Spoiler

 

<?xml version="1.0" encoding="utf-8"?>
<Patch>
  <Operation Class="PatchOperationFindMod">
    <mods>
      <li>Combat Extended</li>
      <li>RimJobWorld</li>
    </mods>
    <match Class="PatchOperationSequence">
      <operations>
        <li Class="PatchOperationReplace">
          <xpath>Defs/BodyDef[defName = "Human"]/corePart/parts/li[def = "Anus"]/coverage</xpath>
          <value>
            <coverage>0</coverage>
          </value>
        </li>
        <li Class="PatchOperationReplace">
          <xpath>Defs/BodyDef[defName = "Human"]/corePart/parts/li[def = "Chest"]/coverage</xpath>
          <value>
            <coverage>0</coverage>
          </value>
        </li>
        <li Class="PatchOperationReplace">
          <xpath>Defs/BodyDef[defName = "Human"]/corePart/parts/li[def = "Genitals"]/coverage</xpath>
          <value>
            <coverage>0</coverage>
          </value>
        </li>
      </operations>
    </match>
  </Operation>
</Patch>

 

 

Edited by veebars
Posted

hi, i once found an addon that made me abel to cheange fluid in bodyparts along many other options but i can't remember what it was calld, pls help

Posted (edited)

Hey, sorry, I tried searching and couldn't find and answer.

 

Using Character Editor, how do you change a pawn's RJW quirks? I remember being able to do that before, but maybe it was only before the scenario started.

 

Edit: In a similar vein, I remember there being virgin traits available for pawns but now it's nowhere to be found. Was that a totally different mod? Again, searching is getting me nowhere.

Edited by Quietbob
Posted

For some reason, just starting last night, the Menstruation addon stopped showing the contents window on all prisoners and guests. It affected all of my savegames, even stuff from a week ago. I've tried moving the mods around in the load order, and deleting/reinstalling them entirely.

 

This is the error that I get when I open the window on said pawns:

 

Exception filling window for RJW_Menstruation.Dialog_WombStatus: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 8EA02F4B]
 at RJW_Menstruation_Fluids.Compatibility.MilkMod.MilkFullness (Verse.Pawn pawn) [0x0001f] in <d9ebe2796bfa402599b94fe50a422d70>:0 
     - TRANSPILER PerformanceOptimizer.Main: IEnumerable`1 PerformanceOptimizer.Optimization_FasterGetCompReplacement:Transpiler(IEnumerable`1 instructions, MethodBase method)
 at RJW_Menstruation_Fluids.Patch.Utility_Patch.DrawBreastMilk (Verse.Pawn pawn, UnityEngine.Rect rect) [0x0002b] in <d9ebe2796bfa402599b94fe50a422d70>:0 
     - TRANSPILER PerformanceOptimizer.Main: IEnumerable`1 PerformanceOptimizer.Optimization_FasterGetCompReplacement:Transpiler(IEnumerable`1 instructions, MethodBase method)
 at RJW_Menstruation.Utility.DrawBreastIcon (Verse.Pawn pawn, UnityEngine.Rect rect) [0x002c5] in <b0ab4370beb0495aa37fe1981406e397>:0 
     - TRANSPILER PerformanceOptimizer.Main: IEnumerable`1 PerformanceOptimizer.Optimization_FasterGetCompReplacement:Transpiler(IEnumerable`1 instructions, MethodBase method)
     - PREFIX RJW_Menstruation_Fluids: Boolean RJW_Menstruation_Fluids.Patch.Utility_Patch:DrawBreastIcon(Pawn pawn, Rect rect)
     - POSTFIX RJW_Menstruation_Fluids: Void RJW_Menstruation_Fluids.Patch.Utility_Patch:DrawBreastMilk(Pawn pawn, Rect rect)
 at RJW_Menstruation.Dialog_WombStatus.DrawBreast (UnityEngine.Rect rect) [0x0008f] in <b0ab4370beb0495aa37fe1981406e397>:0 
 at RJW_Menstruation.Dialog_WombStatus.MainContents (UnityEngine.Rect mainRect) [0x0090b] in <b0ab4370beb0495aa37fe1981406e397>:0 
     - TRANSPILER PerformanceOptimizer.Main: IEnumerable`1 PerformanceOptimizer.Optimization_FasterGetCompReplacement:Transpiler(IEnumerable`1 instructions, MethodBase method)
 at RJW_Menstruation.Dialog_WombStatus.DoWindowContents (UnityEngine.Rect inRect) [0x000a6] in <b0ab4370beb0495aa37fe1981406e397>:0 
 at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001a6] in <630e2863bc9a4a3493f2eff01e3a9556>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

 

Posted (edited)

What file contains the values for the percentage chance to gain traits? Gaining the masochist trait seen nigh impossible even after several years worth of multiple times daily rape of a comfort pawn.

 

nevermind, I finally found it. For anyone else looking, it's in "AfterSexUtility.cs" in 1.5\Source\Common\Helpers

 

Edited by Malicardy
found it myself
Posted (edited)
On 5/29/2025 at 7:55 AM, Quietbob said:

Hey, sorry, I tried searching and couldn't find and answer.

 

Using Character Editor, how do you change a pawn's RJW quirks? I remember being able to do that before, but maybe it was only before the scenario started.

 

Edit: In a similar vein, I remember there being virgin traits available for pawns but now it's nowhere to be found. Was that a totally different mod? Again, searching is getting me nowhere.

I still can't figure out how to edit quirks for any pawn besides my hero, but I did realize that I had only installed the Sexperience Ideology mod, and not the part that provides the Virgin traits.

Edited by Quietbob
Posted
29 minutes ago, Quietbob said:

I still can't figure out how to edit quirks for any pawn besides my hero, but I did realize that I had only installed the Sexperience Ideology mod, and not the part that provides the Virgin traits.

change quirks either at game starting screen or with dev mode enabled

Posted
4 hours ago, Skömer said:

change quirks either at game starting screen or with dev mode enabled

Ah, I thought I could do it with Character Editor, but that works. Thanks!

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