Mantass01 Posted May 13, 2025 Posted May 13, 2025 (edited) I am using Sized Apparel SAR &Â Animations 1.5 Â Is there a addon or mod with visual animal genitals/parts when you put themon your pawns? Edited May 13, 2025 by Mantass01
srx47 Posted May 15, 2025 Posted May 15, 2025 (edited) so... how do i cheat rjw part size if game doesn't consider ovipositors as genitals? Edited May 15, 2025 by srx47
marcrak Posted May 15, 2025 Posted May 15, 2025 hello, I have a problem, I can't find a way to see the image of the item(sculptors or carpets) because they are very small, if someone has a mod or a way to enlarge it I would appreciate it.Â
GreatFez Posted May 16, 2025 Posted May 16, 2025 On 5/15/2025 at 8:41 AM, marcrak said: hello, I have a problem, I can't find a way to see the image of the item(sculptors or carpets) because they are very small, if someone has a mod or a way to enlarge it I would appreciate it. The Camera+ mod should help with that.
victor1948 Posted May 17, 2025 Posted May 17, 2025 Does anyone know how to configure the rjw so that my pawns only have relationships after marriage?
Skömer Posted May 17, 2025 Author Posted May 17, 2025 4 hours ago, victor1948 said: Does anyone know how to configure the rjw so that my pawns only have relationships after marriage? Rimjobworld doesnt change relationship mechanics at all. If you want to prevent sex before marriage try to disable quickes and make sure to not recruit rapists, hypersexuals, dont use comfort prisoners and only assign a double bed after marriage 1
RAIC Posted May 17, 2025 Posted May 17, 2025 I just updated from 5.4.something and now I can't select pawns anymore. Neither mouse click nor selecting with a frame work. Are there any new incompatibilities?
HansFlammenwerfer Posted May 20, 2025 Posted May 20, 2025 (edited) Few questions...  1. After a hook up I don't have animated sex in bed, it just vanilla and pawns lie next to each other. I have first four recommended animations packs. What would be the cause of not working?    - Wrong mod, everything is okay with Rimjobworld. 2. Are the consequences of being caught during sexual activity implemented (I mean cheating)? 3. How to pick animation or change it during sex?  4. I have installed Rimnudeworld, is there an mod which adds more body types? Edited May 20, 2025 by Kirimatusam
Skömer Posted May 21, 2025 Author Posted May 21, 2025 On 5/17/2025 at 4:02 PM, RAIC said: I just updated from 5.4.something and now I can't select pawns anymore. Neither mouse click nor selecting with a frame work. Are there any new incompatibilities? Throw out all add ons and install them fresh from the wiki, 5.5 is a save breaking update that needed a lot of submods to update as well 7 hours ago, HansFlammenwerfer said: Few questions...  1. After a hook up I don't have animated sex in bed, it just vanilla and pawns lie next to each other. I have first four recommended animations packs. What would be the cause of not working?    - Wrong mod, everything is okay with Rimjobworld. 2. Are the consequences of being caught during sexual activity implemented (I mean cheating)? 3. How to pick animation or change it during sex?  4. I have installed Rimnudeworld, is there an mod which adds more body types? 1. Animation framework is required 2. Privacy please does that 3.direct control only works when selecting sex at the start 4.more than the 5 vanilla ones? That would require an insane amount of work, no 1
RAIC Posted May 21, 2025 Posted May 21, 2025 6 hours ago, Skömer said: Throw out all add ons and install them fresh from the wiki, 5.5 is a save breaking update that needed a lot of submods to update as well  Thanks I'll do that after my current colony
RAAMPEAK Posted May 21, 2025 Posted May 21, 2025 (edited) is there a mod that causes the wildlife tab to not open   apparently, its numbers even though it worked fine before now it cause issues Edited May 22, 2025 by RAAMPEAK
HansFlammenwerfer Posted May 23, 2025 Posted May 23, 2025 On 5/21/2025 at 4:39 AM, Skömer said: Throw out all add ons and install them fresh from the wiki, 5.5 is a save breaking update that needed a lot of submods to update as well 1. Animation framework is required 2. Privacy please does that 3.direct control only works when selecting sex at the start 4.more than the 5 vanilla ones? That would require an insane amount of work, no Thank You for the answer.
veebars Posted May 25, 2025 Posted May 25, 2025 Coming back for the first time since the body part changes, probably low 5.x last time I played. I quickly checked how RJW and CE play together now and it looks like they're incompatible. With Vanilla and all DLC plus either CE or RJW, do not see any errors with all kinds of combat I could think of. With both, every human torso hit (ranged or melee) throws an error. I've tried CE first then RJW, which I believe is recommended, and I've tried RJW then CE. Exact same error in both cases. Is there a compatibility patch or similar for Combat Extended? I did check the wiki add-ons page and didn't see anything, but maybe I'm blind and missed one. Searching this thread I found one person asking about this same error a few years ago, but no response (that I saw). Maybe RJW+CE always was incompatible and I just got lucky before? Load order (all versions latest I could find as of this post timestamp): Â Spoiler Harmony 2.3.1.0 (from Steam) Rimworld 1.5.4409 r1118 Royalty Ideology Biotech Anomoly CE 15.6.3.0 (from Steam) RJW 5.6.3 (from git) Â Repro. Load order as above. Dev quicktest. Draft and have pawns attack each other with a ranged or melee weapon (fist attacks don't seem to trigger the error). Repeat until a torso hit happens. Â Error example (melee hit, ranged is basically the same): Spoiler Added injury to Torso but it should be impossible to hit it. pawn=Olesya dinfo=(def=Stab, amount= 6.930178, instigator=Rich, angle=135.0) UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Hediff_Injury.PostAdd_Patch0 (Verse.Hediff_Injury,System.Nullable`1<Verse.DamageInfo>) Verse.HediffSet:AddDirect (Verse.Hediff,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) Verse.Pawn_HealthTracker:AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) Verse.DamageWorker_AddInjury:FinalizeAndAddInjury (Verse.Pawn,Verse.Hediff_Injury,Verse.DamageInfo,Verse.DamageWorker/DamageResult) Verse.DamageWorker_AddInjury:FinalizeAndAddInjury (Verse.Pawn,single,Verse.DamageInfo,Verse.DamageWorker/DamageResult) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.DamageWorker_Stab.ApplySpecialEffectsToPart_Patch1 (Verse.DamageWorker_Stab,Verse.Pawn,single,Verse.DamageInfo,Verse.DamageWorker/DamageResult) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (Verse.DamageWorker_AddInjury,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult) Verse.DamageWorker_AddInjury:ApplyToPawn (Verse.DamageInfo,Verse.Pawn) Verse.DamageWorker_AddInjury:Apply (Verse.DamageInfo,Verse.Thing) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Thing.TakeDamage_Patch1 (Verse.Thing,Verse.DamageInfo) CombatExtended.Verb_MeleeAttackCE:ApplyMeleeDamageToTarget (Verse.LocalTargetInfo) CombatExtended.Verb_MeleeAttackCE:TryCastShot () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Verb.TryCastNextBurstShot_Patch0 (Verse.Verb) Verse.Verb:WarmupComplete () CombatExtended.Verb_MeleeAttackCE:WarmupComplete () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Verb.TryStartCastOn_Patch0 (Verse.Verb,Verse.LocalTargetInfo,Verse.LocalTargetInfo,bool,bool,bool,bool) Verse.Verb:TryStartCastOn (Verse.LocalTargetInfo,bool,bool,bool,bool) RimWorld.Pawn_MeleeVerbs:TryMeleeAttack (Verse.Thing,Verse.Verb,bool) Verse.AI.JobDriver_AttackMelee:<MakeNewToils>b__4_2 () Verse.AI.Toils_Combat/<>c__DisplayClass6_0:<FollowAndMeleeAttack>b__0 () Verse.AI.JobDriver:DriverTick () Verse.AI.Pawn_JobTracker:JobTrackerTick () Verse.Pawn:Tick () Verse.TickList:Tick () Verse.TickManager:DoSingleTick () Verse.TickManager:TickManagerUpdate () Verse.Game:UpdatePlay () Verse.Root_Play:Update () Â Â
GreatFez Posted May 26, 2025 Posted May 26, 2025 22 hours ago, veebars said: Coming back for the first time since the body part changes, probably low 5.x last time I played. I quickly checked how RJW and CE play together now and it looks like they're incompatible. With Vanilla and all DLC plus either CE or RJW, do not see any errors with all kinds of combat I could think of. With both, every human torso hit (ranged or melee) throws an error. I've tried CE first then RJW, which I believe is recommended, and I've tried RJW then CE. Exact same error in both cases.  You may be able to prevent the error by editing the BodyParts_Humanoid.xml file (in the 1.5/Patches folder) and setting all the coverage entries to zero. This probably also prevents those parts from ever being hit, but I thought it was an acceptable trade-off.
veebars Posted May 28, 2025 Posted May 28, 2025 (edited) On 5/26/2025 at 9:57 AM, GreatFez said: You may be able to prevent the error by editing the BodyParts_Humanoid.xml file (in the 1.5/Patches folder) and setting all the coverage entries to zero.  Thanks. That does seem to work. I hastily threw together this patch and haven't been able to repro the problem with the patch installed.  Spoiler  <?xml version="1.0" encoding="utf-8"?> <Patch> <Operation Class="PatchOperationFindMod"> <mods> <li>Combat Extended</li> <li>RimJobWorld</li> </mods> <match Class="PatchOperationSequence"> <operations> <li Class="PatchOperationReplace"> <xpath>Defs/BodyDef[defName = "Human"]/corePart/parts/li[def = "Anus"]/coverage</xpath> <value> <coverage>0</coverage> </value> </li> <li Class="PatchOperationReplace"> <xpath>Defs/BodyDef[defName = "Human"]/corePart/parts/li[def = "Chest"]/coverage</xpath> <value> <coverage>0</coverage> </value> </li> <li Class="PatchOperationReplace"> <xpath>Defs/BodyDef[defName = "Human"]/corePart/parts/li[def = "Genitals"]/coverage</xpath> <value> <coverage>0</coverage> </value> </li> </operations> </match> </Operation> </Patch>   Edited May 28, 2025 by veebars 1
BDG99DK Posted May 29, 2025 Posted May 29, 2025 hi, i once found an addon that made me abel to cheange fluid in bodyparts along many other options but i can't remember what it was calld, pls help
Quietbob Posted May 29, 2025 Posted May 29, 2025 (edited) Hey, sorry, I tried searching and couldn't find and answer. Â Using Character Editor, how do you change a pawn's RJW quirks? I remember being able to do that before, but maybe it was only before the scenario started. Â Edit: In a similar vein, I remember there being virgin traits available for pawns but now it's nowhere to be found. Was that a totally different mod? Again, searching is getting me nowhere. Edited May 30, 2025 by Quietbob
horneo Posted May 31, 2025 Posted May 31, 2025 the link for the discord seem to be down on my pc, is it just me ? Â
Aspica Posted June 1, 2025 Posted June 1, 2025 For some reason, just starting last night, the Menstruation addon stopped showing the contents window on all prisoners and guests. It affected all of my savegames, even stuff from a week ago. I've tried moving the mods around in the load order, and deleting/reinstalling them entirely. Â This is the error that I get when I open the window on said pawns: Â Exception filling window for RJW_Menstruation.Dialog_WombStatus: System.NullReferenceException: Object reference not set to an instance of an object [Ref 8EA02F4B] Â at RJW_Menstruation_Fluids.Compatibility.MilkMod.MilkFullness (Verse.Pawn pawn) [0x0001f] in <d9ebe2796bfa402599b94fe50a422d70>:0Â Â Â Â - TRANSPILER PerformanceOptimizer.Main: IEnumerable`1 PerformanceOptimizer.Optimization_FasterGetCompReplacement:Transpiler(IEnumerable`1 instructions, MethodBase method) Â at RJW_Menstruation_Fluids.Patch.Utility_Patch.DrawBreastMilk (Verse.Pawn pawn, UnityEngine.Rect rect) [0x0002b] in <d9ebe2796bfa402599b94fe50a422d70>:0Â Â Â Â - TRANSPILER PerformanceOptimizer.Main: IEnumerable`1 PerformanceOptimizer.Optimization_FasterGetCompReplacement:Transpiler(IEnumerable`1 instructions, MethodBase method) Â at RJW_Menstruation.Utility.DrawBreastIcon (Verse.Pawn pawn, UnityEngine.Rect rect) [0x002c5] in <b0ab4370beb0495aa37fe1981406e397>:0Â Â Â Â - TRANSPILER PerformanceOptimizer.Main: IEnumerable`1 PerformanceOptimizer.Optimization_FasterGetCompReplacement:Transpiler(IEnumerable`1 instructions, MethodBase method) Â Â Â - PREFIX RJW_Menstruation_Fluids: Boolean RJW_Menstruation_Fluids.Patch.Utility_Patch:DrawBreastIcon(Pawn pawn, Rect rect) Â Â Â - POSTFIX RJW_Menstruation_Fluids: Void RJW_Menstruation_Fluids.Patch.Utility_Patch:DrawBreastMilk(Pawn pawn, Rect rect) Â at RJW_Menstruation.Dialog_WombStatus.DrawBreast (UnityEngine.Rect rect) [0x0008f] in <b0ab4370beb0495aa37fe1981406e397>:0Â Â at RJW_Menstruation.Dialog_WombStatus.MainContents (UnityEngine.Rect mainRect) [0x0090b] in <b0ab4370beb0495aa37fe1981406e397>:0Â Â Â Â - TRANSPILER PerformanceOptimizer.Main: IEnumerable`1 PerformanceOptimizer.Optimization_FasterGetCompReplacement:Transpiler(IEnumerable`1 instructions, MethodBase method) Â at RJW_Menstruation.Dialog_WombStatus.DoWindowContents (UnityEngine.Rect inRect) [0x000a6] in <b0ab4370beb0495aa37fe1981406e397>:0Â Â at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001a6] in <630e2863bc9a4a3493f2eff01e3a9556>:0Â UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle) Â
Malicardy Posted June 1, 2025 Posted June 1, 2025 (edited) What file contains the values for the percentage chance to gain traits? Gaining the masochist trait seen nigh impossible even after several years worth of multiple times daily rape of a comfort pawn.  nevermind, I finally found it. For anyone else looking, it's in "AfterSexUtility.cs" in 1.5\Source\Common\Helpers  Edited June 1, 2025 by Malicardy found it myself
Quietbob Posted June 1, 2025 Posted June 1, 2025 (edited) On 5/29/2025 at 7:55 AM, Quietbob said: Hey, sorry, I tried searching and couldn't find and answer. Â Using Character Editor, how do you change a pawn's RJW quirks? I remember being able to do that before, but maybe it was only before the scenario started. Â Edit: In a similar vein, I remember there being virgin traits available for pawns but now it's nowhere to be found. Was that a totally different mod? Again, searching is getting me nowhere. I still can't figure out how to edit quirks for any pawn besides my hero, but I did realize that I had only installed the Sexperience Ideology mod, and not the part that provides the Virgin traits. Edited June 1, 2025 by Quietbob
Skömer Posted June 1, 2025 Author Posted June 1, 2025 29 minutes ago, Quietbob said: I still can't figure out how to edit quirks for any pawn besides my hero, but I did realize that I had only installed the Sexperience Ideology mod, and not the part that provides the Virgin traits. change quirks either at game starting screen or with dev mode enabled
Quietbob Posted June 1, 2025 Posted June 1, 2025 4 hours ago, Skömer said: change quirks either at game starting screen or with dev mode enabled Ah, I thought I could do it with Character Editor, but that works. Thanks!
Gra_Tos Posted June 2, 2025 Posted June 2, 2025 Guys, are there any alternatives with age adjustment? the settings slider just doesn't work for me and it always says that the pawn can't do it. reinstalling did not help.
Ed86 Posted June 2, 2025 Posted June 2, 2025 9 minutes ago, Gra_Tos said: Guys, are there any alternatives with age adjustment? the settings slider just doesn't work for me and it always says that the pawn can't do it. reinstalling did not help. there is lolium mod, no idea if it works
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