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[mod] RimJobWorld


Skömer

AI  

625 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      184
    • Only a Handful of times
      157
    • Once a month
      34
    • Every week
      99
    • Daily
      151
  2. 2. Where do you use them?

    • It's part of my job
      128
    • For getting internet search results
      277
    • As a dictionary/for quick information
      176
    • For writing code/generating sprites
      117
    • For fun
      335
    • As a personal companion/partner
      73
    • For making art
      83


Recommended Posts

Posted

I'm absolutely garbage at reading error messages. Can anyone tell/guess what mod is playing bad with RJW to create this error? It's throwing up constantly. 

 

Quote

Exception in rjwex.ThinkNode_ConditionalCanUseFM TryIssueJobPackage: System.TypeLoadException: Could not resolve type with token 010000c1 (from typeref, class/assembly rjw_CORE_EXPOSED.LovePartnerRelationUtility, RJW, Version=1.5.8926.15079, Culture=neutral, PublicKeyToken=null)
[Ref BCD5FA0C] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch5 (string)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_SubtreesByTag:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.DetermineNextJob_Patch1 (Verse.AI.Pawn_JobTracker,Verse.ThinkTreeDef&,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Glue:AbiFixup<Verse.AI.ThinkResult Verse.AI.Pawn_JobTracker:DetermineNextJob(Verse.ThinkTreeDef&, System.Boolean),Verse.AI.ThinkResult Verse.AI.Pawn_JobTracker.DetermineNextJob_Patch1(Verse.AI.Pawn_JobTracker, Verse.ThinkTreeDef&, System.Boolean)> (Verse.AI.Pawn_JobTracker,Verse.AI.ThinkResult&,Verse.ThinkTreeDef&,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.TryFindAndStartJob_Patch1 (Verse.AI.Pawn_JobTracker)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch5 (Verse.AI.Pawn_JobTracker,Verse.AI.JobCondition,bool,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.JobTrackerTick_Patch0 (Verse.AI.Pawn_JobTracker)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Pawn.Tick_Patch6 (Verse.Pawn)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch5 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch3 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)


 

Posted (edited)

idk if it like it's supposed to be - we saved a pawn with a pirate ideology, healed him  and now he has a breakdown and trying to rape everyone around.
And he repeatedly "trying to rape" and then message pops like my colonist are getting raped but nothing happens, no animation or smth, and they have no memory of being raped (neither does he and his sex need is still 0), so I guess he "failed at attempt"? Or is this some bug?

upd. I thought maybe it was because my colonists were working or there was other pawns around. But even if my pawn is sleeping alone in the room - its still like this.

22.png

Edited by FunnyStory
Posted
14 hours ago, sexygoatgod said:

Exception in rjwex.ThinkNode_ConditionalCanUseFM TryIssueJobPackage: System.TypeLoadException: Could not resolve type with token 010000c1 (from typeref, class/assembly rjw_CORE_EXPOSED.LovePartnerRelationUtility, RJW, Version=1.5.8926.15079, Culture=neutral, PublicKeyToken=null)

Your RJW Extension is out of date.

Posted
17 hours ago, xxxlxxx said:

idk if only i have this issue but for some reason i cant force my hero pawn to rape anyone, i always get the message: Low opinion of me, even for prisoners where logically it shouldn't matter. Also the RMB for necro doesnt even show up.

Low opinion of me is when asking pawns to have sex, the rape option isnt showing up for you. To enable it i would go down this list in order of how fast the fix is.

1. Rape is allowed in RJW-debug settings

2. RJW-sex settings to be raped vulnerability must be LOWER than the pawns current vulnerability.

3. Victim is reachable, unreserved, vulnerable, direct control (or hero), pawn controlled is sexually oriented towards rapee.

4. Ideology precepts allow rape (if you have ideology mods)

5. Ideology precepts allow promiscuous sex

6. Mods outdated. 

Posted
21 hours ago, Bingusasdf said:

Low opinion of me is when asking pawns to have sex, the rape option isnt showing up for you. To enable it i would go down this list in order of how fast the fix is.

1. Rape is allowed in RJW-debug settings

2. RJW-sex settings to be raped vulnerability must be LOWER than the pawns current vulnerability.

3. Victim is reachable, unreserved, vulnerable, direct control (or hero), pawn controlled is sexually oriented towards rapee.

4. Ideology precepts allow rape (if you have ideology mods)

5. Ideology precepts allow promiscuous sex

6. Mods outdated. 

tried that and on a new debug quickstart it seems to work but it doesnt on my main save, is there any way to find out what exactly is preventing it? 

Posted (edited)

  

3 hours ago, xxxlxxx said:

tried that and on a new debug quickstart it seems to work but it doesnt on my main save, is there any way to find out what exactly is preventing it? 

 

Really narrows it down to the save file if you cant recreate the problem in devtest colony. Open the main save and the debug log there should give more information about whats going on. Maybe a mod was removed from main save that was present when the pawns were generated. In the past thats what ended up causing problems for me.

 

 

On 8/24/2024 at 11:07 AM, Skömer said:

pawns that leave the map (raiders, traders, visitors...) are being saved but not simulated i.e mothballed

the greatest save killer was and always will be to remove mods from an active game

these background pawns are being deleted by said safe cleaner

 

Theres a quick fix that saved a colony one time without having to edit my save file. Go to dev mode output options, command kill every single pawn in your colony, then dev mode resurrect every single pawn. Your leader will lose their leader status but small price to pay to soft-reset all your pawns. Might help might not, but otherwise you look through your devlog. 

In devlog for example if it ends up being a pawn causing the problems it will give you a pawn id number, something like "string failed [technical jargon] pawnid:2778353" you go to rimworld options, open savefile location, then ctrl+f this number and it will bring you to the part of your save the pawn is stored. From there you need to correctly crop the pawn out without messing up the syntax. Copy your save file down somewhere before you do this because if you overwrite your autosaves its over.

 

Edited by Bingusasdf
Posted (edited)
On 12/29/2024 at 10:02 AM, FunnyStory said:

idk if it like it's supposed to be - we saved a pawn with a pirate ideology, healed him  and now he has a breakdown and trying to rape everyone around.
And he repeatedly "trying to rape" and then message pops like my colonist are getting raped but nothing happens, no animation or smth, and they have no memory of being raped (neither does he and his sex need is still 0), so I guess he "failed at attempt"? Or is this some bug?

upd. I thought maybe it was because my colonists were working or there was other pawns around. But even if my pawn is sleeping alone in the room - its still like this.

22.png

 

If you have your debug-log open as this is happening, and clear your log to reduce clutter, there should be a new error logged every time this attempt fails. That will tell you more.

Edited by Bingusasdf
Posted

Quick question; I have too many some number of mods, and chief amongst them are some that added genes for Biotech.

 

Put simply I have genotypes that aren't meant to reproduce via, or otherwise be interested in sex in any way, shape, or form. I don't suppose there's perhaps ways to prevent these specific xenotypes having a sex drive innately while still retaining function for the others?

Posted
11 minutes ago, luridwhispers77 said:

Quick question; I have too many some number of mods, and chief amongst them are some that added genes for Biotech.

 

Put simply I have genotypes that aren't meant to reproduce via, or otherwise be interested in sex in any way, shape, or form. I don't suppose there's perhaps ways to prevent these specific xenotypes having a sex drive innately while still retaining function for the others?

add asexual trait, there is probably some gene mod out there for that

 

Posted (edited)
On 12/31/2024 at 12:59 AM, Bingusasdf said:

 

If you have your debug-log open as this is happening, and clear your log to reduce clutter, there should be a new error logged every time this attempt fails. That will tell you more.

Thank you very much! It definitely was a bug, updating mods through Libidinous Loader  and rearranging download order helped! 
 

 

 

Edited by FunnyStory
Posted
On 9/14/2024 at 9:19 AM, NikitaRGX said:

Another issue with VRE Androids; when an android is in a relationship and sharing a bed, they seem to generate a 10 jobs issue when they initiate in lovin' with the pawn while they're in bed. I don't think it's anything to do with Nils patch (since the android isn't using any of the genes relevant to it and the patch). It's fairly consistent also:

 

  Reveal hidden contents

NT-Tan started 10 jobs in one tick. newJob=Lovin (Job_1464952) A = Thing_Human90841 B = Thing_HS_FancyFutonDouble210028 jobGiver=VREAndroids.JobGiver_MakeLovin jobList=(Lovin (Job_1464932) A = Thing_Human90841 B = Thing_HS_FancyFutonDouble210028) (Lovin (Job_1464934) A = Thing_Human90841 B = Thing_HS_FancyFutonDouble210028) (Lovin (Job_1464936) A = Thing_Human90841 B = Thing_HS_FancyFutonDouble210028) (Lovin (Job_1464938) A = Thing_Human90841 B = Thing_HS_FancyFutonDouble210028) (Lovin (Job_1464940) A = Thing_Human90841 B = Thing_HS_FancyFutonDouble210028) (Lovin (Job_1464942) A = Thing_Human90841 B = Thing_HS_FancyFutonDouble210028) (Lovin (Job_1464944) A = Thing_Human90841 B = Thing_HS_FancyFutonDouble210028) (Lovin (Job_1464946) A = Thing_Human90841 B = Thing_HS_FancyFutonDouble210028) (Lovin (Job_1464948) A = Thing_Human90841 B = Thing_HS_FancyFutonDouble210028) (Lovin (Job_1464950) A = Thing_Human90841 B = Thing_HS_FancyFutonDouble210028) (Lovin (Job_1464952) A = Thing_Human90841 B = Thing_HS_FancyFutonDouble210028)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobUtility.TryStartErrorRecoverJob_Patch2 (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.StartJob_Patch9 (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool,System.Nullable`1<bool>,bool,bool,bool)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (Verse.AI.Pawn_JobTracker,Verse.AI.JobCondition,bool,bool)
rjw.PATCH_JobDriver_Lovin_MakeNewToils:lovin_patch_n_override (RimWorld.JobDriver_Lovin)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.JobDriver_Lovin.MakeNewToils_Patch4 (RimWorld.JobDriver_Lovin)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobDriver.SetupToils_Patch1 (Verse.AI.JobDriver)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.StartJob_Patch9 (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool,System.Nullable`1<bool>,bool,bool,bool)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (Verse.AI.Pawn_JobTracker,Verse.AI.JobCondition,bool,bool)
rjw.PATCH_JobDriver_Lovin_MakeNewToils:lovin_patch_n_override (RimWorld.JobDriver_Lovin)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.JobDriver_Lovin.MakeNewToils_Patch4 (RimWorld.JobDriver_Lovin)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobDriver.SetupToils_Patch1 (Verse.AI.JobDriver)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.StartJob_Patch9 (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool,System.Nullable`1<bool>,bool,bool,bool)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (Verse.AI.Pawn_JobTracker,Verse.AI.JobCondition,bool,bool)
rjw.PATCH_JobDriver_Lovin_MakeNewToils:lovin_patch_n_override (RimWorld.JobDriver_Lovin)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.JobDriver_Lovin.MakeNewToils_Patch4 (RimWorld.JobDriver_Lovin)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobDriver.SetupToils_Patch1 (Verse.AI.JobDriver)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.StartJob_Patch9 (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool,System.Nullable`1<bool>,bool,bool,bool)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (Verse.AI.Pawn_JobTracker,Verse.AI.JobCondition,bool,bool)
rjw.PATCH_JobDriver_Lovin_MakeNewToils:lovin_patch_n_override (RimWorld.JobDriver_Lovin)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.JobDriver_Lovin.MakeNewToils_Patch4 (RimWorld.JobDriver_Lovin)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobDriver.SetupToils_Patch1 (Verse.AI.JobDriver)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.StartJob_Patch9 (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool,System.Nullable`1<bool>,bool,bool,bool)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (Verse.AI.Pawn_JobTracker,Verse.AI.JobCondition,bool,bool)
rjw.PATCH_JobDriver_Lovin_MakeNewToils:lovin_patch_n_override (RimWorld.JobDriver_Lovin)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.JobDriver_Lovin.MakeNewToils_Patch4 (RimWorld.JobDriver_Lovin)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobDriver.SetupToils_Patch1 (Verse.AI.JobDriver)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.StartJob_Patch9 (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool,System.Nullable`1<bool>,bool,bool,bool)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (Verse.AI.Pawn_JobTracker,Verse.AI.JobCondition,bool,bool)
rjw.PATCH_JobDriver_Lovin_MakeNewToils:lovin_patch_n_override (RimWorld.JobDriver_Lovin)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.JobDriver_Lovin.MakeNewToils_Patch4 (RimWorld.JobDriver_Lovin)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobDriver.SetupToils_Patch1 (Verse.AI.JobDriver)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.StartJob_Patch9 (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool,System.Nullable`1<bool>,bool,bool,bool)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (Verse.AI.Pawn_JobTracker,Verse.AI.JobCondition,bool,bool)
rjw.PATCH_JobDriver_Lovin_MakeNewToils:lovin_patch_n_override (RimWorld.JobDriver_Lovin)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.JobDriver_Lovin.MakeNewToils_Patch4 (RimWorld.JobDriver_Lovin)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobDriver.SetupToils_Patch1 (Verse.AI.JobDriver)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.StartJob_Patch9 (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool,System.Nullable`1<bool>,bool,bool,bool)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (Verse.AI.Pawn_JobTracker,Verse.AI.JobCondition,bool,bool)
rjw.PATCH_JobDriver_Lovin_MakeNewToils:lovin_patch_n_override (RimWorld.JobDriver_Lovin)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.JobDriver_Lovin.MakeNewToils_Patch4 (RimWorld.JobDriver_Lovin)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobDriver.SetupToils_Patch1 (Verse.AI.JobDriver)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.StartJob_Patch9 (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool,System.Nullable`1<bool>,bool,bool,bool)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (Verse.AI.Pawn_JobTracker,Verse.AI.JobCondition,bool,bool)
rjw.PATCH_JobDriver_Lovin_MakeNewToils:lovin_patch_n_override (RimWorld.JobDriver_Lovin)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.JobDriver_Lovin.MakeNewToils_Patch4 (RimWorld.JobDriver_Lovin)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobDriver.SetupToils_Patch1 (Verse.AI.JobDriver)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.StartJob_Patch9 (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool,System.Nullable`1<bool>,bool,bool,bool)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (Verse.AI.Pawn_JobTracker,Verse.AI.JobCondition,bool,bool)
rjw.PATCH_JobDriver_Lovin_MakeNewToils:lovin_patch_n_override (RimWorld.JobDriver_Lovin)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.JobDriver_Lovin.MakeNewToils_Patch4 (RimWorld.JobDriver_Lovin)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobDriver.SetupToils_Patch1 (Verse.AI.JobDriver)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.StartJob_Patch9 (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool,System.Nullable`1<bool>,bool,bool,bool)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (Verse.AI.Pawn_JobTracker,Verse.AI.JobCondition,bool,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobDriver.EndJobWith_Patch1 (Verse.AI.JobDriver,Verse.AI.JobCondition)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobDriver.CheckCurrentToilEndOrFail_Patch2 (Verse.AI.JobDriver)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobDriver.TryActuallyStartNextToil_Patch1 (Verse.AI.JobDriver)
Verse.AI.JobDriver:ReadyForNextToil ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobDriver.TryActuallyStartNextToil_Patch1 (Verse.AI.JobDriver)
Verse.AI.JobDriver:ReadyForNextToil ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobDriver.TryActuallyStartNextToil_Patch1 (Verse.AI.JobDriver)
Verse.AI.JobDriver:ReadyForNextToil ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobDriver.DriverTick_Patch0 (Verse.AI.JobDriver)
Verse.AI.Pawn_JobTracker:JobTrackerTick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Pawn.Tick_Patch4 (Verse.Pawn)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickList.Tick_Patch2 (Verse.TickList)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch6 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.TickManagerUpdate_Patch2 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch0 (Verse.Root_Play)

 

 

Did you find a solution to the 10 jobs issue?

Posted
3 minutes ago, certified white boy lover said:

Does anybody else suddenly have conflicts with dubs mint menus? The operations tab is empty when i have these two on.

Exception filling tab RimWorld.ITab_Pawn_Health: System.ArgumentNullException: Value cannot be null.
Parameter name: type
[Ref 3B2DFC18]
 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00003] in <eae584ce26bc40229c1b1aa476bfa589>:0 
 at System.Activator.CreateInstance (System.Type type) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0 
 at Verse.RecipeDef.get_Worker () [0x00008] in <69945a8ed6c540cf90b578de735e0605>:0 
 at DubsMintMenus.Patch_HealthCardUtility.recipeOptionsMaker (Verse.Pawn pawn, Verse.Thing thingForMedBills) [0x00031] in <2bc8441040c84cb1b2ccaa2cc962367d>:0 
 at DubsMintMenus.Patch_HealthCardUtility.Postfix (UnityEngine.Rect outRect, Verse.Pawn pawn, Verse.Thing thingForMedBills) [0x001fc] in <2bc8441040c84cb1b2ccaa2cc962367d>:0 
 at RimWorld.HealthCardUtility.DrawPawnHealthCard (UnityEngine.Rect outRect, Verse.Pawn pawn, System.Boolean allowOperations, System.Boolean showBloodLoss, Verse.Thing thingForMedBills) [0x0011e] in <69945a8ed6c540cf90b578de735e0605>:0 
     - POSTFIX Dubwise.DubsMintMenus: Void DubsMintMenus.Patch_HealthCardUtility:Postfix(Rect outRect, Pawn pawn, Thing thingForMedBills)
 at RimWorld.ITab_Pawn_Health.FillTab () [0x0003d] in <69945a8ed6c540cf90b578de735e0605>:0 
 at Verse.InspectTabBase+<>c__DisplayClass19_0.<DoTabGUI>b__0 () [0x00039] in <69945a8ed6c540cf90b578de735e0605>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Log:ErrorOnce (string,int)
Verse.InspectTabBase/<>c__DisplayClass19_0:<DoTabGUI>b__0 ()
Verse.ImmediateWindow:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

 

This is the error message, no other mods are present, all dlcs.

Posted

Anyway to mute animal-animal sounds? I've got chickens constantly making dick sucking and swallowing noises. I've got animal-animal on 0% volume but sounds like the actual sounds stay full volume?

Posted

Currently having a problem where any bug (Or bug adjacent pawn with a female ovipositor) is self-fertilizing. You can probably imagine how this is "annoying", as any bug pawn will start birthing babies for no reason, and bugs on the map infinitely and exponentially reproduce.

Is there are way to prevent this or some setting i've enabled that caused this?

Posted
12 hours ago, PenisDude990 said:

How exactly do the animal paraphilias work? Do the animals have to be bonded to their partner? Or does the partner have to be a zoo first for the hediff to be gained?

updated mod description is on the wiki

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