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[mod] RimJobWorld


Skömer

AI  

625 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      184
    • Only a Handful of times
      157
    • Once a month
      34
    • Every week
      99
    • Daily
      151
  2. 2. Where do you use them?

    • It's part of my job
      128
    • For getting internet search results
      277
    • As a dictionary/for quick information
      176
    • For writing code/generating sprites
      117
    • For fun
      335
    • As a personal companion/partner
      73
    • For making art
      83


Recommended Posts

Posted
4 hours ago, AcetheSuperVillain said:

If I don't have Standalone Logger, RJW turns all red and angry

 

I already have it

removed logger dependency on the latest RJW, the red won't actually cause any issues, just the about.xml complaining that it can't find what it wants

Posted
15 hours ago, roclefrara@matra.site said:

 

What needs to be done? I've some coding ability, but i have no insight whatsoever into developing rimworld mod, nevermind RJW.

not much, just write a patch to race support / pregnancy and add defs for every xenotypes possible

Posted

How come HAR disable my futa pawns ability to impregnate other female pawns, it says in the social tab with the heart symbol that "female human cannot reproduce other female human" even though one of them has a male genital. This only happens when i have HAR and RJW enabled

Posted (edited)
7 hours ago, xayda said:

How come HAR disable my futa pawns ability to impregnate other female pawns, it says in the social tab with the heart symbol that "female human cannot reproduce other female human" even though one of them has a male genital. This only happens when I have HAR and RJW enabled

This has been there for a while ever since a HAR update changed the way genders work, and im not sure if that isnt the reason for that wierd 5.5 update of rjw that wasnt compatible with previous mods. It still works fine mechanically youre just missing a few options for controlling what pawns do. Its also redundant because there is already pawn interests and ideology and condoms and contraceptives all affecting how safe sex will be, and youve got the impregnation fetish pawns who will ignore all of those things.

Edited by Bingusasdf
Posted
15 hours ago, Bingusasdf said:

This has been there for a while ever since a HAR update changed the way genders work, and im not sure if that isnt the reason for that wierd 5.5 update of rjw that wasnt compatible with previous mods. It still works fine mechanically youre just missing a few options for controlling what pawns do. Its also redundant because there is already pawn interests and ideology and condoms and contraceptives all affecting how safe sex will be, and youve got the impregnation fetish pawns who will ignore all of those things.


Sorry for my reading comprehension skill but does this mean that i can still brute force it through settings and pawns traits?

Posted

Hello, I have a problem (or I'm just stupid):

In the mod settings you can enable zoophilia, and marked animals to breeding with marked pawns (rape), but this function is only available for male animals. Is it possible to somehow enable rape by female animals? so that they act in the same way as males, raping pawns. Or maybe there is an addon that adds this feature. I looked through all the configs and couldn't find it. Please help

Posted
55 minutes ago, Survived_Predator@mail.ru said:

Hello, I have a problem (or I'm just stupid):

In the mod settings you can enable zoophilia, and marked animals to breeding with marked pawns (rape), but this function is only available for male animals. Is it possible to somehow enable rape by female animals? so that they act in the same way as males, raping pawns. Or maybe there is an addon that adds this feature. I looked through all the configs and couldn't find it. Please help

Tamed males only

Posted
1 hour ago, xayda said:


Sorry for my reading comprehension skill but does this mean that i can still brute force it through settings and pawns traits?

It means your specific request doesn't work but you can encourage pregnancies through various other means

Posted
50 minutes ago, Survived_Predator@mail.ru said:

any way to enable this for tamed females?

Edit configs, mod, or something of this?

And why its make for only tamed males without females?

design choice, since irl females usually don't rape. nobody bothered to change it yet

Posted
3 hours ago, Skömer said:

design choice, since irl females usually don't rape. nobody bothered to change it yet

However, I need to correct this misunderstanding in a mod as extensive as rimjobworld.  I've heard that Rimworld is easy to mod, so I might be the first fho make the female animals will be breeder.  Can you tell me how I can write a mod that will enable this feature?  Any information on modifying RimJobWorld would be useful, because I'm not a programmer. Its sounds easy, because me need just enable one function( as i think)

 

Posted (edited)
4 hours ago, Survived_Predator@mail.ru said:

However, I need to correct this misunderstanding in a mod as extensive as rimjobworld.  I've heard that Rimworld is easy to mod, so I might be the first fho make the female animals will be breeder.  Can you tell me how I can write a mod that will enable this feature?  Any information on modifying RimJobWorld would be useful, because I'm not a programmer. Its sounds easy, because me need just enable one function( as i think)

 

You need to edit the corresponding source code function and recompile the dll, this isn't the simple xml modding project you may have in mind, especially if you have no programming or modding experience

Edited by Skömer
Posted
6 hours ago, Skömer said:

You need to edit the corresponding source code function and recompile the dll, this isn't the simple xml modding project you may have in mind, especially if you have no programming or modding experience

Bruh.

We have necrophilia, zoophilia, rape, violence, ~~hats with human leather~~, but female animal cant initiate sex, because "design choise". 

Just why...

sounds like stupid restriction in my country.

Well, thanks for answer, btw...

Posted

And one more thing:
I still didn't follow the advice (I just didn't see it) and updated RJW from the old version to 5.5.0 and I have to say the following:
For a correct update, you need to completely delete all files from the previous version, as well as configs and the mod will update correctly.
Although, before deleting the configs, the game simply wouldn't start :)

 

Posted

Can Someone help translate this error? cant seem to find out what causing the issue.

 

XML error: Could not find parent node named "RJW_InteractionDefBaseRape" for node "InteractionDef". Full node: <InteractionDef ParentName="RJW_InteractionDefBaseRape"><defName>Rape_Blowjob_UAP</defName><label>fellatio</label><logRulesInitiator><rulesStrings><li>r_logentry-&gt;Forced [RECIPIENT_nameDef] to give fellatio.</li></rulesStrings></logRulesInitiator><logRulesRecipient><rulesStrings><li>r_logentry-&gt;Was forced to fellate [INITIATOR_nameDef].</li></rulesStrings></logRulesRecipient><modExtensions><li Class="rjw.InteractionExtension"><RMBLabel>(U) Blowjob [BEV]</RMBLabel><rjwSextype>Fellatio</rjwSextype><rulepack_defs><li>ForcedFellatioRP</li></rulepack_defs></li><li Class="rjw.Modules.Interactions.DefModExtensions.InteractionSelectorExtension"><tags><li>EggLaying</li><li>Rape</li></tags><dominantRequirement><tags><li>CanPenetrate</li></tags></dominantRequirement><submissiveRequirement><mouth>true</mouth><pawnStates><li>Healthy</li><li>Downed</li></pawnStates></submissiveRequirement></li></modExtensions></InteractionDef>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
Verse.XmlInheritance:GetBestParentFor (Verse.XmlInheritance/XmlInheritanceNode,string)
Verse.XmlInheritance:ResolveParentsAndChildNodesLinks ()
Verse.XmlInheritance:Resolve ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LoadedModManager.ParseAndProcessXML_Patch2 (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>,bool)
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

 

Posted
3 hours ago, Kel_310 said:

Can Someone help translate this error? cant seem to find out what causing the issue.

The interaction def of forced fellatio in the Ultimate Animation Pack (UAP) relies on another interaction def from RJW and can't find it for some reason.

Posted (edited)

Little bug, I cant play with the mod reason being is this 

RimWorld 1.5.4297 rev1079
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
RimWorld.VersionControl:LogVersionNumber ()
Verse.Root:CheckGlobalInit ()
Verse.Root:Start ()
Verse.Root_Entry:Start ()

Mod  is missing supported versions list in About.xml! (example: <supportedVersions><li>1.0</li></supportedVersions>)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.ModMetaData/ModMetaDataInternal:TryParseSupportedVersions (bool)

Mod RimJobWorld is missing packageId in About.xml! (example: <packageId>AuthorName.ModName.Specific</packageId>)

(not this short, removed alot due to its size

Edited by Crusader07061
Posted
2 hours ago, Crusader07061 said:

Little bug, I cant play with the mod reason being is this 

RimWorld 1.5.4297 rev1079
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
RimWorld.VersionControl:LogVersionNumber ()
Verse.Root:CheckGlobalInit ()
Verse.Root:Start ()
Verse.Root_Entry:Start ()

Mod  is missing supported versions list in About.xml! (example: <supportedVersions><li>1.0</li></supportedVersions>)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.ModMetaData/ModMetaDataInternal:TryParseSupportedVersions (bool)

Mod RimJobWorld is missing packageId in About.xml! (example: <packageId>AuthorName.ModName.Specific</packageId>)

(not this short, removed alot due to its size

since RimWorld 1.5.4297 rev1079 is the last/topmost it suggest removing it

Posted

Hi is there a way to install both sets of archotech/bionic etc. genitals on a pawn? I can install both sets of organic genitals with the add operation but it doesn't show up with non-organic ones.

Posted
3 hours ago, Abecedario said:

Hi is there a way to install both sets of archotech/bionic etc. genitals on a pawn? I can install both sets of organic genitals with the add operation but it doesn't show up with non-organic ones.

Recipes_surgery_multi.xml  >>  //don't add if artificial parts present

looks like it was specifically avoided. might have been buggy

Posted

Having a ton of problems relating to the "Hero" feature. It seems it is not reset properly between saves.

Spoiler

Create new save;
Make everything and all-> Get into map;
Make pawn a Hero.
Save and close, make a new save;
º New pawn cannot be made into a hero.
º Using the Debug command to dump RJW Designators shows all pawns from the previous save still "active" and actively preventing assigning a new Hero.


I could list off my mods but i don't know how relevant that is, only major wrench in the works, to my knowledge, is Character Editor.

Posted
22 hours ago, Bingusasdf said:

Recipes_surgery_multi.xml  >>  //don't add if artificial parts present

looks like it was specifically avoided. might have been buggy

I see, thanks

Posted (edited)
3 hours ago, Abecedario said:

I see, thanks

I added surgery defs and deleted that line preventing it but pawns had their stuff replaced/deleted by the add multi surgery so im missing something. Theres always devmode, you can rp by using 'remove genitals' surgery, a wierdly difficult surgery, and dev-mode in the body parts if the surgery is successful.

AddArtificialPart_bricked.zip

Edited by Bingusasdf

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