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[mod] RimJobWorld


Skömer

AI  

625 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      184
    • Only a Handful of times
      157
    • Once a month
      34
    • Every week
      99
    • Daily
      151
  2. 2. Where do you use them?

    • It's part of my job
      128
    • For getting internet search results
      277
    • As a dictionary/for quick information
      176
    • For writing code/generating sprites
      117
    • For fun
      335
    • As a personal companion/partner
      73
    • For making art
      83


Recommended Posts

Posted

Is there a mod that can change the fertility of each race that is compatible with RJW 5.4.1 or later? I have looked for it but cannot find it.

Posted (edited)
On 1/7/2025 at 7:10 PM, forechan said:

Anyway to mute animal-animal sounds? I've got chickens constantly making dick sucking and swallowing noises. I've got animal-animal on 0% volume but sounds like the actual sounds stay full volume?

Up. I am also trying to enjoy most sound without the sucking and swallowing voice, The RJW - Basic Setting "Enable RJW Sound" set to disable does nothing, so as setting all of them to 0%; the sound just act as if its 100% unless you either turn off all sound or the game sound from the audio options.

 

Is there a weird bug going on or something?

Edited by DeltaKnight2020
Posted
On 1/13/2025 at 3:50 AM, tanak456 said:

Is there a mod that can change the fertility of each race that is compatible with RJW 5.4.1 or later? I have looked for it but cannot find it.

Any text editor will do to edit xml, as for mods: rimmsquol might be able, rjw genes, adding the rjw quirk

 

What is the problem with your fertility in the first place? Every living creature in the right age should be fertile

Posted
5 hours ago, DeltaKnight2020 said:

Up. I am also trying to enjoy most sound without the sucking and swallowing voice, The RJW - Basic Setting "Enable RJW Sound" set to disable does nothing, so as setting all of them to 0%; the sound just act as if its 100% unless you either turn off all sound or the game sound from the audio options.

 

Is there a weird bug going on or something?

Animation submod ignores rjw sound settings, i thought that wqs fixed, apparently not or you should update your mods

Posted (edited)
On 1/14/2025 at 9:40 PM, Skömer said:

Any text editor will do to edit xml, as for mods: rimmsquol might be able, rjw genes, adding the rjw quirk

 

What is the problem with your fertility in the first place? Every living creature in the right age should be fertile

Thank you, I will try to see if I can do what I want with those.
 

The reason why I want to do that is because I want to reflect the lore of the race, or the image I have in my mind.

I suppose I could substitute biotech genes, but I also using races that don't support that.

Edited by tanak456
Posted

Along the same lines as "I want to reflect the lore of the race," I've got an existing save I added RJW (and other LL mods) to. One of the tenants of the existing Ideology is that cheating is disallowed. However, as soon as I added RJW, pawns started cheating all over the place. I'm fine with the use of OnAHole or whoring, but I specifically don't want my married partners swinging.

 

It's probably a big ask, but does anyone have any suggestions?

Posted
2 hours ago, WordArtist said:

Along the same lines as "I want to reflect the lore of the race," I've got an existing save I added RJW (and other LL mods) to. One of the tenants of the existing Ideology is that cheating is disallowed. However, as soon as I added RJW, pawns started cheating all over the place. I'm fine with the use of OnAHole or whoring, but I specifically don't want my married partners swinging.

 

It's probably a big ask, but does anyone have any suggestions?

Disable swinging/hookups or whatever its called in rjw settings, what mod is the precept of your ideoligion from? If its a steam mod they most likely dont include rjw patches

Posted

Is it expected that I:

 

- Can't add/attach an archotech penis to a female pawn
- Can't add/attach back the vagina back to the now-male pawn after installing an archotech penis
- Can add/attach her vagina to a random male pawn?

Posted
6 hours ago, DanganD said:

Is it expected that I:

 

- Can't add/attach an archotech penis to a female pawn
- Can't add/attach back the vagina back to the now-male pawn after installing an archotech penis
- Can add/attach her vagina to a random male pawn?

yes

Posted

Are there any settings i can change or addons i can download for this mod to make it not kill my fps? Or maybe some way to edit the xmls so it doesn't give every animal three new bodyparts to track? Latest rimworld version, latest rjw version, and only this mod, harmony and hugslib enabled, and I go from 60fps to 30-40?? I dont really know how I could have messed a modlist of only this mod and its requirements up but is it just me that gets fps mauled by this mod?

Posted
9 hours ago, Ed86 said:

yes

How does that work? I'm just trying to see the logic why some pawns can be turned into futas and some can't to hopefully solve it, is there some trait I'm missing? A gene? How do I make them futa pawns, man...

Posted
2 hours ago, DanganD said:

How does that work? I'm just trying to see the logic why some pawns can be turned into futas and some can't to hopefully solve it, is there some trait I'm missing? A gene? How do I make them futa pawns, man...

 

I'm not sure what the logic is; possibly something inherited from vanilla in regards to installing artificial implants.  The genital surgeries will generally work fine with natural parts, though, so it's just a matter of finding them.  Raiders who end up in your prison are generally a readily-available source.  Some animals work as well, as long as they don't have 'generic' parts (those yield nothing when surgically removed); there's often a few horses on the map you can tame and take parts from.

Posted
4 hours ago, DanganD said:

How does that work? I'm just trying to see the logic why some pawns can be turned into futas and some can't to hopefully solve it, is there some trait I'm missing? A gene? How do I make them futa pawns, man...

its pretty simple, dude who wrote artifical parts code, hasnt been online since summer

you can downgrade to 5.4 something with old parts code, where it worked(i think), but mods submods probably wont work

Posted
4 hours ago, heckinghecker said:

Are there any settings i can change or addons i can download for this mod to make it not kill my fps? Or maybe some way to edit the xmls so it doesn't give every animal three new bodyparts to track? Latest rimworld version, latest rjw version, and only this mod, harmony and hugslib enabled, and I go from 60fps to 30-40?? I dont really know how I could have messed a modlist of only this mod and its requirements up but is it just me that gets fps mauled by this mod?

you can buy new/decent, pc

Posted
14 hours ago, Ed86 said:

you can buy new/decent, pc

My pc is not the problem, if i can run something like dark souls 3 at high settings but cant run a mod that adds rodent penis which have no real graphics and are only displayed through text then theres something really wrong with the mod
But anyway it doesnt matter because i deleted one of the files in Patches and animals dont spawn with genitalia from this mod anymore, solved most of the performance problem

Posted

having an issue with RJW, pawns aren't engaging in quickies, with the error log giving this message:

 

Quote

Exception in rjw.ThinkNode_ConditionalHornyOrFrustrated TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object
[Ref C23A3779] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_SubtreesByTag:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.DetermineNextJob_Patch1 (Verse.AI.Pawn_JobTracker,Verse.ThinkTreeDef&,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Glue:AbiFixup<Verse.AI.ThinkResult Verse.AI.Pawn_JobTracker:DetermineNextJob(Verse.ThinkTreeDef&, System.Boolean),Verse.AI.ThinkResult Verse.AI.Pawn_JobTracker.DetermineNextJob_Patch1(Verse.AI.Pawn_JobTracker, Verse.ThinkTreeDef&, System.Boolean)> (Verse.AI.Pawn_JobTracker,Verse.AI.ThinkResult&,Verse.ThinkTreeDef&,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.TryFindAndStartJob_Patch1 (Verse.AI.Pawn_JobTracker)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch3 (Verse.AI.Pawn_JobTracker,Verse.AI.JobCondition,bool,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.JobTrackerTick_Patch0 (Verse.AI.Pawn_JobTracker)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Pawn.Tick_Patch2 (Verse.Pawn)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch5 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
Verse.Root_Play:Update ()

 

 

Posted
3 hours ago, heckinghecker said:

My pc is not the problem, if i can run something like dark souls 3 at high settings but cant run a mod that adds rodent penis which have no real graphics and are only displayed through text then theres something really wrong with the mod
But anyway it doesnt matter because i deleted one of the files in Patches and animals dont spawn with genitalia from this mod anymore, solved most of the performance problem

bold of you to assume that if your pc can handle console(potato pc) port of a game where barely anything happening, it can handle cpu heavy inde game on unity - rimworld with mods.

good for you

Posted
8 hours ago, kinyo27 said:

why masturbation doesnt fill sex need?

 

I literally came here to ask the same question 😂

 

After a bit of sleuthing I found that the issue is that the mod can only refill the Sex need if a pawn orgasms, and for THAT to happen, an animation needs to play. You may notice that the orgasm meter fills up during other types of sex, but not masturbation? That is the most likely culprit.

 

What you need is a masturbation animation. Now, I thought there was one in the standard RJW-Animations mod, but I guess that is no longer the case. There are masturbation animations in this mod: Ultimate Animation Pack [1.5]

 

If your pawns still aren't filling up their sex need after performing a masturbation animation, then whatever is causing that is beyond me, but installing the mod I linked did resolve the issue for me.

Posted (edited)

My pawns are striping their armor mid combat after taking some damage. This didn't happen before installing this mod and other mods that require it. Is there a way to stop this from happening?

Edited by Jack69696969
Capitalization
Posted
11 hours ago, Jack69696969 said:

My pawns are striping their armor mid combat after taking some damage. This didn't happen before installing this mod and other mods that require it. Is there a way to stop this from happening?

Have you installed Nudity Matters More by chance? It's in that submod option. 

Posted

Is there any page where I can look up what the Tentacle Love mod actually does or how to start its content? I've got it installed, but I like haven't seen ANYTHING from it yet in-game.

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