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[mod] RimJobWorld


Skƶmer

AI  

1046 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      294
    • Only a Handful of times
      261
    • Once a month
      55
    • Every week
      181
    • Daily
      255
  2. 2. Where do you use them?

    • It's part of my job
      219
    • For getting internet search results
      487
    • As a dictionary/for quick information
      311
    • For writing code/generating sprites
      203
    • For fun
      552
    • As a personal companion/partner
      109
    • For making art
      132


Recommended Posts

Posted

Anyone else having an issue with pawns not getting pregnant? I've had my main couple bonking like crazy for two years and there's been nothing. Both have 100% fertility, and I've even started getting humpshrooms and fertility drugs to help boost it and there's still nothing

Ā 

I'm guessing there's a mod conflict somewhere, but idk if anyone else might have had the issue already. I'm basically only using the RJW stuff that's included in Libidinous Loader plus Hospitality, Bad Hygiene, and the CE and VE mod groups

Posted (edited)

Is rjw incompatible with v.o.i.d. faction? Maybe I have something wrong with my game, but rjw seems to break void monsters.

After killing and resurrecting the monster it works fine.

log.txt

Edited by dshu98
Posted

Guys, i just discovered horrible terrible bug, that is making the game unplayable for me.

I cannot boink my mechanoids. Even if i install the correct ports, theres just no option for such interaction.

Ā 

Surely a lonely mechanitor with a bunch of {Fluffs} Curvaceous Underarmored Mechanoids will not be resorted to beating his snake in the corner of his room alone, when he has this walking around

Ā 

image.png.454c7b1645dd29655bba6b275b1572f1.png

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Can someone please help me out with this? Is there no way to get this working?

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Thank you!

Posted
6 hours ago, Kep31 said:

Guys, i just discovered horrible terrible bug, that is making the game unplayable for me.

I cannot boink my mechanoids. Even if i install the correct ports, theres just no option for such interaction.

Ā 

Surely a lonely mechanitor with a bunch of {Fluffs} Curvaceous Underarmored Mechanoids will not be resorted to beating his snake in the corner of his room alone, when he has this walking around

Ā 

image.png.454c7b1645dd29655bba6b275b1572f1.png

Ā 

Can someone please help me out with this? Is there no way to get this working?

Ā 

Thank you!

Ā 

On 2/4/2025 at 6:58 PM, Skƶmer said:

https://rjw.miraheze.org/wiki/RJW_Mech_Lover

do not use with submods for RJW 5.5 and above

Ā 

Posted

So I’ve been experimenting around with the lewd gas addon and I tried to basically create a gas chamber that I can trap raiders inside of and then having them be affected by the gas and all start raping each others, problem is I’m having trouble getting them to actually rape each others, in a raid of 60 only like one or two are occasionally raping someone else despite pretty much all of them being affected by the gas and being on a "random rape" mental break.


My guess might be that it’s an issue with my rjw mod settings but I’ve tried messing around with it a bit but it still doesn’t work, does anyone might have an idea on how to fix my problem via specific mod settings or even changing things directly in the xml?

Ā 

I’m also wondering if the fact they’re all from the same faction might play a role into this as well as the fact that this particular raid I tested things on happens to only have female pawns.

Posted (edited)
On 2/10/2025 at 3:00 AM, Skƶmer said:

Ā 

Ā 

Thank you for your response. While ive seen this one, its a full replacement mod, so im guessing this will not work with:

- existing game

- submods (using rimnude,cumpilation)

Ā 

Is that correct?

Ā 

Seems wild to me that there isnt a submod to add this functionality. Surely i cant be the only one that though of this?

Ā 

EDIT: yep, not submod compatible and save game compatible :(

Edited by Kep31
Posted
49 minutes ago, nipple1000 said:

I tried to search in this topic but I haven't had any luck finding out how to change the decay rate of pawns "sex need"Ā  does anyone know how to change it?

Rimjobworld mod settings

Posted
On 2/6/2025 at 8:43 PM, Painbow69 said:

Sooo.. about humpshrooms.

Ā 

You can only grow them in darkness, and only in hydroponics.

But hydroponics always have at least 50% light level no matter what (plants grow at 51%) meaning it's impossible to farm humpshroom.

In base game, I am doing a fairly vanilla run and can grow Nutrifungus. So that's not entirely true.

Posted

So I've noticed that the pawns have started having quickies with pawns that don't match their sexualities? Is there a setting somewhere that I misclicked or is this a known issue? Or is that like an intended feature when the sex need goes too low?Ā 

Posted

I'm having this weird issue with genital surgery in my game. When i try to add (ADD not attach) penis to a female pawn it just dissapears like it's used in surgery, but the pawn never gets the it in heath tab. Something alike happens when i'm trying to attach it, but insted just dissapearing vagina body part is being dropped on the floor. I'm aware of the difference between add and attach, but i am sertain cock just dissapearing isn't something that should happen as a result of a successful surgery in that case. I'm also getting this error, but i am not qualified to read this RW modding mumbo jumbo (there are 2 errors here that appeared after me trying to perform surgery on the same pawn twise. In case it's important i'll clarify that Charissa is the surgeon in that whole ordeal). I would really appreciate if someone could take a look at what's wrong with that.image.png.3fba5a72efcfc3ec96ec92b504388838.png

Posted

Any way to keep engaged/married pawns from engaging in casual sex/hookups? Trying to roleplay here, hookups are better for the colony mood but don't want the one married couple I have sleeping around.

Ā 

Also, is masturbation broken for anyone else? Pawns masturbate and then the sex need bar doesn't fill up at all. Tried reinstalling and still getting the same issue.

Posted
52 minutes ago, DeathToHumankind said:

I'm having this weird issue with genital surgery in my game. When i try to add (ADD not attach) penis to a female pawn it just dissapears like it's used in surgery, but the pawn never gets the it in heath tab. Something alike happens when i'm trying to attach it, but insted just dissapearing vagina body part is being dropped on the floor. I'm aware of the difference between add and attach, but i am sertain cock just dissapearing isn't something that should happen as a result of a successful surgery in that case. I'm also getting this error, but i am not qualified to read this RW modding mumbo jumbo (there are 2 errors here that appeared after me trying to perform surgery on the same pawn twise. In case it's important i'll clarify that Charissa is the surgeon in that whole ordeal). I would really appreciate if someone could take a look at what's wrong with that.image.png.3fba5a72efcfc3ec96ec92b504388838.png

OKAY, narrowed it down. PAINFULY. Skömer, i'm not sure you are the one to message this about (now when i'm thinking about it it's probably SAR's dev...), but as i've started detecting where the problem lies i found out that SAR0 of version 4.0.4 is breaking surgery described above for some reason. The odd thing is that 4.0.4 version is the only version you are offered to DL from LL's SAR0 page. I've got myself 4.4.0 version from GitGud and it worked like a charm. I'm just hoping someone would find this comment usefull and won't waste half an evening trying to solve that error. UwU

Posted
1 minute ago, thetrollingbot said:

Any way to keep engaged/married pawns from engaging in casual sex/hookups? Trying to roleplay here, hookups are better for the colony mood but don't want the one married couple I have sleeping around.

Ā 

Also, is masturbation broken for anyone else? Pawns masturbate and then the sex need bar doesn't fill up at all. Tried reinstalling and still getting the same issue.

I'm not sure on that one, but won't changing meme about physical love to something like "Married only" fix it? Do you have it on "Free and approved"?

Posted
6 hours ago, DeathToHumankind said:

I'm not sure on that one, but won't changing meme about physical love to something like "Married only" fix it? Do you have it on "Free and approved"?

Vanilla only, no DLCs unfortunately. Just using the "Casual Sex" settings to enable hookups, been scouring the other module settings trying to find something to keep my married faithful but no luck.

Posted
On 2/21/2025 at 10:25 AM, thetrollingbot said:

Vanilla only, no DLCs unfortunately. Just using the "Casual Sex" settings to enable hookups, been scouring the other module settings trying to find something to keep my married faithful but no luck.

RJW assumes every pawn is Polyamorous if you don't have Ideology. Which, I guess is in accordance with the vanilla code where free_loving is supposed to be for the 'classic' non-Ideology faction. But I think it doesn't make sense in the scope of rjw because rjw's hookup/casual sex cannot be compared to vanilla lovin'. I think it should be included in the mod setting so that non ideology players can chose whether they want all of their pawns to be poly or not.

Ā 

That said, If you want to build your own dll, the code affecting this is IdeoHelper.IsIdeologicallyPoly (this Pawn pawn, bool allowClassic). You just set default allowClassic value to false and this problem should be solved.

Posted (edited)

I seem to have a lot of hediff errors, anyone got a clue why? I am also unable to open debug actions, logging menu and view settings.Ā 

Ā 

EDIT: I can now use dev mode as normal, it was negerumons shenanigans and [AbsCon] Apparel settings for Rjw

I still need help with the hediffs though...

image.png

output_log.txt

Edited by assbulldozer321
Posted

How to set the "legacy_PartsAdder" switch in the debugging menu to be turned on by default? This thing will not be saved every time it is set up. If it is not opened, newly generated mod animals will lose their beast

Posted

Can someone tell me what this error is trying to say? because I have no fucking clue what information it's trying to get across to me, and that is honestly more annoying than the error itself. This gets posted a few times per second:

Exception ticking IƱola (at (159, 0, 40)): System.TypeLoadException: Could not resolve type with token 010000f3 (from typeref, class/assembly rjw.CompHediffBodyPart, RJW, Version=5.3.9.4, Culture=neutral, PublicKeyToken=null)
[Ref CD633003] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch5 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch3 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)

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