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[mod] RimJobWorld


Skƶmer

AI  

1044 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      293
    • Only a Handful of times
      261
    • Once a month
      54
    • Every week
      181
    • Daily
      255
  2. 2. Where do you use them?

    • It's part of my job
      219
    • For getting internet search results
      485
    • As a dictionary/for quick information
      311
    • For writing code/generating sprites
      203
    • For fun
      551
    • As a personal companion/partner
      109
    • For making art
      132


Recommended Posts

Posted

Ā 

image.png.edc802525df093fc9a17bb2352884487.png

Ā 

recently got back to checking out LL RW page, and i'm curious about what UI is used in this preview or which part of it does that and also which mod added the traits/health in the preview since those are new to me.

Posted (edited)
1 hour ago, SanzeninHayate32 said:

Ā 

image.png.edc802525df093fc9a17bb2352884487.png

Ā 

recently got back to checking out LL RW page, and i'm curious about what UI is used in this preview or which part of it does that and also which mod added the traits/health in the preview since those are new to me.

the cringe fan art isnt accurate or was translated poorly.Ā 

Edited by Bingusasdf
Posted
1 hour ago, Bingusasdf said:

the cringe fan art isnt accurate or was translated poorly.Ā 

Ed made me post it and the last forum update shuffled the picture list around for no reason, Ashal (LL owner) wont fix this and i wont reupload all the pictures just to have them rearranged next time again so itll stay like this i guess

Posted

After over 6 years of maintaining the add-on list and mod page by myself I think it is high time for me to hand over responsibility to the community. RJW has outgrown this Loverslab page ages ago and for that reason we have set up a RimJobWorld Wiki on miraheze. I am proud of the amount of interest this little mod has gotten and look forward to see what we can do with the new tools we have available with a proper wiki.

Posted
6 hours ago, Skƶmer said:

I am proud of the amount of interest this little mod has gotten and look forward to see what we can do with the new tools we have available with a proper wiki.

Is there a way to give feedback to the wiki directly?

I want to be able to turn of the awful static side- and topbars.

Posted
5 hours ago, Vulkandrache said:

Is there a way to give feedback to the wiki directly?

I want to be able to turn of the awful static side- and topbars.

Make a comment with your wishes on the talk page of the main page

Posted

This error keep appearing everytime, any idea? thx

Ā 

Exception in rjwex.ThinkNode_ConditionalCanUseFM TryIssueJobPackage: System.TypeLoadException: Could not resolve type with token 010000c1 (from typeref, class/assembly rjw_CORE_EXPOSED.LovePartnerRelationUtility, RJW, Version=1.5.8926.15079, Culture=neutral, PublicKeyToken=null)
[Ref DC5669EE]
Ā at rjwex.ThinkNode_ChancePerHour_UsingFM.MtbHours (Verse.Pawn p) [0x000a7] in <5097cee816554b3189e8e6e2e72e401c>:0Ā 
Ā at Verse.AI.ThinkNode_ChancePerHour.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00030] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0Ā 
Ā at Verse.AI.ThinkNode_Priority.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00022] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0Ā 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_SubtreesByTag:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.DetermineNextJob_Patch1 (Verse.AI.Pawn_JobTracker,Verse.ThinkTreeDef&,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Glue:AbiFixup<Verse.AI.ThinkResult Verse.AI.Pawn_JobTracker:DetermineNextJob(Verse.ThinkTreeDef&, System.Boolean),Verse.AI.ThinkResult Verse.AI.Pawn_JobTracker.DetermineNextJob_Patch1(Verse.AI.Pawn_JobTracker, Verse.ThinkTreeDef&, System.Boolean)> (Verse.AI.Pawn_JobTracker,Verse.AI.ThinkResult&,Verse.ThinkTreeDef&,bool)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch4 (Verse.AI.Pawn_JobTracker,Verse.AI.JobCondition,bool,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.JobTrackerTick_Patch0 (Verse.AI.Pawn_JobTracker)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Pawn.Tick_Patch2 (Verse.Pawn)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch4 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch5 (Verse.Game)
Verse.Root_Play:Update ()
Ā 

Ā 

Posted

commenting here because i don't know where else to, but the Brothel Colony add-on seems to be somewhat bugged as prostitution cannot result in pregnancy, with the debug log not giving any red errors but stating that the prostitute has no parts to fertilize with. from testing this only affects the Brothel Colony one specifically, as the regular whoring add-on works fine

Posted

I don't understand the reason it appears.


Error in WorldGenStep: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 16780E98]
Ā at RimWorld.IdeoFoundation.RandomizePrecepts (System.Boolean init, RimWorld.IdeoGenerationParms parms) <0x6673cb60 + 0x00000> in <d4283d69f1dd45829ad7cf101e8491d9>:0Ā 
Ā  Ā  Ā - PREFIX AM_AmazonMod.Mod: Boolean FactionTweaks.IdeoFoundation_RandomizePrecepts_Patch:Prefix(IdeoFoundation __instance, Boolean init, IdeoGenerationParms parms)
Ā  Ā  Ā - PREFIX AM_AmazonMod.Mod: Boolean FactionTweaks.IdeoFoundation_RandomizePrecepts_Patch:Prefix(IdeoFoundation __instance, Boolean init, IdeoGenerationParms parms)
Ā  Ā  Ā - PREFIX AM_AmazonMod.Mod: Boolean FactionTweaks.IdeoFoundation_RandomizePrecepts_Patch:Prefix(IdeoFoundation __instance, Boolean init, IdeoGenerationParms parms)
Ā at RimWorld.IdeoFoundation_Deity.Init (RimWorld.IdeoGenerationParms parms) [0x0004a] in <d4283d69f1dd45829ad7cf101e8491d9>:0Ā 
Ā at RimWorld.IdeoGenerator.GenerateIdeo (RimWorld.IdeoGenerationParms parms) [0x0000f] in <d4283d69f1dd45829ad7cf101e8491d9>:0Ā 
Ā at RimWorld.FactionIdeosTracker.ChooseOrGenerateIdeo (RimWorld.IdeoGenerationParms parms) [0x0018c] in <d4283d69f1dd45829ad7cf101e8491d9>:0Ā 
Ā at RimWorld.FactionGenerator.NewGeneratedFaction (RimWorld.FactionGeneratorParms parms) [0x00078] in <d4283d69f1dd45829ad7cf101e8491d9>:0Ā 
Ā at RimWorld.FactionGenerator.CreateFactionAndAddToManager (RimWorld.FactionDef facDef) [0x0008e] in <d4283d69f1dd45829ad7cf101e8491d9>:0Ā 
Ā at RimWorld.FactionGenerator.AddFactionToManager (RimWorld.FactionDef facDef) [0x00000] in <d4283d69f1dd45829ad7cf101e8491d9>:0Ā 
Ā at RimWorld.FactionGenerator.GenerateFactionsIntoWorld (System.Collections.Generic.List`1[T] factions) [0x00013] in <d4283d69f1dd45829ad7cf101e8491d9>:0Ā 
Ā at RimWorld.Planet.WorldGenStep_Factions.GenerateFresh (System.String seed) [0x00005] in <d4283d69f1dd45829ad7cf101e8491d9>:0Ā 
Ā at RimWorld.Planet.WorldGenerator.GenerateWorld (System.Single planetCoverage, System.String seedString, RimWorld.Planet.OverallRainfall overallRainfall, RimWorld.Planet.OverallTemperature overallTemperature, RimWorld.Planet.OverallPopulation population, System.Collections.Generic.List`1[T] factions, System.Single pollution) [0x0010f] in <d4283d69f1dd45829ad7cf101e8491d9>:0Ā 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
RimWorld.Planet.WorldGenerator:GenerateWorld (single,string,RimWorld.Planet.OverallRainfall,RimWorld.Planet.OverallTemperature,RimWorld.Planet.OverallPopulation,System.Collections.Generic.List`1<RimWorld.FactionDef>,single)
RimWorld.Page_CreateWorldParams:<CanDoNext>b__19_0 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

Exception from asynchronous event: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9EBAA064]
Ā at RimWorld.Faction.TryGenerateNewLeader () <0x6673b3b0 + 0x00000> in <d4283d69f1dd45829ad7cf101e8491d9>:0Ā 
Ā  Ā  Ā - POSTFIX AM_AmazonMod.Mod: Void FactionTweaks.TryGenerateNewLeader_Patch:Postfix(Faction __instance, Boolean __result)
Ā  Ā  Ā - POSTFIX AM_AmazonMod.Mod: Void FactionTweaks.TryGenerateNewLeader_Patch:Postfix(Faction __instance, Boolean __result)
Ā  Ā  Ā - POSTFIX AM_AmazonMod.Mod: Void FactionTweaks.TryGenerateNewLeader_Patch:Postfix(Faction __instance, Boolean __result)
Ā at RimWorld.FactionGenerator.NewGeneratedFaction (RimWorld.FactionGeneratorParms parms) [0x001f0] in <d4283d69f1dd45829ad7cf101e8491d9>:0Ā 
Ā at RimWorld.ScenPart_PlayerFaction.PostWorldGenerate () [0x00022] in <d4283d69f1dd45829ad7cf101e8491d9>:0Ā 
Ā at RimWorld.Scenario.PostWorldGenerate () [0x00014] in <d4283d69f1dd45829ad7cf101e8491d9>:0Ā 
Ā at RimWorld.Planet.WorldGenerator.GenerateWorld (System.Single planetCoverage, System.String seedString, RimWorld.Planet.OverallRainfall overallRainfall, RimWorld.Planet.OverallTemperature overallTemperature, RimWorld.Planet.OverallPopulation population, System.Collections.Generic.List`1[T] factions, System.Single pollution) [0x0016a] in <d4283d69f1dd45829ad7cf101e8491d9>:0Ā 
Ā at RimWorld.Page_CreateWorldParams.<CanDoNext>b__19_0 () [0x0000f] in <d4283d69f1dd45829ad7cf101e8491d9>:0Ā 
Ā at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action action) [0x00008] in <d4283d69f1dd45829ad7cf101e8491d9>:0Ā 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 6EAC804E]
Ā at RimWorld.Ideo.SetIcon (RimWorld.IdeoIconDef iconDef, RimWorld.ColorDef colorDef, System.Boolean clearPrimaryFactionColor) <0x6673ed80 + 0x00000> in <d4283d69f1dd45829ad7cf101e8491d9>:0Ā 
Ā  Ā  Ā - POSTFIX AM_AmazonMod.Mod: Void FactionTweaks.Ideo_SetIcon_Patch:Postfix(Ideo __instance)
Ā  Ā  Ā - POSTFIX AM_AmazonMod.Mod: Void FactionTweaks.Ideo_SetIcon_Patch:Postfix(Ideo __instance)
Ā  Ā  Ā - POSTFIX AM_AmazonMod.Mod: Void FactionTweaks.Ideo_SetIcon_Patch:Postfix(Ideo __instance)
Ā at RimWorld.IdeoFoundation.<RandomizeIcon>b__40_0 () [0x0001c] in <d4283d69f1dd45829ad7cf101e8491d9>:0Ā 
Ā at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x0007c] in <d4283d69f1dd45829ad7cf101e8491d9>:0Ā 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
Ā 

Posted
On 12/21/2024 at 12:21 PM, Skƶmer said:

After over 6 years of maintaining the add-on list and mod page by myself I think it is high time for me to hand over responsibility to the community. RJW has outgrown this Loverslab page ages ago and for that reason we have set up a RimJobWorld Wiki on miraheze. I am proud of the amount of interest this little mod has gotten and look forward to see what we can do with the new tools we have available with a proper wiki.

Are you keeping the LL thread up after the addon migration? Or thread dead

Posted
4 hours ago, Bingusasdf said:

Are you keeping the LL thread up after the addon migration? Or thread dead

My plan is to freeze the mod description at rimworld version 1.5 but the download link will always point to the latest as long as we dont change the git.

Posted

I downloaded the mod but I can't get the colonists to interact the way I want. Also, I have the new symbol when controlling the colonists in the photos as lying on the ground. There is nothing else. Can you help me?

Posted
1 hour ago, OOOOuuuusafwfrgv said:

I downloaded the mod but I can't get the colonists to interact the way I want. Also, I have the new symbol when controlling the colonists in the photos as lying on the ground. There is nothing else. Can you help me?

can you tell us what you want to do and post a picture of what you are seeing? I cant see your screen

Posted
4 hours ago, Skƶmer said:

image.png.398f418fd3d1b0fb2ca9ee79b58b111e.png

4 hours ago, Skƶmer said:

ne yapmak istediğinizi bize söyleyebilir ve gördüğünüz şeyin bir resmini gönderebilir misiniz? Ekranınızı göremiyorum

Ā 

image.png.3d9c647d1a3861156eff488eee558c91.pngĀ I'm talking about this button, I couldn't do anything manually in my game, I want to be able to do it manually.

Can you help me how to do it manually in normal or other mode?

Posted
7 hours ago, OOOOuuuusafwfrgv said:

image.png.3d9c647d1a3861156eff488eee558c91.pngĀ I'm talking about this button, I couldn't do anything manually in my game, I want to be able to do it manually.

Can you help me how to do it manually in normal or other mode?

These pictures are outdated, the buttons moved to the heart tab at the very bottom

Posted
34 minutes ago, OOOOuuuusafwfrgv said:

image.png.e6b568ce55264fb7e79ec03ac77ec382.pngMy heart button is like this, if it is not up to date, where can I download the updated one?

all of these buttons only work for masochists and prisoners and slaves. the heart icon with the money is for whore which requires the whoring add-on or the brothel colony add-on

Posted

thank you

1 hour ago, Skƶmer said:

all of these buttons only work for masochists and prisoners and slaves. the heart icon with the money is for whore which requires the whoring add-on or the brothel colony add-on

Ā 

Posted

idk if only i have this issue but for some reason i cant force my hero pawn to rape anyone, i always get the message:Ā Low opinion of me, even for prisoners where logically it shouldn't matter. Also the RMB for necro doesnt even show up.

Posted

I'm absolutely garbage at reading error messages. Can anyone tell/guess what mod is playing bad with RJW to create this error? It's throwing up constantly.Ā 

Ā 

Quote

Exception in rjwex.ThinkNode_ConditionalCanUseFM TryIssueJobPackage: System.TypeLoadException: Could not resolve type with token 010000c1 (from typeref, class/assembly rjw_CORE_EXPOSED.LovePartnerRelationUtility, RJW, Version=1.5.8926.15079, Culture=neutral, PublicKeyToken=null)
[Ref BCD5FA0C] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch5 (string)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_SubtreesByTag:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.DetermineNextJob_Patch1 (Verse.AI.Pawn_JobTracker,Verse.ThinkTreeDef&,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Glue:AbiFixup<Verse.AI.ThinkResult Verse.AI.Pawn_JobTracker:DetermineNextJob(Verse.ThinkTreeDef&, System.Boolean),Verse.AI.ThinkResult Verse.AI.Pawn_JobTracker.DetermineNextJob_Patch1(Verse.AI.Pawn_JobTracker, Verse.ThinkTreeDef&, System.Boolean)> (Verse.AI.Pawn_JobTracker,Verse.AI.ThinkResult&,Verse.ThinkTreeDef&,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.TryFindAndStartJob_Patch1 (Verse.AI.Pawn_JobTracker)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch5 (Verse.AI.Pawn_JobTracker,Verse.AI.JobCondition,bool,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.JobTrackerTick_Patch0 (Verse.AI.Pawn_JobTracker)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Pawn.Tick_Patch6 (Verse.Pawn)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch5 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch3 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)


Ā 

Posted (edited)

idk if it like it's supposed to be - we saved a pawn with a pirate ideology, healed himĀ  and now he has a breakdown and trying to rape everyone around.
And he repeatedly "trying to rape" and then message pops like my colonist are getting raped but nothing happens, no animation or smth, and they have no memory of being raped (neither does he and his sex need is still 0), so I guess he "failed at attempt"? Or is this some bug?

upd. I thought maybe it was because my colonists were working or there was other pawns around. But even if my pawn is sleeping alone in the room - its still like this.

22.png

Edited by FunnyStory

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