Jump to content

[mod] RimJobWorld


Skömer

AI  

626 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      184
    • Only a Handful of times
      157
    • Once a month
      34
    • Every week
      100
    • Daily
      151
  2. 2. Where do you use them?

    • It's part of my job
      128
    • For getting internet search results
      277
    • As a dictionary/for quick information
      176
    • For writing code/generating sprites
      117
    • For fun
      336
    • As a personal companion/partner
      73
    • For making art
      83


Recommended Posts

Posted (edited)
21 hours ago, red3dred said:

Having a ton of problems relating to the "Hero" feature. It seems it is not reset properly between saves.

  Hide contents

Create new save;
Make everything and all-> Get into map;
Make pawn a Hero.
Save and close, make a new save;
º New pawn cannot be made into a hero.
º Using the Debug command to dump RJW Designators shows all pawns from the previous save still "active" and actively preventing assigning a new Hero.


I could list off my mods but i don't know how relevant that is, only major wrench in the works, to my knowledge, is Character Editor.

Ive never used hero mode but ive had some success recently salvaging lost saves. Go to your new save file and do a ctrl+f. Somewhere in your save file is a line that probably says
                                <Hero>True</Hero>

try changing that to false and see what happens. You should back up your save too before you do that. Maybe its a temporary fix but hopefully you only need to do it once per colony.

Character editor is able to save pawns so that you can spawn them later in the game. If one of the pawns you saved in character editor was a hero from a previous save the game might be counting the saved pawn as a hero, preventing you from having a new one.  

Edited by Bingusasdf
Posted
52 minutes ago, Bingusasdf said:

Ive never used hero mode but ive had some success recently salvaging lost saves. Go to your new save file and do a ctrl+f. Somewhere in your save file is a line that probably says
                                <Hero>True</Hero>

try changing that to false and see what happens. You should back up your save too before you do that. Maybe its a temporary fix but hopefully you only need to do it once per colony.

Character editor is able to save pawns so that you can spawn them later in the game. If one of the pawns you saved in character editor was a hero from a previous save the game might be counting the saved pawn as a hero, preventing you from having a new one.  


Oh i've salvaged it several times. It's not something in the save itself, it's in the mod data that persists between saves;
I go into the save file, look at the "RJW data" section (Don't remember the exact name) and there's a list of entities that are loaded, "thing_human769" for example, animals, etc. Nobody is a Hero, i can do a search for "Hero>True" and that SHOULD reveal if anyone is enabled, to no result.
Equally, i can force a hero on by enabling it that way (After connecting the dots between entity name and what pawn they refer to...) when the mod refuses to let me press the button for it, but it shouldn't be necessary.

Tried to navigate GitGud, didn't see a "blame" or "Issue" section without being logged on, tried to log in, they claimed they removed my password, sent me a recovery e-mail that never arrived. So if it is possible to use GitGud to file a "bug report", i couldn't get it done, otherwise would've done that.

Posted

 

image.png.edc802525df093fc9a17bb2352884487.png

 

recently got back to checking out LL RW page, and i'm curious about what UI is used in this preview or which part of it does that and also which mod added the traits/health in the preview since those are new to me.

Posted (edited)
1 hour ago, SanzeninHayate32 said:

 

image.png.edc802525df093fc9a17bb2352884487.png

 

recently got back to checking out LL RW page, and i'm curious about what UI is used in this preview or which part of it does that and also which mod added the traits/health in the preview since those are new to me.

the cringe fan art isnt accurate or was translated poorly. 

Edited by Bingusasdf
Posted
1 hour ago, Bingusasdf said:

the cringe fan art isnt accurate or was translated poorly. 

Ed made me post it and the last forum update shuffled the picture list around for no reason, Ashal (LL owner) wont fix this and i wont reupload all the pictures just to have them rearranged next time again so itll stay like this i guess

Posted

After over 6 years of maintaining the add-on list and mod page by myself I think it is high time for me to hand over responsibility to the community. RJW has outgrown this Loverslab page ages ago and for that reason we have set up a RimJobWorld Wiki on miraheze. I am proud of the amount of interest this little mod has gotten and look forward to see what we can do with the new tools we have available with a proper wiki.

Posted
6 hours ago, Skömer said:

I am proud of the amount of interest this little mod has gotten and look forward to see what we can do with the new tools we have available with a proper wiki.

Is there a way to give feedback to the wiki directly?

I want to be able to turn of the awful static side- and topbars.

Posted
5 hours ago, Vulkandrache said:

Is there a way to give feedback to the wiki directly?

I want to be able to turn of the awful static side- and topbars.

Make a comment with your wishes on the talk page of the main page

Posted

This error keep appearing everytime, any idea? thx

 

Exception in rjwex.ThinkNode_ConditionalCanUseFM TryIssueJobPackage: System.TypeLoadException: Could not resolve type with token 010000c1 (from typeref, class/assembly rjw_CORE_EXPOSED.LovePartnerRelationUtility, RJW, Version=1.5.8926.15079, Culture=neutral, PublicKeyToken=null)
[Ref DC5669EE]
 at rjwex.ThinkNode_ChancePerHour_UsingFM.MtbHours (Verse.Pawn p) [0x000a7] in <5097cee816554b3189e8e6e2e72e401c>:0 
 at Verse.AI.ThinkNode_ChancePerHour.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00030] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0 
 at Verse.AI.ThinkNode_Priority.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00022] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_SubtreesByTag:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.DetermineNextJob_Patch1 (Verse.AI.Pawn_JobTracker,Verse.ThinkTreeDef&,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Glue:AbiFixup<Verse.AI.ThinkResult Verse.AI.Pawn_JobTracker:DetermineNextJob(Verse.ThinkTreeDef&, System.Boolean),Verse.AI.ThinkResult Verse.AI.Pawn_JobTracker.DetermineNextJob_Patch1(Verse.AI.Pawn_JobTracker, Verse.ThinkTreeDef&, System.Boolean)> (Verse.AI.Pawn_JobTracker,Verse.AI.ThinkResult&,Verse.ThinkTreeDef&,bool)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch4 (Verse.AI.Pawn_JobTracker,Verse.AI.JobCondition,bool,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.JobTrackerTick_Patch0 (Verse.AI.Pawn_JobTracker)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Pawn.Tick_Patch2 (Verse.Pawn)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch4 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch5 (Verse.Game)
Verse.Root_Play:Update ()
 

 

Posted

commenting here because i don't know where else to, but the Brothel Colony add-on seems to be somewhat bugged as prostitution cannot result in pregnancy, with the debug log not giving any red errors but stating that the prostitute has no parts to fertilize with. from testing this only affects the Brothel Colony one specifically, as the regular whoring add-on works fine

Posted

I don't understand the reason it appears.


Error in WorldGenStep: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 16780E98]
 at RimWorld.IdeoFoundation.RandomizePrecepts (System.Boolean init, RimWorld.IdeoGenerationParms parms) <0x6673cb60 + 0x00000> in <d4283d69f1dd45829ad7cf101e8491d9>:0 
     - PREFIX AM_AmazonMod.Mod: Boolean FactionTweaks.IdeoFoundation_RandomizePrecepts_Patch:Prefix(IdeoFoundation __instance, Boolean init, IdeoGenerationParms parms)
     - PREFIX AM_AmazonMod.Mod: Boolean FactionTweaks.IdeoFoundation_RandomizePrecepts_Patch:Prefix(IdeoFoundation __instance, Boolean init, IdeoGenerationParms parms)
     - PREFIX AM_AmazonMod.Mod: Boolean FactionTweaks.IdeoFoundation_RandomizePrecepts_Patch:Prefix(IdeoFoundation __instance, Boolean init, IdeoGenerationParms parms)
 at RimWorld.IdeoFoundation_Deity.Init (RimWorld.IdeoGenerationParms parms) [0x0004a] in <d4283d69f1dd45829ad7cf101e8491d9>:0 
 at RimWorld.IdeoGenerator.GenerateIdeo (RimWorld.IdeoGenerationParms parms) [0x0000f] in <d4283d69f1dd45829ad7cf101e8491d9>:0 
 at RimWorld.FactionIdeosTracker.ChooseOrGenerateIdeo (RimWorld.IdeoGenerationParms parms) [0x0018c] in <d4283d69f1dd45829ad7cf101e8491d9>:0 
 at RimWorld.FactionGenerator.NewGeneratedFaction (RimWorld.FactionGeneratorParms parms) [0x00078] in <d4283d69f1dd45829ad7cf101e8491d9>:0 
 at RimWorld.FactionGenerator.CreateFactionAndAddToManager (RimWorld.FactionDef facDef) [0x0008e] in <d4283d69f1dd45829ad7cf101e8491d9>:0 
 at RimWorld.FactionGenerator.AddFactionToManager (RimWorld.FactionDef facDef) [0x00000] in <d4283d69f1dd45829ad7cf101e8491d9>:0 
 at RimWorld.FactionGenerator.GenerateFactionsIntoWorld (System.Collections.Generic.List`1[T] factions) [0x00013] in <d4283d69f1dd45829ad7cf101e8491d9>:0 
 at RimWorld.Planet.WorldGenStep_Factions.GenerateFresh (System.String seed) [0x00005] in <d4283d69f1dd45829ad7cf101e8491d9>:0 
 at RimWorld.Planet.WorldGenerator.GenerateWorld (System.Single planetCoverage, System.String seedString, RimWorld.Planet.OverallRainfall overallRainfall, RimWorld.Planet.OverallTemperature overallTemperature, RimWorld.Planet.OverallPopulation population, System.Collections.Generic.List`1[T] factions, System.Single pollution) [0x0010f] in <d4283d69f1dd45829ad7cf101e8491d9>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
RimWorld.Planet.WorldGenerator:GenerateWorld (single,string,RimWorld.Planet.OverallRainfall,RimWorld.Planet.OverallTemperature,RimWorld.Planet.OverallPopulation,System.Collections.Generic.List`1<RimWorld.FactionDef>,single)
RimWorld.Page_CreateWorldParams:<CanDoNext>b__19_0 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

Exception from asynchronous event: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9EBAA064]
 at RimWorld.Faction.TryGenerateNewLeader () <0x6673b3b0 + 0x00000> in <d4283d69f1dd45829ad7cf101e8491d9>:0 
     - POSTFIX AM_AmazonMod.Mod: Void FactionTweaks.TryGenerateNewLeader_Patch:Postfix(Faction __instance, Boolean __result)
     - POSTFIX AM_AmazonMod.Mod: Void FactionTweaks.TryGenerateNewLeader_Patch:Postfix(Faction __instance, Boolean __result)
     - POSTFIX AM_AmazonMod.Mod: Void FactionTweaks.TryGenerateNewLeader_Patch:Postfix(Faction __instance, Boolean __result)
 at RimWorld.FactionGenerator.NewGeneratedFaction (RimWorld.FactionGeneratorParms parms) [0x001f0] in <d4283d69f1dd45829ad7cf101e8491d9>:0 
 at RimWorld.ScenPart_PlayerFaction.PostWorldGenerate () [0x00022] in <d4283d69f1dd45829ad7cf101e8491d9>:0 
 at RimWorld.Scenario.PostWorldGenerate () [0x00014] in <d4283d69f1dd45829ad7cf101e8491d9>:0 
 at RimWorld.Planet.WorldGenerator.GenerateWorld (System.Single planetCoverage, System.String seedString, RimWorld.Planet.OverallRainfall overallRainfall, RimWorld.Planet.OverallTemperature overallTemperature, RimWorld.Planet.OverallPopulation population, System.Collections.Generic.List`1[T] factions, System.Single pollution) [0x0016a] in <d4283d69f1dd45829ad7cf101e8491d9>:0 
 at RimWorld.Page_CreateWorldParams.<CanDoNext>b__19_0 () [0x0000f] in <d4283d69f1dd45829ad7cf101e8491d9>:0 
 at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action action) [0x00008] in <d4283d69f1dd45829ad7cf101e8491d9>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 6EAC804E]
 at RimWorld.Ideo.SetIcon (RimWorld.IdeoIconDef iconDef, RimWorld.ColorDef colorDef, System.Boolean clearPrimaryFactionColor) <0x6673ed80 + 0x00000> in <d4283d69f1dd45829ad7cf101e8491d9>:0 
     - POSTFIX AM_AmazonMod.Mod: Void FactionTweaks.Ideo_SetIcon_Patch:Postfix(Ideo __instance)
     - POSTFIX AM_AmazonMod.Mod: Void FactionTweaks.Ideo_SetIcon_Patch:Postfix(Ideo __instance)
     - POSTFIX AM_AmazonMod.Mod: Void FactionTweaks.Ideo_SetIcon_Patch:Postfix(Ideo __instance)
 at RimWorld.IdeoFoundation.<RandomizeIcon>b__40_0 () [0x0001c] in <d4283d69f1dd45829ad7cf101e8491d9>:0 
 at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x0007c] in <d4283d69f1dd45829ad7cf101e8491d9>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
 

Posted
On 12/21/2024 at 12:21 PM, Skömer said:

After over 6 years of maintaining the add-on list and mod page by myself I think it is high time for me to hand over responsibility to the community. RJW has outgrown this Loverslab page ages ago and for that reason we have set up a RimJobWorld Wiki on miraheze. I am proud of the amount of interest this little mod has gotten and look forward to see what we can do with the new tools we have available with a proper wiki.

Are you keeping the LL thread up after the addon migration? Or thread dead

Posted
4 hours ago, Bingusasdf said:

Are you keeping the LL thread up after the addon migration? Or thread dead

My plan is to freeze the mod description at rimworld version 1.5 but the download link will always point to the latest as long as we dont change the git.

Posted

I downloaded the mod but I can't get the colonists to interact the way I want. Also, I have the new symbol when controlling the colonists in the photos as lying on the ground. There is nothing else. Can you help me?

Posted
1 hour ago, OOOOuuuusafwfrgv said:

I downloaded the mod but I can't get the colonists to interact the way I want. Also, I have the new symbol when controlling the colonists in the photos as lying on the ground. There is nothing else. Can you help me?

can you tell us what you want to do and post a picture of what you are seeing? I cant see your screen

Posted
4 hours ago, Skömer said:

image.png.398f418fd3d1b0fb2ca9ee79b58b111e.png

4 hours ago, Skömer said:

ne yapmak istediğinizi bize söyleyebilir ve gördüğünüz şeyin bir resmini gönderebilir misiniz? Ekranınızı göremiyorum

 

image.png.3d9c647d1a3861156eff488eee558c91.png I'm talking about this button, I couldn't do anything manually in my game, I want to be able to do it manually.

Can you help me how to do it manually in normal or other mode?

Posted
7 hours ago, OOOOuuuusafwfrgv said:

image.png.3d9c647d1a3861156eff488eee558c91.png I'm talking about this button, I couldn't do anything manually in my game, I want to be able to do it manually.

Can you help me how to do it manually in normal or other mode?

These pictures are outdated, the buttons moved to the heart tab at the very bottom

Posted
34 minutes ago, OOOOuuuusafwfrgv said:

image.png.e6b568ce55264fb7e79ec03ac77ec382.pngMy heart button is like this, if it is not up to date, where can I download the updated one?

all of these buttons only work for masochists and prisoners and slaves. the heart icon with the money is for whore which requires the whoring add-on or the brothel colony add-on

Posted

thank you

1 hour ago, Skömer said:

all of these buttons only work for masochists and prisoners and slaves. the heart icon with the money is for whore which requires the whoring add-on or the brothel colony add-on

 

Posted

idk if only i have this issue but for some reason i cant force my hero pawn to rape anyone, i always get the message: Low opinion of me, even for prisoners where logically it shouldn't matter. Also the RMB for necro doesnt even show up.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...