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[mod] RimJobWorld


Skömer

AI  

625 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      184
    • Only a Handful of times
      157
    • Once a month
      34
    • Every week
      99
    • Daily
      151
  2. 2. Where do you use them?

    • It's part of my job
      128
    • For getting internet search results
      277
    • As a dictionary/for quick information
      176
    • For writing code/generating sprites
      117
    • For fun
      335
    • As a personal companion/partner
      73
    • For making art
      83


Recommended Posts

Posted

I haven't actually got far enough into my fresh RJW colony to test this yet so maybe it already works fine, but i'd love to see a patch integrating the VFE insector chest-burster pregnancy gene with the RJW insect egg pregnancy system somehow (and insectoids expanded for growing the hive perhaps).

Posted
2 hours ago, tonducthang said:

Are there any mods or settings within the base mod (can't find any) that make pawns only have sexual relations within their ideological framework? If I try to run a "non-free love" colony, lovers keep screwing and then getting mad at each other, the only way to stop this is to disable quickies

Add a meme to make your pawns hate pawns of different ideologions, also why not disable quickies and make sure your pawns are getting married with eachother?

 

1 hour ago, Omicr0n said:

I loaded up my save to check quirks of the traders, and neither of them had Messy, or any genes that would have an impact.

Untitled.jpg.a787a108bb80d4e8f6a45eaf77ee6fa2.jpg

If I count the filth on the marked tiles, the total is: Cum x1 from the girl, and Cum x12 from the guy

maybe the result of the recent genital fluid calculation changes

 

9 minutes ago, ThatWeasel said:

I haven't actually got far enough into my fresh RJW colony to test this yet so maybe it already works fine, but i'd love to see a patch integrating the VFE insector chest-burster pregnancy gene with the RJW insect egg pregnancy system somehow (and insectoids expanded for growing the hive perhaps).

who is going to make that tho?

Posted
5 hours ago, Omicr0n said:

 

I loaded up my save to check quirks of the traders, and neither of them had Messy, or any genes that would have an impact.

Untitled.jpg.a787a108bb80d4e8f6a45eaf77ee6fa2.jpg

If I count the filth on the marked tiles, the total is: Cum x1 from the girl, and Cum x12 from the guy

adjustable dirt chance

Posted (edited)
5 hours ago, Bingusasdf said:

adjustable dirt chance

That seems to affect all types of filth, rather than being configurable for different types. It's really only the cum filth that I have a problem with, so I wouldn't want to reduce all of the other filth as well.

 

Edit: Nvm. I looked at the preview picture, and it does seem to have options for configuring the chance for different filth types. I'll have to give it a try.

Edited by Omicr0n
Posted
11 hours ago, Teber said:

can some one suggest on performancy with RimJobWorld? it eats a 1000 tps in quicktest...

It's not RJW itself, as this mod is very performance friendly and well optimized. What's likely the case is that the prerequisite (HugsLibs) is causing your TPS to be eaten, especially when combined with some other and older mods that rely on it too.

 

That's why I asked on a previous page if there's a chance to remove that prerequisite, and I hope that it'll happen

Posted
9 hours ago, storm iii said:

the yuran mod causes pawns to all be invisible any idea what could cause this?

I'm also having this problem. Removing the Yuran mod makes pawns visible again. I have the strictly required dependencies (Harmony, Humanoid Alien Races, Apparel Bodytype Resolver) so I don't know what I'm missing for this to work.

Posted

hmm, is "lovin' animal" a rjw interaction or from some other mod?

it seems that one is kinda broken in my current modmess.

pawn runs to animal... then they are going to the bed and then one actor just bumps into the other... (not a actual sex animation)
and it generates cum filth on the floor... but no cum on the body or womb (with menstruation mod).
it does generate a entry in the "sex history" with "best sextype: none" but also lists it as vaginal in the left statistics...

noticed it first with a scelopede a few days ago... and just now it was with a tentacle monster...

 

i wonder why and what breaks it... hmm

Posted

i wanna ask for help, every thing seems to be working except for actual sex, like i can make the characters masturbate but they dont actually follow orders when i ask them to have sex

Posted
1 hour ago, Omicr0n said:

I assume this is referring to the addon for Romance Tweaks More Options? If so, then what's wrong with it? I don't even see how it would be affected by the 5.5 changes to RJW.

cant find where I got this from ill remove it

Posted
On 9/20/2024 at 8:01 PM, Neliahawk said:

hmm, is "lovin' animal" a rjw interaction or from some other mod?

it seems that one is kinda broken in my current modmess.

pawn runs to animal... then they are going to the bed and then one actor just bumps into the other... (not a actual sex animation)
and it generates cum filth on the floor... but no cum on the body or womb (with menstruation mod).
it does generate a entry in the "sex history" with "best sextype: none" but also lists it as vaginal in the left statistics...

noticed it first with a scelopede a few days ago... and just now it was with a tentacle monster...

 

i wonder why and what breaks it... hmm

 

That's your problem.  You are using the Menstruation mod.

 

The Menstruation Cycle mod, despite saying it works with RJW 5.5, still breaks a loooot of stuff when used.

Posted

I keep getting this error message


Exception in Verse.AI.ThinkNode_PrioritySorter TryIssueJobPackage: System.TypeLoadException: Could not resolve type with token 01000047 (from typeref, class/assembly RJWSexperience.Building_CumBucket, RJWSexperience, Version=1.5.8926.29927, Culture=neutral, PublicKeyToken=null)

 

How do you fix it?

Posted
On 9/16/2024 at 6:17 PM, jeff2 said:

https://gist.github.com/HugsLibRecordKeeper/90a050787f55651e7bbd590e13a67130

 

So I recently added some mods. I'm having problems, My pawns all got their genitals and breasts reset to micro and Nipples only(including my animals!?), and my pawns gain no satisfaction or amount to their sex need from reaching orgasm(and no cum is deposited either).

 

image.thumb.png.95d68ebcb71eb4d5f73a922f64c6928e.pngimage.thumb.png.3f65f5788819f90510d20e8887ef39ec.pngimage.png.049fe54608c155feb068058352e723df.png

https://gist.github.com/HugsLibRecordKeeper/cf346ecaff780cce662b05a235763d17

 

I did a dev-test, and the issue with the genitals was gone on a new start. However, there still remains the issue that the pawns get no Satisfaction from sex acts. Also even when I set the sex act to keep going after orgasm they still immediately stop at 100 with no change(except for less sex meter depending on time)

Posted (edited)

Dev version parts bugs:

  • pawns can be generated as females with bionic / proesthetic penis and no vagina, set futa to 100%, spawn 10k waster raid and you will get few
  • if pawn has bionic and natural genitals, you get additional medical option to remove bionic one, but it removes both, same as remove genitals
  • you can only add natural part to natural part using operation, can't add bionic genital to natural one, can't add anything to bionic, don't know if thats intended
     
  • female x female -> receive cunnilingus gives nutrition to both pawns, starting from 50%, that fell to 40-45 during action, receiver ended with ~85, giver with ~60
    reverse, give cunnilingus, seems to work normal, giver ended with ~75%, receiver with ~25
    female x male, cunnilingus and fellatio seems to also be normal, 75 and 25
    also, that nutrition gain seems quite big
     
  • kids are generated with wrong baseSize(the full potential, not current state) on private parts, noticed this on my normal save and decided to run some tests
Spoiler

baseSize on pawns generated by devmode
Test 30 adults
Stat: Penis - Avg: 0.50, Max: 0.74
Stat: Breasts - Avg: 0.23, Max: 0.68
Stat: Anus - Avg: 0.49, Max: 0.71
Stat: Vagina - Avg: 0.50, Max: 0.63
 

Test 30 teenagers age 13
Stat: Penis - Avg: 0.47, Max: 0.63
Stat: Breasts - Avg: 0.24, Max: 0.74
Stat: Anus - Avg: 0.51, Max: 0.70
Stat: Vagina - Avg: 0.47, Max: 0.66
// severity is set to baseSize instead of some % of it like on colony-grown kids, don't know if intended
// example
Pawn: Ellis
  Stat: Penis - Severity: 0.5436058/0.5436058
  Stat: Breasts - Severity: 0.01/0.01
  Stat: Anus - Severity: 0.6522847/0.6522847
 
Test 30 kids age random between 3-13
Stat: Vagina - Avg: 0.22, Max: 0.42
Stat: Breasts - Avg: 0.12, Max: 0.36
Stat: Anus - Avg: 0.23, Max: 0.42
Stat: Penis - Avg: 0.22, Max: 0.41
 

Test 30 newborns
Stat: Penis - Avg: 0.10, Max: 0.15
Stat: Breasts - Avg: 0.04, Max: 0.14
Stat: Anus - Avg: 0.10, Max: 0.16
Stat: Vagina - Avg: 0.10, Max: 0.13

I guess something related to bodySize..?

 


Also, my PR got merged, yay!

Is there any submod that adds sex meditation joy type? Theres bug that allows hypersexuals to roll meditation as joy and then they just stare into air gaining no joy, I think the current solution is way to late, as it nulls MeditationTick which means they do nothing for whole joyDuration. I have prefix on JoyGiver_Meditate_CanBeGivenTo on my end, but if there is any mod with valid case this patch would break it.


EDIT: after looking into parts for some time, I think bug comes from calculating baseSize using pawn.Bodysize instead of pawn.RaceProps.baseBodySize, as newborns have bodySize of 0.2 * baseBodySize. method HediffComp_SexPart Init()
However I do not fully understand the intent of each method, there are lot of different sizes and size calculations in this class, it would be best if Author fixed those.
Example data what I'm talking about:
 

Spoiler

Pawn spawned as adult (removed unrelated data)
                                    <li Class="rjw.Hediff_NaturalSexPart">
                                        <severity>0.4923858</severity>
                                        <def>Breasts</def>
                                        <baseSize>0.4923858</baseSize>
                                        <originalOwnerSize>1</originalOwnerSize>
                                        <originalOwnerRace>Human</originalOwnerRace>
                                        <lastOwnerSize>1</lastOwnerSize>
                                    </li>
                                    
Pawn born into colony, and grown to adulthood
                                    <li Class="rjw.Hediff_NaturalSexPart">
                                        <severity>0.06151164</severity>
                                        <def>Breasts</def>
                                        <baseSize>0.06151164</baseSize>
                                        <originalOwnerSize>0.2</originalOwnerSize>
                                        <originalOwnerRace>Human</originalOwnerRace>
                                        <lastOwnerSize>1</lastOwnerSize>
                                    </li>
if you divide baseSize by originalOwnerSize you will get ~0.3, which feels more natural and likely than 0.06. Right now all grown from child girls have A cup, feels ultra weird

 

Edited by TempMailTest
Update
Posted
17 hours ago, jeff2 said:

https://gist.github.com/HugsLibRecordKeeper/cf346ecaff780cce662b05a235763d17

 

I did a dev-test, and the issue with the genitals was gone on a new start. However, there still remains the issue that the pawns get no Satisfaction from sex acts. Also even when I set the sex act to keep going after orgasm they still immediately stop at 100 with no change(except for less sex meter depending on time)

 

Remove the mods that add prosthetic genitalia, and RJW genes, then test.

 

Posted

When I try to click the buttons to use the debug options i get these errors: 

Exception filling window for Verse.ImmediateWindow: System.TypeLoadException: Could not resolve type with token 01000016 (from typeref, class/assembly rjw.CompHediffBodyPart, RJW, Version=1.5.8926.15079, Culture=neutral, PublicKeyToken=null)
[Ref 4EA4925A]
 at (wrapper managed-to-native) System.Reflection.MonoMethodInfo.get_method_info(intptr,System.Reflection.MonoMethodInfo&)
 at System.Reflection.MonoMethodInfo.GetMethodInfo (System.IntPtr handle) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0 
 at System.Reflection.MonoMethod.GetPseudoCustomAttributes () [0x00002] in <eae584ce26bc40229c1b1aa476bfa589>:0 
 at System.MonoCustomAttrs.GetPseudoCustomAttributes (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType) [0x0000a] in <eae584ce26bc40229c1b1aa476bfa589>:0 
 at System.MonoCustomAttrs.GetCustomAttributesBase (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inheritedOnly) [0x0001f] in <eae584ce26bc40229c1b1aa476bfa589>:0 
 at System.MonoCustomAttrs.GetCustomAttributes (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inherit) [0x00037] in <eae584ce26bc40229c1b1aa476bfa589>:0 
 at System.Reflection.MonoMethod.GetCustomAttributes (System.Type attributeType, System.Boolean inherit) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0 
 at Verse.GenAttribute.TryGetAttribute[T] (System.Reflection.MemberInfo memberInfo, T& customAttribute) [0x00000] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0 
 at LudeonTK.DebugTabMenu_Actions.InitActions (LudeonTK.DebugActionNode absRoot) [0x00080] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0 
 at LudeonTK.Dialog_Debug.TrySetupNodeGraph () [0x00040] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0 
 at LudeonTK.Dialog_Debug.SwitchTab (RimWorld.DebugTabMenuDef def) [0x00000] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0 
 at <0x22014f0e7f0 + 0x00142> <unknown method>
 at Verse.DebugWindowsOpener.ToggleDebugSettingsMenu () [0x00013] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0 
 at Verse.DebugWindowsOpener.DrawButtons () [0x0011e] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0 
     - TRANSPILER UnlimitedHugs.HugsLib: IEnumerable`1 HugsLib.Patches.DebugWindowsOpener_Patch:DrawAdditionalButtons(IEnumerable`1 instructions)
     - TRANSPILER OskarPotocki.VFECore: IEnumerable`1 VFECore.DebugWindowsOpener_DrawButtons_Patch:Transpiler(IEnumerable`1 instructions)
 at RocketMan.DebugWindowsOpener_Patch+<>c__DisplayClass3_0.<Postfix>b__0 () [0x00000] in <949351c33af947369af199f234821cd7>:0 
 at Verse.ImmediateWindow.DoWindowContents (UnityEngine.Rect inRect) [0x00000] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0 
 at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001a6] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

And 

Exception filling window for Verse.ImmediateWindow: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
[Ref 277315C5]
 at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <eae584ce26bc40229c1b1aa476bfa589>:0 
 at LudeonTK.Dialog_Debug.SwitchTab (RimWorld.DebugTabMenuDef def) [0x0004c] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0 
 at <0x22014f0e7f0 + 0x00142> <unknown method>
 at Verse.DebugWindowsOpener.ToggleDebugActionsMenu () [0x00013] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0 
 at Verse.DebugWindowsOpener.DrawButtons () [0x000dd] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0 
     - TRANSPILER UnlimitedHugs.HugsLib: IEnumerable`1 HugsLib.Patches.DebugWindowsOpener_Patch:DrawAdditionalButtons(IEnumerable`1 instructions)
     - TRANSPILER OskarPotocki.VFECore: IEnumerable`1 VFECore.DebugWindowsOpener_DrawButtons_Patch:Transpiler(IEnumerable`1 instructions)
 at RocketMan.DebugWindowsOpener_Patch+<>c__DisplayClass3_0.<Postfix>b__0 () [0x00000] in <949351c33af947369af199f234821cd7>:0 
 at Verse.ImmediateWindow.DoWindowContents (UnityEngine.Rect inRect) [0x00000] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0 
 at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001a6] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
 

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