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[mod] RimJobWorld


Skömer

AI  

633 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      186
    • Only a Handful of times
      159
    • Once a month
      34
    • Every week
      102
    • Daily
      152
  2. 2. Where do you use them?

    • It's part of my job
      128
    • For getting internet search results
      279
    • As a dictionary/for quick information
      178
    • For writing code/generating sprites
      117
    • For fun
      341
    • As a personal companion/partner
      73
    • For making art
      84


Recommended Posts

Posted
4 hours ago, underscore0 said:

The answer to the updated reply regarding my prior question would be No, here aren't any mods that effect that present.  Any more recommendations for troubleshooting besides that?

Make sure the sexuality matches what you are trying to do, straight men don't rape other men

Posted (edited)
8 hours ago, Skömer said:

Make sure the sexuality matches what you are trying to do, straight men don't rape other men

Nothing of that caliber.  Straight female, straight male, non-rape.  Just different xenotypes.

Update:
Hey Skomer, thanks for all your help man.  I managed to get the issue to be fixed after a full file validation of base Rimworld.  Had a few messed up files that had to be required and doing so has fixed the issue.  Sorry if I took up to much of your time.

Edited by underscore0
Posted

Alright so i redownloaded mods by the mod installer . now i have a few questions. Is this how its supposed to be during sex. Also how do i designate a hero ? i only see this when i open rjw thing at the bottom of the bars

fc.PNG

g1.PNG

Posted
3 hours ago, harvercode said:

Also how do i designate a hero ? i only see this when i open rjw thing at the bottom of the bars

g1.PNG

You have to enable the "Hero mode" setting in the RimJobWorld - Basic Settings menu

Posted (edited)
Spoiler

119f40f789.png

This setting? I love this setting in theory.

Spoiler

7e66ff0aa9.png

However I have some concerns with the sheer amount of rats/rabbits/ect it can spawn on the map at one time. If you look in the screenshot, that's the top of the list. The scrollbar is longer than it looks. Half of the rest of it is boomrats, the other half is rabbits. I would really love it if this option had an upper limit you could set where the wild animals will only reproduce if they're under X amount on the map. Maybe make it based on weight so that there can be more rabbit/boombats than muffalo, but it definitely needs some sort of catch at an upper limit. Maybe just a hard limit on how many animals a map can hold before the wild animals stop fucking?

 

x200+ Boombats on the map

x132 rabbits on the map

Edited by bcw81
Posted (edited)

I think it's incompatible with the current mod version

Spoiler

Exception ticking Tan (at (118, 0, 112)): System.TypeLoadException: Could not resolve type with token 010000f3 (from typeref, class/assembly rjw.CompHediffBodyPart, RJW, Version=5.3.9.4, Culture=neutral, PublicKeyToken=null)
[Ref ACA3F95]
 at System.Linq.Enumerable+WhereListIterator`1[TSource].MoveNext () [0x00037] in <351e49e2a5bf4fd6beabb458ce2255f3>:0 
 at Milk.HumanCompHasGatherableBodyResource.TotalBreastSevCalc (Verse.Pawn pawn, System.Collections.Generic.List`1[T] breastList) [0x000ef] in <756f98e575914b5984386634847e51c3>:0 
 at Milk.HumanCompHasGatherableBodyResource.CompTick () [0x0004e] in <756f98e575914b5984386634847e51c3>:0 
 at Verse.ThingWithComps.Tick () [0x00024] in <2a40c3593b334f29ac3cb3d32d652351>:0 
 at Verse.Pawn.Tick () [0x00644] in <2a40c3593b334f29ac3cb3d32d652351>:0 
     - TRANSPILER Krkr.RocketMan.Soyuz: IEnumerable`1 Soyuz.Patches.Pawn_Tick_Patch:Transpiler(IEnumerable`1 instructions, ILGenerator generator)
     - FINALIZER Krkr.RocketMan.Soyuz: Void Soyuz.Patches.Pawn_Tick_Patch:Finalizer(Pawn __instance, Exception __exception)
 at Verse.TickList.Tick () [0x0015c] in <2a40c3593b334f29ac3cb3d32d652351>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
 

 

Spoiler

Exception in JobDriver tick for pawn Mo driver=JobDriver_SexQuick (toilIndex=4) driver.job=(Quickie (Job_606) A = Thing_Human151 Giver = ThinkNode_QueuedJob [workGiverDef: null])
System.TypeLoadException: Could not resolve type with token 01000026 (from typeref, class/assembly rjw.PartProps, RJW, Version=5.3.9.4, Culture=neutral, PublicKeyToken=null)
[Ref 8AF798D7]
 at Lewd_Code.AddLewdPartPreferences+<>c.<.cctor>b__39_5 (rjw.SexProps props) [0x00013] in <2d67185b3cde4502b5cf34e84636bd35>:0 
 at rjw.Quirk+<>c__DisplayClass42_0.<CountSatisfiedQuirks>b__0 (rjw.Quirk quirk) [0x00016] in <37473ba9c3d64cde8e92e1395c704b20>:0 
 at System.Linq.Enumerable+WhereListIterator`1[TSource].GetCount (System.Boolean onlyIfCheap) [0x00018] in <351e49e2a5bf4fd6beabb458ce2255f3>:0 
 at System.Linq.Enumerable.Count[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x00029] in <351e49e2a5bf4fd6beabb458ce2255f3>:0 
 at rjw.Quirk.CountSatisfiedQuirks (rjw.SexProps props) [0x0007f] in <37473ba9c3d64cde8e92e1395c704b20>:0 
     - PREFIX RJW_Onahole: Boolean RJW_Onahole.HarmonyPatches.Patch_Quirk:CountSatisfiedQuirks_Prefix(Int32& __result, Quirk __instance, SexProps props)
     - PREFIX calamabanana.rjw.brothelcolony: Boolean BrothelColony.NoQuirkQuicksPatch:Prefix(SexProps props, Int32& __result)
     - POSTFIX RJW_Menstruation: Void RJW_Menstruation.CountSatisfiedQuirks_Patch:Postfix(Int32& __result, SexProps props)
     - POSTFIX rjw_genes: Void RJW_Genes.QuirkPatcher:CountSatisfiedPostfix(Int32& __result, SexProps props)
 at rjw.SexUtility.SatisfyPersonal (rjw.SexProps props, System.Single satisfaction) [0x000ce] in <37473ba9c3d64cde8e92e1395c704b20>:0 
     - PREFIX RJW_Sexperience: Void RJWSexperience.RJW_Patch_SatisfyPersonal:Prefix(SexProps props, Single& satisfaction)
     - POSTFIX rjw.FC: Void rjwfc.Orgasm:Orgasm_PostNutClarity_Patch(SexProps& props)
     - POSTFIX Shauaputa.Accuratinator: Void Lewd_Code.HamonyPatches+HarmonyPatches+Lewd_QuirkChanges:Apply_ThoughyMoreThanOnce(SexProps props, Single satisfaction)
     - POSTFIX RJW_Sexperience.Ideology: Void RJWSexperience.Ideology.Patches.RJW_Patch_Orgasm_IdeoConversion:Postfix(SexProps props)
     - POSTFIX RJW_Sexperience: Void RJWSexperience.RJW_Patch_SatisfyPersonal:Postfix(SexProps props, Single& satisfaction)
     - POSTFIX rjw_genes: Void RJW_Genes.Patch_LivingCumbucket_StackHediff:Postfix(SexProps props)
     - POSTFIX rjw_genes: Void RJW_Genes.Patch_SatisfyPersonal_LifeForceGain:Postfix(SexProps props)
     - POSTFIX rjw_genes: Void RJW_Genes.Patch_ElectricSatisfaction:Postfix(SexProps props)
     - POSTFIX rjw_genes: Void RJW_Genes.Patch_SexualTamer:Postfix(SexProps props)
     - POSTFIX rjw_genes: Void RJW_Genes.Patch_OrgasmRush:Postfix(SexProps props)
     - POSTFIX vegapnk.cumpilation: Void Cumpilation.Gathering.Patch_SatisfyPersonal_FillFluidGatherers:Postfix(SexProps props)
     - POSTFIX vegapnk.cumpilation: Void Cumpilation.Oscillation.Patch_OnOrgasm_SpawnHediffs_And_ChangeSeverityOfHediffs:Postfix(SexProps props)
 at rjw.JobDriver_Sex.Orgasm () [0x000c1] in <37473ba9c3d64cde8e92e1395c704b20>:0 
     - PREFIX rjw.cum: Boolean rjwcum.Orgasm_Cum_Apply:Orgasm_Cum_Patch(JobDriver_Sex __instance)
     - POSTFIX RJW_Sexperience: Void RJWSexperience.RJW_Patch_Orgasm:Postfix(JobDriver_Sex __instance)
     - POSTFIX RJW_Onahole: Void RJW_Onahole.HarmonyPatches.Patch_JobDriver_Sex:Orgasm_Postfix(JobDriver_Sex __instance)
 at rjw.JobDriver_Sex.SexTick (Verse.Pawn pawn, Verse.Thing target, System.Boolean pawnnude, System.Boolean partnernude) [0x00044] in <37473ba9c3d64cde8e92e1395c704b20>:0 
     - PREFIX rjwanim: Boolean Rimworld_Animations.HarmonyPatch_SexTick:Prefix(JobDriver_Sex __instance, Pawn pawn, Thing target)
     - POSTFIX rjwanim: Void Rimworld_Animations.HarmonyPatch_JobDriver_Sex2:Postfix(JobDriver_Sex __instance, Pawn pawn)
     - POSTFIX RJW_Menstruation: Void RJW_Menstruation.SexTick_Patch:Postfix(JobDriver_Sex __instance, Pawn pawn, Thing target)
 at rjw.JobDriver_SexQuick+<>c__DisplayClass1_0.<MakeNewToils>b__8 () [0x00069] in <37473ba9c3d64cde8e92e1395c704b20>:0 
 at Verse.AI.JobDriver.DriverTick () [0x00169] in <2a40c3593b334f29ac3cb3d32d652351>:0 
     - TRANSPILER Krkr.RocketMan.Soyuz: IEnumerable`1 Soyuz.Patches.JobDriver_DriverTick_Patch:Transpiler(IEnumerable`1 instructions, ILGenerator generator)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.AI.JobUtility:TryStartErrorRecoverJob (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobDriver.DriverTick_Patch0 (Verse.AI.JobDriver)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.JobTrackerTick_Patch0 (Verse.AI.Pawn_JobTracker)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Pawn.Tick_Patch1 (Verse.Pawn)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
 

 

Edited by leaople
Posted (edited)
On 10/18/2024 at 6:39 PM, bcw81 said:
  Reveal hidden contents

119f40f789.png

This setting? I love this setting in theory.

  Reveal hidden contents

7e66ff0aa9.png

However I have some concerns with the sheer amount of rats/rabbits/ect it can spawn on the map at one time. If you look in the screenshot, that's the top of the list. The scrollbar is longer than it looks. Half of the rest of it is boomrats, the other half is rabbits. I would really love it if this option had an upper limit you could set where the wild animals will only reproduce if they're under X amount on the map. Maybe make it based on weight so that there can be more rabbit/boombats than muffalo, but it definitely needs some sort of catch at an upper limit. Maybe just a hard limit on how many animals a map can hold before the wild animals stop fucking?

 

x200+ Boombats on the map

x132 rabbits on the map

If you want to leave it enabled without the animal populations going out of control, then you can increase the "Animal mating cooldown" and/or reduce the "Animal pregnancy chances" under the Pregnancy Settings. This will affect tamed animals as well though, which may not be ideal.

Edited by Omicr0n
Posted

So two things;

1) The link for the Onahole Extension goes to the wrong page, that of APF-Wearable Fucktoys.

2) It seems that surgeries to Attach or Add aren't hooked up properly for the cybernetic (hydrolic, bionic, & archotech) or demonic genitalia or any anuses beside the basic/default and insect ones. Only option for those is to Install them, replacing everything else. Tested this stripped down to bare bones of just the DLCs and RJW (plus the required Harmony & Hugslib obviously). Then I tried Xenobiotic Patcher to see if that could be a work around. No dice. That only gave me the option to use anuses as genitals and vice versa. Which while hilarious/horrifying didn't fix the issue.

Posted
On 10/15/2024 at 12:08 PM, LilDoGaStation said:

Uh they were downed and the male pawn anally raped the other, yet cum still ended up in the anus, ofc also the stomach/body and his gents aswell- but I dont understand how hes getting cumflated when hes not being uhh inserted or whatever  

its called power-bottoming

Posted
3 hours ago, amisyesyes said:

Can pawns masturbate with bionic arms? Mine doesn't embrace the touch of his own steel and he's all cranky.

no

Posted

Hello everyone. Could someone tell me what to do in a situation where after a pawn has had sex, the pawn's sex need indicator does not restore. Simply put, the pawn has 0% sex need, it has sex, and after sex it still has 0% sex need. This has never happened before, as far as I remember. I can provide additional materials if needed

Posted
4 hours ago, Max_Snegir said:

Hello everyone. Could someone tell me what to do in a situation where after a pawn has had sex, the pawn's sex need indicator does not restore. Simply put, the pawn has 0% sex need, it has sex, and after sex it still has 0% sex need. This has never happened before, as far as I remember. I can provide additional materials if needed

fix your errors/ outdated addons

Posted (edited)
On 10/17/2024 at 12:01 AM, Skömer said:

You nested your mod files most likely

Whatever robot mod you have is spamming errors nonstop, that's a issue but may not be the lactation one

No idea, you need a doc, medicine and a part

Nice health tab

Don't use the c0ffee Lazy installer, it's not really maintained

Any romance mods installed? Romantic attraction isn't changed by rjw and only one or two submods change something

Update Sized apparel zero

which Robot mod////// It turns out it was the Robot Genitalia mod. What's weird is the mod doesn't recognize that RJW is actually installed.

Edited by jeff2
Found it
Posted

I'm new to clandestine modding and I have a question. I wanted to make a prisoner my breeding mare and so far I have only been able to install genitalia (equine penis and vagina) but there is no option for breasts of any kind except human. I've tried starting the procedure and disallowing the human breast but then it says there are no breast available.

Posted (edited)

Ah yea i forgot to say about one other problem i faced, when i selected the make out scene, the male pawn started to cum 20 times in 4 sec, like he's the fastest gun in the planet.

Edited by harvercode
correction
Posted

Sadly I've only just recently updated from 5.4.1 so its a bit hard to confirm exactly where but this issue appears after the 'update part size instantly instead of once per day' in 5.5.0.3. Body part sizes don't adjust anymore in character selection with severity or in game either. I've also noticed that the resizable part doesnt work either, it will change the size name such as micro, small, average, large, huge towering but does not change the size values.

 

I've tested this with just RJW for any potential mod conflicts. I've also found that if you enable RJW Genes and attach the ever growing gene to the pawn, only the cum value will go up, the length and girth values do not change. Other ways to change the size in game also don't update and stick to the same size, only the fluid amount changes.


Sadly I'm still pretty new to C# so I'm not sure if its the GetPenisTip that just isn't adjusting or the actual in game value.


I've also found that the RJW_accuratinator mod breaks how the new fluids are calculate due to some old XML code so if anyone is using it you'll notice issues.

 

Posted (edited)
1 hour ago, YordleIRL said:

Sadly I've only just recently updated from 5.4.1 so its a bit hard to confirm exactly where but this issue appears after the 'update part size instantly instead of once per day' in 5.5.0.3. Body part sizes don't adjust anymore in character selection with severity or in game either. I've also noticed that the resizable part doesnt work either, it will change the size name such as micro, small, average, large, huge towering but does not change the size values.

 

I've tested this with just RJW for any potential mod conflicts. I've also found that if you enable RJW Genes and attach the ever growing gene to the pawn, only the cum value will go up, the length and girth values do not change. Other ways to change the size in game also don't update and stick to the same size, only the fluid amount changes.


Sadly I'm still pretty new to C# so I'm not sure if its the GetPenisTip that just isn't adjusting or the actual in game value.


I've also found that the RJW_accuratinator mod breaks how the new fluids are calculate due to some old XML code so if anyone is using it you'll notice issues.

 


I think I've found the issue. Within the HediffDef_SexPart Class, it looks like the GetRandomSize() method doesn't reference to the sizeProfile defined from the PartSizeConfigDef Class that is used for the <sizeProfile>DefaultPenisSizes</sizeProfile> in XML.
 

Edited by YordleIRL
Screenshots broken
Posted

I get this error if I enable Privacy Please

 

Could not resolve cross-reference to RimWorld.PreceptDef named Lovin_FreeApproved (wanter=nullifyingPrecepts)

Posted

Are there any plans to phase out Hugslib? To my knowledge, it is pretty much abandoned and full of issues, and it is being dropped by more and more mod authors as time passes. I think that from a technical perspective, becoming less dependent on Hugslib before cutting it off altogether would be a good plan.

Posted
On 12/27/2018 at 6:14 AM, weirn said:

Huh, neat never new about that. Anyways, I have played a bit with the mod and so far and for the most part it's alright. My only concern is animals killing each other in the process since the game does consider it rape. Also the frequency is not too bad considering. I would say lower it a bit more since I only have two animals at the time and if it was a situation where I had more I can see where it gets very annoying with the notifications in your version. I would average it out about 2 to 5 times a day if you want me to give an estimate. I would also  recommend that if you can make more so animals of drastically different sizes outright refuse to breed with each other since cats can still breed dragons if the dragon is female.

 

As a side note: To anyone who is reading this I have successfully made a patch that allows animals to have a sex need if you want it in your game. Just drag and drop the patches folder  directly into your RJW mod folder and your good to go. Based on my experiences with it allow for slightly more controllable breeding (It helps tone down rape by colony animals). Overall nice to have, but don't expect anything insane like suddenly dragon rape (though it's possible that it hasn't happened yet). Otherwise enjoy.

Animals_Get_Horny_Too.zip 347 B · 222 downloads

Anyone got a 1.4 version for this that works?

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