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[mod] RimJobWorld


Skömer

AI  

625 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      184
    • Only a Handful of times
      157
    • Once a month
      34
    • Every week
      99
    • Daily
      151
  2. 2. Where do you use them?

    • It's part of my job
      128
    • For getting internet search results
      277
    • As a dictionary/for quick information
      176
    • For writing code/generating sprites
      117
    • For fun
      335
    • As a personal companion/partner
      73
    • For making art
      83


Recommended Posts

Posted

For some reason, VRE Androids can't be futanari despite having genes for it installed. Attempting to manually change it via character edit will never add on the second genital and just replace it instead.

Posted
1 hour ago, NikitaRGX said:

For some reason, VRE Androids can't be futanari despite having genes for it installed. Attempting to manually change it via character edit will never add on the second genital and just replace it instead.

 

I've experienced this as well, but it is only with "artificial" body parts, i.e. archotech, bionic, prothetic, etc.  It won't allow you to have two different artificial genitalia on the same pawn so far as I know.  I've only used character editor, too, so far, for body part additions.  However, adding "natural" body parts allows for a double-equipped pawn just fine.

Posted
6 minutes ago, Bingusasdf said:

Sexcult essentials is listed under working without issus and broken 

it is a mystery... i leave it in broken to be safe

2 hours ago, TempMailTest said:

What is the proper term for futanari parent? Mother? Father? Something else?
I rewrote RelationChecker to properly register futa children, now I want to fix UI that show it

Pregnancy.png

Naming.png

Relations.png

father futa sounds correct imo

Posted

Is there a way to remove an installed Limbic Simulator implant? I think it's from RJW Genes, or maybe it's from the base? 

Anyways it's a brain implant, there's no operation choice to remove it, I though that installing mechanitor link which is another brain implant will replace it but no, they both can coexist at once. 

Can't even find a proper dev mode option 

Posted
On 9/7/2024 at 7:02 PM, Skömer said:

YR Hentai Prime

update for RJW Yuran Addon

 

Is it possible to get a version of this with the furniture and sans the Yuran requirement? The machines/furniture look interesting but needing HAR (which I'm always keeping away from because of all the snowflakery and bugs it brings) as well as a specific race mod sucks.

Posted (edited)
1 hour ago, NikitaRGX said:

 

Is it possible to get a version of this with the furniture and sans the Yuran requirement? The machines/furniture look interesting but needing HAR (which I'm always keeping away from because of all the snowflakery and bugs it brings) as well as a specific race mod sucks.

I dont know many specifics about that mod as it is developed in some niche Korean discord or forum and they dont bother to give us much info.

 

But I'd guess HAR is probably how they make all those graphics show up so I would guess it is very much needed, the animations also work best for various ayameduki (?) race mods and were designed for those. HAR on its own shouldn't cause much issues as long as you dont add any snowflake races.

Edited by Skömer
Posted
19 hours ago, TempMailTest said:

What is the proper term for futanari parent? Mother? Father? Something else?

Depends on how you want to view futa.

They are often depicted as female figures; based solely on that they would always be mothers.

On the other hand, if you want to focus on their role during conception, they would be mothers if they provided the ovum and fathers if they provided the sperm.

Posted
7 hours ago, nugerumon said:

Depends on how you want to view futa.

They are often depicted as female figures; based solely on that they would always be mothers.

On the other hand, if you want to focus on their role during conception, they would be mothers if they provided the ovum and fathers if they provided the sperm.

If the futa is described as father it might help with other vanilla mods such as family tree/social interface and other bs, as well as keeping a record of which one is the futa if the pawn isnt loaded

Posted

Hello ! After struggling for 2 hours, I still can't get it to work... When I load the mod (the latest version), the game tells me that it may not be compatible with the current version of the game (1.5.4136). And indeed when I run a new save each time there's no change in the game (I've installed harmony and hugslib and they're in the right order).
Any ideas ? 

Posted
1 hour ago, Now4h said:

Hello ! After struggling for 2 hours, I still can't get it to work... When I load the mod (the latest version), the game tells me that it may not be compatible with the current version of the game (1.5.4136). And indeed when I run a new save each time there's no change in the game (I've installed harmony and hugslib and they're in the right order).
Any ideas ? 

 

On 11/2/2018 at 12:07 AM, Skömer said:
  • Make sure your mod files aren't nested! .../Rimworld/mods/"Mod Folder Name"/[all mod files] is mandatory, example: RJW Installation Example.png

 

Posted (edited)

I have twoish questions, I only know xml editing, I dont really have the IQ to touch source or dll. I know theres a difference between stat mods and capacity mods, but im not sure what it is. I made edits along these lines to chillrjw xml where genitals affect fertility and beauty.

            <!--Vagina buffs-->
            <li Class="PatchOperationAdd">
                <xpath>/Defs/rjw.HediffDef_SexPart[@Name="NaturalPrivatePartVagina"]/stages/li[label="Tight"]</xpath>
                <value>
                    <capMods>
                    <li>
                        <capacity>RJW_Fertility</capacity>
                        <postFactor>0.75</postFactor>
                    </li>
                    </capMods>
                    <statOffsets>
                        <SocialImpact>0.10</SocialImpact>
            <Vulnerability>-0.10</Vulnerability>
            <PawnBeauty>1.00</PawnBeauty>
                    </statOffsets>
                </value>
            </li>

1. I know that there is core fertility and rjw_fertility, maybe its ovulation/implantation fertilities, but I know that there's multiple facets maybe. Which one is which? If one is implantation does only one affect males? Is that why health and records showing two different numbers?

2. Is beauty a bad stat to edit because I don't see other submods messing with it?

Edited by Bingusasdf
Posted
3 hours ago, Bingusasdf said:

2. Is beauty a bad stat to edit because I don't see other submods messing with it?

I've seen race mods edit PawnBeauty before, and xenotypes indirectly by adding genes which modify PawnBeauty. There's not a lot of range in the beauty stat though since values beyond +2 or -2 don't really have an effect, so it can be easy to end up with nothing but beautiful pawns if too many things are adding to their beauty.

Posted

Another issue with VRE Androids; when an android is in a relationship and sharing a bed, they seem to generate a 10 jobs issue when they initiate in lovin' with the pawn while they're in bed. I don't think it's anything to do with Nils patch (since the android isn't using any of the genes relevant to it and the patch). It's fairly consistent also:

 

Spoiler

NT-Tan started 10 jobs in one tick. newJob=Lovin (Job_1464952) A = Thing_Human90841 B = Thing_HS_FancyFutonDouble210028 jobGiver=VREAndroids.JobGiver_MakeLovin jobList=(Lovin (Job_1464932) A = Thing_Human90841 B = Thing_HS_FancyFutonDouble210028) (Lovin (Job_1464934) A = Thing_Human90841 B = Thing_HS_FancyFutonDouble210028) (Lovin (Job_1464936) A = Thing_Human90841 B = Thing_HS_FancyFutonDouble210028) (Lovin (Job_1464938) A = Thing_Human90841 B = Thing_HS_FancyFutonDouble210028) (Lovin (Job_1464940) A = Thing_Human90841 B = Thing_HS_FancyFutonDouble210028) (Lovin (Job_1464942) A = Thing_Human90841 B = Thing_HS_FancyFutonDouble210028) (Lovin (Job_1464944) A = Thing_Human90841 B = Thing_HS_FancyFutonDouble210028) (Lovin (Job_1464946) A = Thing_Human90841 B = Thing_HS_FancyFutonDouble210028) (Lovin (Job_1464948) A = Thing_Human90841 B = Thing_HS_FancyFutonDouble210028) (Lovin (Job_1464950) A = Thing_Human90841 B = Thing_HS_FancyFutonDouble210028) (Lovin (Job_1464952) A = Thing_Human90841 B = Thing_HS_FancyFutonDouble210028)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobUtility.TryStartErrorRecoverJob_Patch2 (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.StartJob_Patch9 (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool,System.Nullable`1<bool>,bool,bool,bool)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (Verse.AI.Pawn_JobTracker,Verse.AI.JobCondition,bool,bool)
rjw.PATCH_JobDriver_Lovin_MakeNewToils:lovin_patch_n_override (RimWorld.JobDriver_Lovin)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.JobDriver_Lovin.MakeNewToils_Patch4 (RimWorld.JobDriver_Lovin)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobDriver.SetupToils_Patch1 (Verse.AI.JobDriver)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.StartJob_Patch9 (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool,System.Nullable`1<bool>,bool,bool,bool)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (Verse.AI.Pawn_JobTracker,Verse.AI.JobCondition,bool,bool)
rjw.PATCH_JobDriver_Lovin_MakeNewToils:lovin_patch_n_override (RimWorld.JobDriver_Lovin)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.JobDriver_Lovin.MakeNewToils_Patch4 (RimWorld.JobDriver_Lovin)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobDriver.SetupToils_Patch1 (Verse.AI.JobDriver)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.StartJob_Patch9 (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool,System.Nullable`1<bool>,bool,bool,bool)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (Verse.AI.Pawn_JobTracker,Verse.AI.JobCondition,bool,bool)
rjw.PATCH_JobDriver_Lovin_MakeNewToils:lovin_patch_n_override (RimWorld.JobDriver_Lovin)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.JobDriver_Lovin.MakeNewToils_Patch4 (RimWorld.JobDriver_Lovin)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobDriver.SetupToils_Patch1 (Verse.AI.JobDriver)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.StartJob_Patch9 (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool,System.Nullable`1<bool>,bool,bool,bool)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (Verse.AI.Pawn_JobTracker,Verse.AI.JobCondition,bool,bool)
rjw.PATCH_JobDriver_Lovin_MakeNewToils:lovin_patch_n_override (RimWorld.JobDriver_Lovin)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.JobDriver_Lovin.MakeNewToils_Patch4 (RimWorld.JobDriver_Lovin)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobDriver.SetupToils_Patch1 (Verse.AI.JobDriver)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.StartJob_Patch9 (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool,System.Nullable`1<bool>,bool,bool,bool)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (Verse.AI.Pawn_JobTracker,Verse.AI.JobCondition,bool,bool)
rjw.PATCH_JobDriver_Lovin_MakeNewToils:lovin_patch_n_override (RimWorld.JobDriver_Lovin)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.JobDriver_Lovin.MakeNewToils_Patch4 (RimWorld.JobDriver_Lovin)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobDriver.SetupToils_Patch1 (Verse.AI.JobDriver)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.StartJob_Patch9 (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool,System.Nullable`1<bool>,bool,bool,bool)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (Verse.AI.Pawn_JobTracker,Verse.AI.JobCondition,bool,bool)
rjw.PATCH_JobDriver_Lovin_MakeNewToils:lovin_patch_n_override (RimWorld.JobDriver_Lovin)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.JobDriver_Lovin.MakeNewToils_Patch4 (RimWorld.JobDriver_Lovin)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobDriver.SetupToils_Patch1 (Verse.AI.JobDriver)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.StartJob_Patch9 (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool,System.Nullable`1<bool>,bool,bool,bool)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (Verse.AI.Pawn_JobTracker,Verse.AI.JobCondition,bool,bool)
rjw.PATCH_JobDriver_Lovin_MakeNewToils:lovin_patch_n_override (RimWorld.JobDriver_Lovin)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.JobDriver_Lovin.MakeNewToils_Patch4 (RimWorld.JobDriver_Lovin)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobDriver.SetupToils_Patch1 (Verse.AI.JobDriver)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.StartJob_Patch9 (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool,System.Nullable`1<bool>,bool,bool,bool)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (Verse.AI.Pawn_JobTracker,Verse.AI.JobCondition,bool,bool)
rjw.PATCH_JobDriver_Lovin_MakeNewToils:lovin_patch_n_override (RimWorld.JobDriver_Lovin)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.JobDriver_Lovin.MakeNewToils_Patch4 (RimWorld.JobDriver_Lovin)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobDriver.SetupToils_Patch1 (Verse.AI.JobDriver)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.StartJob_Patch9 (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool,System.Nullable`1<bool>,bool,bool,bool)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (Verse.AI.Pawn_JobTracker,Verse.AI.JobCondition,bool,bool)
rjw.PATCH_JobDriver_Lovin_MakeNewToils:lovin_patch_n_override (RimWorld.JobDriver_Lovin)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.JobDriver_Lovin.MakeNewToils_Patch4 (RimWorld.JobDriver_Lovin)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobDriver.SetupToils_Patch1 (Verse.AI.JobDriver)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.StartJob_Patch9 (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool,System.Nullable`1<bool>,bool,bool,bool)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (Verse.AI.Pawn_JobTracker,Verse.AI.JobCondition,bool,bool)
rjw.PATCH_JobDriver_Lovin_MakeNewToils:lovin_patch_n_override (RimWorld.JobDriver_Lovin)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.JobDriver_Lovin.MakeNewToils_Patch4 (RimWorld.JobDriver_Lovin)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobDriver.SetupToils_Patch1 (Verse.AI.JobDriver)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.StartJob_Patch9 (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool,System.Nullable`1<bool>,bool,bool,bool)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (Verse.AI.Pawn_JobTracker,Verse.AI.JobCondition,bool,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobDriver.EndJobWith_Patch1 (Verse.AI.JobDriver,Verse.AI.JobCondition)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobDriver.CheckCurrentToilEndOrFail_Patch2 (Verse.AI.JobDriver)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobDriver.TryActuallyStartNextToil_Patch1 (Verse.AI.JobDriver)
Verse.AI.JobDriver:ReadyForNextToil ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobDriver.TryActuallyStartNextToil_Patch1 (Verse.AI.JobDriver)
Verse.AI.JobDriver:ReadyForNextToil ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobDriver.TryActuallyStartNextToil_Patch1 (Verse.AI.JobDriver)
Verse.AI.JobDriver:ReadyForNextToil ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobDriver.DriverTick_Patch0 (Verse.AI.JobDriver)
Verse.AI.Pawn_JobTracker:JobTrackerTick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Pawn.Tick_Patch4 (Verse.Pawn)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickList.Tick_Patch2 (Verse.TickList)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch6 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.TickManagerUpdate_Patch2 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch0 (Verse.Root_Play)

 

Posted

I don't know why my surgery menu disappeared. Now, I can't have surgery. Can someone help me?

Exception filling tab RimWorld.ITab_Pawn_Health: System.ArgumentNullException: Value cannot be null.
Parameter name: type
[Ref 3C3F130E]
 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00003] in <eae584ce26bc40229c1b1aa476bfa589>:0 
 at System.Activator.CreateInstance (System.Type type) [0x00025] in <eae584ce26bc40229c1b1aa476bfa589>:0 
     - PREFIX bs.performance: Boolean PerformanceFish.System.ReflectionCaching+ActivatorPatches+CreateInstance_Type:Prefix(Type type, Object& __result)
 at Verse.RecipeDef.get_Worker () [0x00008] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0 
 at DubsMintMenus.Patch_HealthCardUtility.recipeOptionsMaker (Verse.Pawn pawn, Verse.Thing thingForMedBills) [0x00031] in <2bc8441040c84cb1b2ccaa2cc962367d>:0 
 at DubsMintMenus.Patch_HealthCardUtility.Postfix (UnityEngine.Rect outRect, Verse.Pawn pawn, Verse.Thing thingForMedBills) [0x001fc] in <2bc8441040c84cb1b2ccaa2cc962367d>:0 
 at RimWorld.HealthCardUtility.DrawPawnHealthCard (UnityEngine.Rect outRect, Verse.Pawn pawn, System.Boolean allowOperations, System.Boolean showBloodLoss, Verse.Thing thingForMedBills) [0x0011e] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0 
     - TRANSPILER PeteTimesSix.CompactHediffs: IEnumerable`1 PeteTimesSix.CompactHediffs.HarmonyPatches.HealthCardUtility_DrawPawnHealthCard:HealthCardUtility_DrawPawnHealthCard_Transpiler(IEnumerable`1 instructions)
     - POSTFIX Dubwise.DubsMintMenus: Void DubsMintMenus.Patch_HealthCardUtility:Postfix(Rect outRect, Pawn pawn, Thing thingForMedBills)
 at RimWorld.ITab_Pawn_Health.FillTab () [0x0003d] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0 
 at Verse.InspectTabBase+<>c__DisplayClass19_0.<DoTabGUI>b__0 () [0x00039] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Log:ErrorOnce (string,int)
Verse.InspectTabBase/<>c__DisplayClass19_0:<DoTabGUI>b__0 ()
Verse.ImmediateWindow:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

 

Posted (edited)

Here with another VRE Androids issue and this is a weird one; the android in question is alone in this as other androids seem to be working fine in the same situations but for some reason, this one cannot fulfill their sex need due to an issue with CumFilthGenerator aborting the sex acts.

 

Spoiler

Exception in JobDriver tick for pawn Tenka driver=JobDriver_Masturbate (toilIndex=1) driver.job=(RJW_Masturbate (Job_2249756) A = Thing_Human350399 C = (259, 0, 106) Giver = ThinkNode_QueuedJob [workGiverDef: null])
System.DivideByZeroException: Attempted to divide by zero.
[Ref 229D6E2E]
 at rjw.SexUtility.CumFilthGenerator (Verse.Pawn pawn) [0x00028] in <36fdf7cfc73c41228e347ef9cdc14d0d>:0
 at rjw.JobDriver_Sex.Orgasm () [0x00053] in <36fdf7cfc73c41228e347ef9cdc14d0d>:0
     - POSTFIX RJW_Sexperience: Void RJWSexperience.RJW_Patch_Orgasm:Postfix(JobDriver_Sex __instance)
 at rjw.JobDriver_Sex.SexTick (Verse.Pawn pawn, Verse.Thing target, System.Boolean pawnnude, System.Boolean partnernude) [0x00044] in <36fdf7cfc73c41228e347ef9cdc14d0d>:0
     - PREFIX rjwanim: Boolean Rimworld_Animations.HarmonyPatch_SexTick:Prefix(JobDriver_Sex __instance, Pawn pawn, Thing target)
     - POSTFIX rjwanim: Void Rimworld_Animations.HarmonyPatch_JobDriver_Sex2:Postfix(JobDriver_Sex __instance, Pawn pawn)
     - POSTFIX RJW_Menstruation: Void RJW_Menstruation.SexTick_Patch:Postfix(JobDriver_Sex __instance, Pawn pawn, Thing target)
 at rjw.JobDriver_Masturbate.<MakeNewToils>b__5_5 () [0x00034] in <36fdf7cfc73c41228e347ef9cdc14d0d>:0
 at Verse.AI.JobDriver.DriverTick () [0x00199] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
     - TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobUtility.TryStartErrorRecoverJob_Patch2 (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobDriver.DriverTick_Patch0 (Verse.AI.JobDriver)
Verse.AI.Pawn_JobTracker:JobTrackerTick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Pawn.Tick_Patch4 (Verse.Pawn)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickList.Tick_Patch2 (Verse.TickList)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch6 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.TickManagerUpdate_Patch2 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch0 (Verse.Root_Play)

 

EDIT: I figured out the issue; given androids start out at Age 0 when 'finished', there's an inherent incompatibility unless you explicitly include a sex gene from the VRE Androids patch provided as an addon here that accelerates their aging up til they reach 18-19 before stopping, then they're compatible and it works. It's kind of a bastard given that the patch lacks a 'standard' level of sex gene with aging up though so your androids all need to be extremely horny initially. Either that or you just edit the androids age to 18+. I'll leave this here for awareness for others hoping to make sexbots.

Edited by NikitaRGX
Figured the issue out.
Posted (edited)

Is anyone else having this problem where temperature is just like, not dissipating away for some reason? Like I'll have two pawns have sex on a square, and the temperature will increase to 104 degrees F. But the temp will never actually go down on this specific square no matter what, so now I have this random checkerboard of heatspots all over the map that are killing my pawns, like a spaceship fell and caught the trees on fire around it, so now those squares are permanently over 9000 degrees and just insta-fry any pawn that happens to go over it.

The ambient temperature of the biome is around 40-55 F. All of the green spots are random temperatures up to 105 that had some kind of work or activity at them and now won't cool down. Building a cooler in a room with this problem doesn't help whatsoever, but the problem exists even outdoors which makes even less sense.

 

image_2024-09-15_185639083.png

Edited by ShiftyFish
Posted
3 hours ago, ShiftyFish said:

Is anyone else having this problem where temperature is just like, not dissipating away for some reason? Like I'll have two pawns have sex on a square, and the temperature will increase to 104 degrees F. But the temp will never actually go down on this specific square no matter what, so now I have this random checkerboard of heatspots all over the map that are killing my pawns, like a spaceship fell and caught the trees on fire around it, so now those squares are permanently over 9000 degrees and just insta-fry any pawn that happens to go over it.

The ambient temperature of the biome is around 40-55 F. All of the green spots are random temperatures up to 105 that had some kind of work or activity at them and now won't cool down. Building a cooler in a room with this problem doesn't help whatsoever, but the problem exists even outdoors which makes even less sense.

 

image_2024-09-15_185639083.png

Rimworld wasn't made for ambient temperature I'm surprised the game runs at all with all those additional calculations. Looks like your temperature mod is broken

Posted

yay, now after 3 days of trying to get my modlist working again, i got a new game that seems to work so far.... wooo

had a save from a month ago... and a few days i decided... hey lets play that a bit more... and i just started the lazy installer to update the lewd mods to be up to date and then every thing broke XD
and finding a mod that breaks things in rimworld is so annoying... it reminded me of modding skyrim...  like removing half the mods... waiting 10-15 min for rimworld to load again (the most annoying part)... checking if its still broken... if yes remove another half of the mods... if not reload the previous modlist and remove less than half...
untill you figure out what mod causes issues...
gosh i wish rimworld would load mods quicker... i spend so many hours just loading rimworld when changeing mods... aaaaaa

first day of mod fixing i thought was that rjw genes or fantasyraces broke things...
2nd day i noticed a rjw 5.5 was released that causes chaos and lots of things dont work...
then remaking the whole modlist adding bit by bit...
well on day 3 i found out that "ancient urban ruins" apparently was the mod that caused the doubble planet generation screen...
and that "cumpilation" somehow made simple meals give no food...
 

but yay... now it all seems to work again (till i find that something doesnt work like it should XD)
and i even got the "a realm reborn" races working with sized apparel nudity mostly. (well the arr cloths dont show boobs under ofcourse, no idea if i can make boobs show under them cloths *shrugs*)
as "tentacle love" got updated to 5.5 i just went with that meme for now... (as sexperience ideology is listed as broken?)... i remember months ago when i gave them tentacles a try they didnt exactly work well (couldnt be sexed or something because of male+female tentacles or something...)
and they were basically immobile as their own large eggs made them not move... (i still remember the very first time i casted the tentacle summoning and it endlessly summoned tentacles... and they pushed eachother out of the room and flood the map... it was hilarious)
so far it seems to work well (no sexing yet) and seesm they got small eggs now and actually can move around still.

now to hope for Sexperience Ideology to get a 5.5 update so that i can get gangbangs and all the sex related precepts in again sometime.
but seems lewd mods update to rjw5.5 relatively quickly so far.
so good job everyone :D

Posted (edited)

got 2 years in to a colony to find out that we werent just having bad luck with pregnancy, but the whole mechanic doesnt work, fertilized eggs just disappear. feels bad. Deleting the mods folder and starting over from scratch again. It was probably from me trying to remove periods from menstration mod. I guess I opened a can of beans and got beans.

 

Edit: I got implantation working, It might have just been a string of bad luck.

Edited by Bingusasdf

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