johnny34rq Posted September 26, 2024 Posted September 26, 2024 Someone please fix group anims and group rape anims!! I beg you.
Skömer Posted September 26, 2024 Author Posted September 26, 2024 (edited) List of submods that were broken by the RJW 5.5 update, likely wont be updated beyond this point just here for reference. Link to latest RJW Add-on Link List Previous RJW version: RJW 5.4.1 Submods that support 5.5 wont work for earlier RJW versions 5.5 compatibility overview: ✅ Updated/Working: these most likely no longer work for rjw versions pre 5.5 RJW Sexperience Rjw Genes RJW Extra Race Patches Rimnude Menstruation Fantasy races Gathered RJW RJW Crests RJW Cumquer Chill RJW Race support Sexpanded Core sized apparel milkable colonists RJW FC RJW FH RJW FB Tentacle love Robotic genitals Milking machine rjw extension Dirty Talk Brothel Colony Semen processor RJW Events Apparel Settings for RJW Rjw ero trader Plastic Surgeries ✅ Working w/o issue: work regardless of rjw version Sexpanded ReProduction Animation mods RJW Tribal Unleashed [AbsCon] Hide Name Tags [AbsCon] Underwear Coverage Tweaks [AbsCon] Underwear Precept UnderWhere Sized Apparel Archer's_Patches_Assorted(RJW_Unleashed) SA0-Minimalistic Tattoos RJW Crests 1.5 Update RJW_Traits_Unleashed Lustly Anomaly Stripper Pole Privacy Please! Lewd Ideology Origin 1.5 Sexperience Ideology Retextures, Decorations / Furniture, Lewd Mods, most of DLC Support if there are less than ten broken mods i will add all this info into the addon list itself ❌ broken: dont (fully) work with rjw 5.5 Dyspareunia Licentia Labs nugerumons shenanigans - (Works, but anything related to cum is broken.) Spawn RJW Genes S16 Extensions Rjw Interaction addon? C0ffee RIA Cumflation graphics RJW - HOPM Patch Menstruation expanded Mech lover fork Multiple Orgasms Rjw more genes Anima genitals Most mods related to cum and milk Thanks to TeH_Dav for testing most of these Thanks to Althaer for more Info for people attempting to fix the mods, red errors mentioning hediff partbase can be removed by renaming every instance of HediffDef_Partbase into HediffDef_SexPart Edited September 26, 2024 by Skömer 6
variaNTR Posted September 27, 2024 Posted September 27, 2024 Hi, I'm still new to Biotech DLC and with both this mod and the said DLC, they make animals/humans pregnancy a bit confusing for me. Like I just want to use my male pawn to make animals pregnant and birth that same animals (like Male Pawn x Female Muffalo for Baby Muffalo but instead it births Muffaloman) is there anyway to change it?
BULLETTIME11 Posted September 28, 2024 Posted September 28, 2024 I have been having an issue with this mod, necrophilia doesnt work even when i strip the modlist down to what is basically barebones+achtung+a background mod for menu and character editor. Anything that isnt human to human doesnt work unless the colonist is male or has a penis, and i have to use the hero function to force them to do it or do the reverse action for futa's to do the act a normal female pawn isnt able to do for some reason. Examples being: female pawn is incapable of having sex with a dead pawn unless i give them a penis(of which i then have to select the reverse option which only exists under debug or with hero), same issue with animals. i have the option enabled in the mod. Here's my modlist if theres anything else i have to add let me know
Skömer Posted September 28, 2024 Author Posted September 28, 2024 14 hours ago, BULLETTIME11 said: I have been having an issue with this mod, necrophilia doesnt work even when i strip the modlist down to what is basically barebones+achtung+a background mod for menu and character editor. Anything that isnt human to human doesnt work unless the colonist is male or has a penis, and i have to use the hero function to force them to do it or do the reverse action for futa's to do the act a normal female pawn isnt able to do for some reason. Examples being: female pawn is incapable of having sex with a dead pawn unless i give them a penis(of which i then have to select the reverse option which only exists under debug or with hero), same issue with animals. i have the option enabled in the mod. Here's my modlist if theres anything else i have to add let me know probably been broken like that for a few years, not many people care enough to fix it it seems
Skömer Posted September 28, 2024 Author Posted September 28, 2024 On 9/27/2024 at 5:27 PM, variaNTR said: Hi, I'm still new to Biotech DLC and with both this mod and the said DLC, they make animals/humans pregnancy a bit confusing for me. Like I just want to use my male pawn to make animals pregnant and birth that same animals (like Male Pawn x Female Muffalo for Baby Muffalo but instead it births Muffaloman) is there anyway to change it? check the rjw pregnancy settings and the menstruation settings if you have that 1
Sylen Posted September 28, 2024 Posted September 28, 2024 On 9/20/2024 at 7:13 PM, Anisei said: It's not RJW itself, as this mod is very performance friendly and well optimized. What's likely the case is that the prerequisite (HugsLibs) is causing your TPS to be eaten, especially when combined with some other and older mods that rely on it too. That's why I asked on a previous page if there's a chance to remove that prerequisite, and I hope that it'll happen I too would like to know if any thought has been put into this, considering how ancient and unoptimized Hugslib is, performance is a real problem. 1
Rinixx Posted September 29, 2024 Posted September 29, 2024 I translated it with Google transit I don't want to beg you but if necessary I will do this too. To explain it simply, a pawn gives birth but there is no baby. The game gives an error saying no baby was found and the pawn gets rid of all pregnancy features or continues to be pregnant. What should I do?
af9a5psk Posted September 29, 2024 Posted September 29, 2024 RJW Menstruation - Expanded - cumbuckets render the game unplayable ironically.
どんぐりーな Posted September 29, 2024 Posted September 29, 2024 Excuse me, can someone help me? When I use it together with '{NL} Facial Animation - WIP,' my character's body becomes transparent, and the game becomes extremely slow. Could you please tell me how to fix this?
fpgd Posted September 30, 2024 Posted September 30, 2024 been using this mod on and off for a while, recently (like within the last week), i have an error where I can't do surgery on pawns. tested every mod that touches health, rjw is the cause. Is this a load order thing or was there an update I'm missing? The latest update I have is from sept. 1st
DeadbeatOrange Posted September 30, 2024 Posted September 30, 2024 does anyone know if the cocoon state goes away on it own? one of my pawns got jumped by the bugs when I wasn't looking and now they're just paralysed and wont do anything, it's been a couple of ingame days and I don't really want to cheat but I will if theres no other way
Ed86 Posted September 30, 2024 Posted September 30, 2024 2 hours ago, DeadbeatOrange said: does anyone know if the cocoon state goes away on it own? one of my pawns got jumped by the bugs when I wasn't looking and now they're just paralysed and wont do anything, it's been a couple of ingame days and I don't really want to cheat but I will if theres no other way no, use surgery
y25552 Posted September 30, 2024 Posted September 30, 2024 Spoiler Exception filling tab RimWorld.ITab_Pawn_Health: System.NullReferenceException: Object reference not set to an instance of an object [Ref 62B5D746] at RimWorld.Recipe_InstallArtificialBodyPart+<>c__DisplayClass0_0. <GetPartsToApplyOn>b__0 (Verse.BodyPartRecord record) at RimWorld.MedicalRecipesUtility+<GetFixedPartsToApplyOn>d__5.MoveNext () - TRANSPILER rimworld.erdelf.alien_race.main: IEnumerable`1 AlienRace.HarmonyPatches:BodyReferenceTranspiler(IEnumerable`1 instructions) at DubsMintMenus.Patch_HealthCardUtility.recipeOptionsMaker (Verse.Pawn pawn, Verse.Thing thingForMedBills) at DubsMintMenus.Patch_HealthCardUtility.Postfix (UnityEngine.Rect outRect, Verse.Pawn pawn, Verse.Thing thingForMedBills) at RimWorld.HealthCardUtility.DrawPawnHealthCard (UnityEngine.Rect outRect, Verse.Pawn pawn, System.Boolean allowOperations, System.Boolean showBloodLoss, Verse.Thing thingForMedBills) - TRANSPILER PeteTimesSix.CompactHediffs: IEnumerable`1 PeteTimesSix.CompactHediffs.HarmonyPatches.HealthCardUtility_DrawPawnHealthCard:HealthCardUtility_DrawPawnHealthCard_Transpiler(IEnumerable`1 instructions) - PREFIX Andromeda.NiceHealthTab: Boolean NiceHealthTab.Patches+HealthCardUtility_DrawPawnHealthCard_Patch:Prefix(Rect outRect, Pawn pawn, Boolean allowOperations, Boolean showBloodLoss, Thing thingForMedBills) - POSTFIX Dubwise.DubsMintMenus: Void DubsMintMenus.Patch_HealthCardUtility:Postfix(Rect outRect, Pawn pawn, Thing thingForMedBills) at RimWorld.ITab_Pawn_Health.FillTab () - PREFIX Andromeda.NiceHealthTab: Void NiceHealthTab.Patches+ITab_Pawn_Health_FillTab_Patch:Prefix() at Verse.InspectTabBase+<>c__DisplayClass19_0. <DoTabGUI>b__0 () - TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original) NiceHealthTab.Patches+HealthCardUtility_DrawPawnHealthCard_Patch was patched by: NiceHealthTab.Patches+ITab_Pawn_Health_FillTab_Patch was patched by: Spoiler Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing. Surgery tab can‘t be used everytime I played a new save for a while (over 5 hours) , and remove Rimjobworld do fix this, does this happening to others? 1
storm iii Posted September 30, 2024 Posted September 30, 2024 On 9/20/2024 at 2:04 PM, Hieranonymous said: I'm also having this problem. Removing the Yuran mod makes pawns visible again. I have the strictly required dependencies (Harmony, Humanoid Alien Races, Apparel Bodytype Resolver) so I don't know what I'm missing for this to work. been abit so maybe someone answered you but someone on discord tolled me that there's problems with the mod atm and to wait till its updated again 1
psyminki Posted September 30, 2024 Posted September 30, 2024 On 10/25/2022 at 11:00 AM, Euclidean said: Hello, I have made a continuation for the RJW Crests addon, for RJW 5.3.0 or later. These craftable and installable crests increase various sex-related stats like sex frequency (drive), satisfaction, fertility, and and vulnerability. Source code: https://github.com/EuclideanClass/RJW-Crests Edit: Updated to latest version. rjw-crests.zip 50.87 kB · 4,033 downloads Hello, Euclidean. I wonder if you still looking into this thread. I have a question about one of the crest stats. Creast of pain, does this increase pain, or reduce pain? Info panel direct from surgery list says "adding the more pain into pawn" (info of Draw crest of pain) But in info of pain crest, it seems saying reducing pain so the colonist can feel pain more pleasant way. Which explanation is correct? Also, -50% makes me confused. Many other items and traits reducing pain describe as xN% Maybe I am thinking too much or not familiar with English. I would be very happy if you can answer my question in simple ways such as it lowers or it raises.
fpgd Posted October 1, 2024 Posted October 1, 2024 12 hours ago, y25552 said: Hide contents Exception filling tab RimWorld.ITab_Pawn_Health: System.NullReferenceException: Object reference not set to an instance of an object [Ref 62B5D746] at RimWorld.Recipe_InstallArtificialBodyPart+<>c__DisplayClass0_0. <GetPartsToApplyOn>b__0 (Verse.BodyPartRecord record) at RimWorld.MedicalRecipesUtility+<GetFixedPartsToApplyOn>d__5.MoveNext () - TRANSPILER rimworld.erdelf.alien_race.main: IEnumerable`1 AlienRace.HarmonyPatches:BodyReferenceTranspiler(IEnumerable`1 instructions) at DubsMintMenus.Patch_HealthCardUtility.recipeOptionsMaker (Verse.Pawn pawn, Verse.Thing thingForMedBills) at DubsMintMenus.Patch_HealthCardUtility.Postfix (UnityEngine.Rect outRect, Verse.Pawn pawn, Verse.Thing thingForMedBills) at RimWorld.HealthCardUtility.DrawPawnHealthCard (UnityEngine.Rect outRect, Verse.Pawn pawn, System.Boolean allowOperations, System.Boolean showBloodLoss, Verse.Thing thingForMedBills) - TRANSPILER PeteTimesSix.CompactHediffs: IEnumerable`1 PeteTimesSix.CompactHediffs.HarmonyPatches.HealthCardUtility_DrawPawnHealthCard:HealthCardUtility_DrawPawnHealthCard_Transpiler(IEnumerable`1 instructions) - PREFIX Andromeda.NiceHealthTab: Boolean NiceHealthTab.Patches+HealthCardUtility_DrawPawnHealthCard_Patch:Prefix(Rect outRect, Pawn pawn, Boolean allowOperations, Boolean showBloodLoss, Thing thingForMedBills) - POSTFIX Dubwise.DubsMintMenus: Void DubsMintMenus.Patch_HealthCardUtility:Postfix(Rect outRect, Pawn pawn, Thing thingForMedBills) at RimWorld.ITab_Pawn_Health.FillTab () - PREFIX Andromeda.NiceHealthTab: Void NiceHealthTab.Patches+ITab_Pawn_Health_FillTab_Patch:Prefix() at Verse.InspectTabBase+<>c__DisplayClass19_0. <DoTabGUI>b__0 () - TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original) NiceHealthTab.Patches+HealthCardUtility_DrawPawnHealthCard_Patch was patched by: NiceHealthTab.Patches+ITab_Pawn_Health_FillTab_Patch was patched by: Hide contents Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing. Surgery tab can‘t be used everytime I played a new save for a while (over 5 hours) , and remove Rimjobworld do fix this, does this happening to others? I'm having the exact same problem, and getting the exact same error. Only started a few days ago, no idea what could have caused it 1
Vulkandrache Posted October 1, 2024 Posted October 1, 2024 5 hours ago, psyminki said: Also, -50% makes me confused. Many other items and traits reducing pain describe as xN% Its likely supposed to allow the pawn to get more injured before going down. -50% pain does exactly what it says. The pawn starts the pain threshold at negative value. 50% or rather x0.5 pain would instead half all pain from health conditions.
psyminki Posted October 1, 2024 Posted October 1, 2024 5 hours ago, Vulkandrache said: Its likely supposed to allow the pawn to get more injured before going down. -50% pain does exactly what it says. The pawn starts the pain threshold at negative value. 50% or rather x0.5 pain would instead half all pain from health conditions. Thank you for answer. So, it is working in good way somehoe. Yet, forgive me asking this agian. Does it increase pain shock threshold like wat mask? OR does it reduce incoming damage like Tough traits? Sorry my english is not good so I didnt get you exactly.
variaNTR Posted October 4, 2024 Posted October 4, 2024 Is it normal that some insectoids eggs directly from female insectoids are randomly fertilized without sex acts? I remember they need to be fertilized by male insectoids first
TheWanderingQueen Posted October 5, 2024 Posted October 5, 2024 On 9/30/2024 at 2:11 PM, y25552 said: Reveal hidden contents Exception filling tab RimWorld.ITab_Pawn_Health: System.NullReferenceException: Object reference not set to an instance of an object [Ref 62B5D746] at RimWorld.Recipe_InstallArtificialBodyPart+<>c__DisplayClass0_0. <GetPartsToApplyOn>b__0 (Verse.BodyPartRecord record) at RimWorld.MedicalRecipesUtility+<GetFixedPartsToApplyOn>d__5.MoveNext () - TRANSPILER rimworld.erdelf.alien_race.main: IEnumerable`1 AlienRace.HarmonyPatches:BodyReferenceTranspiler(IEnumerable`1 instructions) at DubsMintMenus.Patch_HealthCardUtility.recipeOptionsMaker (Verse.Pawn pawn, Verse.Thing thingForMedBills) at DubsMintMenus.Patch_HealthCardUtility.Postfix (UnityEngine.Rect outRect, Verse.Pawn pawn, Verse.Thing thingForMedBills) at RimWorld.HealthCardUtility.DrawPawnHealthCard (UnityEngine.Rect outRect, Verse.Pawn pawn, System.Boolean allowOperations, System.Boolean showBloodLoss, Verse.Thing thingForMedBills) - TRANSPILER PeteTimesSix.CompactHediffs: IEnumerable`1 PeteTimesSix.CompactHediffs.HarmonyPatches.HealthCardUtility_DrawPawnHealthCard:HealthCardUtility_DrawPawnHealthCard_Transpiler(IEnumerable`1 instructions) - PREFIX Andromeda.NiceHealthTab: Boolean NiceHealthTab.Patches+HealthCardUtility_DrawPawnHealthCard_Patch:Prefix(Rect outRect, Pawn pawn, Boolean allowOperations, Boolean showBloodLoss, Thing thingForMedBills) - POSTFIX Dubwise.DubsMintMenus: Void DubsMintMenus.Patch_HealthCardUtility:Postfix(Rect outRect, Pawn pawn, Thing thingForMedBills) at RimWorld.ITab_Pawn_Health.FillTab () - PREFIX Andromeda.NiceHealthTab: Void NiceHealthTab.Patches+ITab_Pawn_Health_FillTab_Patch:Prefix() at Verse.InspectTabBase+<>c__DisplayClass19_0. <DoTabGUI>b__0 () - TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original) NiceHealthTab.Patches+HealthCardUtility_DrawPawnHealthCard_Patch was patched by: NiceHealthTab.Patches+ITab_Pawn_Health_FillTab_Patch was patched by: Reveal hidden contents Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing. Surgery tab can‘t be used everytime I played a new save for a while (over 5 hours) , and remove Rimjobworld do fix this, does this happening to others? On 10/1/2024 at 2:35 AM, fpgd said: I'm having the exact same problem, and getting the exact same error. Only started a few days ago, no idea what could have caused it The issue may be an alpha animals/ VFE Isectoids conflict caused by one or both being outdated, or it may be an outdated RJW submod. Those are the two things I know cause it. It may be caused by something else entirely.
y25552 Posted October 6, 2024 Posted October 6, 2024 22 hours ago, TheWanderingQueen said: The issue may be an alpha animals/ VFE Isectoids conflict caused by one or both being outdated, or it may be an outdated RJW submod. Those are the two things I know cause it. It may be caused by something else entirely. 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<li>bodlosh.weaponstats.zh.hc</li> <li>puremj.mjrimmods.whileyouarenearby</li> <li>com.yayo.yayoani.continued</li> <li>rooandgloomy.yuranracemod</li> <li>ancot.yuranfacialanimation</li> <li>caoyuanfei.yurancepatch</li> <li>zh.rooandgloomy.yuranracemod</li> <li>cat2002.showhair</li> <li>cat2002.showhair.zh.hc</li> <li>nals.realisticbody</li> <li>nalsnoir.apparelpaperpattern</li> <li>fxz.ratkinfaction</li> <li>oark.ratkinfaction.oberoniaaurea</li> <li>oark.ratkinfaction.geneexpand</li> <li>lemontea.ratkincepatchcollection</li> <li>cedaro.nohopelessromance</li> <li>mlie.rationalromance</li> <li>tyll.core</li> <li>ty.spread.ty.glory.ty</li> <li>tyll.valley</li> <li>ty.drives.zx</li> <li>udon.lesbiandevotee</li> <li>zh.udon.lesbiandevotee</li> <li>lat.apparelretexture</li> <li>huxiaowu.e</li> <li>runningbugs.deepstoragecontentstabsearchpatch</li> <li>lysh.jidashch</li> <li>susir.moelotlpatch</li> <li>none1637.hkjblacktech.core</li> <li>rim.job.world</li> <li>shauaputa.rimnudeworld</li> <li>krkr.rocketman</li> <li>lw.rjw.cumquer</li> </activeMods> <knownExpansions> <li>ludeon.rimworld</li> <li>ludeon.rimworld.royalty</li> <li>ludeon.rimworld.ideology</li> <li>ludeon.rimworld.biotech</li> <li>ludeon.rimworld.anomaly</li> </knownExpansions> </ModsConfigData> I use neither, and I only add RJW Rim node world and Rjw comquer
fpgd Posted October 6, 2024 Posted October 6, 2024 23 hours ago, TheWanderingQueen said: The issue may be an alpha animals/ VFE Isectoids conflict caused by one or both being outdated, or it may be an outdated RJW submod. Those are the two things I know cause it. It may be caused by something else entirely. just double checked, I'm not using either of those either. modlist is saying all my mods are up to date. https://gist.github.com/HugsLibRecordKeeper/6d23f664c126c8261b04132a6f899d1e error log
fg094 Posted October 7, 2024 Posted October 7, 2024 sorry I'm a little confused by the addon list. There are things that are in the "incompatible with 5.5.0" list but then are in the big drop down list of things for 1.5/5.5.0. Serval of them marked as being updated for 1.5 even. Which list is right? 1
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