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[mod] RimJobWorld


Skömer

AI  

626 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      184
    • Only a Handful of times
      157
    • Once a month
      34
    • Every week
      100
    • Daily
      151
  2. 2. Where do you use them?

    • It's part of my job
      128
    • For getting internet search results
      277
    • As a dictionary/for quick information
      176
    • For writing code/generating sprites
      117
    • For fun
      336
    • As a personal companion/partner
      73
    • For making art
      83


Recommended Posts

Posted
5 hours ago, Nabber0000 said:

RV-2 is compatible with both versions.

 

This is why

Im honestly just waiting for someone to update licentia Labs to move all the links into the list proper, but that doesnt seem to be on anyones list

Posted (edited)

List of submods that were broken by the RJW 5.5 update, likely wont be updated beyond this point just here for reference. Link to latest RJW Add-on Link List

Previous RJW version: RJW 5.4.1

 

Submods that support 5.5 wont work for earlier RJW versions

 

5.5 compatibility overview:

Updated/Working: these most likely no longer work for rjw versions pre 5.5

RJW Sexperience

Rjw Genes

RJW Extra Race Patches

Rimnude

Menstruation

Fantasy races

Gathered RJW

RJW Crests

RJW Cumquer

Chill RJW

Race support
Sexpanded Core

sized apparel

milkable colonists

RJW FC

RJW FH

RJW FB

Tentacle love

Robotic genitals
Milking machine

rjw extension

Dirty Talk

Brothel Colony

Semen processor

RJW Events

Apparel Settings for RJW

Rjw ero trader

Plastic Surgeries

 

Working w/o issue: work regardless of rjw version
Sexpanded ReProduction

Animation mods
RJW Tribal Unleashed
[AbsCon] Hide Name Tags
[AbsCon] Underwear Coverage Tweaks
[AbsCon] Underwear Precept
UnderWhere Sized Apparel
Archer's_Patches_Assorted(RJW_Unleashed)
SA0-Minimalistic Tattoos

RJW Crests 1.5 Update

RJW_Traits_Unleashed

Lustly Anomaly

Stripper Pole

Privacy Please!

Lewd Ideology Origin 1.5

Sexperience Ideology

Retextures, Decorations / Furniture, Lewd Mods, most of DLC Support

 

if there are less than ten broken mods i will add all this info into the addon list itself

broken: dont (fully) work with rjw 5.5

Dyspareunia

Licentia Labs
nugerumons shenanigans - (Works, but anything related to cum is broken.)
Spawn RJW Genes

S16 Extensions

Rjw Interaction addon?

C0ffee RIA

Cumflation graphics

RJW - HOPM Patch

Menstruation expanded

Mech lover fork

Multiple Orgasms

Rjw more genes

Anima genitals

Most mods related to cum and milk

 

Thanks to TeH_Dav for testing most of these

Thanks to Althaer for more

 

Info for people attempting to fix the mods, red errors mentioning hediff partbase can be removed by renaming every instance of HediffDef_Partbase into HediffDef_SexPart

Edited by Skömer
Posted

Hi, I'm still new to Biotech DLC and with both this mod and the said DLC, they make animals/humans pregnancy a bit confusing for me.

Like I just want to use my male pawn to make animals pregnant and birth that same animals (like Male Pawn x Female Muffalo for Baby Muffalo but instead it births Muffaloman) is there anyway to change it?

Posted

I have been having an issue with this mod, necrophilia doesnt work even when i strip the modlist down to what is basically barebones+achtung+a background mod for menu and character editor. Anything that isnt human to human doesnt work unless the colonist is male or has a penis, and i have to use the hero function to force them to do it or do the reverse action for futa's to do the act a normal female pawn isnt able to do for some reason. Examples being: female pawn is incapable of having sex with a dead pawn unless i give them a penis(of which i then have to select the reverse option which only exists under debug or with hero), same issue with animals. i have the option enabled in the mod.

 

Here's my modlist
image.png.30dc488d299c71c8cbf59eaf2bc36e0b.png

if theres anything else i have to add let me know

Posted
14 hours ago, BULLETTIME11 said:

I have been having an issue with this mod, necrophilia doesnt work even when i strip the modlist down to what is basically barebones+achtung+a background mod for menu and character editor. Anything that isnt human to human doesnt work unless the colonist is male or has a penis, and i have to use the hero function to force them to do it or do the reverse action for futa's to do the act a normal female pawn isnt able to do for some reason. Examples being: female pawn is incapable of having sex with a dead pawn unless i give them a penis(of which i then have to select the reverse option which only exists under debug or with hero), same issue with animals. i have the option enabled in the mod.

 

Here's my modlist
image.png.30dc488d299c71c8cbf59eaf2bc36e0b.png

if theres anything else i have to add let me know

probably been broken like that for a few years, not many people care enough to fix it it seems

Posted
On 9/27/2024 at 5:27 PM, variaNTR said:

Hi, I'm still new to Biotech DLC and with both this mod and the said DLC, they make animals/humans pregnancy a bit confusing for me.

Like I just want to use my male pawn to make animals pregnant and birth that same animals (like Male Pawn x Female Muffalo for Baby Muffalo but instead it births Muffaloman) is there anyway to change it?

check the rjw pregnancy settings and the menstruation settings if you have that

Posted
On 9/20/2024 at 7:13 PM, Anisei said:

It's not RJW itself, as this mod is very performance friendly and well optimized. What's likely the case is that the prerequisite (HugsLibs) is causing your TPS to be eaten, especially when combined with some other and older mods that rely on it too.

 

That's why I asked on a previous page if there's a chance to remove that prerequisite, and I hope that it'll happen

 

I too would like to know if any thought has been put into this, considering how ancient and unoptimized Hugslib is, performance is a real problem.

Posted

I translated it with Google transit

 

 

I don't want to beg you but if necessary I will do this too. To explain it simply, a pawn gives birth but there is no baby. The game gives an error saying no baby was found and the pawn gets rid of all pregnancy features or continues to be pregnant. What should I do?

Posted

been using this mod on and off for a while, recently (like within the last week), i have an error where I can't do surgery on pawns. tested every mod that touches health, rjw is the cause. Is this a load order thing or was there an update I'm missing? The latest update I have is from sept. 1st

Posted

does anyone know if the cocoon state goes away on it own? one of my pawns got jumped by the bugs when I wasn't looking and now they're just paralysed and wont do anything, it's been a couple of ingame days and I don't really want to cheat but I will if theres no other way

Posted
2 hours ago, DeadbeatOrange said:

does anyone know if the cocoon state goes away on it own? one of my pawns got jumped by the bugs when I wasn't looking and now they're just paralysed and wont do anything, it's been a couple of ingame days and I don't really want to cheat but I will if theres no other way

no, use surgery

Posted
Spoiler

Exception filling tab RimWorld.ITab_Pawn_Health: System.NullReferenceException: Object reference not set to an instance of an object

[Ref 62B5D746]

at RimWorld.Recipe_InstallArtificialBodyPart+<>c__DisplayClass0_0. <GetPartsToApplyOn>b__0 (Verse.BodyPartRecord record)

at RimWorld.MedicalRecipesUtility+<GetFixedPartsToApplyOn>d__5.MoveNext ()

- TRANSPILER rimworld.erdelf.alien_race.main: IEnumerable`1 AlienRace.HarmonyPatches:BodyReferenceTranspiler(IEnumerable`1 instructions)

at DubsMintMenus.Patch_HealthCardUtility.recipeOptionsMaker (Verse.Pawn pawn, Verse.Thing thingForMedBills)

at DubsMintMenus.Patch_HealthCardUtility.Postfix (UnityEngine.Rect outRect, Verse.Pawn pawn, Verse.Thing thingForMedBills)

at RimWorld.HealthCardUtility.DrawPawnHealthCard (UnityEngine.Rect outRect, Verse.Pawn pawn, System.Boolean allowOperations, System.Boolean showBloodLoss, Verse.Thing thingForMedBills)

- TRANSPILER PeteTimesSix.CompactHediffs: IEnumerable`1 PeteTimesSix.CompactHediffs.HarmonyPatches.HealthCardUtility_DrawPawnHealthCard:HealthCardUtility_DrawPawnHealthCard_Transpiler(IEnumerable`1 instructions)

- PREFIX Andromeda.NiceHealthTab: Boolean NiceHealthTab.Patches+HealthCardUtility_DrawPawnHealthCard_Patch:Prefix(Rect outRect, Pawn pawn, Boolean allowOperations, Boolean showBloodLoss, Thing thingForMedBills)

- POSTFIX Dubwise.DubsMintMenus: Void DubsMintMenus.Patch_HealthCardUtility:Postfix(Rect outRect, Pawn pawn, Thing thingForMedBills)

at RimWorld.ITab_Pawn_Health.FillTab ()

- PREFIX Andromeda.NiceHealthTab: Void NiceHealthTab.Patches+ITab_Pawn_Health_FillTab_Patch:Prefix()

at Verse.InspectTabBase+<>c__DisplayClass19_0. <DoTabGUI>b__0 ()

- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)

 

 

 

NiceHealthTab.Patches+HealthCardUtility_DrawPawnHealthCard_Patch was patched by:

 

NiceHealthTab.Patches+ITab_Pawn_Health_FillTab_Patch was patched by:

Spoiler

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.

Surgery tab can‘t be used everytime I played a new save for a while (over 5 hours) , and remove Rimjobworld do fix this, does this happening to others?

Posted
On 9/20/2024 at 2:04 PM, Hieranonymous said:

I'm also having this problem. Removing the Yuran mod makes pawns visible again. I have the strictly required dependencies (Harmony, Humanoid Alien Races, Apparel Bodytype Resolver) so I don't know what I'm missing for this to work.

been abit so maybe someone answered you but someone on discord tolled me that there's problems with the mod atm and to wait till its updated again 

Posted
On 10/25/2022 at 11:00 AM, Euclidean said:

Hello, I have made a continuation for the RJW Crests addon, for RJW 5.3.0 or later.

 

These craftable and installable crests increase various sex-related stats like sex frequency (drive), satisfaction, fertility, and and vulnerability.

 

Source code: https://github.com/EuclideanClass/RJW-Crests

 

Edit: Updated to latest version.

 

rjw-crests.zip 50.87 kB · 4,033 downloads

Hello, Euclidean.

I wonder if you still looking into this thread.

I have a question about one of the crest stats.

 

Creast of pain, does this increase pain, or reduce pain?

Info panel direct from surgery list says "adding the more pain into pawn" (info of Draw crest of pain)

But in info of pain crest, it seems saying reducing pain so the colonist can feel pain more pleasant way.

Which explanation is correct?

 

Also, -50% makes me confused.

Many other items and traits reducing pain describe as xN%

 

Maybe I am thinking too much or not familiar with English.

I would be very happy if you can answer my question in simple ways such as it lowers or it raises.

 

 

Posted
12 hours ago, y25552 said:
  Hide contents

Exception filling tab RimWorld.ITab_Pawn_Health: System.NullReferenceException: Object reference not set to an instance of an object

[Ref 62B5D746]

at RimWorld.Recipe_InstallArtificialBodyPart+<>c__DisplayClass0_0. <GetPartsToApplyOn>b__0 (Verse.BodyPartRecord record)

at RimWorld.MedicalRecipesUtility+<GetFixedPartsToApplyOn>d__5.MoveNext ()

- TRANSPILER rimworld.erdelf.alien_race.main: IEnumerable`1 AlienRace.HarmonyPatches:BodyReferenceTranspiler(IEnumerable`1 instructions)

at DubsMintMenus.Patch_HealthCardUtility.recipeOptionsMaker (Verse.Pawn pawn, Verse.Thing thingForMedBills)

at DubsMintMenus.Patch_HealthCardUtility.Postfix (UnityEngine.Rect outRect, Verse.Pawn pawn, Verse.Thing thingForMedBills)

at RimWorld.HealthCardUtility.DrawPawnHealthCard (UnityEngine.Rect outRect, Verse.Pawn pawn, System.Boolean allowOperations, System.Boolean showBloodLoss, Verse.Thing thingForMedBills)

- TRANSPILER PeteTimesSix.CompactHediffs: IEnumerable`1 PeteTimesSix.CompactHediffs.HarmonyPatches.HealthCardUtility_DrawPawnHealthCard:HealthCardUtility_DrawPawnHealthCard_Transpiler(IEnumerable`1 instructions)

- PREFIX Andromeda.NiceHealthTab: Boolean NiceHealthTab.Patches+HealthCardUtility_DrawPawnHealthCard_Patch:Prefix(Rect outRect, Pawn pawn, Boolean allowOperations, Boolean showBloodLoss, Thing thingForMedBills)

- POSTFIX Dubwise.DubsMintMenus: Void DubsMintMenus.Patch_HealthCardUtility:Postfix(Rect outRect, Pawn pawn, Thing thingForMedBills)

at RimWorld.ITab_Pawn_Health.FillTab ()

- PREFIX Andromeda.NiceHealthTab: Void NiceHealthTab.Patches+ITab_Pawn_Health_FillTab_Patch:Prefix()

at Verse.InspectTabBase+<>c__DisplayClass19_0. <DoTabGUI>b__0 ()

- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)

 

 

 

NiceHealthTab.Patches+HealthCardUtility_DrawPawnHealthCard_Patch was patched by:

 

NiceHealthTab.Patches+ITab_Pawn_Health_FillTab_Patch was patched by:

  Hide contents

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.

Surgery tab can‘t be used everytime I played a new save for a while (over 5 hours) , and remove Rimjobworld do fix this, does this happening to others?

I'm having the exact same problem, and getting the exact same error. Only started a few days ago, no idea what could have caused it

Posted
5 hours ago, psyminki said:

Also, -50% makes me confused.

Many other items and traits reducing pain describe as xN%

Its likely supposed to allow the pawn to get more injured before going down.

-50% pain does exactly what it says. The pawn starts the pain threshold at negative value.

50% or rather x0.5 pain would instead half all pain from health conditions.

Posted
5 hours ago, Vulkandrache said:

Its likely supposed to allow the pawn to get more injured before going down.

-50% pain does exactly what it says. The pawn starts the pain threshold at negative value.

50% or rather x0.5 pain would instead half all pain from health conditions.

Thank you for answer.

 

So, it is working in good way somehoe.

Yet, forgive me asking this agian.

Does it increase pain shock threshold like wat mask?

OR does it reduce incoming damage like Tough traits?

 

Sorry my english is not good so I didnt get you exactly.

 

Posted

Is it normal that some insectoids eggs directly from female insectoids are randomly fertilized without sex acts? I remember they need to be fertilized by male insectoids first

Posted
On 9/30/2024 at 2:11 PM, y25552 said:
  Reveal hidden contents

Exception filling tab RimWorld.ITab_Pawn_Health: System.NullReferenceException: Object reference not set to an instance of an object

[Ref 62B5D746]

at RimWorld.Recipe_InstallArtificialBodyPart+<>c__DisplayClass0_0. <GetPartsToApplyOn>b__0 (Verse.BodyPartRecord record)

at RimWorld.MedicalRecipesUtility+<GetFixedPartsToApplyOn>d__5.MoveNext ()

- TRANSPILER rimworld.erdelf.alien_race.main: IEnumerable`1 AlienRace.HarmonyPatches:BodyReferenceTranspiler(IEnumerable`1 instructions)

at DubsMintMenus.Patch_HealthCardUtility.recipeOptionsMaker (Verse.Pawn pawn, Verse.Thing thingForMedBills)

at DubsMintMenus.Patch_HealthCardUtility.Postfix (UnityEngine.Rect outRect, Verse.Pawn pawn, Verse.Thing thingForMedBills)

at RimWorld.HealthCardUtility.DrawPawnHealthCard (UnityEngine.Rect outRect, Verse.Pawn pawn, System.Boolean allowOperations, System.Boolean showBloodLoss, Verse.Thing thingForMedBills)

- TRANSPILER PeteTimesSix.CompactHediffs: IEnumerable`1 PeteTimesSix.CompactHediffs.HarmonyPatches.HealthCardUtility_DrawPawnHealthCard:HealthCardUtility_DrawPawnHealthCard_Transpiler(IEnumerable`1 instructions)

- PREFIX Andromeda.NiceHealthTab: Boolean NiceHealthTab.Patches+HealthCardUtility_DrawPawnHealthCard_Patch:Prefix(Rect outRect, Pawn pawn, Boolean allowOperations, Boolean showBloodLoss, Thing thingForMedBills)

- POSTFIX Dubwise.DubsMintMenus: Void DubsMintMenus.Patch_HealthCardUtility:Postfix(Rect outRect, Pawn pawn, Thing thingForMedBills)

at RimWorld.ITab_Pawn_Health.FillTab ()

- PREFIX Andromeda.NiceHealthTab: Void NiceHealthTab.Patches+ITab_Pawn_Health_FillTab_Patch:Prefix()

at Verse.InspectTabBase+<>c__DisplayClass19_0. <DoTabGUI>b__0 ()

- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)

 

 

 

NiceHealthTab.Patches+HealthCardUtility_DrawPawnHealthCard_Patch was patched by:

 

NiceHealthTab.Patches+ITab_Pawn_Health_FillTab_Patch was patched by:

  Reveal hidden contents

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.

Surgery tab can‘t be used everytime I played a new save for a while (over 5 hours) , and remove Rimjobworld do fix this, does this happening to others?

 

On 10/1/2024 at 2:35 AM, fpgd said:

I'm having the exact same problem, and getting the exact same error. Only started a few days ago, no idea what could have caused it

 

 

The issue may be an alpha animals/ VFE Isectoids conflict caused by one or both being outdated, or it may be an outdated RJW submod. Those are the two things I know cause it. It may be caused by something else entirely.

Posted
22 hours ago, TheWanderingQueen said:

 

 

 

The issue may be an alpha animals/ VFE Isectoids conflict caused by one or both being outdated, or it may be an outdated RJW submod. Those are the two things I know cause it. It may be caused by something else entirely.

 

Spoiler

<?xml version="1.0" encoding="utf-8"?>
<ModsConfigData>
    <version>1.5.4104 rev435</version>
    <activeMods>
        <li>zetrith.prepatcher</li>
        <li>brrainz.harmony</li>
        <li>bs.fishery</li>
        <li>brrainz.visualexceptions</li>
        <li>ludeon.rimworld</li>
        <li>bs.betterlog</li>
        <li>bs.performance</li>
        <li>ludeon.rimworld.royalty</li>
        <li>ludeon.rimworld.ideology</li>
        <li>ludeon.rimworld.biotech</li>
        <li>ludeon.rimworld.anomaly</li>
        <li>unlimitedhugs.hugslib</li>
        <li>lysh.impig</li>
        <li>seekiworksmod.no17</li>
        <li>huanggua.seekiworksmod.no17.zh</li>
        <li>jintuzilamian.hairstyle.afuwomenshairstyles</li>
        <li>jintuzilamian.hairstyle.afumenshairstyles</li>
        <li>usagirei.pocketsand</li>
        <li>ceteam.combatextended</li>
        <li>myde.aerocraftframework</li>
        <li>unlimitedhugs.allowtool</li>
        <li>gguake.apparelbodyresolver</li>
        <li>nozome.badtothebone</li>
        <li>hellrevenger.batchinstall</li>
        <li>fluffy.blueprints.fork</li>
        <li>brrainz.cameraplus</li>
        <li>rwzh.chinesepack.cameraplus</li>
        <li>mlie.capturethem</li>
        <li>void.charactereditor</li>
        <li>void.charactereditor.zhpatch</li>
        <li>owlchemist.cleanpathfinding</li>
        <li>oninotamasi.owlchemist.cleanpathfinding.zh</li>
        <li>ceteam.combatextendedguns</li>
        <li>lemontea.combatextendedzh</li>
        <li>spirit.combatextended.zht</li>
        <li>avilmask.commonsense</li>
        <li>petetimessix.compacthediffs</li>
        <li>imranfish.xmlextensions</li>
        <li>nals.facialanimation</li>
        <li>nals.facialanimationexperimentals</li>
        <li>erdelf.humanoidalienraces</li>
        <li>uuugggg.tdsbugfixes</li>
        <li>derekbickley.ltocolonygroupsfinal</li>
        <li>uuugggg.tdfindlib</li>
        <li>uuugggg.ctrlf</li>
        <li>uuugggg.customalerts</li>
        <li>soulwolf.ch.ctrlf</li>
        <li>rimfridge.kv.rw</li>
        <li>lwm.deepstorage</li>
        <li>mlie.deepstorageplus</li>
        <li>merthsoft.designatorshapes</li>
        <li>zh.merthsoft.designatorshapes</li>
        <li>gguake.ai.dsfi</li>
        <li>jecrell.doorsexpanded</li>
        <li>rwzh.leafzxg.doorsexpanded</li>
        <li>telardo.dragselect</li>
        <li>myde.drakkenlaserdrill</li>
        <li>dubwise.dubsperformanceanalyzer.steam</li>
        <li>dubwise.dubsperformanceanalyzer.cntrans</li>
        <li>mouse.scenarios.patch</li>
        <li>erin.hair2</li>
        <li>matvey24.fpsstabilizer</li>
        <li>oskarpotocki.vanillafactionsexpanded.core</li>
        <li>aoba.fortress.industrial</li>
        <li>aoba.fortress.industrial.citadel</li>
        <li>m00nl1ght.geologicallandforms</li>
        <li>zh.m00nl1ght.geologicallandforms</li>
        <li>telefonmast.graphicssettings</li>
        <li>tinygrox.chs.graphicssettings</li>
        <li>name.krypt.rimworld.rwlayout.alpha2</li>
        <li>name.krypt.rimworld.pawntablegrouped</li>
        <li>gorlath.harbiotechfixes</li>
        <li>likeafox.haulexplicitly</li>
        <li>zh.haulexplicitly.tmpfix</li>
        <li>orion.hospitality</li>
        <li>rwzh.chinesepack.hospitality</li>
        <li>adamas.hospitalitycasino</li>
        <li>zh.adamas.hospitalitycasino</li>
        <li>solaris.ratkinracemod</li>
        <li>fxz.ratkin.facialanimation</li>
        <li>ancot.ancotlibrary</li>
        <li>ancot.kiirorace</li>
        <li>ancot.kiirofacialanimation</li>
        <li>ancot.kiiroracegenepatch</li>
        <li>ancot.kiirostoryeventsexpanded</li>
        <li>lemontea.kiirocepatch</li>
        <li>ordpus.logafterdeferror</li>
        <li>lunaglaze.rimfridge.lwmds.add</li>
        <li>owlchemist.midsaversaver</li>
        <li>superniquito.modoptionssort</li>
        <li>hentailoliteam.axolotl</li>
        <li>hentailoliteam.axolotl.fa</li>
        <li>hentailoliteam.axolotl.ce</li>
        <li>boundir.newgameplus</li>
        <li>soulwolf.ch.newgameplus</li>
        <li>fxz.solaris.ratkinracemod</li>
        <li>rwzh.chinesepack.humanoidalienraces</li>
        <li>zh.new.solaris.ratkinracemod</li>
        <li>mehni.numbers</li>
        <li>pathfinding.framework</li>
        <li>mehni.pickupandhaul</li>
        <li>soulwolf.ch.pocketsand</li>
        <li>rsmaintain.vanya.polarisbloc.mechenemy</li>
        <li>vanya.polarisbloc.corelab.tmp</li>
        <li>vanya.polarisbloc.securityforce.tmp</li>
        <li>ogliss.thewhitecrayon.quarry</li>
        <li>xwdd.quarry</li>
        <li>hellrevenger.quickarea</li>
        <li>sandy.rpgstyleinventory.avilmask.revamped</li>
        <li>fxz.ratkinanomaly.update</li>
        <li>fxz.ratkinbackpackcepatch</li>
        <li>darkkai.ratkinextensionframework</li>
        <li>darkkai.ratkinmechanoidexpaned</li>
        <li>bbb.ratkinweapon.morefailure</li>
        <li>woolstrand.realruins</li>
        <li>runningbugs.researchprerequisites</li>
        <li>jaxe.rimhud</li>
        <li>shouer.chinesepack.rimhud</li>
        <li>arandomkiwi.rimsaves</li>
        <li>rwzh.chinesepack.rimsaves</li>
        <li>yrtwof.rimpedia</li>
        <li>shavius.rimpedia.zh</li>
        <li>telardo.romanceontherim</li>
        <li>roolo.runandgun</li>
        <li>louize.runtimegc</li>
        <li>memegoddess.searchanddestroy</li>
        <li>mlie.showmeyourhands</li>
        <li>mlie.showmodupdates</li>
        <li>mlie.singleplanttexturepatch</li>
        <li>sarg.smartspeed</li>
        <li>jaxe.bubbles</li>
        <li>jpt.speakup_steam</li>
        <li>indeed.stackxxl</li>
        <li>dubwise.dubsmintmenus</li>
        <li>andromeda.stackgap</li>
        <li>vanillaexpanded.vappe</li>
        <li>rwzh.chinesepack.vappe</li>
        <li>ottersholdhands.villageshomes</li>
        <li>nide.chinesepack.villageshomes</li>
        <li>wvc.sergkart.biotech.moremechanoidsworkmodes</li>
        <li>buyue.moremechanoidsworkmodes.zh</li>
        <li>bodlosh.weaponstats</li>
        <li>bodlosh.weaponstats.zh.hc</li>
        <li>puremj.mjrimmods.whileyouarenearby</li>
        <li>com.yayo.yayoani.continued</li>
        <li>rooandgloomy.yuranracemod</li>
        <li>ancot.yuranfacialanimation</li>
        <li>caoyuanfei.yurancepatch</li>
        <li>zh.rooandgloomy.yuranracemod</li>
        <li>cat2002.showhair</li>
        <li>cat2002.showhair.zh.hc</li>
        <li>nals.realisticbody</li>
        <li>nalsnoir.apparelpaperpattern</li>
        <li>fxz.ratkinfaction</li>
        <li>oark.ratkinfaction.oberoniaaurea</li>
        <li>oark.ratkinfaction.geneexpand</li>
        <li>lemontea.ratkincepatchcollection</li>
        <li>cedaro.nohopelessromance</li>
        <li>mlie.rationalromance</li>
        <li>tyll.core</li>
        <li>ty.spread.ty.glory.ty</li>
        <li>tyll.valley</li>
        <li>ty.drives.zx</li>
        <li>udon.lesbiandevotee</li>
        <li>zh.udon.lesbiandevotee</li>
        <li>lat.apparelretexture</li>
        <li>huxiaowu.e</li>
        <li>runningbugs.deepstoragecontentstabsearchpatch</li>
        <li>lysh.jidashch</li>
        <li>susir.moelotlpatch</li>
        <li>none1637.hkjblacktech.core</li>
        <li>rim.job.world</li>
        <li>shauaputa.rimnudeworld</li>
        <li>krkr.rocketman</li>
        <li>lw.rjw.cumquer</li>
    </activeMods>
    <knownExpansions>
        <li>ludeon.rimworld</li>
        <li>ludeon.rimworld.royalty</li>
        <li>ludeon.rimworld.ideology</li>
        <li>ludeon.rimworld.biotech</li>
        <li>ludeon.rimworld.anomaly</li>
    </knownExpansions>
</ModsConfigData>

 

I use neither, and I only add RJW Rim node world and Rjw comquer

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