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[mod] RimJobWorld


Skömer

AI  

627 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      185
    • Only a Handful of times
      157
    • Once a month
      34
    • Every week
      100
    • Daily
      151
  2. 2. Where do you use them?

    • It's part of my job
      128
    • For getting internet search results
      278
    • As a dictionary/for quick information
      176
    • For writing code/generating sprites
      117
    • For fun
      336
    • As a personal companion/partner
      73
    • For making art
      83


Recommended Posts

Posted
6 hours ago, armymdic said:

I installed the mod and the icon on the bottom of the screen, that would normally hold the cuffs etc. settings is just an empty question mark. Did I do something wrong? Load order is correct.

Check if your pawn is too young or doesn't have private parts at all.

If those are not the issue, that means you haven't activated bestiality, rape and hero mode in the mod settings.

Posted
On 2/26/2021 at 4:20 PM, Whozzat said:

So a trade caravan from a medieval kingdom (from one of the Vanilla Extended mods) comes by for a day or two, and almost immediately one of the guards has a mental break due to sexual frustration and tries to rape his own mom (that naughty boy).  But the mom talks him down with the "Snap Out!" mod, leaving the guard wandering around, still sexually frustrated.  When the caravan leaves, he remains on the map, slowly drifting closer to my settlement until the game announces he's trying to rape my family of colonists' 22-year-old daughter.  I have the mother successfully arrest the would-be rapist before anything happens, and... I'm suddenly at war with that medieval kingdom.

I can now confirm that the consequences of rape are applied at the conclusion of the act. One prisoner ate without a table and decided to rape one of the others. In the middle of it, they decided to escape instead. Both pawns have the physical act in their social tab, and the victim has Harmed me -15, but none of the moodlets were generated as the act was interrupted. So the correct reaction seems to be to let the rapist try, then beat the shit out of them once they are guilty.

 

Edit:

lol at "Monkeyboy is sexually satisfied and is no longer random raping"... printed after my android pummels him relentlessly and throws him back in his cell.

Posted
2 hours ago, derp752 said:

Hi what does rjw.PartProps do?


I've seen mentions for prehensile, barbed, internal etc but can't see them in game?

adds text to parts description

Posted
1 hour ago, Ed86 said:

adds text to parts description

This doesn't do anything gameplay-wise at the moment, right?

But it could be possible to use these as tags for moodlets for pawns post-sex, right?

Posted
28 minutes ago, dovahnurse said:

This doesn't do anything gameplay-wise at the moment, right?

But it could be possible to use these as tags for moodlets for pawns post-sex, right?

well if someone writes code for it - yes

Posted

This mod is fantastic, but I have  just one gripe: is there a way to limit what weapons nympho raids can spawn with, or disable them spawning with weapons altogether? The concept is fun in theory, but not really worth losing precious pints of blood and whole limbs over...

Posted
On 3/9/2021 at 5:29 PM, Blackberri said:

This mod is fantastic, but I have  just one gripe: is there a way to limit what weapons nympho raids can spawn with, or disable them spawning with weapons altogether? The concept is fun in theory, but not really worth losing precious pints of blood and whole limbs over...

Nymph raids are game ending events you are supposed to lose more than just limbs over it.

Posted
1 hour ago, NeverLucky4Life said:

Nymph raids are game ending events you are supposed to lose more than just limbs over it.

Are the nymphs supposed to do anything other than bludgeon my collonists half to death? They don't act very nymph-like. I thought they'd at least snu-snu my hero colonist, but they're just beating the shit out of my pawns instead.

Posted
1 hour ago, dovahnurse said:

Are the nymphs supposed to do anything other than bludgeon my collonists half to death? They don't act very nymph-like. I thought they'd at least snu-snu my hero colonist, but they're just beating the shit out of my pawns instead.

well they can also eat them

Posted

Prisoner whores - is this possible? They don't seem to do anything. I've marked the prisoners in the whoring tab - do they need to be able to go out and interact with visitors, or can the visitors come to them?

Posted
7 hours ago, flooblord said:

Prisoner whores - is this possible? They don't seem to do anything. I've marked the prisoners in the whoring tab - do they need to be able to go out and interact with visitors, or can the visitors come to them?

I haven't found a way to make prisoner prostitutes work but if you have Simple Slavery then slave prostitutes works.

Posted
12 hours ago, flooblord said:

Prisoner whores - is this possible? They don't seem to do anything. I've marked the prisoners in the whoring tab - do they need to be able to go out and interact with visitors, or can the visitors come to them?

It is possible but not practical as you need the visitor or guest to be inside a room the prisoner can access to even be a valid target.

Posted
37 minutes ago, myloveissmash said:

Does the mod also include a feature where a colonist can recover their food need through sex?

yes, but its not enough to sustain life

Posted

I'm not sure if I should just post these here or start a new thread, but I have written some extended sex descriptions.  Since rimworld sex requires a bit of imagination anyway, I figured I might like to get things going a little in that respect.  They are pretty long and a little silly at times, but still better than the basics in my opinion.  You will either need the Interaction Bubbles mod to see them pop up when they happen, or read them in the Log window.

 

Note: I don't know how to make patches or full mods, so these are in old-fashioned "overwrite the file" mode.  Could be inconvenient if you update RJW constantly.  They also use the old RulePack format instead of the InteractionDef format that RJW seems to be moving towards.  However, they work fine in the current version and are nearly bug free as far as I can tell. There might be a few lingering grammar issues here and there, as it's sometimes tricky to keep Possessive and Objective straight.

 

I've written a couple paired ones with the new system, but am still ironing out the kinks. Not the good kind, though, those will be staying in.

 

Requires RJW. Strongly suggested: Interaction Bubbles, RimNudeWorld, Animations, etc.  Some graphics in the examples are from Pawnmorpher.

 

Examples: example2.png.3410fcfca6c70c37af503115e63bf37a.png

example1.png.ac785c5e8ded5440ae61740accd2238a.png

 

RJW Sex Descriptions.zip

Posted
On 3/11/2021 at 9:08 PM, SlabLover said:

Note: I don't know how to make patches or full mods, so these are in old-fashioned "overwrite the file" mode.  Could be inconvenient if you update RJW constantly.  They also use the old RulePack format instead of the InteractionDef format that RJW seems to be moving towards.  However, they work fine in the current version and are nearly bug free as far as I can tell. There might be a few lingering grammar issues here and there, as it's sometimes tricky to keep Possessive and Objective straight.

RJW Sex Descriptions 1.0.0.zip

 

Here you go, made it a mod for you. Making these changes be a patch rather than a def overwrite should make it generally future proof. I would look into understanding patches and patch operations.

 

Also, I think you did a great job on these. I hope you continue to work on it and make a thread/mod page for it.

Posted
16 hours ago, SlabLover said:

I'm not sure if I should just post these here or start a new thread, but I have written some extended sex descriptions.  Since rimworld sex requires a bit of imagination anyway, I figured I might like to get things going a little in that respect.  They are pretty long and a little silly at times, but still better than the basics in my opinion.  You will either need the Interaction Bubbles mod to see them pop up when they happen, or read them in the Log window.

 

Note: I don't know how to make patches or full mods, so these are in old-fashioned "overwrite the file" mode.  Could be inconvenient if you update RJW constantly.  They also use the old RulePack format instead of the InteractionDef format that RJW seems to be moving towards.  However, they work fine in the current version and are nearly bug free as far as I can tell. There might be a few lingering grammar issues here and there, as it's sometimes tricky to keep Possessive and Objective straight.

 

I've written a couple paired ones with the new system, but am still ironing out the kinks. Not the good kind, though, those will be staying in.

 

Requires RJW. Strongly suggested: Interaction Bubbles, RimNudeWorld, Animations, etc.  Some graphics in the examples are from Pawnmorpher.

 

Hey, this is really good stuff! I hope you'll keep working on it. It adds some really nice flavour to RJW interactions

Posted
On 3/8/2021 at 7:03 PM, Ed86 said:

adds text to parts description

Do you know where the text is added? I wasn't able to find it anywhere in game.

Posted
6 hours ago, derp752 said:

Do you know where the text is added? I wasn't able to find it anywhere in game.

its added to extended parts info

 

6 hours ago, derp752 said:

Do you know where the text is added? I wasn't able to find it anywhere in game.

its added to extended parts info

Posted

i dont know anything about warhammer lore but why do the dryads get assigned equine genitals cuz they look like tree people to me

Posted
40 minutes ago, raddle said:

i dont know anything about warhammer lore but why do the dryads get assigned equine genitals cuz they look like tree people to me

what is warhammer?

dryads are deer like waifu

Posted
On 3/9/2021 at 4:29 AM, Blackberri said:

This mod is fantastic, but I have  just one gripe: is there a way to limit what weapons nympho raids can spawn with, or disable them spawning with weapons altogether? The concept is fun in theory, but not really worth losing precious pints of blood and whole limbs over...

Do you mean the normally disabled one with the description somewhat like "nymphs have decided that it's their colony now"? I've never seen normal nymphs spawn with weapons. They sure do spawn in huge numbers though.

20210314193540_1.jpg.91e198ad2666a5df9b3ff1c240ed1b4f.jpg

I guess when pawns have one skill and are naked and unarmed, threat points buy a lot of them. This wasn't even my main colony, just three pawns and some walls basically and I got 157 of them. They are manhunters though, and unless you enabled the permanent manhunter option, they will chill out after a few hours, so you can just stay indoors. Afterwards however, things got weird. Once they started de-agro-ing, they devoured everything they could get their hands on, then they degenerated into rape orgies, and then they started eating each other. Literally. If this camp wasn't entirely administered by robots and a bloodlusting android, I'd imagine it would have been quite the mind fuck.

 

I ended up wiping them all out once they were distracted as I play on ludeocrilous maps and over 100 pawns constantly trying to path to anything they can fuck/eat was making my CPU vomit blood.

 

 

The nymph raids are individually optional events however, so if you don't want to see that particular madness, or know your CPU can't handle that, you can just turn them off. Normal single nymph events will still happen.

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