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[mod] RimJobWorld


Skömer

AI  

625 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      184
    • Only a Handful of times
      157
    • Once a month
      34
    • Every week
      99
    • Daily
      151
  2. 2. Where do you use them?

    • It's part of my job
      128
    • For getting internet search results
      277
    • As a dictionary/for quick information
      176
    • For writing code/generating sprites
      117
    • For fun
      335
    • As a personal companion/partner
      73
    • For making art
      83


Recommended Posts

Posted
4 hours ago, coldheartzero said:

I did a quick search but the results only come up with this thread, Age Morphis Cells,,, Anyway, someone has uploaded it to Steam and I'm not sure if they had permission or not.

https://steamcommunity.com/sharedfiles/filedetails/?id=2412772426

 

I figure if the authors had wanted it on steam, they would've put it on steam already. Just an FYI

Not sure if @TheSleeplessSorclock is still active on here anymore. The guy at least credits him.

Posted
20 minutes ago, Tory187 said:

Not sure if @TheSleeplessSorclock is still active on here anymore. The guy at least credits him.

That is true, I've come across MANY mods on Steam that the uploader didn't credit and even rails when you point out that for instance, the creator of the mod specifically states not to upload to steam.

 

Oh well, I did my part.

Posted
9 hours ago, dovahnurse said:

I dunno if this question goes in here, but since I am using the RJW package I have to ask. I set up a colony of parents and 2 children. Almost immediately the siblings decided to get married (fuck knows why), and a while later after the ceremony finished they are no longer considered silings and their parents are just 'friends' with them now.

I guess the game is trying to un-Alabama itself, but it was weird that they stopped being related all of a sudden. They've started arguing a lot more since as well.

Any idea what happened?

Did you use Prepare Carefully? RJW does not touch marriage or romance and should not have anything to do with it. Prepare Carefully on the other hand apparently hasn't quite worked right in a while.

Posted
On 3/3/2021 at 12:33 AM, Tory187 said:

For people having issues with pregnancy, are you using 4.6.2/4.6.2a or are you using 4.6.3? The latest one is supposed to be working. Check your version, if it isnt working for 4.6.3 then let Ed know.

Hi! Have same problem with pregnancy. Using 4.6.2, yet try newgame on 4.6.3 with 100% chance - no changes. Using many mods, but don't understand what mod can block prgncy mechanic. RimPy mod list below, help please ^_^

And so, when try to force give prengancy state with Char Editor see that: six 5 (!) version of pregnancy. Which is..? in attached Png all descriptions - last 3 have same "baby in the Owen"

Help understand what is going wrong please! &D

 

 

11111.png

list 1.xml

Posted
8 hours ago, DarkTeletubby said:

Did you use Prepare Carefully? RJW does not touch marriage or romance and should not have anything to do with it. Prepare Carefully on the other hand apparently hasn't quite worked right in a while.

I did not, no. I was told they are not compatible.

Posted

I've done a lot of restarts recently to test for mod compatibilities etc.

 

Each time I tested if the RJW options worked and I realised that sometimes a pawn is able to rape another pawn and sometimes is not and I wonder what it's dependent on?

 

Every of those times:
- I had "direct control" and "override designation checks" enabled in the mod options

- vulnerability to be raped set to 0%

- tried to use heterosexual male pawn to check if rape of a female pawn is possible

- made sure that the pawn was capable of violent, didn't have traits like "kind" etc.

- both pawns hadrequired body parts

yet sometimes the rape action was possible and sometimes was not. I can't figure out the logic behind this. Is someone able to explain?

 

I also have a suggestion:

Shouldn't "check pregnancy" and "check paternity" at least require a (non-herbal) medicine, or something else to make it non-trivial? It's weird that you can determine who the father is in the middle of nowhere without any equipment and technology.

Posted
18 hours ago, coldheartzero said:

I did a quick search but the results only come up with this thread, Age Morphis Cells,,, Anyway, someone has uploaded it to Steam and I'm not sure if they had permission or not.

https://steamcommunity.com/sharedfiles/filedetails/?id=2412772426

 

I figure if the authors had wanted it on steam, they would've put it on steam already. Just an FYI

 

Thanks for the alertness! Good thing i've decided to enter LL (last time before it was several months ago) so i can reply to this almost immediately.

 

About my mod.

 

Actually, Haecriver PMed me previously, asking for a permission, and i gave it to him just a 5 minutes ago.

I will also post the permission i gave, just in case anyone is interested.

Quote

 

I give a permission to update, modify and distribute the mod "Age Morphosis Cells" with it's current name on any site (or platform) as long as:

  • It remains free, i.e. you don't make money directly off it
  • Any versions of it should be either completely public, either completely personal (i.e. isn't put on any site). That means, for example, that you don't make beta version available only for Patreon subscribers, i hate that paywall thing to the guts
  • It comes with a source included
  • It keeps the same level of permission, i.e. anyone else can pick it and modify it to his wishes

You can even rename it or change the author.

You don't necessarily need to mention me.

 

If you want to distribute it with another level of permissions (for example, you don't want to include the source or you want to build a Patreon paywall), then you need to rename it, change the available in-game text, and any graphics of the mod.

 

 

Posted
2 hours ago, Abecadlo1 said:

I've done a lot of restarts recently to test for mod compatibilities etc.

 

Each time I tested if the RJW options worked and I realised that sometimes a pawn is able to rape another pawn and sometimes is not and I wonder what it's dependent on?

 

Every of those times:
- I had "direct control" and "override designation checks" enabled in the mod options

- vulnerability to be raped set to 0%

- tried to use heterosexual male pawn to check if rape of a female pawn is possible

- made sure that the pawn was capable of violent, didn't have traits like "kind" etc.

- both pawns hadrequired body parts

yet sometimes the rape action was possible and sometimes was not. I can't figure out the logic behind this. Is someone able to explain?

 

I also have a suggestion:

Shouldn't "check pregnancy" and "check paternity" at least require a (non-herbal) medicine, or something else to make it non-trivial? It's weird that you can determine who the father is in the middle of nowhere without any equipment and technology.

satisfied pawns cant rape


ok ill add medicine req to "check paternity"

Posted
58 minutes ago, Ed86 said:

satisfied pawns cant rape

 

Sometimes a pawn is able to rape one pawn but not the other at the same time. Hell, sometimes a heterosexual male pawn is able to rape another male pawn but not a female one.

 

Also I believe what you wrote doesn't apply if you have the "cheater" options ticked as I had done.

 

I even tested it without any other mods enabled to check for incompatibilities and it was still the same.

  

As i wrote earlier, I had "direct control" and "override designation checks" enabled, but not the "wild mode". I'm fairly sure it used to be more consistent in the past in my games but I might be overlooking something.

58 minutes ago, Ed86 said:


ok ill add medicine req to "check paternity"

Thank you.

Posted
3 hours ago, TheSleeplessSorclock said:

 

Thanks for the alertness! Good thing i've decided to enter LL (last time before it was several months ago) so i can reply to this almost immediately.

 

About my mod.

 

Actually, Haecriver PMed me previously, asking for a permission, and i gave it to him just a 5 minutes ago.

I will also post the permission i gave, just in case anyone is interested.

 

Good to know.

 

I quit modding a long time ago because of people's lack of morals. All I ever asked for was credit and never even got that much. This was back in the morrowind days though. It seems for the most part, people have at least somewhat grown up a bit.

 

My thoughts on it was that if you had wanted it on Steam, you'd of put it there yourself. Otherwise I'd not even of pointed it out.

Posted
8 hours ago, AlvenHu said:

Hi! Have same problem with pregnancy. Using 4.6.2, yet try newgame on 4.6.3 with 100% chance - no changes. Using many mods, but don't understand what mod can block prgncy mechanic. RimPy mod list below, help please ^_^

And so, when try to force give prengancy state with Char Editor see that: six 5 (!) version of pregnancy. Which is..? in attached Png all descriptions - last 3 have same "baby in the Owen"

Help understand what is going wrong please! &D

 

Pregnancy needs to be generated naturally in game. Not through Character Editor. If you want to test that out just turn on direct control mode and force your pawns to start doin it. If you have my instant birth mod you can confirm quickly if it is working. 

Posted
3 hours ago, Abecadlo1 said:

Sometimes a pawn is able to rape one pawn but not the other at the same time. Hell, sometimes a heterosexual male pawn is able to rape another male pawn but not a female one.

 

Also I believe what you wrote doesn't apply if you have the "cheater" options ticked as I had done.

 

I even tested it without any other mods enabled to check for incompatibilities and it was still the same.

  

As i wrote earlier, I had "direct control" and "override designation checks" enabled, but not the "wild mode". I'm fairly sure it used to be more consistent in the past in my games but I might be overlooking something.

Thank you.

rapist should have less vulnerability than target 

Posted
5 hours ago, Tory187 said:

Pregnancy needs to be generated naturally in game. Not through Character Editor. If you want to test that out just turn on direct control mode and force your pawns to start doin it. If you have my instant birth mod you can confirm quickly if it is working. 

Em, thx anyway. I was try to found reason why pregnancy is not generated naturaly. 

My reason was in Combat Extended (CE + Combat Effects for CE + Generic CE Ammo) - after disable that, wildlife and colony animals started getting pregnant (hidden state check with CharEd). Thx again xD 

Posted

Noticed while playing around with the right click there is diffren't kind of masturbation that pawns can do like tail based for aliens with tails, which is like neat.

Just kinda wish that it would say what they did some where without using the right click menu because I dont really think thats the kind of thing to keep on at all the times.

Posted
8 hours ago, AlvenHu said:

Em, thx anyway. I was try to found reason why pregnancy is not generated naturaly. 

My reason was in Combat Extended (CE + Combat Effects for CE + Generic CE Ammo) - after disable that, wildlife and colony animals started getting pregnant (hidden state check with CharEd). Thx again xD 

how do you realize is that? i am having similar issues but i have none of the mods you mentioned.

Posted
1 hour ago, rokstar said:

how do you realize is that? i am having similar issues but i have none of the mods you mentioned.

I guess I jumped to conclusions... the problem is not localized, moreover, it was aggravated by the installation RJW 4.6.4

my bad :/

Posted

stupid question : the says it was updated on Tuesday, but the file on the downloads says it was uploaded on December.

 

is it a bug on website or was the mod not updated after all?

Posted
On 3/4/2021 at 3:22 PM, Abecadlo1 said:

I also have a suggestion:

Shouldn't "check pregnancy" and "check paternity" at least require a (non-herbal) medicine, or something else to make it non-trivial? It's weird that you can determine who the father is in the middle of nowhere without any equipment and technology.

 damn it look what youve done ?

Posted
56 minutes ago, blakas said:

stupid question : the says it was updated on Tuesday, but the file on the downloads says it was uploaded on December.

 

is it a bug on website or was the mod not updated after all?

The download is a direct link to RJW on Gitgud. It will always be up to date. If you want to keep better track of when RJW updates I recommend you join the RJW Discord.
 

Discord.png RJW Discord
 

 

Posted
On 3/4/2021 at 5:40 AM, dovahnurse said:

I did not, no. I was told they are not compatible.

 

I don't know then. RJW is a sex framework, that's all it does. It keys off of vanilla relationships, it doesn't redefine them. Maybe the relations weren't set quite right in Character Edit? I do find that aspect of it to be kinda wonky. PC was definitely better in that regard.

Posted

I installed the mod and the icon on the bottom of the screen, that would normally hold the cuffs etc. settings is just an empty question mark. Did I do something wrong? Load order is correct.

Posted

What steeps do i have to do to patch a particular alien race to use egglaying as a pregnancy method? I checked the Race support submod, and it only ever sets the flag oviPregnancy to true, but that doesn't seem to be enough. I tested it with that flag and the alien was laying fertilized chicken eggs that would hatch into chicks.

 

I checked out the "Furry eggs for orassans" submod and that seems to imply that i have to define the eggs myself somewhere, I did create a similar code in my patch, but when the egg hatches the game throws an exception and no child is spawned. Heres the exception:

Error while generating pawn. Rethrowing. Exception: System.NullReferenceException: Object reference not set to an instance of an object
  at (wrapper dynamic-method) Verse.PawnGenerator.Verse.PawnGenerator.TryGenerateNewPawnInternal_Patch0(Verse.PawnGenerationRequest&,string&,bool,bool)
  at (wrapper dynamic-method) Verse.PawnGenerator.Verse.PawnGenerator.GenerateNewPawnInternal_Patch3(Verse.PawnGenerationRequest&)
  at Verse.PawnGenerator.GenerateOrRedressPawnInternal (Verse.PawnGenerationRequest request) [0x00183] in <6326ac03f61f45efb3178f3bfd084139>:0 
  at (wrapper dynamic-method) Verse.PawnGenerator.Verse.PawnGenerator.GeneratePawn_Patch2(Verse.PawnGenerationRequest)
Verse.Log:Error(String, Boolean)
Verse.PawnGenerator:Verse.PawnGenerator.GeneratePawn_Patch2(PawnGenerationRequest)
RimWorld.CompHatcher:Hatch()
RimWorld.CompHatcher:CompTick()
Verse.ThingWithComps:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

 

I assume the Problem is the <hatcherPawn> value and im not sure what to insert there.

 

My patch right now:

<?xml version="1.0" encoding="utf-8" ?>

<Defs>
		<rjw.RaceGroupDef>
		
		<defName>LizardManGroup</defName>
		
		<raceNames>
			<li>Races_Lizardman</li>
		</raceNames>
		
		<pawnKindNames>
		</pawnKindNames>
		
		<anuses>
			<li>CloacalAnus</li>
		</anuses>
		
		<chanceanuses></chanceanuses>

		<femaleBreasts>
			<li>ScaleBreasts</li>
		</femaleBreasts>
		
		<chancefemaleBreasts></chancefemaleBreasts>
		
		<femaleGenitals>
			<li>CloacalVagina</li>
		</femaleGenitals>
		
		<chancefemaleGenitals></chancefemaleGenitals>

		<maleBreasts>
			<li>ScaleBreasts</li>
		</maleBreasts>
		
		<chancemaleBreasts></chancemaleBreasts>

		<maleGenitals>
			<li>HemiPenis</li>
		</maleGenitals>
		
		<chancemaleGenitals></chancemaleGenitals>
		
		<tags>
			<li>Scale</li>
		</tags>

		<hasSingleGender>false</hasSingleGender>
		<hasSexNeed>true</hasSexNeed>
		<hasFertility>true</hasFertility>
		<hasPregnancy>true</hasPregnancy>
		<oviPregnancy>true</oviPregnancy>
		<ImplantEggs>false</ImplantEggs>
		<eggFertilizedDef>RJW_EggLizardmanFertilized</eggFertilizedDef>
		<eggUnfertilizedDef>RJW_EggUnfertilized</eggUnfertilizedDef>
		<eggProgressUnfertilizedMax>1.0</eggProgressUnfertilizedMax>
		<eggLayIntervalDays>15.0</eggLayIntervalDays>

	</rjw.RaceGroupDef>
	
	<ThingDef ParentName="EggFertBase">
		<defName>RJW_EggLizardmanFertilized</defName>
			<label>Lizardman egg (fert.)</label>
			<description>A fertilized lizardman egg.</description>
			<graphicData>
				<texPath>Things/Item/Resource/AnimalProductRaw/EggOval</texPath>
				<color>(245,245,245)</color>
			</graphicData>
			<statBases>
				<MarketValue>100.0</MarketValue>
			</statBases>
			<comps>
				<li Class="CompProperties_Hatcher">
					<hatcherDaystoHatch>0.02</hatcherDaystoHatch>
					<hatcherPawn>LizardmanBase</hatcherPawn>
				</li>
			</comps>
	</ThingDef>

</Defs>

 

The alien race is the Lizardman from this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1710060170

Posted

im too lazy to look at mod, i guess 

42 minutes ago, Schukov said:

<hatcherPawn>LizardmanBase</hatcherPawn>

is the problem, you probably want something else there, not Base

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