Guest Posted March 30, 2021 Posted March 30, 2021 2 hours ago, nolife6969 said: Spoiler All my Colonist/pawn would stop moving after sex. Except for Animals. RimWorld 1.2.2900 rev837 Verse.Log:Message(String, Boolean) RimWorld.VersionControl:LogVersionNumber() Verse.Root:CheckGlobalInit() Verse.Root:Start() Verse.Root_Entry:Start() Mod Chanfana's Things: GD edition is missing packageId in About.xml! (example: <packageId>AuthorName.ModName.Specific</packageId>) Verse.Log:Warning(String, Boolean) Verse.ModMetaDataInternal:TryParsePackageId(Boolean, Boolean) Verse.ModMetaData:Init() Verse.ModMetaData:.ctor(String, Boolean) Verse.ModLister:RebuildModList() Verse.ModLister:.cctor() Verse.ModsConfig:.cctor() Verse.LoadedModManager:InitializeMods() Verse.LoadedModManager:LoadAllActiveMods() Verse.PlayDataLoader:DoPlayLoad() Verse.PlayDataLoader:LoadAllPlayData(Boolean) Verse.<>c:<Start>b__6_1() Verse.LongEventHandler:RunEventFromAnotherThread(Action) Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0() System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() Mod Gender Distinction is missing packageId in About.xml! (example: <packageId>AuthorName.ModName.Specific</packageId>) Verse.Log:Warning(String, Boolean) Verse.ModMetaDataInternal:TryParsePackageId(Boolean, Boolean) Verse.ModMetaData:Init() Verse.ModMetaData:.ctor(String, Boolean) Verse.ModLister:RebuildModList() Verse.ModLister:.cctor() Verse.ModsConfig:.cctor() Verse.LoadedModManager:InitializeMods() Verse.LoadedModManager:LoadAllActiveMods() Verse.PlayDataLoader:DoPlayLoad() Verse.PlayDataLoader:LoadAllPlayData(Boolean) Verse.<>c:<Start>b__6_1() Verse.LongEventHandler:RunEventFromAnotherThread(Action) Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0() System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() RimThemes NX Verse.Log:Message(String, Boolean) aRandomKiwi.RimThemes.RimThemes:.ctor(ModContentPack) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[]) System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo) System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&) System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[]) System.Activator:CreateInstance(Type, Object[]) Verse.LoadedModManager:CreateModClasses() Verse.LoadedModManager:LoadAllActiveMods() Verse.PlayDataLoader:DoPlayLoad() Verse.PlayDataLoader:LoadAllPlayData(Boolean) Verse.<>c:<Start>b__6_1() Verse.LongEventHandler:RunEventFromAnotherThread(Action) Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0() System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() [HugsLib] version 8.0.1 Verse.Log:Message(String, Boolean) HugsLib.Utils.ModLogger:Message(String, Object[]) HugsLib.HugsLibController:InitializeController() HugsLib.HugsLibController:EarlyInitialize() HugsLib.Core.HugsLibMod:.ctor(ModContentPack) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[]) System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo) System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&) System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[]) System.Activator:CreateInstance(Type, Object[]) Verse.LoadedModManager:CreateModClasses() Verse.LoadedModManager:LoadAllActiveMods() Verse.PlayDataLoader:DoPlayLoad() Verse.PlayDataLoader:LoadAllPlayData(Boolean) Verse.<>c:<Start>b__6_1() Verse.LongEventHandler:RunEventFromAnotherThread(Action) Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0() System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() [HugsLib] early-initializing AllowTool Verse.Log:Message(String, Boolean) HugsLib.Utils.ModLogger:Message(String, Object[]) HugsLib.HugsLibController:EnumerateChildMods(Boolean) HugsLib.HugsLibController:EarlyInitializeChildMods() HugsLib.HugsLibController:InitializeController() HugsLib.HugsLibController:EarlyInitialize() HugsLib.Core.HugsLibMod:.ctor(ModContentPack) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[]) System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo) System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&) System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[]) System.Activator:CreateInstance(Type, Object[]) Verse.LoadedModManager:CreateModClasses() Verse.LoadedModManager:LoadAllActiveMods() Verse.PlayDataLoader:DoPlayLoad() Verse.PlayDataLoader:LoadAllPlayData(Boolean) Verse.<>c:<Start>b__6_1() Verse.LongEventHandler:RunEventFromAnotherThread(Action) Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0() System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() [VanillaAchievementsExpanded] Removing duplicate Def Types. Verse.Log:Message(String, Boolean) AchievementsExpanded.AssemblyHandler:EnsureNoDuplicateHashes(Harmony) AchievementsExpanded.AssemblyHandler:.ctor(ModContentPack) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[]) System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo) System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&) System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[]) System.Activator:CreateInstance(Type, Object[]) Verse.LoadedModManager:CreateModClasses() Verse.LoadedModManager:LoadAllActiveMods() Verse.PlayDataLoader:DoPlayLoad() Verse.PlayDataLoader:LoadAllPlayData(Boolean) Verse.<>c:<Start>b__6_1() Verse.LongEventHandler:RunEventFromAnotherThread(Action) Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0() System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() DependencyChecker! Verse.Log:Message(String, Boolean) DependencyChecker.DependencyChecker:.ctor(ModContentPack) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[]) System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo) System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&) System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[]) System.Activator:CreateInstance(Type, Object[]) Verse.LoadedModManager:CreateModClasses() Verse.LoadedModManager:LoadAllActiveMods() Verse.PlayDataLoader:DoPlayLoad() Verse.PlayDataLoader:LoadAllPlayData(Boolean) Verse.<>c:<Start>b__6_1() Verse.LongEventHandler:RunEventFromAnotherThread(Action) Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0() System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() [RuntimeGC] Mod settings loaded. Verse.Log:Message(String, Boolean) RuntimeGC.RuntimeGC:.ctor(ModContentPack) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[]) System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo) System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&) System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[]) System.Activator:CreateInstance(Type, Object[]) Verse.LoadedModManager:CreateModClasses() Verse.LoadedModManager:LoadAllActiveMods() Verse.PlayDataLoader:DoPlayLoad() Verse.PlayDataLoader:LoadAllPlayData(Boolean) Verse.<>c:<Start>b__6_1() Verse.LongEventHandler:RunEventFromAnotherThread(Action) Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0() System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() Loaded What's That Mod. Def descriptions will be written to in static constructor. Verse.Log:Message(String, Boolean) WhatsThatMod.ModCore:.ctor(ModContentPack) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[]) System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo) System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&) System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[]) System.Activator:CreateInstance(Type, Object[]) Verse.LoadedModManager:CreateModClasses() Verse.LoadedModManager:LoadAllActiveMods() Verse.PlayDataLoader:DoPlayLoad() Verse.PlayDataLoader:LoadAllPlayData(Boolean) Verse.<>c:<Start>b__6_1() Verse.LongEventHandler:RunEventFromAnotherThread(Action) Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0() System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() Dubs Skylight 1.5.1471 Verse.Log:Message(String, Boolean) Dubs_Skylight.DubsSkylightsMod:.ctor(ModContentPack) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[]) System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo) System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&) System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[]) System.Activator:CreateInstance(Type, Object[]) Verse.LoadedModManager:CreateModClasses() Verse.LoadedModManager:LoadAllActiveMods() Verse.PlayDataLoader:DoPlayLoad() Verse.PlayDataLoader:LoadAllPlayData(Boolean) Verse.<>c:<Start>b__6_1() Verse.LongEventHandler:RunEventFromAnotherThread(Action) Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0() System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() Dubs Bad Hygiene 2.9.2028 Verse.Log:Message(String, Boolean) DubsBadHygiene.DubsBadHygieneMod:.ctor(ModContentPack) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[]) System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo) System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&) System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[]) System.Activator:CreateInstance(Type, Object[]) Verse.LoadedModManager:CreateModClasses() Verse.LoadedModManager:LoadAllActiveMods() Verse.PlayDataLoader:DoPlayLoad() Verse.PlayDataLoader:LoadAllPlayData(Boolean) Verse.<>c:<Start>b__6_1() Verse.LongEventHandler:RunEventFromAnotherThread(Action) Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0() System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() DubsMintMenus v1.3.811 Verse.Log:Message(String, Boolean) DubsMintMenus.DubsMintMenusMod:.ctor(ModContentPack) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[]) System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo) System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&) System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[]) System.Activator:CreateInstance(Type, Object[]) Verse.LoadedModManager:CreateModClasses() Verse.LoadedModManager:LoadAllActiveMods() Verse.PlayDataLoader:DoPlayLoad() Verse.PlayDataLoader:LoadAllPlayData(Boolean) Verse.<>c:<Start>b__6_1() Verse.LongEventHandler:RunEventFromAnotherThread(Action) Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0() System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() <color=cyan>Patched game for in-game wiki. Inspector button is enabled</color> Verse.Log:Message(String, Boolean) InGameWiki.ModWiki:Patch(Harmony, Boolean) InGameWikiMod.ModCore:.ctor(ModContentPack) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[]) System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo) System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&) System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[]) System.Activator:CreateInstance(Type, Object[]) Verse.LoadedModManager:CreateModClasses() Verse.LoadedModManager:LoadAllActiveMods() Verse.PlayDataLoader:DoPlayLoad() Verse.PlayDataLoader:LoadAllPlayData(Boolean) Verse.<>c:<Start>b__6_1() Verse.LongEventHandler:RunEventFromAnotherThread(Action) Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0() System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() <color=cyan>Finished loading in-game wiki mod: Version 1.5.0</color> Verse.Log:Message(String, Boolean) InGameWikiMod.ModCore:.ctor(ModContentPack) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[]) System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo) System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&) System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[]) System.Activator:CreateInstance(Type, Object[]) Verse.LoadedModManager:CreateModClasses() Verse.LoadedModManager:LoadAllActiveMods() Verse.PlayDataLoader:DoPlayLoad() Verse.PlayDataLoader:LoadAllPlayData(Boolean) Verse.<>c:<Start>b__6_1() Verse.LongEventHandler:RunEventFromAnotherThread(Action) Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0() System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() [MFM] EPOE found Verse.Log:Message(String, Boolean) aRandomKiwi.MFM.MercenariesForMe:.ctor(ModContentPack) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[]) System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo) System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&) System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[]) System.Activator:CreateInstance(Type, Object[]) Verse.LoadedModManager:CreateModClasses() Verse.LoadedModManager:LoadAllActiveMods() Verse.PlayDataLoader:DoPlayLoad() Verse.PlayDataLoader:LoadAllPlayData(Boolean) Verse.<>c:<Start>b__6_1() Verse.LongEventHandler:RunEventFromAnotherThread(Action) Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0() System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() DubsPaintShop 1.1.562 Verse.Log:Message(String, Boolean) DubRoss.DubsPaintShopMod:.ctor(ModContentPack) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[]) System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo) System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&) System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[]) System.Activator:CreateInstance(Type, Object[]) Verse.LoadedModManager:CreateModClasses() Verse.LoadedModManager:LoadAllActiveMods() Verse.PlayDataLoader:DoPlayLoad() Verse.PlayDataLoader:LoadAllPlayData(Boolean) Verse.<>c:<Start>b__6_1() Verse.LongEventHandler:RunEventFromAnotherThread(Action) Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0() System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() [Interaction Bubbles v1.7] Initialized Verse.Log:Message(String, Boolean) Bubbles.Mod:Log(String) Bubbles.Mod:.cctor() System.Object:__icall_wrapper_mono_generic_class_init(IntPtr) Bubbles.Instance:.ctor(ModContentPack) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[]) System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo) System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&) System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[]) System.Activator:CreateInstance(Type, Object[]) Verse.LoadedModManager:CreateModClasses() Verse.LoadedModManager:LoadAllActiveMods() Verse.PlayDataLoader:DoPlayLoad() Verse.PlayDataLoader:LoadAllPlayData(Boolean) Verse.<>c:<Start>b__6_1() Verse.LongEventHandler:RunEventFromAnotherThread(Action) Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0() System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() QualityBuilder successfully patched Replace Stuff Verse.Log:Message(String, Boolean) QualityBuilder.QualityBuilderMod:patchReplaceStuff(Harmony) QualityBuilder.QualityBuilderMod:.ctor(ModContentPack) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[]) System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo) System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&) System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[]) System.Activator:CreateInstance(Type, Object[]) Verse.LoadedModManager:CreateModClasses() Verse.LoadedModManager:LoadAllActiveMods() Verse.PlayDataLoader:DoPlayLoad() Verse.PlayDataLoader:LoadAllPlayData(Boolean) Verse.<>c:<Start>b__6_1() Verse.LongEventHandler:RunEventFromAnotherThread(Action) Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0() System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() [MadSkills]: settings initialized, multiplier is 0, not tiered, daily XP threshold is 4000, saturated XP multiplier is 0.2, Great Memory trait is altered. Verse.Log:Message(String, Boolean) RTMadSkills.ModSettings:ExposeData() Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[]) Verse.Scribe_Deep:Look(ModSettings&, Boolean, String, Object[]) Verse.Scribe_Deep:Look(ModSettings&, String, Object[]) Verse.LoadedModManager:ReadModSettings(String, String) Verse.Mod:GetSettings() RTMadSkills.Mod:.ctor(ModContentPack) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[]) System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo) System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&) System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[]) System.Activator:CreateInstance(Type, Object[]) Verse.LoadedModManager:CreateModClasses() Verse.LoadedModManager:LoadAllActiveMods() Verse.PlayDataLoader:DoPlayLoad() Verse.PlayDataLoader:LoadAllPlayData(Boolean) Verse.<>c:<Start>b__6_1() Verse.LongEventHandler:RunEventFromAnotherThread(Action) Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0() System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() [CM_Prioritize_Research] - patching to allow research prioritizing. Verse.Log:Message(String, Boolean) CM_Prioritize_Research.<Transpiler>d__0:MoveNext() System.Collections.Generic.List`1:.ctor(IEnumerable`1) System.Linq.Enumerable:ToList(IEnumerable`1) HarmonyLib.CodeTranspiler:GetResult(ILGenerator, MethodBase) HarmonyLib.MethodBodyReader:FinalizeILCodes(Emitter, List`1, List`1, Boolean&) HarmonyLib.MethodCopier:Finalize(Emitter, List`1, Boolean&) HarmonyLib.MethodPatcher:CreateReplacement(Dictionary`2&) HarmonyLib.PatchFunctions:UpdateWrapper(MethodBase, PatchInfo) HarmonyLib.PatchClassProcessor:ProcessPatchJob(Job) HarmonyLib.PatchClassProcessor:PatchWithAttributes(MethodBase&) HarmonyLib.PatchClassProcessor:Patch() HarmonyLib.Harmony:<PatchAll>b__10_0(Type) HarmonyLib.CollectionExtensions:Do(IEnumerable`1, Action`1) HarmonyLib.Harmony:PatchAll(Assembly) HarmonyLib.Harmony:PatchAll() CM_Prioritize_Research.PrioritizeResearchMod:.ctor(ModContentPack) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[]) System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo) System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&) System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[]) System.Activator:CreateInstance(Type, Object[]) Verse.LoadedModManager:CreateModClasses() Verse.LoadedModManager:LoadAllActiveMods() Verse.PlayDataLoader:DoPlayLoad() Verse.PlayDataLoader:LoadAllPlayData(Boolean) Verse.<>c:<Start>b__6_1() Verse.LongEventHandler:RunEventFromAnotherThread(Action) Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0() System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() DubsBreakMod 1.0.545 Verse.Log:Message(String, Boolean) DubsBreakMod.MentalManagementMod:.ctor(ModContentPack) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[]) System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo) System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&) System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[]) System.Activator:CreateInstance(Type, Object[]) Verse.LoadedModManager:CreateModClasses() Verse.LoadedModManager:LoadAllActiveMods() Verse.PlayDataLoader:DoPlayLoad() Verse.PlayDataLoader:LoadAllPlayData(Boolean) Verse.<>c:<Start>b__6_1() Verse.LongEventHandler:RunEventFromAnotherThread(Action) Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0() System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() Running incremental garbage collection with time slice of 3000000 nanoseconds Verse.Log:Warning(String, Boolean) Analyzer.GCNotify.GarbageMan:Init() Analyzer.Modbase:.ctor(ModContentPack) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[]) System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo) System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&) System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[]) System.Activator:CreateInstance(Type, Object[]) Verse.LoadedModManager:CreateModClasses() Verse.LoadedModManager:LoadAllActiveMods() Verse.PlayDataLoader:DoPlayLoad() Verse.PlayDataLoader:LoadAllPlayData(Boolean) Verse.<>c:<Start>b__6_1() Verse.LongEventHandler:RunEventFromAnotherThread(Action) Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0() System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() Graphics Setter - Loaded Verse.Log:Message(String, Boolean) GraphicSetter.GraphicSetter:.ctor(ModContentPack) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[]) System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo) System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&) System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[]) System.Activator:CreateInstance(Type, Object[]) Verse.LoadedModManager:CreateModClasses() Verse.LoadedModManager:LoadAllActiveMods() Verse.PlayDataLoader:DoPlayLoad() Verse.PlayDataLoader:LoadAllPlayData(Boolean) Verse.<>c:<Start>b__6_1() Verse.LongEventHandler:RunEventFromAnotherThread(Action) Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0() System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() LOCKS2: Prepatcher is not active Verse.Log:Message(String, Boolean) Locks2.Harmony.Extensions_GetSignature_Patch:Prepare() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) HarmonyLib.PatchClassProcessor:RunMethod(Boolean, Boolean, Func`2, Object[]) HarmonyLib.PatchClassProcessor:Patch() HarmonyLib.Harmony:<PatchAll>b__10_0(Type) HarmonyLib.CollectionExtensions:Do(IEnumerable`1, Action`1) HarmonyLib.Harmony:PatchAll(Assembly) HarmonyLib.Harmony:PatchAll() Locks2.Finder:.cctor() System.Object:__icall_wrapper_mono_generic_class_init(IntPtr) Locks2.Base:.ctor(ModContentPack) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[]) System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo) System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&) System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[]) System.Activator:CreateInstance(Type, Object[]) Verse.LoadedModManager:CreateModClasses() Verse.LoadedModManager:LoadAllActiveMods() Verse.PlayDataLoader:DoPlayLoad() Verse.PlayDataLoader:LoadAllPlayData(Boolean) Verse.<>c:<Start>b__6_1() Verse.LongEventHandler:RunEventFromAnotherThread(Action) Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0() System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() RenameColony :: Postfixed Verse.Log:Message(String, Boolean) RenameColony.Mod:.ctor(ModContentPack) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[]) System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo) System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&) System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[]) System.Activator:CreateInstance(Type, Object[]) Verse.LoadedModManager:CreateModClasses() Verse.LoadedModManager:LoadAllActiveMods() Verse.PlayDataLoader:DoPlayLoad() Verse.PlayDataLoader:LoadAllPlayData(Boolean) Verse.<>c:<Start>b__6_1() Verse.LongEventHandler:RunEventFromAnotherThread(Action) Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0() System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() Rimefeller 1.2.965 Verse.Log:Message(String, Boolean) Rimefeller.RimefellerMod:.ctor(ModContentPack) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[]) System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo) System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&) System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[]) System.Activator:CreateInstance(Type, Object[]) Verse.LoadedModManager:CreateModClasses() Verse.LoadedModManager:LoadAllActiveMods() Verse.PlayDataLoader:DoPlayLoad() Verse.PlayDataLoader:LoadAllPlayData(Boolean) Verse.<>c:<Start>b__6_1() Verse.LongEventHandler:RunEventFromAnotherThread(Action) Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0() System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() RimSaves 2020 R1 Verse.Log:Message(String, Boolean) aRandomKiwi.ARS.RimSaves:.ctor(ModContentPack) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[]) System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo) System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&) System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[]) System.Activator:CreateInstance(Type, Object[]) Verse.LoadedModManager:CreateModClasses() Verse.LoadedModManager:LoadAllActiveMods() Verse.PlayDataLoader:DoPlayLoad() Verse.PlayDataLoader:LoadAllPlayData(Boolean) Verse.<>c:<Start>b__6_1() Verse.LongEventHandler:RunEventFromAnotherThread(Action) Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0() System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() Applied patches for legodude17.smartdecon Verse.Log:Message(String, Boolean) SmartDeconstruct.SmartDeconstructMod:.ctor(ModContentPack) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[]) System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo) System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&) System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[]) System.Activator:CreateInstance(Type, Object[]) Verse.LoadedModManager:CreateModClasses() Verse.LoadedModManager:LoadAllActiveMods() Verse.PlayDataLoader:DoPlayLoad() Verse.PlayDataLoader:LoadAllPlayData(Boolean) Verse.<>c:<Start>b__6_1() Verse.LongEventHandler:RunEventFromAnotherThread(Action) Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0() System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() Ugh You Got Me: Trying to patch MentalState_SocialFighting.ShouldStop.get. Verse.Log:Message(String, Boolean) UghYouGotMe.UghYouGotMe:PatchMSSF_SS() UghYouGotMe.UghYouGotMe:.ctor(ModContentPack) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[]) System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo) System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&) System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[]) System.Activator:CreateInstance(Type, Object[]) StartupImpact.ModConstructor:Create() StartupImpact.StartupImpact:.ctor(ModContentPack) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[]) System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo) System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&) System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[]) System.Activator:CreateInstance(Type, Object[]) Verse.LoadedModManager:CreateModClasses() Verse.LoadedModManager:LoadAllActiveMods() Verse.PlayDataLoader:DoPlayLoad() Verse.PlayDataLoader:LoadAllPlayData(Boolean) Verse.<>c:<Start>b__6_1() Verse.LongEventHandler:RunEventFromAnotherThread(Action) Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0() System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() Ugh You Got Me: Patched MentalState_SocialFighting.ShouldStop.get. Verse.Log:Message(String, Boolean) UghYouGotMe.UghYouGotMe:PatchMSSF_SS() UghYouGotMe.UghYouGotMe:.ctor(ModContentPack) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[]) System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo) System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&) System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[]) System.Activator:CreateInstance(Type, Object[]) StartupImpact.ModConstructor:Create() StartupImpact.StartupImpact:.ctor(ModContentPack) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[]) System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo) System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&) System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[]) System.Activator:CreateInstance(Type, Object[]) Verse.LoadedModManager:CreateModClasses() Verse.LoadedModManager:LoadAllActiveMods() Verse.PlayDataLoader:DoPlayLoad() Verse.PlayDataLoader:LoadAllPlayData(Boolean) Verse.<>c:<Start>b__6_1() Verse.LongEventHandler:RunEventFromAnotherThread(Action) Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0() System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() Ugh You Got Me: Trying to patch JobGiver_SocialFighting.TryGiveJob Verse.Log:Message(String, Boolean) UghYouGotMe.UghYouGotMe:PatchMSSF_SS() UghYouGotMe.UghYouGotMe:.ctor(ModContentPack) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[]) System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo) System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&) System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[]) System.Activator:CreateInstance(Type, Object[]) StartupImpact.ModConstructor:Create() StartupImpact.StartupImpact:.ctor(ModContentPack) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[]) System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo) System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&) System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[]) System.Activator:CreateInstance(Type, Object[]) Verse.LoadedModManager:CreateModClasses() Verse.LoadedModManager:LoadAllActiveMods() Verse.PlayDataLoader:DoPlayLoad() Verse.PlayDataLoader:LoadAllPlayData(Boolean) Verse.<>c:<Start>b__6_1() Verse.LongEventHandler:RunEventFromAnotherThread(Action) Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0() System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() Ugh You Got Me: Patched JobGiver_SocialFighting.TryGiveJob. Verse.Log:Message(String, Boolean) UghYouGotMe.UghYouGotMe:PatchMSSF_SS() UghYouGotMe.UghYouGotMe:.ctor(ModContentPack) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[]) System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo) System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&) System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[]) System.Activator:CreateInstance(Type, Object[]) StartupImpact.ModConstructor:Create() StartupImpact.StartupImpact:.ctor(ModContentPack) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[]) System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo) System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&) System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[]) System.Activator:CreateInstance(Type, Object[]) Verse.LoadedModManager:CreateModClasses() Verse.LoadedModManager:LoadAllActiveMods() Verse.PlayDataLoader:DoPlayLoad() Verse.PlayDataLoader:LoadAllPlayData(Boolean) Verse.<>c:<Start>b__6_1() Verse.LongEventHandler:RunEventFromAnotherThread(Action) Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0() System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() VFEI - Harmony patches applied Verse.Log:Message(String, Boolean) VFEI.HarmonyPatches:.ctor(ModContentPack) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[]) System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo) System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&) System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[]) System.Activator:CreateInstance(Type, Object[]) StartupImpact.ModConstructor:Create() StartupImpact.StartupImpact:.ctor(ModContentPack) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[]) System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo) System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&) System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[]) System.Activator:CreateInstance(Type, Object[]) Verse.LoadedModManager:CreateModClasses() Verse.LoadedModManager:LoadAllActiveMods() Verse.PlayDataLoader:DoPlayLoad() Verse.PlayDataLoader:LoadAllPlayData(Boolean) Verse.<>c:<Start>b__6_1() Verse.LongEventHandler:RunEventFromAnotherThread(Action) Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0() System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() LWM Deep Storage: activated compatibility patch for Dubs Bad Hygiene Verse.Log:Message(String, Boolean) LWM.DeepStorage.PatchMessage:ApplyWorker(XmlDocument) Verse.PatchOperation:Verse.PatchOperation.Apply_Patch2(PatchOperation, XmlDocument) Verse.PatchOperationSequence:ApplyWorker(XmlDocument) Verse.PatchOperation:Verse.PatchOperation.Apply_Patch2(PatchOperation, XmlDocument) Verse.PatchOperationFindMod:ApplyWorker(XmlDocument) Verse.PatchOperation:Verse.PatchOperation.Apply_Patch2(PatchOperation, XmlDocument) Verse.LoadedModManager:Verse.LoadedModManager.ApplyPatches_Patch1(XmlDocument, Dictionary`2) Verse.LoadedModManager:LoadAllActiveMods() Verse.PlayDataLoader:DoPlayLoad() Verse.PlayDataLoader:LoadAllPlayData(Boolean) Verse.<>c:<Start>b__6_1() Verse.LongEventHandler:RunEventFromAnotherThread(Action) Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0() System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() LWM Deep Storage: activated compatibility patch for Sparkling Worlds Verse.Log:Message(String, Boolean) LWM.DeepStorage.PatchMessage:ApplyWorker(XmlDocument) Verse.PatchOperation:Verse.PatchOperation.Apply_Patch2(PatchOperation, XmlDocument) Verse.PatchOperationSequence:ApplyWorker(XmlDocument) Verse.PatchOperation:Verse.PatchOperation.Apply_Patch2(PatchOperation, XmlDocument) Verse.PatchOperationFindMod:ApplyWorker(XmlDocument) Verse.PatchOperation:Verse.PatchOperation.Apply_Patch2(PatchOperation, XmlDocument) Verse.LoadedModManager:Verse.LoadedModManager.ApplyPatches_Patch1(XmlDocument, Dictionary`2) Verse.LoadedModManager:LoadAllActiveMods() Verse.PlayDataLoader:DoPlayLoad() Verse.PlayDataLoader:LoadAllPlayData(Boolean) Verse.<>c:<Start>b__6_1() Verse.LongEventHandler:RunEventFromAnotherThread(Action) Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0() System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() LWM Deep Storage: activated compatibility patch for Vanilla Cooking Expanded Verse.Log:Message(String, Boolean) LWM.DeepStorage.PatchMessage:ApplyWorker(XmlDocument) Verse.PatchOperation:Verse.PatchOperation.Apply_Patch2(PatchOperation, XmlDocument) Verse.PatchOperationSequence:ApplyWorker(XmlDocument) Verse.PatchOperation:Verse.PatchOperation.Apply_Patch2(PatchOperation, XmlDocument) Verse.PatchOperationFindMod:ApplyWorker(XmlDocument) Verse.PatchOperation:Verse.PatchOperation.Apply_Patch2(PatchOperation, XmlDocument) Verse.LoadedModManager:Verse.LoadedModManager.ApplyPatches_Patch1(XmlDocument, Dictionary`2) Verse.LoadedModManager:LoadAllActiveMods() Verse.PlayDataLoader:DoPlayLoad() Verse.PlayDataLoader:LoadAllPlayData(Boolean) Verse.<>c:<Start>b__6_1() Verse.LongEventHandler:RunEventFromAnotherThread(Action) Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0() System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() Stopping Dubs Bad Hygiene profiler for [defs-1-create] while it's already inactive Verse.Log:Verse.Log.Error_Patch2(String, Boolean) StartupImpact.ProfilerSingleThread:Stop(String, String&) StartupImpact.Profiler:Stop(String) StartupImpact.ModInfo:Stop(String) StartupImpact.Patch.DirectXmlLoaderDefFromNode:Postfix(LoadableXmlAsset) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch4(XmlNode, LoadableXmlAsset) Verse.LoadedModManager:Verse.LoadedModManager.ParseAndProcessXML_Patch1(XmlDocument, Dictionary`2) Verse.LoadedModManager:LoadAllActiveMods() Verse.PlayDataLoader:DoPlayLoad() Verse.PlayDataLoader:LoadAllPlayData(Boolean) Verse.<>c:<Start>b__6_1() Verse.LongEventHandler:RunEventFromAnotherThread(Action) Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0() System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() Parsed 2.1 as int. Verse.Log:Warning(String, Boolean) Verse.ParseHelper:ParseIntPermissive(String) Verse.ParseHelper:FromString(String) Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean) Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean) Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean) Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean) Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean) Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch4(XmlNode, LoadableXmlAsset) Verse.LoadedModManager:Verse.LoadedModManager.ParseAndProcessXML_Patch1(XmlDocument, Dictionary`2) Verse.LoadedModManager:LoadAllActiveMods() Verse.PlayDataLoader:DoPlayLoad() Verse.PlayDataLoader:LoadAllPlayData(Boolean) Verse.<>c:<Start>b__6_1() Verse.LongEventHandler:RunEventFromAnotherThread(Action) Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0() System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() [RimThemesError] Cannot parse meta.xml Version number '1.1' is invalid. Line 1, position 16. Verse.Log:Message(String, Boolean) aRandomKiwi.RimThemes.Themes:LogError(String) aRandomKiwi.RimThemes.Themes:processMetaXML(String, String) aRandomKiwi.RimThemes.Themes:loadThemesInFolder(String, String, Boolean) aRandomKiwi.RimThemes.Themes:startInit() aRandomKiwi.RimThemes.Utils:startLoadingTheme() aRandomKiwi.RimThemes.GenGeneric_MethodOnGenericType_Patch:Prefix(Type, String) Verse.GenGeneric:Verse.GenGeneric.MethodOnGenericType_Patch1(Type, Type, String) Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String, Object[]) Verse.PlayDataLoader:DoPlayLoad() Verse.PlayDataLoader:LoadAllPlayData(Boolean) Verse.<>c:<Start>b__6_1() Verse.LongEventHandler:RunEventFromAnotherThread(Action) Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0() System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() [MadSkills]: changed behavior of Great Memory trait. Verse.Log:Message(String, Boolean) RTMadSkills.ModSettingsDefJockey:ApplyChanges(Boolean) RTMadSkills.ModSettingsDefJockey:Postfix() RimWorld.DefGenerator:RimWorld.DefGenerator.GenerateImpliedDefs_PostResolve_Patch1() Verse.PlayDataLoader:DoPlayLoad() Verse.PlayDataLoader:LoadAllPlayData(Boolean) Verse.<>c:<Start>b__6_1() Verse.LongEventHandler:RunEventFromAnotherThread(Action) Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0() System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() Key binding conflict: OpenStatusWindow and Designator_RotateLeft are both bound to Q. Verse.Log:Warning(String, Boolean) Verse.KeyPrefsData:ErrorCheckOn(KeyBindingDef, BindingSlot) Verse.KeyPrefsData:ErrorCheck() Verse.KeyPrefs:Init() Verse.PlayDataLoader:DoPlayLoad() Verse.PlayDataLoader:LoadAllPlayData(Boolean) Verse.<>c:<Start>b__6_1() Verse.LongEventHandler:RunEventFromAnotherThread(Action) Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0() System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() Key binding conflict: Dev_ChangeSelectedDebugAction and MainTab_Architect are both bound to Tab. Verse.Log:Warning(String, Boolean) Verse.KeyPrefsData:ErrorCheckOn(KeyBindingDef, BindingSlot) Verse.KeyPrefsData:ErrorCheck() Verse.KeyPrefs:Init() Verse.PlayDataLoader:DoPlayLoad() Verse.PlayDataLoader:LoadAllPlayData(Boolean) Verse.<>c:<Start>b__6_1() Verse.LongEventHandler:RunEventFromAnotherThread(Action) Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0() System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() [MVCF] Applying RunAndGun compatibility patch Verse.Log:Message(String, Boolean) MVCF.Harmony.Compat:ApplyCompat(Harmony) MVCF.Base:ApplyPatches() MVCF.Base:CollectFeatureData() Verse.LongEventHandler:ExecuteToExecuteWhenFinished() Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Verse.Root.Update_Patch1(Root) Verse.Root_Entry:Update() [MVCF] Applying Dual Wield compatibility patch Verse.Log:Message(String, Boolean) MVCF.Harmony.Compat:ApplyCompat(Harmony) MVCF.Base:ApplyPatches() MVCF.Base:CollectFeatureData() Verse.LongEventHandler:ExecuteToExecuteWhenFinished() Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Verse.Root.Update_Patch1(Root) Verse.Root_Entry:Update() Initialized settings for Smarter Deconstruction Verse.Log:Message(String, Boolean) SmartDeconstruct.SmartDeconstructMod:InitSettings() Verse.LongEventHandler:ExecuteToExecuteWhenFinished() Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Verse.Root.Update_Patch1(Root) Verse.Root_Entry:Update() Translation data for language English has 8 errors. Generate translation report for more info. Verse.Log:Warning(String, Boolean) Verse.LoadedLanguage:InjectIntoData_AfterImpliedDefs() Verse.<>c:<DoPlayLoad>b__4_1() Verse.LongEventHandler:ExecuteToExecuteWhenFinished() Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Verse.Root.Update_Patch1(Root) Verse.Root_Entry:Update() Compatibility-Patch for Architect Icons is active. Verse.Log:Message(String, Boolean) RIMMSqol.ArchitectButtonFix:Prepare(Harmony) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) HarmonyLib.PatchClassProcessor:RunMethod(Boolean, Boolean, Func`2, Object[]) HarmonyLib.PatchClassProcessor:Patch() RIMMSqol.<>c__DisplayClass0_0:<.cctor>b__0(Type) HarmonyLib.CollectionExtensions:Do(IEnumerable`1, Action`1) RIMMSqol.HarmonyBootstrap:.cctor() System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr) System.Runtime.CompilerServices.RuntimeHelpers:System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor_Patch1(RuntimeTypeHandle) StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll:Prefix() Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch3() Verse.<>c:<DoPlayLoad>b__4_2() Verse.LongEventHandler:ExecuteToExecuteWhenFinished() Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Verse.Root.Update_Patch1(Root) Verse.Root_Entry:Update() Compatibility-Patch for MintMenu architect is active. Verse.Log:Message(String, Boolean) RIMMSqol.ArchitectButtonFix:Prepare(Harmony) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) HarmonyLib.PatchClassProcessor:RunMethod(Boolean, Boolean, Func`2, Object[]) HarmonyLib.PatchClassProcessor:Patch() RIMMSqol.<>c__DisplayClass0_0:<.cctor>b__0(Type) HarmonyLib.CollectionExtensions:Do(IEnumerable`1, Action`1) RIMMSqol.HarmonyBootstrap:.cctor() System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr) System.Runtime.CompilerServices.RuntimeHelpers:System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor_Patch1(RuntimeTypeHandle) StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll:Prefix() Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch3() Verse.<>c:<DoPlayLoad>b__4_2() Verse.LongEventHandler:ExecuteToExecuteWhenFinished() Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Verse.Root.Update_Patch1(Root) Verse.Root_Entry:Update() Compatibility-Patch for MintMenu research is active. Verse.Log:Message(String, Boolean) RIMMSqol.MainTabWindow_Research_DrawRightRect:Prepare(Harmony) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) HarmonyLib.PatchClassProcessor:RunMethod(Boolean, Boolean, Func`2, Object[]) HarmonyLib.PatchClassProcessor:Patch() RIMMSqol.<>c__DisplayClass0_0:<.cctor>b__0(Type) HarmonyLib.CollectionExtensions:Do(IEnumerable`1, Action`1) RIMMSqol.HarmonyBootstrap:.cctor() System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr) System.Runtime.CompilerServices.RuntimeHelpers:System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor_Patch1(RuntimeTypeHandle) StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll:Prefix() Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch3() Verse.<>c:<DoPlayLoad>b__4_2() Verse.LongEventHandler:ExecuteToExecuteWhenFinished() Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Verse.Root.Update_Patch1(Root) Verse.Root_Entry:Update() Allow patch: RIMMSqol:Alert_Active[HiddenAlerts] Allow patch: RIMMSqol:ArchitectButtonFix[ArchitectButtonVisibility] Allow patch: RIMMSqol:CompPowerTrader_PowerOn[PowerTraderZero] Allow patch: RIMMSqol:CompPowerTrader_ResetPowerVars[PowerTraderZero] Allow patch: RIMMSqol:CompPowerTrader_ReceiveCompSignal[PowerTraderZero] Allow patch: RIMMSqol:CompPowerTrader_PostSpawnSetup[PowerTraderZero] Allow patch: RIMMSqol:CompBreakdownable_Notify_Repaired[PowerTraderZero] Allow patch: RIMMSqol:DebugAction_RegenerateFactionLeaders[DebugMenuOptions] Allow patch: RIMMSqol:DefMapSaveStateFixRecordDef[DefMap] Allow patch: RIMMSqol:DefMapSaveStateFixWorkTypeDef[DefMap] Allow patch: RIMMSqol:Designator_Dropdown_ProcessInput[DesignatorDropdown] Allow patch: RIMMSqol:DrawStatsReport_EditShortcut[StatsReportEditShortcut] Allow patch: RIMMSqol:FloatMenuDecorations_Designator_Dropdown_ProcessInput[FloatMenuDecorations] Allow patch: RIMMSqol:FloatMenuDecorations_Designator_Build_ProcessInput[FloatMenuDecorations] Allow patch: RIMMSqol:MainTabWindow_Research_DrawRightRect[ResearchTabDrawer] Allow patch: RIMMSqol:PreventAnimalFamilies_Pawn_RelationsTracker_AddDirectRelation[PreventAnimalFamilies] Allow patch: RIMMSqol:PreventAnimalFamilies_TaleRecorder_RecordTale[PreventAnimalFamilies] Allow patch: RIMMSqol:PreventTamenessDecay_Pawn_TrainingTracker_TrainingTrackerTickRare[StopTamenessDecay] Allow patch: RIMMSqol:ReplaceNumericTextboxesInt[NumericTextboxes] Allow patch: RIMMSqol:ReplaceNumericTextboxesFloat[NumericTextboxes] Allow patch: RIMMSqol:RoofCollapseUtility_WithinRangeOfRoofHolder[RoofCollapse] Allow patch: RIMMSqol:RoofCollapseCellsFinder_CheckCollapseFlyingRoofs_1[RoofCollapse] Allow patch: RIMMSqol:RoofCollapseCellsFinder_CheckCollapseFlyingRoofs_2[RoofCollapse] Allow patch: RIMMSqol:PawnGraphicSet_ResolveAllGraphics[CUM] Allow patch: RIMMSqol:SnowUtility_MovementTicksAddOn[SnowUtilityMovementTicksAddOn] Allow patch: RIMMSqol:SpawnRemnantColony[RemnantColony] Allow patch: RIMMSqol:DisplayConfirmationDialog[RemnantColony] Allow patch: RIMMSqol:ThingFilter_SetAllow_StuffCategoryDef[ThingFilterBugfix] Allow patch: RIMMSqol:ThingForbiddenPredicatesFix[ForbidByContext] Allow patch: RIMMSqol:ThinkResultContextFood1[ForbidByContext] Allow patch: RIMMSqol:ThinkResultContextFood2[ForbidByContext] Allow patch: RIMMSqol:ThinkResultContextFood3[ForbidByContext] Allow patch: RIMMSqol:ThinkResultContextFood4[ForbidByContext] Allow patch: RIMMSqol:ThinkResultContextRecover[ForbidByContext] Allow patch: RIMMSqol:TrackLevelUp[TrackLevelUp] Allow patch: RIMMSqol:StopSkillDecay[StopSkillDecay] Allow patch: RIMMSqol:WorkGiver_DoBill_TryFindBestBillIngredientsInSet_AllowMix[DoBillIngredientOverflow] Allow patch: RIMMSqol.translations:LanguageChangeListener[LanguageChangeListener] Allow patch: RIMMSqol.storyteller:MapDeiniter_Deinit[Storyteller] Allow patch: RIMMSqol.storyteller:Storyteller_StorytellerTick[Storyteller] Allow patch: RIMMSqol.remnantcolony:Dialog_FormCaravan_Notify_ChoseRoute[City] Allow patch: RIMMSqol.remnantcolony:Dialog_FormCaravan_Get_CurrentTile[City] Allow patch: RIMMSqol.performance.worldpawngc:WorldPawnGC_WorldPawnGCTick[WorldPawnGC] Allow patch: RIMMSqol.performance.worldpawngc:WorldPawnGC_RunGC[WorldPawnGC] Allow patch: RIMMSqol.performance.worldpawngc:WorldPawnGC_LogDotgraph[WorldPawnGC] Allow patch: RIMMSqol.performance.worldpawngc:WorldPawnGC_PawnGCDebugResults[WorldPawnGC] Allow patch: RIMMSqol.performance.pawn_rotationtracker:Pawn_RotationTracker_Face[PawnRotation] Allow patch: RIMMSqol.performance.pawn_rotationtracker:Pawn_RotationTracker_FaceCell[PawnRotation] Allow patch: RIMMSqol.pathfinding:PathfindingFix[Pathfinding] Verse.Log:Message(String, Boolean) RIMMSqol.HarmonyBootstrap:.cctor() System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr) System.Runtime.CompilerServices.RuntimeHelpers:System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor_Patch1(RuntimeTypeHandle) StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll:Prefix() Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch3() Verse.<>c:<DoPlayLoad>b__4_2() Verse.LongEventHandler:ExecuteToExecuteWhenFinished() Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Verse.Root.Update_Patch1(Root) Verse.Root_Entry:Update() Alien race successfully completed 136 patches with harmony. Verse.Log:Message(String, Boolean) AlienRace.HarmonyPatches:.cctor() System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr) System.Runtime.CompilerServices.RuntimeHelpers:System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor_Patch1(RuntimeTypeHandle) StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll:Prefix() Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch3() Verse.<>c:<DoPlayLoad>b__4_2() Verse.LongEventHandler:ExecuteToExecuteWhenFinished() Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Verse.Root.Update_Patch1(Root) Verse.Root_Entry:Update() RimThreaded 1.3.2.0 is patching methods... Verse.Log:Message(String, Boolean) RimThreaded.RimThreadedHarmony:.cctor() System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr) System.Runtime.CompilerServices.RuntimeHelpers:System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor_Patch1(RuntimeTypeHandle) StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll:Prefix() Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch3() Verse.<>c:<DoPlayLoad>b__4_2() Verse.LongEventHandler:ExecuteToExecuteWhenFinished() Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Verse.Root.Update_Patch1(Root) Verse.Root_Entry:Update() RimThreaded is patching GiddyUpCore.Utilities.TextureUtility setDrawOffset Verse.Log:Message(String, Boolean) RimThreaded.RimThreadedHarmony:.cctor() System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr) System.Runtime.CompilerServices.RuntimeHelpers:System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor_Patch1(RuntimeTypeHandle) StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll:Prefix() Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch3() Verse.<>c:<DoPlayLoad>b__4_2() Verse.LongEventHandler:ExecuteToExecuteWhenFinished() Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Verse.Root.Update_Patch1(Root) Verse.Root_Entry:Update() RimThreaded is patching GiddyUpCore.Storage.ExtendedDataStorage DeleteExtendedDataFor Verse.Log:Message(String, Boolean) RimThreaded.RimThreadedHarmony:.cctor() System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr) System.Runtime.CompilerServices.RuntimeHelpers:System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor_Patch1(RuntimeTypeHandle) StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll:Prefix() Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch3() Verse.<>c:<DoPlayLoad>b__4_2() Verse.LongEventHandler:ExecuteToExecuteWhenFinished() Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Verse.Root.Update_Patch1(Root) Verse.Root_Entry:Update() RimThreaded is patching GiddyUpCore.Storage.ExtendedDataStorage GetExtendedDataFor Verse.Log:Message(String, Boolean) RimThreaded.RimThreadedHarmony:.cctor() System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr) System.Runtime.CompilerServices.RuntimeHelpers:System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor_Patch1(RuntimeTypeHandle) StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll:Prefix() Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch3() Verse.<>c:<DoPlayLoad>b__4_2() Verse.LongEventHandler:ExecuteToExecuteWhenFinished() Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Verse.Root.Update_Patch1(Root) Verse.Root_Entry:Update() RimThreaded is patching GiddyUpCore.Harmony.Pawn_JobTracker_DetermineNextJob Postfix Verse.Log:Message(String, Boolean) RimThreaded.RimThreadedHarmony:.cctor() System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr) System.Runtime.CompilerServices.RuntimeHelpers:System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor_Patch1(RuntimeTypeHandle) StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll:Prefix() Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch3() Verse.<>c:<DoPlayLoad>b__4_2() Verse.LongEventHandler:ExecuteToExecuteWhenFinished() Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Verse.Root.Update_Patch1(Root) Verse.Root_Entry:Update() RimThreaded is patching GiddyUpCore.Jobs.JobDriver_Mounted <waitForRider>b__8_0 Verse.Log:Message(String, Boolean) RimThreaded.RimThreadedHarmony:.cctor() System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr) System.Runtime.CompilerServices.RuntimeHelpers:System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor_Patch1(RuntimeTypeHandle) StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll:Prefix() Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch3() Verse.<>c:<DoPlayLoad>b__4_2() Verse.LongEventHandler:ExecuteToExecuteWhenFinished() Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Verse.Root.Update_Patch1(Root) Verse.Root_Entry:Update() RimThreaded is patching Hospitality.CompUtility CompGuest Verse.Log:Message(String, Boolean) RimThreaded.RimThreadedHarmony:.cctor() System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr) System.Runtime.CompilerServices.RuntimeHelpers:System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor_Patch1(RuntimeTypeHandle) StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll:Prefix() Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch3() Verse.<>c:<DoPlayLoad>b__4_2() Verse.LongEventHandler:ExecuteToExecuteWhenFinished() Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Verse.Root.Update_Patch1(Root) Verse.Root_Entry:Update() RimThreaded is patching Hospitality.CompUtility OnPawnRemoved Verse.Log:Message(String, Boolean) RimThreaded.RimThreadedHarmony:.cctor() System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr) System.Runtime.CompilerServices.RuntimeHelpers:System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor_Patch1(RuntimeTypeHandle) StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll:Prefix() Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch3() Verse.<>c:<DoPlayLoad>b__4_2() Verse.LongEventHandler:ExecuteToExecuteWhenFinished() Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Verse.Root.Update_Patch1(Root) Verse.Root_Entry:Update() RimThreaded is patching Dubs_Skylight.Patch_GetRoof Postfix Verse.Log:Message(String, Boolean) RimThreaded.RimThreadedHarmony:.cctor() System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr) System.Runtime.CompilerServices.RuntimeHelpers:System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor_Patch1(RuntimeTypeHandle) StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll:Prefix() Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch3() Verse.<>c:<DoPlayLoad>b__4_2() Verse.LongEventHandler:ExecuteToExecuteWhenFinished() Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Verse.Root.Update_Patch1(Root) Verse.Root_Entry:Update() RimThreaded patching is complete. Verse.Log:Message(String, Boolean) RimThreaded.RimThreadedHarmony:.cctor() System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr) System.Runtime.CompilerServices.RuntimeHelpers:System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor_Patch1(RuntimeTypeHandle) StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll:Prefix() Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch3() Verse.<>c:<DoPlayLoad>b__4_2() Verse.LongEventHandler:ExecuteToExecuteWhenFinished() Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Verse.Root.Update_Patch1(Root) Verse.Root_Entry:Update() Potential RimThreaded mod conflicts : ---Patch method: RimThreaded.TickManager_Patch Boolean DoSingleTick(Verse.TickManager)--- RimThreaded priority: 400 owner: vanillaexpanded.achievements - priority: 400 ---Patch method: RimThreaded.Verb_Patch Boolean get_DirectOwner(Verse.Verb, Verse.IVerbOwner ByRef)--- RimThreaded priority: 400 owner: jecstools.jecrell.abilityuser - priority: 400 owner: jecstools.jecrell.abilityuser - priority: 400 ---Patch method: RimThreaded.RoofGrid_Patch Boolean SetRoof(Verse.RoofGrid, Verse.IntVec3, Verse.RoofDef)--- RimThreaded priority: 400 owner: Dubwise.Dubs_Skylights - priority: 400 owner: Uuugggg.rimworld.TD_Enhancement_Pack.main - priority: 400 ---Patch method: RimThreaded.PathGrid_Patch Boolean CalculatedCostAt(Verse.AI.PathGrid, Int32 ByRef, Verse.IntVec3, Boolean, Verse.IntVec3)--- RimThreaded priority: 400 owner: VFE.Power - priority: 400 ---Patch method: RimThreaded.Region_Patch Boolean DangerFor(Verse.Region, Verse.Danger ByRef, Verse.Pawn)--- RimThreaded priority: 400 owner: VFE.Power - priority: 400 ---Patch method: RimThreaded.MapGenerator_Patch Boolean GenerateMap(Verse.Map ByRef, Verse.IntVec3, RimWorld.Planet.MapParent, Verse.MapGeneratorDef, System.Collections.Generic.IEnumerable`1[Verse.GenStepWithParams], System.Action`1[Verse.Map])--- RimThreaded priority: 400 owner: tobs.claimdoors.mod - priority: 400 ---Patch method: RimThreaded.HaulAIUtility_Patch Boolean TryFindSpotToPlaceHaulableCloseTo(Boolean ByRef, Verse.Thing, Verse.Pawn, Verse.IntVec3, Verse.IntVec3 ByRef)--- RimThreaded priority: 400 owner: Uuugggg.rimworld.Replace_Stuff.main - priority: 400 ---Patch method: RimThreaded.TimeControls_Patch Boolean DoTimeControlsGUI(UnityEngine.Rect)--- RimThreaded priority: 400 owner: net.pardeike.rimworld.mod.camera+ - priority: 400 owner: Uuugggg.rimworld.TD_Enhancement_Pack.main - priority: 400 ---Patch method: RimThreaded.Medicine_Patch Boolean GetMedicineCountToFullyHeal(Int32 ByRef, Verse.Pawn)--- RimThreaded priority: 400 owner: uuugggg.rimworld.SmartMedicine.main - priority: 400 ---Patch method: RimThreaded.Pawn_Patch Boolean Destroy(Verse.Pawn, Verse.DestroyMode)--- RimThreaded priority: 400 owner: uuugggg.rimworld.SmartMedicine.main - priority: 400 ---Patch method: RimThreaded.GenTemperature_Patch Boolean SeasonalShiftAmplitudeAt(Single ByRef, Int32)--- RimThreaded priority: 400 owner: net.saucypigeon.rimworld.mod.realisticplanets - priority: 400 ---Patch method: RimThreaded.ReservationManager_Patch Boolean CanReserve(Verse.AI.ReservationManager, Boolean ByRef, Verse.Pawn, Verse.LocalTargetInfo, Int32, Int32, Verse.ReservationLayerDef, Boolean)--- RimThreaded priority: 400 owner: Uuugggg.rimworld.Share_The_Load.main - priority: 400 ---Patch method: RimThreaded.ReservationManager_Patch Boolean Reserve(Verse.AI.ReservationManager, Boolean ByRef, Verse.Pawn, Verse.AI.Job, Verse.LocalTargetInfo, Int32, Int32, Verse.ReservationLayerDef, Boolean)--- RimThreaded priority: 400 owner: Uuugggg.rimworld.Share_The_Load.main - priority: 400 ---Patch method: RimThreaded.ReservationManager_Patch Boolean Release(Verse.AI.ReservationManager, Verse.LocalTargetInfo, Verse.Pawn, Verse.AI.Job)--- RimThreaded priority: 400 owner: Uuugggg.rimworld.Share_The_Load.main - priority: 400 ---Patch method: RimThreaded.ReservationManager_Patch Boolean ReleaseClaimedBy(Verse.AI.ReservationManager, Verse.Pawn, Verse.AI.Job)--- RimThreaded priority: 400 owner: Uuugggg.rimworld.Share_The_Load.main - priority: 400 ---Patch method: RimThreaded.TickList_Patch Boolean Tick(Verse.TickList)--- RimThreaded priority: 400 owner: Uuugggg.rimworld.TD_Enhancement_Pack.main - priority: 400 owner: Uuugggg.rimworld.TD_Enhancement_Pack.main - priority: 400 ---Patch method: RimThreaded.JobGiver_OptimizeApparel_Patch Boolean ApparelScoreGain_NewTmp(Single ByRef, Verse.Pawn, RimWorld.Apparel, System.Collections.Generic.List`1[System.Single])--- RimThreaded priority: 400 owner: rimworld.erdelf.alien_race.main - priority: 400 owner: rimworld.erdelf.alien_race.main - priority: 400 Verse.Log:Warning(String, Boolean) RimThreaded.RimThreaded:.cctor() System.Object:__icall_wrapper_mono_generic_class_init(IntPtr) RimThreaded.ContentFinder_Texture2D_Patch:Get(Texture2D&, String, Boolean) Verse.ContentFinder`1:Verse.ContentFinder`1[[UnityEngine.Texture2D, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Get_Patch1(String, Boolean) Verse.MaterialPool:MatFrom(String) RimThreaded.PawnDestinationReservationManager_Patch:.cctor() System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr) System.Runtime.CompilerServices.RuntimeHelpers:System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor_Patch1(RuntimeTypeHandle) StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll:Prefix() Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch3() Verse.<>c:<DoPlayLoad>b__4_2() Verse.LongEventHandler:ExecuteToExecuteWhenFinished() Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Verse.Root.Update_Patch1(Root) Verse.Root_Entry:Update() [SRTS Expanded] Compatibility with Save our Ship 2 and Combat Extended are temporarily disabled at the moment. SoS2 compatibility will happen soon(ish), CE compatibility will not. Verse.Log:Warning(String, Boolean) SRTS.InitializeDefProperties:ModCompatibilityInitialized() SRTS.InitializeDefProperties:.cctor() System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr) System.Runtime.CompilerServices.RuntimeHelpers:System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor_Patch1(RuntimeTypeHandle) StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll:Prefix() Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch3() Verse.<>c:<DoPlayLoad>b__4_2() Verse.LongEventHandler:ExecuteToExecuteWhenFinished() Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Verse.Root.Update_Patch1(Root) Verse.Root_Entry:Update() PickUpAndHaul v0.1.1.0⅓ welcomes you to RimWorld with pointless logspam. Verse.Log:Message(String, Boolean) PickUpAndHaul.HarmonyPatches:.cctor() System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr) System.Runtime.CompilerServices.RuntimeHelpers:System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor_Patch1(RuntimeTypeHandle) StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll:Prefix() Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch3() Verse.<>c:<DoPlayLoad>b__4_2() Verse.LongEventHandler:ExecuteToExecuteWhenFinished() Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Verse.Root.Update_Patch1(Root) Verse.Root_Entry:Update() What's That Mod took 56 milliseconds to generate all def descriptions. Verse.Log:Message(String, Boolean) WhatsThatMod.StaticLoader:.cctor() System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr) System.Runtime.CompilerServices.RuntimeHelpers:System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor_Patch1(RuntimeTypeHandle) StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll:Prefix() Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch3() Verse.<>c:<DoPlayLoad>b__4_2() Verse.LongEventHandler:ExecuteToExecuteWhenFinished() Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Verse.Root.Update_Patch1(Root) Verse.Root_Entry:Update() [RimHUD v1.7.0] Initialized Verse.Log:Message(String, Boolean) RimHUD.Mod:Log(String) RimHUD.Mod:.cctor() System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr) System.Runtime.CompilerServices.RuntimeHelpers:System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor_Patch1(RuntimeTypeHandle) StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll:Prefix() Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch3() Verse.<>c:<DoPlayLoad>b__4_2() Verse.LongEventHandler:ExecuteToExecuteWhenFinished() Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Verse.Root.Update_Patch1(Root) Verse.Root_Entry:Update() [CM_Prioritize_Research] - patching to allow research prioritizing. Verse.Log:Message(String, Boolean) CM_Prioritize_Research.<Transpiler>d__0:MoveNext() System.Collections.Generic.List`1:.ctor(IEnumerable`1) System.Linq.Enumerable:ToList(IEnumerable`1) HarmonyLib.CodeTranspiler:ConvertToGeneralInstructions(MethodInfo, IEnumerable, Dictionary`2&) HarmonyLib.<>c__DisplayClass12_0:<GetResult>b__0(MethodInfo) System.Collections.Generic.List`1:ForEach(Action`1) HarmonyLib.CodeTranspiler:GetResult(ILGenerator, MethodBase) HarmonyLib.MethodBodyReader:FinalizeILCodes(Emitter, List`1, List`1, Boolean&) HarmonyLib.MethodCopier:Finalize(Emitter, List`1, Boolean&) HarmonyLib.MethodPatcher:CreateReplacement(Dictionary`2&) HarmonyLib.PatchFunctions:UpdateWrapper(MethodBase, PatchInfo) HarmonyLib.PatchClassProcessor:ProcessPatchJob(Job) HarmonyLib.PatchClassProcessor:BulkPatch(List`1, MethodBase&) HarmonyLib.PatchClassProcessor:Patch() HarmonyLib.Harmony:<PatchAll>b__10_0(Type) HarmonyLib.CollectionExtensions:Do(IEnumerable`1, Action`1) HarmonyLib.Harmony:PatchAll(Assembly) HarmonyLib.Harmony:PatchAll() AchtungMod.AchtungLoader:.cctor() System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr) System.Runtime.CompilerServices.RuntimeHelpers:System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor_Patch1(RuntimeTypeHandle) StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll:Prefix() Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch3() Verse.<>c:<DoPlayLoad>b__4_2() Verse.LongEventHandler:ExecuteToExecuteWhenFinished() Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Verse.Root.Update_Patch1(Root) Verse.Root_Entry:Update() Error in static constructor of GenStepSettings.SettingsImplementer: System.TypeInitializationException: The type initializer for 'GenStepSettings.SettingsImplementer' threw an exception. ---> System.InvalidCastException: Specified cast is not valid. at GenStepSettings.SettingsImplementer..cctor () [0x0000c] in <9c2a5e97d6db486d829bdd86a1b003f8>:0 --- End of inner exception stack trace --- at (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(intptr) at (wrapper dynamic-method) System.Runtime.CompilerServices.RuntimeHelpers.System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor_Patch1(System.RuntimeTypeHandle) at StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll.Prefix () [0x00059] in <a88cbc6d4bc848199d3a37e0b770b4fc>:0 Verse.Log:Verse.Log.Error_Patch2(String, Boolean) StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll:Prefix() Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch3() Verse.<>c:<DoPlayLoad>b__4_2() Verse.LongEventHandler:ExecuteToExecuteWhenFinished() Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Verse.Root.Update_Patch1(Root) Verse.Root_Entry:Update() Path Avoid: Adding Harmony Postfix to PawnUtility.GetAvoidGrid() Verse.Log:Message(String, Boolean) PathAvoid.HarmonyPatches:.cctor() System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr) System.Runtime.CompilerServices.RuntimeHelpers:System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor_Patch1(RuntimeTypeHandle) StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll:Prefix() Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch3() Verse.<>c:<DoPlayLoad>b__4_2() Verse.LongEventHandler:ExecuteToExecuteWhenFinished() Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Verse.Root.Update_Patch1(Root) Verse.Root_Entry:Update() InfiniteStorage Harmony Patches: Prefix: Designator_Build.ProcessInput - will block if looking for things. ScribeSaver.InitSaving SettlementAbandonUtility.Abandon Postfix: Pawn_TraderTracker.DrawMedOperationsTab Pawn_TraderTracker.ThingsInGroup Pawn_TraderTracker.ColonyThingsWillingToBuy TradeShip.ColonyThingsWillingToBuy Window.PreClose WorkGiver_DoBill.TryFindBestBillIngredients Verse.Log:Message(String, Boolean) InfiniteStorage.HarmonyPatches:.cctor() System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr) System.Runtime.CompilerServices.RuntimeHelpers:System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor_Patch1(RuntimeTypeHandle) StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll:Prefix() Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch3() Verse.<>c:<DoPlayLoad>b__4_2() Verse.LongEventHandler:ExecuteToExecuteWhenFinished() Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Verse.Root.Update_Patch1(Root) Verse.Root_Entry:Update() ChangeResearchSpeed Harmony Patches: Game.InitNewGame Root.Shutdown ResearchManager.ReapplyAllMods Verse.Log:Message(String, Boolean) ChangeResearchSpeed.HarmonyPatches:.cctor() System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr) System.Runtime.CompilerServices.RuntimeHelpers:System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor_Patch1(RuntimeTypeHandle) StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll:Prefix() Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch3() Verse.<>c:<DoPlayLoad>b__4_2() Verse.LongEventHandler:ExecuteToExecuteWhenFinished() Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Verse.Root.Update_Patch1(Root) Verse.Root_Entry:Update() [RealRuins][System]: RealRuins started patching at 3/30/2021 6:24:11 PM Verse.Log:Message(String, Boolean) RealRuins.Debug:Message(String, String, Object[]) RealRuins.Debug:SysLog(String, Object[]) RealRuins.RealRuins:.cctor() System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr) System.Runtime.CompilerServices.RuntimeHelpers:System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor_Patch1(RuntimeTypeHandle) StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll:Prefix() Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch3() Verse.<>c:<DoPlayLoad>b__4_2() Verse.LongEventHandler:ExecuteToExecuteWhenFinished() Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Verse.Root.Update_Patch1(Root) Verse.Root_Entry:Update() [RealRuins][System]: RealRuins finished patching at 3/30/2021 6:24:11 PM (26.0251 msec) Verse.Log:Message(String, Boolean) RealRuins.Debug:Message(String, String, Object[]) RealRuins.Debug:SysLog(String, Object[]) RealRuins.RealRuins:.cctor() System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr) System.Runtime.CompilerServices.RuntimeHelpers:System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor_Patch1(RuntimeTypeHandle) StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll:Prefix() Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch3() Verse.<>c:<DoPlayLoad>b__4_2() Verse.LongEventHandler:ExecuteToExecuteWhenFinished() Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Verse.Root.Update_Patch1(Root) Verse.Root_Entry:Update() AdjustableTradeShips Harmony Patches: Prefix: Game.InitNewGame Postfix: Storyteller.Notify_DefChanged Verse.Log:Message(String, Boolean) AdjustableTradeShips.Main:.cctor() System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr) System.Runtime.CompilerServices.RuntimeHelpers:System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor_Patch1(RuntimeTypeHandle) StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll:Prefix() Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch3() Verse.<>c:<DoPlayLoad>b__4_2() Verse.LongEventHandler:ExecuteToExecuteWhenFinished() Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Verse.Root.Update_Patch1(Root) Verse.Root_Entry:Update() ExpandedRoofing: generating dynamic defs Verse.Log:Message(String, Boolean) ExpandedRoofing.DynamicDefs:.cctor() System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr) System.Runtime.CompilerServices.RuntimeHelpers:System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor_Patch1(RuntimeTypeHandle) StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll:Prefix() Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch3() Verse.<>c:<DoPlayLoad>b__4_2() Verse.LongEventHandler:ExecuteToExecuteWhenFinished() Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Verse.Root.Update_Patch1(Root) Verse.Root_Entry:Update() Medical Tab :: Adding RJW_Fertility to the list of required capacities for RJW_Fertility. Verse.Log:Message(String, Boolean) Fluffy.CapacityUtility:.cctor() System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr) System.Runtime.CompilerServices.RuntimeHelpers:System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor_Patch1(RuntimeTypeHandle) StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll:Prefix() Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch3() Verse.<>c:<DoPlayLoad>b__4_2() Verse.LongEventHandler:ExecuteToExecuteWhenFinished() Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Verse.Root.Update_Patch1(Root) Verse.Root_Entry:Update() MoreTraitSlots Harmony Patches: Prefix: PawnGenerator.GenerateTraits [HarmonyPriority(Priority.VeryHigh)] Verse.Log:Message(String, Boolean) MoreTraitSlots.HarmonyPatches:.cctor() System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr) System.Runtime.CompilerServices.RuntimeHelpers:System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor_Patch1(RuntimeTypeHandle) StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll:Prefix() Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch3() Verse.<>c:<DoPlayLoad>b__4_2() Verse.LongEventHandler:ExecuteToExecuteWhenFinished() Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Verse.Root.Update_Patch1(Root) Verse.Root_Entry:Update() Jaxxa.EnhancedDevelopment.Shields.Patch.Patcher(): Starting. Verse.Log:Message(String, Boolean) Jaxxa.EnhancedDevelopment.Shields.Patch.Patcher:.cctor() System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr) System.Runtime.CompilerServices.RuntimeHelpers:System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor_Patch1(RuntimeTypeHandle) StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll:Prefix() Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch3() Verse.<>c:<DoPlayLoad>b__4_2() Verse.LongEventHandler:ExecuteToExecuteWhenFinished() Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Verse.Root.Update_Patch1(Root) Verse.Root_Entry:Update() Shields.Patch.ApplyPatchIfRequired: Applying Patch: PatchProjectile Verse.Log:Message(String, Boolean) Jaxxa.EnhancedDevelopment.Shields.Patch.Patch:ApplyPatchIfRequired(Harmony) Jaxxa.EnhancedDevelopment.Shields.Patch.<>c__DisplayClass0_0:<.cctor>b__0(Patch) System.Collections.Generic.List`1:ForEach(Action`1) Jaxxa.EnhancedDevelopment.Shields.Patch.Patcher:.cctor() System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr) System.Runtime.CompilerServices.RuntimeHelpers:System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor_Patch1(RuntimeTypeHandle) StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll:Prefix() Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch3() Verse.<>c:<DoPlayLoad>b__4_2() Verse.LongEventHandler:ExecuteToExecuteWhenFinished() Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Verse.Root.Update_Patch1(Root) Verse.Root_Entry:Update() Shields.Patch.ApplyPatchIfRequired: Applied Patch: PatchProjectile Verse.Log:Message(String, Boolean) Jaxxa.EnhancedDevelopment.Shields.Patch.Patch:ApplyPatchIfRequired(Harmony) Jaxxa.EnhancedDevelopment.Shields.Patch.<>c__DisplayClass0_0:<.cctor>b__0(Patch) System.Collections.Generic.List`1:ForEach(Action`1) Jaxxa.EnhancedDevelopment.Shields.Patch.Patcher:.cctor() System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr) System.Runtime.CompilerServices.RuntimeHelpers:System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor_Patch1(RuntimeTypeHandle) StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll:Prefix() Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch3() Verse.<>c:<DoPlayLoad>b__4_2() Verse.LongEventHandler:ExecuteToExecuteWhenFinished() Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Verse.Root.Update_Patch1(Root) Verse.Root_Entry:Update() Shields.Patch.ApplyPatchIfRequired: Applying Patch: PatchDropPod Verse.Log:Message(String, Boolean) Jaxxa.EnhancedDevelopment.Shields.Patch.Patch:ApplyPatchIfRequired(Harmony) Jaxxa.EnhancedDevelopment.Shields.Patch.<>c__DisplayClass0_0:<.cctor>b__0(Patch) System.Collections.Generic.List`1:ForEach(Action`1) Jaxxa.EnhancedDevelopment.Shields.Patch.Patcher:.cctor() System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr) System.Runtime.CompilerServices.RuntimeHelpers:System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor_Patch1(RuntimeTypeHandle) StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll:Prefix() Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch3() Verse.<>c:<DoPlayLoad>b__4_2() Verse.LongEventHandler:ExecuteToExecuteWhenFinished() Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Verse.Root.Update_Patch1(Root) Verse.Root_Entry:Update() Shields.Patch.ApplyPatchIfRequired: Applied Patch: PatchDropPod Verse.Log:Message(String, Boolean) Jaxxa.EnhancedDevelopment.Shields.Patch.Patch:ApplyPatchIfRequired(Harmony) Jaxxa.EnhancedDevelopment.Shields.Patch.<>c__DisplayClass0_0:<.cctor>b__0(Patch) System.Collections.Generic.List`1:ForEach(Action`1) Jaxxa.EnhancedDevelopment.Shields.Patch.Patcher:.cctor() System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr) System.Runtime.CompilerServices.RuntimeHelpers:System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor_Patch1(RuntimeTypeHandle) StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll:Prefix() Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch3() Verse.<>c:<DoPlayLoad>b__4_2() Verse.LongEventHandler:ExecuteToExecuteWhenFinished() Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Verse.Root.Update_Patch1(Root) Verse.Root_Entry:Update() Jaxxa.EnhancedDevelopment.Shields.Patch.Patcher(): Complete. Verse.Log:Message(String, Boolean) Jaxxa.EnhancedDevelopment.Shields.Patch.Patcher:.cctor() System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr) System.Runtime.CompilerServices.RuntimeHelpers:System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor_Patch1(RuntimeTypeHandle) StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll:Prefix() Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch3() Verse.<>c:<DoPlayLoad>b__4_2() Verse.LongEventHandler:ExecuteToExecuteWhenFinished() Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Verse.Root.Update_Patch1(Root) Verse.Root_Entry:Update() ArmorRacks loaded in 00:00:00.0004005 Verse.Log:Warning(String, Boolean) ArmorRacks.Utils.ArmorRackJobUtil:.cctor() System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr) System.Runtime.CompilerServices.RuntimeHelpers:System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor_Patch1(RuntimeTypeHandle) StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll:Prefix() Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch3() Verse.<>c:<DoPlayLoad>b__4_2() Verse.LongEventHandler:ExecuteToExecuteWhenFinished() Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Verse.Root.Update_Patch1(Root) Verse.Root_Entry:Update() Patching Madeline.ModMismatchWindow Verse.Log:Message(String, Boolean) ModMisMatchWindowPatch.HarmonyPatches:.cctor() System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr) System.Runtime.CompilerServices.RuntimeHelpers:System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor_Patch1(RuntimeTypeHandle) StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll:Prefix() Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch3() Verse.<>c:<DoPlayLoad>b__4_2() Verse.LongEventHandler:ExecuteToExecuteWhenFinished() Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Verse.Root.Update_Patch1(Root) Verse.Root_Entry:Update() [D9 Framework] Applying Harmony patches... Verse.Log:Message(String, Boolean) D9Framework.ULog:Message(String, Boolean) D9Framework.HarmonyLoader:.cctor() System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr) System.Runtime.CompilerServices.RuntimeHelpers:System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor_Patch1(RuntimeTypeHandle) StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll:Prefix() Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch3() Verse.<>c:<DoPlayLoad>b__4_2() Verse.LongEventHandler:ExecuteToExecuteWhenFinished() Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Verse.Root.Update_Patch1(Root) Verse.Root_Entry:Update() Damage Indicators initialized. Verse.Log:Message(String, Boolean) DamageMotes.DamageMotes_Patch:.cctor() System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr) System.Runtime.CompilerServices.RuntimeHelpers:System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor_Patch1(RuntimeTypeHandle) StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll:Prefix() Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch3() Verse.<>c:<DoPlayLoad>b__4_2() Verse.LongEventHandler:ExecuteToExecuteWhenFinished() Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Verse.Root.Update_Patch1(Root) Verse.Root_Entry:Update() [PL] Trying to find: Quarry 1.1, Result: True Verse.Log:Message(String, Boolean) PrisonLabor.Core.Other.ModSearcher:LookForMod() PrisonLabor.CompatibilityPatches.Quarry:Init() PrisonLabor.CompatibilityPatches.Initialization:Run() PrisonLabor.Initialization:.cctor() System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr) System.Runtime.CompilerServices.RuntimeHelpers:System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor_Patch1(RuntimeTypeHandle) StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll:Prefix() Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch3() Verse.<>c:<DoPlayLoad>b__4_2() Verse.LongEventHandler:ExecuteToExecuteWhenFinished() Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Verse.Root.Update_Patch1(Root) Verse.Root_Entry:Update() [PL] Trying to find: Kijin Race 2.0, Result: False Verse.Log:Message(String, Boolean) PrisonLabor.Core.Other.ModSearcher:LookForMod() PrisonLabor.CompatibilityPatches.Kajin2:Init() PrisonLabor.CompatibilityPatches.Initialization:Run() PrisonLabor.Initialization:.cctor() System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr) System.Runtime.CompilerServices.RuntimeHelpers:System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor_Patch1(RuntimeTypeHandle) StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll:Prefix() Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch3() Verse.<>c:<DoPlayLoad>b__4_2() Verse.LongEventHandler:ExecuteToExecuteWhenFinished() Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Verse.Root.Update_Patch1(Root) Verse.Root_Entry:Update() Enabled Prison Labor v1.2.3 Verse.Log:Message(String, Boolean) PrisonLabor.Initialization:.cctor() System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr) System.Runtime.CompilerServices.RuntimeHelpers:System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor_Patch1(RuntimeTypeHandle) StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll:Prefix() Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch3() Verse.<>c:<DoPlayLoad>b__4_2() Verse.LongEventHandler:ExecuteToExecuteWhenFinished() Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Verse.Root.Update_Patch1(Root) Verse.Root_Entry:Update() [ShowDrafteesWeapon] Initialized Verse.Log:Message(String, Boolean) ShowDrafteesWeapon.Logger:LogMessage(String) ShowDrafteesWeapon.Main:.cctor() System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr) System.Runtime.CompilerServices.RuntimeHelpers:System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor_Patch1(RuntimeTypeHandle) StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll:Prefix() Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch3() Verse.<>c:<DoPlayLoad>b__4_2() Verse.LongEventHandler:ExecuteToExecuteWhenFinished() Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Verse.Root.Update_Patch1(Root) Verse.Root_Entry:Update() C:/Users/OwenT/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\Config\StatueOfColonist.xml is not found. Verse.Log:Message(String, Boolean) StatueOfColonist.StatueOfColonistPref:LoadPref() StatueOfColonist.Main:.cctor() System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr) System.Runtime.CompilerServices.RuntimeHelpers:System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor_Patch1(RuntimeTypeHandle) StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll:Prefix() Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch3() Verse.<>c:<DoPlayLoad>b__4_2() Verse.LongEventHandler:ExecuteToExecuteWhenFinished() Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Verse.Root.Update_Patch1(Root) Verse.Root_Entry:Update() [TradeHelper] Loaded. Verse.Log:Message(String, Boolean) TradeHelper.Main:.cctor() System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr) System.Runtime.CompilerServices.RuntimeHelpers:System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor_Patch1(RuntimeTypeHandle) StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll:Prefix() Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch3() Verse.<>c:<DoPlayLoad>b__4_2() Verse.LongEventHandler:ExecuteToExecuteWhenFinished() Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Verse.Root.Update_Patch1(Root) Verse.Root_Entry:Update() [AllowTool] Applied compatibility patch for "Pick Up And Haul" Verse.Log:Message(String, Boolean) HugsLib.Utils.ModLogger:Message(String, Object[]) AllowTool.PickUpAndHaulCompatHandler:Apply() Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Verse.Root.Update_Patch1(Root) Verse.Root_Entry:Update() [ModMetaDataCleaner] Removed 6 Metadata and cleaned 368 PreviewImage. Removed: Prisoners Need Recruiting, Extended Storage, RimNudeWorld, OTY_NUDE Unofficial Update, Gender Distinction, Chanfana's Things: GD edition Cleaned: RimHUD, Interaction Bubbles, Dubs Bad Hygiene, RimWorld - Witcher Monster Hunt, Replace Stuff, Dubs Mint Menus, Animals Logic, Exotic's Eternal Belts, Achtung!, Common Sense, Smart Medicine, [KV] Adjustable Trade Ships, RimCities - Citadel Update, Empire, Alpha Animals, Pick Up And Haul (Continued), Humanoid Alien Races 2.0, RIMMSqol, Auto-Cut Blight, Vanilla Furniture Expanded, Vanilla Furniture Expanded - Medical Module, Vanilla Weapons Expanded, Vanilla Apparel Expanded, Vanilla Armour Expanded, Vanilla Animals Expanded — Cats and Dogs, Vanilla Animals Expanded — Arid Shrubland, Vanilla Furniture Expanded - Security, Vanilla Animals Expanded — Desert, Vanilla Animals Expanded — Extreme Desert, Vanilla Furniture Expanded - Production, Vanilla Hair Expanded, Vanilla Animals Expanded — Tundra, Vanilla Animals Expanded — Ice Sheet, Vanilla Animals Expanded — Boreal Forest, Vanilla Weapons Expanded - Quickdraw, Vanilla Animals Expanded — Tropical Rainforest, Vanilla Animals Expanded — Tropical Swamp, Vanilla Fishing Expanded, Vanilla Events Expanded, Vanilla Furniture Expanded - Farming, Vanilla Animals Expanded — Australia, Vanilla Furniture Expanded - Art, Vanilla Weapons Expanded - Laser, Vanilla Textures Expanded, Vanilla Expanded Framework, Vanilla Factions Expanded - Medieval, Vanilla Furniture Expanded - Spacer Module, Vanilla Factions Expanded - Settlers, Vanilla Furniture Expanded - Power, Vanilla Furniture Expanded - Props and Decor, Vanilla Cooking Expanded, Vanilla Plants Expanded, Vanilla Cooking Expanded - Stews, Vanilla Storytellers Expanded - Perry Persistent, Vanilla Factions Expanded - Insectoids, Vanilla Cooking Expanded - Sushi, Vanilla Brewing Expanded, Vanilla Hair Expanded - Beards, Vanilla Books Expanded, Vanilla Weapons Expanded - Grenades, Vanilla Plants Expanded - Succulents, Vanilla Factions Expanded - Vikings, Vanilla Expanded - Royalty Patches, Vanilla Animals Expanded — Temperate Forest, Vanilla Brewing Expanded - Coffees and Teas, Vanilla Achievements Expanded, Vanilla Traits Expanded, Vanilla Factions Expanded - Mechanoids, Vanilla Weapons Expanded - Heavy Weapons, Vanilla Animals Expanded — Endangered, Vanilla Weapons Expanded - Coilguns, Vanilla Weapons Expanded - Makeshift, [CP] Jarhead - Military Sounds, [RH] DOOM: UAC Kit, Chatting on Comms, Bionic icons, Almost There!, Startup impact, Un-Limited, Impassable Chest-deep Water, Prison Labor, No Random Relations, Beat Your Prisoners, Just Ignore Me Passing, Damage Indicators [1.2], Trait Rarity Colors, Zoological Trader Caravans, World Map Beautification Project, [CP] Prisoner Outfit, Better Transhumanists, D9 Framework, DocWorld, Who's Next?, Fences And No Floors, Rolling Table, Dubs Break Mod, What's for sale?, Dubs Performance Analyzer, WeaponsTab, Rimefeller, Area Unlocker, [FSF] No Default Shelf Storage, Callouts, Chill the F*** Out, ItemListSelector, Categorized Crafting Bills, PawnTargetFix, Do Your F****** Research, Better ModMismatch Window, Ugh You Got Me, Graphics Settings+, Beautiful Outdoors, Designator Shapes, Realistic Human Sounds (Continued), Bulk Smelting, Bulk Stonecutting, Growable Neutroamine, Lag Free Lamps, Metal Don't Burn, OgreStack, Xeva's Rimhair, Go the F*** to Sleep, Better Vanilla Masking, TVForPrison (Continued), Optional Icons for Architect Icons, [1.2] Simple Recycling, Roo's Glasses Hairstyles, The Price is What?, [Ry]Draw a bead, Stop, Drop, And Roll! [BAL], Stackable Chunks [Continued], Realistic Planets - Fan Update, SF Grim Reality, Apparello 2, MorrowRim - Moon Sugar and Skooma, Medicines+, [SYR] Harvest Yield, [SYR] Doormats, MeditateAsWorkType, [SYR] Set Up Camp, Show Draftees Weapon, TradeHelper, Defensive Positions, Smarter Deconstruction, Share The Load, Room Food, Everybody Gets One, TD Enhancement Pack, Blighted Alert, RenameColony, Sealed Power Armour, RimSaves, Quality Cooldown, No One Left Behind, No Sympathy for Prisoners, Simple Search Bar, My Little Planet, Armor Racks, Begone, Message!, Party Your F****** Ass Off, Master of Cooking, Perishable, Architect Icons, Mass Graves, Rimsenal - Rimhair, Giddy-up! Ride and Roll, Where is my weapon?, DontBlockDoor[1.0-1.2], Statue of Colonist, ResearchPal - Forked, Locks 2: Lock Them Out!, What Is My Purpose, VFME - Caravan Packs!, [LTO] Colony Groups, Ancient Eastern Armory, Quality Colors, [KV] Consolidated Traits, Fallout Traits (Continued), Moloy Traits, Thick Armor, Terraform Rimworld, RimThreaded [1.2], MaliBody, Yayo's Combat 3, Grazing Lands, Roppoi hair, More Faction Interaction (Continued), [KV] Show Hair With Hats or Hide All Hats, Ultra Vanilla Theme, RimThemes Aliens Pack, Subtle variations for RimThemes, Hunt for Me, Hospitality, [KV] RimFridge, Additional Traits (Heroes + Gods Optional), Snap Out!, Dubs Skylights, Gloomy Hair mk2, [CP] Military Furniture, [CP] British Military Kit, Better Workbench Management, LWM's Deep Storage, Search and Destroy, Auto Caravan Equip (Autoseller Extension), Food Alert (Continued), Jewelry, H.C_AnimalReskins_Complete, RuntimeGC, Salted Meat, What's That Mod, Numbers, 4M Mehni's Misc Modifications [1.2], JecsTools (Unofficial), Roads of the Rim (Continued), InventoryTab (Continued), Megafauna, Stabilize, RimThemes, Centralized Climate Control (Continued), Misc. Weapon Repair, Dinosauria, [NL] Facial Animation - WIP, [CP] DOOM, [CP] DOOM - Glory Kill Takedown, Better Pawn Control, Giddy-up! Core, Carry Capacity Fixed, Crossbows, [CP] Get to the Chopper!, [CP] Chicken Mitchell - Hairstyles, [CP] Rimmu-Nation - Clothing, [CP] Rimmu-Nation - Gloves N' Boots, [CP] Rimmu-Nation - Security, [CP] Rimmu-Nation - Weapons, [CP] Metal Gear Solid - CQC Takedown, [CP] U.S. Military Kit, [CP] Spec Ops: The Line, GloomyFurniture, More Batteries, Powerful Faction Bases, [KV] Path Avoid, Door Claim Stuff, [Uru] Rim Seraph hair, [JDS] Simple Storage, Smarter Construction, In-game wiki, Caravan Lag Eliminator, Roo's Royalty Hairstyles, Weapons of the Gods, Character Editor, Repair Workbench, Misc. Training, Go Explore!, Quarry 1.1, Sparkling Worlds - Full Mod, Ameiro anime hairs, Godlike Trait, Infinite Turrets, [KV] Infinite Storage, Gloomy Extra - Kitchen, Halo UNSC Weapon Pack, Rimworld: Spartan Foundry, [KV] Change Research Speed, [FSF] Growable Grass, [KV] Faction Control, [1.2] Small Shelf, A Dog Said... Animal Prosthetics, Animal Gear Basic, Apex: Rimworld Legends, Camera+, Build From Inventory, Colony Manager, Cremate Auto Strip, Invisible Conduit, M-13's Geothermal Generators, M-13's Watermill Generators, M-13's Solar Panels, M-13's Wind Turbines, M-13's ChemFuel Generators, M-13's Wood-Fired Generators, Mechanite Forge, Mechanoid Power (Continued), Mercenaries For Me, Meals On Wheels, Predator Hunt Alert, Nurse Job, Pharmacist, No Job Authors, Range Finder, Real Ruins, ShowModDesignators, Simple Turrets, Smart Speed, Synthmeat, Taming Artifact, Tradable Meals, Tradable Stone Blocks, Loading In Progress, Dub's Paint Shop, Door Mat, Auto Seller, Feed The Colonists, RT Fuse, Use Bedrolls, MiningCo. Spaceship, Expanded Roofing, Mod Manager, Large Faction Bases, Map Reroll, Incident Tweaker, Extended Turrets, Rimlaser, Remove Death Amnesia, Forsakens: Fauna, Giddy-Up! Add-on: Animal Saddles, Wall Light, Allow Tool, RPG Style Inventory, Recipe icons, QualityBuilder, HugsLib, Medical Tab, Simple sidearms, Expanded Prosthetics and Organ Engineering, Mad Skills, RunAndGun, Giddy-up! Battle Mounts, Questionable Ethics Enhanced, Dual Wield, [KV] More Trait Slots, Harmony, RealGodsTrait, Overkill (A God Trait), Blueprints, Realistic Rooms, Level Up!, MendAndRecycle, Polyamory Beds (Vanilla Edition), Mercer's Backpacks (Continued), RT Solar Flare Shield, Advanced Shield Belts, ED-Shields, More Than Capable, Giddy-up! Caravan, Spoons Hair Mod, Tilled Soil, Vee Hairs, [SS]Lovely Hair Style, [Ods] Mens Hair , [Ods] Womens Hair , Won hair_men, Won hair_women , FE3H Black Eagles Hair, Animal Armor: Vanilla, Medieval Times Unofficial Update, Animal Gear, SRTS Expanded, Romance Tweaks More Options, RJW Menstruation Cycle, RJWAnimAddons-XtraAnims, RJWAnimAddons-VoicePatch, RJWAnimAddons-AnimalPatch, RJW - RaceSupport, RimJobWorld, Rimworld-Animations, Questionable Ethics Enhanced RJW addon, Royalty, Core Verse.Log:Message(String, Boolean) Toolbox.ModMetaDataCleaner:CleanModMetaData() Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Verse.Root.Update_Patch1(Root) Verse.Root_Entry:Update() [RuntimeGC] Detour completed: MuteGC Verse.Log:Message(String, Boolean) Mute.<>c__DisplayClass3_0:<Launch>b__0() Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Verse.Root.Update_Patch1(Root) Verse.Root_Entry:Update() ResearchPal :: advance weapon systems has a lower techlevel than (one of) its prerequisites Verse.Log:Warning(String, Boolean) ResearchPal.Log:Warning(String, Object[]) ResearchPal.Tree:CheckPrerequisites(List`1) ResearchPal.Tree:InitializeNodesStructures() ResearchPal.Tree:Nodes() ResearchPal.Tree:LegacyPreprocessing() ResearchPal.Tree:InitializeLayout() Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Verse.Root.Update_Patch1(Root) Verse.Root_Entry:Update() ResearchPal :: energy weapon systems has a lower techlevel than (one of) its prerequisites Verse.Log:Warning(String, Boolean) ResearchPal.Log:Warning(String, Object[]) ResearchPal.Tree:CheckPrerequisites(List`1) ResearchPal.Tree:InitializeNodesStructures() ResearchPal.Tree:Nodes() ResearchPal.Tree:LegacyPreprocessing() ResearchPal.Tree:InitializeLayout() Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Verse.Root.Update_Patch1(Root) Verse.Root_Entry:Update() ResearchPal :: Research Exotic Animal Prosthetics does not belong to any mod? Verse.Log:Warning(String, Boolean) ResearchPal.Log:Warning(String, Object[]) ResearchPal.NodeLayers:GroupingByMods(Node) ResearchPal.<>c:<SplitLargeMods>b__32_1(Node) System.Linq.Lookup`2:Create(IEnumerable`1, Func`2, IEqualityComparer`1) System.Linq.GroupedEnumerable`2:GetEnumerator() ResearchPal.NodeLayers:SplitLargeMods() ResearchPal.Tree:MainAlgorithm(List`1) ResearchPal.Tree:InitializeLayout() Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Verse.Root.Update_Patch1(Root) Verse.Root_Entry:Update() ResearchPal :: Research Exotic Animal Bionics does not belong to any mod? Verse.Log:Warning(String, Boolean) ResearchPal.Log:Warning(String, Object[]) ResearchPal.NodeLayers:GroupingByMods(Node) ResearchPal.<>c:<SplitLargeMods>b__32_1(Node) System.Linq.Lookup`2:Create(IEnumerable`1, Func`2, IEqualityComparer`1) System.Linq.GroupedEnumerable`2:GetEnumerator() ResearchPal.NodeLayers:SplitLargeMods() ResearchPal.Tree:MainAlgorithm(List`1) ResearchPal.Tree:InitializeLayout() Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Verse.Root.Update_Patch1(Root) Verse.Root_Entry:Update() ResearchPal :: Research Advanced Animal Implants does not belong to any mod? Verse.Log:Warning(String, Boolean) ResearchPal.Log:Warning(String, Object[]) ResearchPal.NodeLayers:GroupingByMods(Node) ResearchPal.<>c:<SplitLargeMods>b__32_1(Node) System.Linq.Lookup`2:Create(IEnumerable`1, Func`2, IEqualityComparer`1) System.Linq.GroupedEnumerable`2:GetEnumerator() ResearchPal.NodeLayers:SplitLargeMods() ResearchPal.Tree:MainAlgorithm(List`1) ResearchPal.Tree:InitializeLayout() Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Verse.Root.Update_Patch1(Root) Verse.Root_Entry:Update() ResearchPal :: Research Industrial roasting does not belong to any mod? Verse.Log:Warning(String, Boolean) ResearchPal.Log:Warning(String, Object[]) ResearchPal.NodeLayers:GroupingByMods(Node) ResearchPal.<>c:<SplitLargeMods>b__32_1(Node) System.Linq.Lookup`2:Create(IEnumerable`1, Func`2, IEqualityComparer`1) System.Linq.GroupedEnumerable`2:GetEnumerator() ResearchPal.NodeLayers:SplitLargeMods() ResearchPal.Tree:MainAlgorithm(List`1) ResearchPal.Tree:InitializeLayout() Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Verse.Root.Update_Patch1(Root) Verse.Root_Entry:Update() ResearchPal :: Research Industrial cheesemaking does not belong to any mod? Verse.Log:Warning(String, Boolean) ResearchPal.Log:Warning(String, Object[]) ResearchPal.NodeLayers:GroupingByMods(Node) ResearchPal.<>c:<SplitLargeMods>b__32_1(Node) System.Linq.Lookup`2:Create(IEnumerable`1, Func`2, IEqualityComparer`1) System.Linq.GroupedEnumerable`2:GetEnumerator() ResearchPal.NodeLayers:SplitLargeMods() ResearchPal.Tree:MainAlgorithm(List`1) ResearchPal.Tree:InitializeLayout() Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Verse.Root.Update_Patch1(Root) Verse.Root_Entry:Update() ResearchPal :: Research Industrial soups does not belong to any mod? Verse.Log:Warning(String, Boolean) ResearchPal.Log:Warning(String, Object[]) ResearchPal.NodeLayers:GroupingByMods(Node) ResearchPal.<>c:<SplitLargeMods>b__32_1(Node) System.Linq.Lookup`2:Create(IEnumerable`1, Func`2, IEqualityComparer`1) System.Linq.GroupedEnumerable`2:GetEnumerator() ResearchPal.NodeLayers:SplitLargeMods() ResearchPal.Tree:MainAlgorithm(List`1) ResearchPal.Tree:InitializeLayout() Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Verse.Root.Update_Patch1(Root) Verse.Root_Entry:Update() ResearchPal :: Research Aquaponics does not belong to any mod? Verse.Log:Warning(String, Boolean) ResearchPal.Log:Warning(String, Object[]) ResearchPal.NodeLayers:GroupingByMods(Node) ResearchPal.<>c:<SplitLargeMods>b__32_1(Node) System.Linq.Lookup`2:Create(IEnumerable`1, Func`2, IEqualityComparer`1) System.Linq.GroupedEnumerable`2:GetEnumerator() ResearchPal.NodeLayers:SplitLargeMods() ResearchPal.Tree:MainAlgorithm(List`1) ResearchPal.Tree:InitializeLayout() Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Verse.Root.Update_Patch1(Root) Verse.Root_Entry:Update() ResearchPal :: Research layout initialized Verse.Log:Message(String, Boolean) ResearchPal.Log:Message(String, Object[]) ResearchPal.Tree:InitializeLayout() Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Verse.Root.Update_Patch1(Root) Verse.Root_Entry:Update() [HugsLib] initializing RJW, RomanceTweaksMoreOptions, GiddyUpCore, BattleMounts, GiddyUpCaravan, GiddyUpRideAndRoll, LWM_DeepStorage, Linkolas.Stabilize, Hospitality, ImprovedWorkbenches, SearchAndDestroy, Roolo.DualWield, YayoCombat3, CentralizedClimateControl, BetterPawnControl, CharacterEditor, AnimalGear, NoJobAuthors, RealRuins, MapReroll, PeteTimesSix.SimpleSidearms, RunAndGun, AlmostThere, DefensivePositions, ItemListSelector, StackableChunks, TerraformRimworld Verse.Log:Message(String, Boolean) HugsLib.Utils.ModLogger:Message(String, Object[]) HugsLib.HugsLibController:EnumerateChildMods(Boolean) HugsLib.HugsLibController:HugsLib.HugsLibController.LoadReloadInitialize_Patch1(HugsLibController) Verse.LongEventHandler:RunEventFromAnotherThread(Action) Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0() System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() Injecting guest beds into the following facilities: EndTable, Dresser, VitalsMonitor, CP_FootlockerSmall, CP_IVSupport, CP_InstrumentTable, CP_UltrasoundMachine, CP_VitalSigns, CP_MedicalVentilator, Table_LightEndTable, Table_Wardrobe, Table_RoyalEndTable, Table_RoyalDresser, Table_IlluminatedEndTable, Table_IlluminatedDresser, RGK_Dresser, RGK_EndTable, RGK_EndTableWithLamp, RGK_EndTableWithLampE, WardrobeA, WardrobeB, GL_Teddy, Facility_VitalsCentre, Facility_IVDrip, DZ_VitalsMonitor_Medieval, DZ_VitalsMonitor_Spacer, DZ_WalledVitalsMonitor_Industrial, DZ_WalledVitalsMonitor_Spacer Verse.Log:Message(String, Boolean) Hospitality.<GetFacilitiesFor>d__1:MoveNext() System.Collections.Generic.LargeArrayBuilder`1:AddRange(IEnumerable`1) System.Collections.Generic.EnumerableHelpers:ToArray(IEnumerable`1) System.Linq.Enumerable:ToArray(IEnumerable`1) Hospitality.Hospitality_SpecialInjector:Inject() Hospitality.HospitalityModBase:Initialize() HugsLib.HugsLibController:HugsLib.HugsLibController.LoadReloadInitialize_Patch1(HugsLibController) Verse.LongEventHandler:RunEventFromAnotherThread(Action) Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0() System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() Created guest beds for the following beds: SleepingSpot, DoubleSleepingSpot, Bed, DoubleBed, RoyalBed, HospitalBed, Bedroll, BedrollDouble, CP_SurvivalistBed, CP_MilitaryCotBed, CP_DoubleMilitaryCotBed, CP_M81Bedroll, CP_M81MulticamBedroll, CP_DoubleCamoBedroll, CP_MedicalStretcher, CP_MedicalBed, Bed_StoneSlab, Bed_Simple, Bed_Ergonomic, Bed_DoubleErgonomic, Bed_Kingsize, Bed_AdvBed, Bed_AdvDoubleBed, RGK_bedSingle, RGK_bedSingleB, RGK_bedDouble, RGK_bedDoubleB, GL_ClassyDoubleBed, GlitterworldHospitalBedSW, TempSleepSpot, TripleSleepingSpot, QuadSleepingSpot, BedrollTriple, BedrollQuad, TripleBed, QuadBed, TripleRoyalBed, QuadRoyalBed, PentaRoyalBed, MedTimes_Cot, MedTimes_CotDouble, VFEV_FurBed, VFEV_DoubleFurBed, Bed_OperatingTable, Bed_CryptoBed Verse.Log:Message(String, Boolean) Hospitality.Hospitality_SpecialInjector:CreateGuestBedDefs(ThingDef[], CompProperties_Facility[]) Hospitality.Hospitality_SpecialInjector:Inject() Hospitality.HospitalityModBase:Initialize() HugsLib.HugsLibController:HugsLib.HugsLibController.LoadReloadInitialize_Patch1(HugsLibController) Verse.LongEventHandler:RunEventFromAnotherThread(Action) Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0() System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() [StackableChunks] Chunk Stacks set too: 350 Verse.Log:Message(String, Boolean) HugsLib.Utils.ModLogger:Message(String, Object[]) StackableChunksSettings.StackChunksMod:UpdateChunks() StackableChunksSettings.StackChunksMod:DefsLoaded() HugsLib.HugsLibController:OnDefsLoaded() HugsLib.HugsLibController:HugsLib.HugsLibController.LoadReloadInitialize_Patch1(HugsLibController) Verse.LongEventHandler:RunEventFromAnotherThread(Action) Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0() System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() [StackableChunks] Slag Stacks set too: 350 Verse.Log:Message(String, Boolean) HugsLib.Utils.ModLogger:Message(String, Object[]) StackableChunksSettings.StackChunksMod:UpdateChunks() StackableChunksSettings.StackChunksMod:DefsLoaded() HugsLib.HugsLibController:OnDefsLoaded() HugsLib.HugsLibController:HugsLib.HugsLibController.LoadReloadInitialize_Patch1(HugsLibController) Verse.LongEventHandler:RunEventFromAnotherThread(Action) Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0() System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() Failed to find Verse.DesignationCategoryDef named Rimefeller. There are 30 defs of this type loaded. Verse.Log:Verse.Log.Error_Patch2(String, Boolean) Verse.DefDatabase`1:GetNamed(String, Boolean) Rimefeller.RimefellerMod:Postfix() HugsLib.HugsLibController:HugsLib.HugsLibController.LoadReloadInitialize_Patch1(HugsLibController) Verse.LongEventHandler:RunEventFromAnotherThread(Action) Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0() System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() [OgreStack]: Modify Stack Sizes Complete Verse.Log:Message(String, Boolean) OgreStack.OgreStackMod:ModifyStackSizes() OgreStack.OgreStackMod:<.ctor>b__2_2() Verse.LongEventHandler:RunEventFromAnotherThread(Action) Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0() System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() [RimThemesError] Cannot apply theme on custom assembly : Object reference not set to an instance of an object Verse.Log:Message(String, Boolean) aRandomKiwi.RimThemes.Themes:LogError(String) aRandomKiwi.RimThemes.Themes:changeThemeOtherMods(String) aRandomKiwi.RimThemes.Themes:changeThemeNow(String, Boolean) aRandomKiwi.RimThemes.DoMainMenuControls_Patch:Postfix(Rect, Boolean) RimWorld.MainMenuDrawer:RimWorld.MainMenuDrawer.DoMainMenuControls_Patch3(Rect, Boolean) aRandomKiwi.RimThemes.MainMenuOnGUI_Patch:Prefix(Vector2&, Vector2&, Boolean&, Vector2, Texture2D, Texture2D) RimWorld.MainMenuDrawer:RimWorld.MainMenuDrawer.MainMenuOnGUI_Patch1() Verse.UIRoot_Entry:DoMainMenu() Verse.UIRoot_Entry:Verse.UIRoot_Entry.UIRootOnGUI_Patch1(UIRoot_Entry) Verse.Root:Verse.Root.OnGUI_Patch1(Root) [RimThemesError] changeSoundTheme : The given key was not present in the dictionary. Verse.Log:Message(String, Boolean) aRandomKiwi.RimThemes.Themes:LogError(String) aRandomKiwi.RimThemes.Themes:changeSongTheme() aRandomKiwi.RimThemes.Themes:changeThemeNow(String, Boolean) aRandomKiwi.RimThemes.DoMainMenuControls_Patch:Postfix(Rect, Boolean) RimWorld.MainMenuDrawer:RimWorld.MainMenuDrawer.DoMainMenuControls_Patch3(Rect, Boolean) aRandomKiwi.RimThemes.MainMenuOnGUI_Patch:Prefix(Vector2&, Vector2&, Boolean&, Vector2, Texture2D, Texture2D) RimWorld.MainMenuDrawer:RimWorld.MainMenuDrawer.MainMenuOnGUI_Patch1() Verse.UIRoot_Entry:DoMainMenu() Verse.UIRoot_Entry:Verse.UIRoot_Entry.UIRootOnGUI_Patch1(UIRoot_Entry) Verse.Root:Verse.Root.OnGUI_Patch1(Root) You don't have to fuck them so hard. Slow down cowboy. And put all that in a spoiler, please.
nugerumon Posted March 30, 2021 Posted March 30, 2021 2 hours ago, nolife6969 said: All my Colonist/pawn would stop moving after sex. Except for Animals. Please do us all a favor and remove that wall of text. Hit ctrl+f12 ingame, and post only the link.
RosTheKobold Posted March 30, 2021 Posted March 30, 2021 On 3/29/2021 at 6:54 AM, nugerumon said: Whether or not two pawns have sex depends on many factors, like health, age, gender, opinion, and probably others. Check your options, hookups must be enabled between colonists, and you can reduce the minimun fackability required. Maybe that helps. You can also enable debug logging and check the logs, maybe that gives you insight in what the issue might be. I've set minimum fuckability to the lowest it could go and hookups to 100% chance. Pawns should be hooking up during work hours to sate themselves. And my Slime Girl for RJW even more so due to having Hypersexuality. But all they do is masturbate, which pretty much means the slime girl starves a lot and chews through my food resources. Despite my settings, nothing happens as it should. The only time anyone in a relationship actually have sex is when they're in bed. While yes, this may be normal, my settings should allow it to be done anywhere, thats what I remember, at least. To add to this as an edit: To me, it seems like my pawns don't even consider other pawns for hook up. Everyone is bisexual and a xenophile, as well as being futa. I start all my pawns at 21 yrs old. Idk if its an alien race thing with 21 yrs old being too young in some races that go well beyond 80yrs life span or what. I just recall not having this issue before having to do a complete delete and reinstall of the game the first time around.
nolife6969 Posted March 30, 2021 Posted March 30, 2021 5 hours ago, nugerumon said: Please do us all a favor and remove that wall of text. Hit ctrl+f12 ingame, and post only the link. https://gist.github.com/109cfabfe3d9c622e6051d28c083090b yeah my bad i never have this problem until now
nolife6969 Posted March 30, 2021 Posted March 30, 2021 5 hours ago, dovahnurse said: You don't have to fuck them so hard. Slow down cowboy. And put all that in a spoiler, please. my bad
Tory187 Posted March 30, 2021 Posted March 30, 2021 2 hours ago, nolife6969 said: https://gist.github.com/109cfabfe3d9c622e6051d28c083090b yeah my bad i never have this problem until now Okeydokey, let's do this: Bad load order RJW goes to bottom of load order RJW submods go below that. Within RJW submods, animation goes lower Keep library mods at top of load order (mods like Humanoid Aliens, JecTools Various other mods are in bad locations too, like SRTS expanded https://rwom.fandom.com/wiki/Mod_Order_Guide RimThreaded This mod is generally incompatible with C# heavy mods (RJW) If you are going to be using it expect errors and crashes. This mod you want loaded last (yes, after RJW) I recommend trying RimPy to auto sort this list for you, then adjust the location of RJW and its submods after to go bottom. 1
MaximusArtorio Posted March 30, 2021 Posted March 30, 2021 Hello Everybody, I'm fairly new to modded Rimworld, started last month, I've tried to see if I could find an answer in the thread already but I failed. I can't seem to craft Hololocks in the machining table, tailor bench (both electric and not), smithy or any other crafting table I can think of. I have other mod installed some "outdated" but in the threads of those mods it's said them work with 1.2 too. That can of course might have caused some issues but the Hololock is the very only recipe for this mod I can't craft it seems odd... any tips? Thanks.
Whozzat Posted March 31, 2021 Posted March 31, 2021 20 hours ago, TedFresco said: Forgive me for asking in case this has been asked, but I'm having issues with my colonists constantly flirting and breaking up and so on. I had romance tweaks and psychology installed and figured it was messing with it. However, I started a colony without those mods activated and still get the issue. It's hurting their moods a ton. Does anyone have any ideas? Thanks in advance. Sometimes that just happens. I've never used those mods you mentioned, and I've still seen a guy flirt with a girl day after day until they become enemies, a marriage being broken off while everyone's assembled for the wedding, and one poor depressive bastard spend a year on the verge of a minor break after getting dumped. I'm not sure whether the game tries to calculate a couple's compatibility, or every relationship has a percentage chance of suddenly ending. My hunch is, you've been screwed over by RNG. If you want a cheaty way to get around it, you can pick up the Character Editor mod and manually remove those mood debuffs There might even be a way to use it to force two pawns into a relationship, I'm not sure.
theman123 Posted March 31, 2021 Posted March 31, 2021 Will Visitors be able to use comfort prisoners at all? Not necessarily use them as whores, but as just straight up comfort slaves. I guess it's also important to mention that I'm using the Hospitality mod.
Ed86 Posted March 31, 2021 Posted March 31, 2021 12 hours ago, Tory187 said: Okeydokey, let's do this: RimThreaded This mod is generally incompatible with C# heavy mods (RJW) If you are going to be using it expect errors and crashes. This mod you want loaded last (yes, after RJW) oof and there i thought it should be loaded right after harmony, maybe that why i had no problems?
nolife6969 Posted March 31, 2021 Posted March 31, 2021 12 hours ago, Tory187 said: Okeydokey, let's do this: Bad load order RJW goes to bottom of load order RJW submods go below that. Within RJW submods, animation goes lower Keep library mods at top of load order (mods like Humanoid Aliens, JecTools Various other mods are in bad locations too, like SRTS expanded https://rwom.fandom.com/wiki/Mod_Order_Guide RimThreaded This mod is generally incompatible with C# heavy mods (RJW) If you are going to be using it expect errors and crashes. This mod you want loaded last (yes, after RJW) I recommend trying RimPy to auto sort this list for you, then adjust the location of RJW and its submods after to go bottom. okay i did what you say and auto sort with RimPy. here is what it look like now. https://gist.github.com/02d0d57fa3636dd6e6e900407f8d3f48
Ffakka101 Posted March 31, 2021 Posted March 31, 2021 does any kind of mod or combination of mods exist which both add and animate gloryholes? i know about the steam workshop one, its kinda dull.
Anonymeese Posted April 1, 2021 Posted April 1, 2021 Whoring is broken af. People not getting paid, dropping it mid-act and just fucking off to eat or something. In my 5 year colony with visitors enabled, I had 2 whole successful payments. I noticed someone already reported this, but turns out end users have to install VS and fix the bugs for the modder who has a subscribestar set up. Maybe it's me and I should lower my standards to basically non-existent and let people take all my money while I do work for them. Right?
Ed86 Posted April 1, 2021 Posted April 1, 2021 40 minutes ago, Anonymeese said: Maybe it's me and I should lower my standards to basically non-existent and let people take all my money while I do work for them. Right? yes until we sign a contract and You officially pay me at least 1,6k $ per month, you have no right to have any demands, and i dont even mention paid vacations and social packet 4
Fruitvlieg Posted April 1, 2021 Posted April 1, 2021 Thanks for the updates and continues work on this
panzifeet Posted April 1, 2021 Posted April 1, 2021 Is cum effect on fellatio not being applied anymore? I remember it used to apply cum on jaw or something, but now is not working.
RoxTaze Posted April 1, 2021 Posted April 1, 2021 On 1/20/2021 at 2:09 PM, Ed86 said: because i forgot to remove that crap? marriage_collar_without_add_elona_shoujo 1.2.zip 497.2 kB · 685 downloads NNNnnnnnope. Still doesn't work. Or you wanted to remove this mod completely from this topic? Better trash it fast before lots of people get disapointed. When I select Collar with RMB it only gives me greyed option "Activate (No Bonded)", hovewer - the Pawn who's trying to activate this crap Is actually Bonded to animal... And if I try to use it with any other pawn in relationhip it says "Already Have a fiance". Nice Try but sadly - mod still keeps being turd.
Babzooga Posted April 2, 2021 Posted April 2, 2021 I have an issue with the genitals not showing up until I manually swap the body type to "FemaleBB BodyType for Human" or "[RF]Body Type Extend - 体型扩展框架" and when I do swap to them they appear on the side of the body sprite and not actually on the body itself. I also have a "no hediff graphics" issue for some races. I've installed the patches listed in the RJW patches and addons for Rimnudeworld so I'm just at a loss as to how to fix it, I've tried removing mods that I thought might be messing with the sprites but to no avail and I'm asking for some help if someone has the time to spare. I'm new to this sorta thing so I apologize if it's some dumb obvious mistake, thanks for any assistance Edit: I also experiance this issue when selecting the rakkle body type from the mod of the same name, I will see if disabling these mods and just using OTY and nudeworld will fix this issue. Just tried removing all extra body types, now they just flat out wont show up, gonna try reinstalling RJW mods https://gist.github.com/HugsLibRecordKeeper/64c9aa3926e630355f512d29a495db0b Spoiler
DarkTeletubby Posted April 2, 2021 Posted April 2, 2021 26 minutes ago, Babzooga said: I have an issue with the genitals not showing up until I manually swap the body type to "FemaleBB BodyType for Human" or "[RF]Body Type Extend - 体型扩展框架" and when I do swap to them they appear on the side of the body sprite and not actually on the body itself. I also have a "no hediff graphics" issue for some races. I've installed the patches listed in the RJW patches and addons for Rimnudeworld so I'm just at a loss as to how to fix it, I've tried removing mods that I thought might be messing with the sprites but to no avail and I'm asking for some help if someone has the time to spare. I'm new to this sorta thing so I apologize if it's some dumb obvious mistake, thanks for any assistance Edit: I also experiance this issue when selecting the rakkle body type from the mod of the same name, I will see if disabling these mods and just using OTY and nudeworld will fix this issue. https://gist.github.com/HugsLibRecordKeeper/64c9aa3926e630355f512d29a495db0b Hide contents As far as I know it's not compatible with OTY, and is only intended for vanilla bodies. Not all races are supported, either. It's a personal mod, not an exhaustive one. Beyond that you'd probably have better results reporting it in Rimnudeworld's thread, it's not part of RJW.
Babzooga Posted April 2, 2021 Posted April 2, 2021 33 minutes ago, DarkTeletubby said: As far as I know it's not compatible with OTY, and is only intended for vanilla bodies. Not all races are supported, either. It's a personal mod, not an exhaustive one. Beyond that you'd probably have better results reporting it in Rimnudeworld's thread, it's not part of RJW. Thanks for the info, I'll go see if I can get some help there
Ed86 Posted April 2, 2021 Posted April 2, 2021 12 hours ago, RoxTaze said: NNNnnnnnope. Still doesn't work. Or you wanted to remove this mod completely from this topic? Better trash it fast before lots of people get disapointed. When I select Collar with RMB it only gives me greyed option "Activate (No Bonded)", hovewer - the Pawn who's trying to activate this crap Is actually Bonded to animal... And if I try to use it with any other pawn in relationhip it says "Already Have a fiance". Nice Try but sadly - mod still keeps being turd. PEBCAK 1
M60X Posted April 2, 2021 Posted April 2, 2021 Spoiler JobDriver threw exception in initAction for pawn Warg18775 driver=JobDriver_Mating (toilIndex=2) driver.job=(RJW_Mate (Job_1125) A=Thing_Warg18788) System.MissingMethodException: void rjw.JobDriver_Sex.increase_time(int) at Rimworld_Animations.HarmonyPatch_JobDriver_SexBaseInitiator_Start.Postfix (rjw.JobDriver_SexBaseInitiator& __instance) [0x000f9] in <849b834457894f9b885f95fae4e68768>:0 at (wrapper dynamic-method) rjw.JobDriver_SexBaseInitiator.rjw.JobDriver_SexBaseInitiator.Start_Patch3(rjw.JobDriver_SexBaseInitiator) at rjw.JobDriver_Mating+<>c__DisplayClass1_0.<MakeNewToils>b__5 () [0x00030] in <262835ba82ab4555ba60f58fe5ff05ac>:0 at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x001df] in <c36f9493c9844ddaa7fb5c788416098f>:0 Verse.Log:Warning(String, Boolean) Verse.AI.JobUtility:Verse.AI.JobUtility.TryStartErrorRecoverJob_Patch0(Pawn, String, Exception, JobDriver) Verse.AI.JobDriver:TryActuallyStartNextToil() Verse.AI.JobDriver:ReadyForNextToil() Verse.AI.JobDriver:TryActuallyStartNextToil() Verse.AI.JobDriver:ReadyForNextToil() Verse.AI.JobDriver:Notify_PatherArrived() Verse.AI.Pawn_PathFollower:PatherArrived() Verse.AI.Pawn_PathFollower:TryEnterNextPathCell() Verse.AI.Pawn_PathFollower:PatherTick() Verse.Pawn:Tick() Verse.TickList:Tick() Verse.TickManager:Verse.TickManager.DoSingleTick_Patch1(TickManager) Verse.TickManager:TickManagerUpdate() Verse.Game:Verse.Game.UpdatePlay_Patch2(Game) Verse.Root_Play:Update() JobDriver threw exception in initAction for pawn Polo driver=JobDriver_SexQuick (toilIndex=4) driver.job=(Quickie (Job_1148) A=Thing_Human288) System.MissingMethodException: void rjw.JobDriver_Sex.increase_time(int) at Rimworld_Animations.HarmonyPatch_JobDriver_SexBaseInitiator_Start.Postfix (rjw.JobDriver_SexBaseInitiator& __instance) [0x000f9] in <849b834457894f9b885f95fae4e68768>:0 at (wrapper dynamic-method) rjw.JobDriver_SexBaseInitiator.rjw.JobDriver_SexBaseInitiator.Start_Patch3(rjw.JobDriver_SexBaseInitiator) at rjw.JobDriver_SexQuick+<>c__DisplayClass1_0.<MakeNewToils>b__9 () [0x00060] in <262835ba82ab4555ba60f58fe5ff05ac>:0 at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x001df] in <c36f9493c9844ddaa7fb5c788416098f>:0 Verse.Log:Warning(String, Boolean) Verse.AI.JobUtility:Verse.AI.JobUtility.TryStartErrorRecoverJob_Patch0(Pawn, String, Exception, JobDriver) Verse.AI.JobDriver:TryActuallyStartNextToil() Verse.AI.JobDriver:ReadyForNextToil() Verse.AI.JobDriver:TryActuallyStartNextToil() Verse.AI.JobDriver:ReadyForNextToil() rjw.<>c__DisplayClass1_0:<MakeNewToils>b__6() Verse.AI.JobDriver:Verse.AI.JobDriver.DriverTick_Patch1(JobDriver) Verse.AI.Pawn_JobTracker:JobTrackerTick() Verse.Pawn:Tick() Verse.TickList:Tick() Verse.TickManager:Verse.TickManager.DoSingleTick_Patch1(TickManager) Verse.TickManager:TickManagerUpdate() Verse.Game:Verse.Game.UpdatePlay_Patch2(Game) Verse.Root_Play:Update() when 4.6.6 updated,all pawn do not sex anymore,not only animations,but the red heart.I creat a new saving data,still not working. it works fine at 4.6.5. 1
SingleForLife Posted April 2, 2021 Posted April 2, 2021 updated to 4.6.6 and whenever my animals try to breed my prisoners, the prisoners get stunned and the breeding ends instantly. reverted back to 4.6.5 and everything works fine again
M60X Posted April 2, 2021 Posted April 2, 2021 1 hour ago, SingleForLife said: updated to 4.6.6 and whenever my animals try to breed my prisoners, the prisoners get stunned and the breeding ends instantly. reverted back to 4.6.5 and everything works fine again Me too
Tory187 Posted April 2, 2021 Posted April 2, 2021 Animation Framework needs to update for 4.6.6. Either disable animations or hold off on updating to 4.6.6 until animation framework updates. 2
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