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[mod] RimJobWorld


Skƶmer

AI  

633 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      186
    • Only a Handful of times
      159
    • Once a month
      34
    • Every week
      102
    • Daily
      152
  2. 2. Where do you use them?

    • It's part of my job
      128
    • For getting internet search results
      279
    • As a dictionary/for quick information
      178
    • For writing code/generating sprites
      117
    • For fun
      341
    • As a personal companion/partner
      73
    • For making art
      84


Recommended Posts

Posted
4 hours ago, Ikswotok said:

So, I loaded my new mod list with rjw 2.9.2 and the animals do have genitals again... either 2.9.3 and 2.9.4 do have some new incompatibilities or sth went wrong, I guess? Has noone experienced the same problems?

i had the same problem. Disableing animal coat variety fixed it for me.

Posted

Hello. I'd really appreciate some help with an issue I'm having with building the project rjw. I downloaded the rjw-dev fil and opened the csproj then included all the files in project and added the needed references with the yellow warningĀ sign thing, without making any changes to the code but I'm getting some namespace name "" could not be found errors. Am I missing an assembly reference? One of the errors goes away when I add "using System.Collections.Generic;" so I guess that one down. But i don't know about the rest. Please help.

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Edit: I've tried doing the same thing with the solution as in including all the dotted files in the project and then trying to build solution without changing anything but I get the same 14 errors. :(

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Edit2: I just excludedĀ CnPcompatibility.cs, Recipe_InstallAnus.cs, Recipe_InstallBreasts.cs, Recipe_InstallGenitals.cs, WorkGiver_BestialityF.cs, Recipe_InstallPart.cs,Ā WorkGiver_BestialityM.cs from the project and I'm going to hope it doesn't break anything. But I have the children and pregnancy mod...

Spoiler

Severity	Code	Description	Project	File	Line	Suppression State
Error	CS0246	The type or namespace name 'WorkGiver_RJW_Sexchecks' could not be found (are you missing a using directive or an assembly reference?)	RimJobWorld.Main	D:\Current Games\Rimworld\RimWorld1-0-2282Win64\Mods\rjw-Dev\Source\WorkGivers\WorkGiver_BestialityM.cs	10	Active
Error	CS0246	The type or namespace name 'WorkGiver_RJW_Sexchecks' could not be found (are you missing a using directive or an assembly reference?)	RimJobWorld.Main	D:\Current Games\Rimworld\RimWorld1-0-2282Win64\Mods\rjw-Dev\Source\WorkGivers\WorkGiver_BestialityF.cs	10	Active
Error	CS0246	The type or namespace name 'Recipe_InstallPrivates' could not be found (are you missing a using directive or an assembly reference?)	RimJobWorld.Main	D:\Current Games\Rimworld\RimWorld1-0-2282Win64\Mods\rjw-Dev\Source\Recipes\Install_Part\Recipe_InstallAnus.cs	7	Active
Error	CS0246	The type or namespace name 'Recipe_InstallPrivates' could not be found (are you missing a using directive or an assembly reference?)	RimJobWorld.Main	D:\Current Games\Rimworld\RimWorld1-0-2282Win64\Mods\rjw-Dev\Source\Recipes\Install_Part\Recipe_InstallBreasts.cs	7	Active
Error	CS0246	The type or namespace name 'Recipe_InstallPrivates' could not be found (are you missing a using directive or an assembly reference?)	RimJobWorld.Main	D:\Current Games\Rimworld\RimWorld1-0-2282Win64\Mods\rjw-Dev\Source\Recipes\Install_Part\Recipe_InstallGenitals.cs	7	Active
Error	CS0246	The type or namespace name 'IEnumerable<>' could not be found (are you missing a using directive or an assembly reference?)	RimJobWorld.Main	D:\Current Games\Rimworld\RimWorld1-0-2282Win64\Mods\rjw-Dev\Source\Harmony\CnPcompatibility.cs	106	Active
Error	CS0101	The namespace 'rjw' already contains a definition for 'Recipe_InstallGenitals'	RimJobWorld.Main	D:\Current Games\Rimworld\RimWorld1-0-2282Win64\Mods\rjw-Dev\Source\Recipes\Install_Part\Recipe_InstallGenitals.cs	7	Active
Error	CS0101	The namespace 'rjw' already contains a definition for 'Recipe_InstallBreasts'	RimJobWorld.Main	D:\Current Games\Rimworld\RimWorld1-0-2282Win64\Mods\rjw-Dev\Source\Recipes\Install_Part\Recipe_InstallBreasts.cs	7	Active
Error	CS0101	The namespace 'rjw' already contains a definition for 'Recipe_InstallAnus'	RimJobWorld.Main	D:\Current Games\Rimworld\RimWorld1-0-2282Win64\Mods\rjw-Dev\Source\Recipes\Install_Part\Recipe_InstallAnus.cs	7	Active
Error	CS0101	The namespace 'rjw' already contains a definition for 'config'	RimJobWorld.Main	D:\Current Games\Rimworld\RimWorld1-0-2282Win64\Mods\rjw-Dev\Source\Settings\config.cs	5	Active
Error	CS0117	'xxx' does not contain a definition for 'genitals'	RimJobWorld.Main	D:\Current Games\Rimworld\RimWorld1-0-2282Win64\Mods\rjw-Dev\Source\Recipes\Install_Part\Recipe_InstallGenitals.cs	13	Active
Error	CS0117	'xxx' does not contain a definition for 'breasts'	RimJobWorld.Main	D:\Current Games\Rimworld\RimWorld1-0-2282Win64\Mods\rjw-Dev\Source\Recipes\Install_Part\Recipe_InstallBreasts.cs	13	Active
Error	CS0117	'xxx' does not contain a definition for 'anus'	RimJobWorld.Main	D:\Current Games\Rimworld\RimWorld1-0-2282Win64\Mods\rjw-Dev\Source\Recipes\Install_Part\Recipe_InstallAnus.cs	13	Active
Error	CS0115	'WorkGiver_BestialityM.MoreChecks(Pawn, Thing, bool)': no suitable method found to override	RimJobWorld.Main	D:\Current Games\Rimworld\RimWorld1-0-2282Win64\Mods\rjw-Dev\Source\WorkGivers\WorkGiver_BestialityM.cs	12	Active
Error	CS0115	'WorkGiver_BestialityM.JobOnThing(Pawn, Thing, bool)': no suitable method found to override	RimJobWorld.Main	D:\Current Games\Rimworld\RimWorld1-0-2282Win64\Mods\rjw-Dev\Source\WorkGivers\WorkGiver_BestialityM.cs	71	Active
Error	CS0115	'WorkGiver_BestialityF.MoreChecks(Pawn, Thing, bool)': no suitable method found to override	RimJobWorld.Main	D:\Current Games\Rimworld\RimWorld1-0-2282Win64\Mods\rjw-Dev\Source\WorkGivers\WorkGiver_BestialityF.cs	12	Active
Error	CS0115	'WorkGiver_BestialityF.JobOnThing(Pawn, Thing, bool)': no suitable method found to override	RimJobWorld.Main	D:\Current Games\Rimworld\RimWorld1-0-2282Win64\Mods\rjw-Dev\Source\WorkGivers\WorkGiver_BestialityF.cs	71	Active
Error	CS1061	'IEnumerable<Pawn>' does not contain a definition for 'Where' and no accessible extension method 'Where' accepting a first argument of type 'IEnumerable<Pawn>' could be found (are you missing a using directive or an assembly reference?)	RimJobWorld.Main	D:\Current Games\Rimworld\RimWorld1-0-2282Win64\Mods\rjw-Dev\Source\Harmony\CnPcompatibility.cs	109	Active

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Posted
6 hours ago, rolpesokk said:

i had the same problem. Disableing animal coat variety fixed it for me.

That could be the problem, I have Animal Coat variety too...

Posted

Had a hard time pinpointing cause of rimworld totally freezing but since I found it I wanted to post it here:

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Children, school and learning with Rimjobworld

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Artificially impregnating prisoners (maybe just artificially impregnating?)and them giving birth will cause game to totally freeze (no log or anything, instant freeze) at time of birth.

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Pawns give birth normally without game freezing when pregnant normally. Prisoners give birth using godmode command doesn't cause freeze either.

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Not sure if its some sort of conflict or what is causing it.

Posted

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Just now, Turianus said:

There isn't any spunk on the pawn after all.

What I do wrong, except posting 1 sentence in 1 message? Sorry for this

Posted
1 hour ago, Turianus said:

Ā 

What I do wrong, except posting 1 sentence in 1 message? Sorry for this

I noticed, that all wild animals don't finish raping. Why?

Posted

A little suggestion regarding "Remove cocoon" operation.

I think even basic scalpel skills should be enough for cutting off web, but right now it has smaller success rate than good ol' organ harvesting.

Posted

2.9.5
reverted loadingspeed up since in seems incompatible with some races
fixed error with breeding on new (unnamed) colony
fixed error with animal beating, since they have no skills
Ā 

RJW-2.9.5.7z

Posted
4 hours ago, Ronnie21093 said:

Is there a way to sex a pawn's sexuality using dev mode or something else?

Your sentence doesnt quite make sense but I am guessing you meant to change their sexuality.

If you use a romance mod you can have their sexuality inherited to RJW based of of the romance mod (rational romance or psychology or individuality).Ā 

-For default RJW you can either hero them and choose the sexuality, save edit their sexuality, and maybe dev mode can let you.

-For rational Romance you need to just change a trait.

-For psychology I think you can do something with dev mode but this mod is not worth the performance drop nor the headache related to other modsĀ 

-For SYI individuality you will need to save edit to change sexuality.

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If you want a guide on save editing for RJW look for it on the RJW discord server it is pinned somewhere.

Posted

There is a compatibillity issue with Medical Tab by FluffyĀ https://steamcommunity.com/sharedfiles/filedetails/?id=715565817

Here is the warnings I get at startup:

Spoiler

Medical Tab :: Capacity Reproduction does not have any bodyPartTags associated with it. This may be intentional. For modders; if the tag defName contains the capacity defName the two will be linked.
Verse.Log:Warning(String, Boolean)
Fluffy.CapacityUtility:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll:Prefix()
Verse.StaticConstructorOnStartupUtility:CallAll_Patch1()
Verse.PlayDataLoader:<DoPlayLoad>m__2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()
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Medical Tab :: Tag RJW_FertilitySource is not associated with any pawnCapacity. This may be intentional. For modders; if the tag defName contains the capacity defName the two will be linked.
Verse.Log:Warning(String, Boolean)
Fluffy.CapacityUtility:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll:Prefix()
Verse.StaticConstructorOnStartupUtility:CallAll_Patch1()
Verse.PlayDataLoader:<DoPlayLoad>m__2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()

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Please fix

Posted
13 hours ago, Ronnie21093 said:

Is there a way to sex a pawn's sexuality using dev mode or something else?

Currently, as far as I know, the only way is to randomly reroll their sexuality in the RJW section of their bio. You can choose more precisely with the hero character if you have one.

Posted

sometimes i see that pawns nmot assigend to whoring are trying to hook up. And in reverse, designated whores do fuck for free sometimes. Wondering if some other mod (i have crapload of them, but RJW is loading last befoe extension and licentia labs) affects that or is it a feature?

Posted

Hi there, Is there a way toĀ change the ''kucyu04''Ā sound file into another sound file?Ā 
I tried changing one way but it doesn't play it, is there some way to do it ?Ā 

Posted
On 12/24/2019 at 9:15 AM, jojonick said:

There is a compatibillity issue with Medical Tab by FluffyĀ https://steamcommunity.com/sharedfiles/filedetails/?id=715565817

Here is the warnings I get at startup:

Ā  Hide contents

Medical Tab :: Capacity Reproduction does not have any bodyPartTags associated with it. This may be intentional. For modders; if the tag defName contains the capacity defName the two will be linked.
Verse.Log:Warning(String, Boolean)
Fluffy.CapacityUtility:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll:Prefix()
Verse.StaticConstructorOnStartupUtility:CallAll_Patch1()
Verse.PlayDataLoader:<DoPlayLoad>m__2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()
Ā 

Medical Tab :: Tag RJW_FertilitySource is not associated with any pawnCapacity. This may be intentional. For modders; if the tag defName contains the capacity defName the two will be linked.
Verse.Log:Warning(String, Boolean)
Fluffy.CapacityUtility:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll:Prefix()
Verse.StaticConstructorOnStartupUtility:CallAll_Patch1()
Verse.PlayDataLoader:<DoPlayLoad>m__2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()

Ā 

Please fix

Warnings (yellow messages) can be ignored, pretty much always. In this example, Fluffy's mod was expecting something and it wasn't there, it is not vital for RJW to function.

Posted

Can you change "ahego" buff to randomly appear after sex like "that was good!=+10" "that was ok=+2" "that's the worst sex i had!=-10" ? I think it can make the game with rjw even more alive!!!!!!!!!!!!!!

Posted
22 hours ago, DaMan1 said:

Can you change "ahego" buff to randomly appear after sex like "that was good!=+10" "that was ok=+2" "that's the worst sex i had!=-10" ? I think it can make the game with rjw even more alive!!!!!!!!!!!!!!

that sound like a great idea (i personally dislike ahegao fetish), but something else (?) adds buffs like "had amazing lovinĀ +25", had ok lovin, had bad lovin (-2 iirc). Not sure which mod it is, might be psychology.

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Posted
15 hours ago, Samvegames said:

(i personally dislike ahegao fetish)

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Oh good, I'm not the only one. Honestly, when you read the description of that hediff, it's hard to imagine my grizzled, battle worn colonists ever acting like that. They're not hentai protagonists after all. I'd also like to see the possibility for bad sex and a minor debuff if having sex with a pawn of very low sex ability, with the chance diminishing as the ability increases, though probably never disappearing entirely.

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That, plus a brain implant to prevent ever gaining satisfaction from sex

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