rolpesokk Posted December 19, 2019 Posted December 19, 2019 4 hours ago, Ikswotok said: So, I loaded my new mod list with rjw 2.9.2 and the animals do have genitals again... either 2.9.3 and 2.9.4 do have some new incompatibilities or sth went wrong, I guess? Has noone experienced the same problems? i had the same problem. Disableing animal coat variety fixed it for me.
ChronosMrk1 Posted December 19, 2019 Posted December 19, 2019 Hello. I'd really appreciate some help with an issue I'm having with building the project rjw. I downloaded the rjw-dev fil and opened the csproj then included all the files in project and added the needed references with the yellow warningĀ sign thing, without making any changes to the code but I'm getting some namespace name "" could not be found errors. Am I missing an assembly reference? One of the errors goes away when I add "using System.Collections.Generic;" so I guess that one down. But i don't know about the rest. Please help. Ā Edit: I've tried doing the same thing with the solution as in including all the dotted files in the project and then trying to build solution without changing anything but I get the same 14 errors. Ā Edit2: I just excludedĀ CnPcompatibility.cs, Recipe_InstallAnus.cs, Recipe_InstallBreasts.cs, Recipe_InstallGenitals.cs, WorkGiver_BestialityF.cs, Recipe_InstallPart.cs,Ā WorkGiver_BestialityM.cs from the project and I'm going to hope it doesn't break anything. But I have the children and pregnancy mod... Spoiler Severity Code Description Project File Line Suppression State Error CS0246 The type or namespace name 'WorkGiver_RJW_Sexchecks' could not be found (are you missing a using directive or an assembly reference?) RimJobWorld.Main D:\Current Games\Rimworld\RimWorld1-0-2282Win64\Mods\rjw-Dev\Source\WorkGivers\WorkGiver_BestialityM.cs 10 Active Error CS0246 The type or namespace name 'WorkGiver_RJW_Sexchecks' could not be found (are you missing a using directive or an assembly reference?) RimJobWorld.Main D:\Current Games\Rimworld\RimWorld1-0-2282Win64\Mods\rjw-Dev\Source\WorkGivers\WorkGiver_BestialityF.cs 10 Active Error CS0246 The type or namespace name 'Recipe_InstallPrivates' could not be found (are you missing a using directive or an assembly reference?) RimJobWorld.Main D:\Current Games\Rimworld\RimWorld1-0-2282Win64\Mods\rjw-Dev\Source\Recipes\Install_Part\Recipe_InstallAnus.cs 7 Active Error CS0246 The type or namespace name 'Recipe_InstallPrivates' could not be found (are you missing a using directive or an assembly reference?) RimJobWorld.Main D:\Current Games\Rimworld\RimWorld1-0-2282Win64\Mods\rjw-Dev\Source\Recipes\Install_Part\Recipe_InstallBreasts.cs 7 Active Error CS0246 The type or namespace name 'Recipe_InstallPrivates' could not be found (are you missing a using directive or an assembly reference?) RimJobWorld.Main D:\Current Games\Rimworld\RimWorld1-0-2282Win64\Mods\rjw-Dev\Source\Recipes\Install_Part\Recipe_InstallGenitals.cs 7 Active Error CS0246 The type or namespace name 'IEnumerable<>' could not be found (are you missing a using directive or an assembly reference?) RimJobWorld.Main D:\Current Games\Rimworld\RimWorld1-0-2282Win64\Mods\rjw-Dev\Source\Harmony\CnPcompatibility.cs 106 Active Error CS0101 The namespace 'rjw' already contains a definition for 'Recipe_InstallGenitals' RimJobWorld.Main D:\Current Games\Rimworld\RimWorld1-0-2282Win64\Mods\rjw-Dev\Source\Recipes\Install_Part\Recipe_InstallGenitals.cs 7 Active Error CS0101 The namespace 'rjw' already contains a definition for 'Recipe_InstallBreasts' RimJobWorld.Main D:\Current Games\Rimworld\RimWorld1-0-2282Win64\Mods\rjw-Dev\Source\Recipes\Install_Part\Recipe_InstallBreasts.cs 7 Active Error CS0101 The namespace 'rjw' already contains a definition for 'Recipe_InstallAnus' RimJobWorld.Main D:\Current Games\Rimworld\RimWorld1-0-2282Win64\Mods\rjw-Dev\Source\Recipes\Install_Part\Recipe_InstallAnus.cs 7 Active Error CS0101 The namespace 'rjw' already contains a definition for 'config' RimJobWorld.Main D:\Current Games\Rimworld\RimWorld1-0-2282Win64\Mods\rjw-Dev\Source\Settings\config.cs 5 Active Error CS0117 'xxx' does not contain a definition for 'genitals' RimJobWorld.Main D:\Current Games\Rimworld\RimWorld1-0-2282Win64\Mods\rjw-Dev\Source\Recipes\Install_Part\Recipe_InstallGenitals.cs 13 Active Error CS0117 'xxx' does not contain a definition for 'breasts' RimJobWorld.Main D:\Current Games\Rimworld\RimWorld1-0-2282Win64\Mods\rjw-Dev\Source\Recipes\Install_Part\Recipe_InstallBreasts.cs 13 Active Error CS0117 'xxx' does not contain a definition for 'anus' RimJobWorld.Main D:\Current Games\Rimworld\RimWorld1-0-2282Win64\Mods\rjw-Dev\Source\Recipes\Install_Part\Recipe_InstallAnus.cs 13 Active Error CS0115 'WorkGiver_BestialityM.MoreChecks(Pawn, Thing, bool)': no suitable method found to override RimJobWorld.Main D:\Current Games\Rimworld\RimWorld1-0-2282Win64\Mods\rjw-Dev\Source\WorkGivers\WorkGiver_BestialityM.cs 12 Active Error CS0115 'WorkGiver_BestialityM.JobOnThing(Pawn, Thing, bool)': no suitable method found to override RimJobWorld.Main D:\Current Games\Rimworld\RimWorld1-0-2282Win64\Mods\rjw-Dev\Source\WorkGivers\WorkGiver_BestialityM.cs 71 Active Error CS0115 'WorkGiver_BestialityF.MoreChecks(Pawn, Thing, bool)': no suitable method found to override RimJobWorld.Main D:\Current Games\Rimworld\RimWorld1-0-2282Win64\Mods\rjw-Dev\Source\WorkGivers\WorkGiver_BestialityF.cs 12 Active Error CS0115 'WorkGiver_BestialityF.JobOnThing(Pawn, Thing, bool)': no suitable method found to override RimJobWorld.Main D:\Current Games\Rimworld\RimWorld1-0-2282Win64\Mods\rjw-Dev\Source\WorkGivers\WorkGiver_BestialityF.cs 71 Active Error CS1061 'IEnumerable<Pawn>' does not contain a definition for 'Where' and no accessible extension method 'Where' accepting a first argument of type 'IEnumerable<Pawn>' could be found (are you missing a using directive or an assembly reference?) RimJobWorld.Main D:\Current Games\Rimworld\RimWorld1-0-2282Win64\Mods\rjw-Dev\Source\Harmony\CnPcompatibility.cs 109 Active Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā
Ikswotok Posted December 20, 2019 Posted December 20, 2019 6 hours ago, rolpesokk said: i had the same problem. Disableing animal coat variety fixed it for me. That could be the problem, I have Animal Coat variety too...
SkyrimMasterrace Posted December 21, 2019 Posted December 21, 2019 I was wondering. Can a Futa inpregnate another futa? i set the pregnancy chance to 100% but there is nothing happening. BothĀ are Fertile. One has a bionic penis and a bionic vaginaĀ (is that the problem?).
Turianus Posted December 21, 2019 Posted December 21, 2019 Why it isn't any message in pawn's jounal, raped by a bug?
bestmods00 Posted December 21, 2019 Posted December 21, 2019 Had a hard time pinpointing cause of rimworld totally freezing but since I found it I wanted to post it here: Ā Children, school and learning with Rimjobworld Ā Artificially impregnating prisoners (maybe just artificially impregnating?)and them giving birth will cause game to totally freeze (no log or anything, instant freeze) at time of birth. Ā Pawns give birth normally without game freezing when pregnant normally. Prisoners give birth using godmode command doesn't cause freeze either. Ā Not sure if its some sort of conflict or what is causing it.
JangeL1997 Posted December 21, 2019 Posted December 21, 2019 Is there possible this mod support polygamy??.. and sex 2 or more pawns when the night comes??.. ??
Turianus Posted December 21, 2019 Posted December 21, 2019 4 hours ago, Turianus said: Why it isn't any message in pawn's jounal, raped by a bug? It seems, that bugs don't finishĀ rapes
Turianus Posted December 22, 2019 Posted December 22, 2019 7 minutes ago, Turianus said: It seems, that bugs don't finishĀ rapes There isn't any spunk on the pawn after all.
Turianus Posted December 22, 2019 Posted December 22, 2019 Ā Just now, Turianus said: There isn't any spunk on the pawn after all. What I do wrong, except posting 1 sentence in 1 message? Sorry for this
Turianus Posted December 22, 2019 Posted December 22, 2019 1 hour ago, Turianus said: Ā What I do wrong, except posting 1 sentence in 1 message? Sorry for this I noticed, that all wild animals don't finish raping. Why?
Ezengrane Posted December 22, 2019 Posted December 22, 2019 A little suggestion regarding "Remove cocoon" operation. I think even basic scalpel skills should be enough for cutting off web, but right now it has smaller success rate than good ol' organ harvesting. 3
Ed86 Posted December 23, 2019 Posted December 23, 2019 2.9.5 reverted loadingspeed up since in seems incompatible with some races fixed error with breeding on new (unnamed) colony fixed error with animal beating, since they have no skills Ā RJW-2.9.5.7z 4
Ronnie21093 Posted December 23, 2019 Posted December 23, 2019 Is there a way to sex a pawn's sexuality using dev mode or something else?
NeverLucky4Life Posted December 24, 2019 Posted December 24, 2019 4 hours ago, Ronnie21093 said: Is there a way to sex a pawn's sexuality using dev mode or something else? Your sentence doesnt quite make sense but I am guessing you meant to change their sexuality. If you use a romance mod you can have their sexuality inherited to RJW based of of the romance mod (rational romance or psychology or individuality).Ā -For default RJW you can either hero them and choose the sexuality, save edit their sexuality, and maybe dev mode can let you. -For rational Romance you need to just change a trait. -For psychology I think you can do something with dev mode but this mod is not worth the performance drop nor the headache related to other modsĀ -For SYI individuality you will need to save edit to change sexuality. Ā If you want a guide on save editing for RJW look for it on the RJW discord server it is pinned somewhere.
jojonick Posted December 24, 2019 Posted December 24, 2019 There is a compatibillity issue with Medical Tab by FluffyĀ https://steamcommunity.com/sharedfiles/filedetails/?id=715565817 Here is the warnings I get at startup: Spoiler Medical Tab :: Capacity Reproduction does not have any bodyPartTags associated with it. This may be intentional. For modders; if the tag defName contains the capacity defName the two will be linked. Verse.Log:Warning(String, Boolean) Fluffy.CapacityUtility:.cctor() System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll:Prefix() Verse.StaticConstructorOnStartupUtility:CallAll_Patch1() Verse.PlayDataLoader:<DoPlayLoad>m__2() Verse.LongEventHandler:ExecuteToExecuteWhenFinished() Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Update_Patch1(Object) Verse.Root_Entry:Update() Ā Medical Tab :: Tag RJW_FertilitySource is not associated with any pawnCapacity. This may be intentional. For modders; if the tag defName contains the capacity defName the two will be linked. Verse.Log:Warning(String, Boolean) Fluffy.CapacityUtility:.cctor() System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll:Prefix() Verse.StaticConstructorOnStartupUtility:CallAll_Patch1() Verse.PlayDataLoader:<DoPlayLoad>m__2() Verse.LongEventHandler:ExecuteToExecuteWhenFinished() Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Update_Patch1(Object) Verse.Root_Entry:Update() Ā Please fix
Toastaddict Posted December 24, 2019 Posted December 24, 2019 13 hours ago, Ronnie21093 said: Is there a way to sex a pawn's sexuality using dev mode or something else? Currently, as far as I know, the only way is to randomly reroll their sexuality in the RJW section of their bio. You can choose more precisely with the hero character if you have one.
Samvegames Posted December 24, 2019 Posted December 24, 2019 sometimes i see that pawns nmot assigend to whoring are trying to hook up. And in reverse, designated whores do fuck for free sometimes. Wondering if some other mod (i have crapload of them, but RJW is loading last befoe extension and licentia labs) affects that or is it a feature?
redman3global Posted December 25, 2019 Posted December 25, 2019 Does anyone know how to get rid of debufs from when sex is changed. I actually haven't changed it but for some reason my colonist think i have
FredUranus Posted December 26, 2019 Posted December 26, 2019 Hi there, Is there a way toĀ change the ''kucyu04''Ā sound file into another sound file?Ā I tried changing one way but it doesn't play it, is there some way to do it ?Ā
Gamaroguar Posted December 26, 2019 Posted December 26, 2019 On 12/24/2019 at 9:15 AM, jojonick said: There is a compatibillity issue with Medical Tab by FluffyĀ https://steamcommunity.com/sharedfiles/filedetails/?id=715565817 Here is the warnings I get at startup: Ā Hide contents Medical Tab :: Capacity Reproduction does not have any bodyPartTags associated with it. This may be intentional. For modders; if the tag defName contains the capacity defName the two will be linked. Verse.Log:Warning(String, Boolean) Fluffy.CapacityUtility:.cctor() System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll:Prefix() Verse.StaticConstructorOnStartupUtility:CallAll_Patch1() Verse.PlayDataLoader:<DoPlayLoad>m__2() Verse.LongEventHandler:ExecuteToExecuteWhenFinished() Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Update_Patch1(Object) Verse.Root_Entry:Update() Ā Medical Tab :: Tag RJW_FertilitySource is not associated with any pawnCapacity. This may be intentional. For modders; if the tag defName contains the capacity defName the two will be linked. Verse.Log:Warning(String, Boolean) Fluffy.CapacityUtility:.cctor() System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll:Prefix() Verse.StaticConstructorOnStartupUtility:CallAll_Patch1() Verse.PlayDataLoader:<DoPlayLoad>m__2() Verse.LongEventHandler:ExecuteToExecuteWhenFinished() Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Update_Patch1(Object) Verse.Root_Entry:Update() Ā Please fix Warnings (yellow messages) can be ignored, pretty much always. In this example, Fluffy's mod was expecting something and it wasn't there, it is not vital for RJW to function.
DaMan1 Posted December 26, 2019 Posted December 26, 2019 Can you change "ahego" buff to randomly appear after sex like "that was good!=+10" "that was ok=+2" "that's the worst sex i had!=-10" ? I think it can make the game with rjw even more alive!!!!!!!!!!!!!! 1
Samvegames Posted December 27, 2019 Posted December 27, 2019 22 hours ago, DaMan1 said: Can you change "ahego" buff to randomly appear after sex like "that was good!=+10" "that was ok=+2" "that's the worst sex i had!=-10" ? I think it can make the game with rjw even more alive!!!!!!!!!!!!!! that sound like a great idea (i personally dislike ahegao fetish), but something else (?) adds buffs like "had amazing lovinĀ +25", had ok lovin, had bad lovin (-2 iirc). Not sure which mod it is, might be psychology. Ā 2
Toastaddict Posted December 28, 2019 Posted December 28, 2019 15 hours ago, Samvegames said: (i personally dislike ahegao fetish) Ā Oh good, I'm not the only one. Honestly, when you read the description of that hediff, it's hard to imagine my grizzled, battle worn colonists ever acting like that. They're not hentai protagonists after all. I'd also like to see the possibility for bad sex and a minor debuff if having sex with a pawn of very low sex ability, with the chance diminishing as the ability increases, though probably never disappearing entirely. Ā That, plus a brain implant to prevent ever gaining satisfaction from sex 4
Y0U-D0N7-KN0W-M3 Posted December 29, 2019 Posted December 29, 2019 On 11/12/2018 at 1:05 PM, veedanya said: And slightly off-topic, but if you want more Western style monsters, seeĀ here. what mod was this linking too?
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