Captain Action Posted November 27, 2019 Posted November 27, 2019 On 11/25/2019 at 11:07 PM, Ed86 said: probably because its better that building cells and isolating pawn and animal there there is no double floating/choices/options sub menu, without which its not easy to implement "matchmaker" its probably not too hard to make that menu IF someone knows how to Whoops, I guess I should not have posted while half asleep. All I was asking for was for a pawn to go out and drag back the animal. I know that this a purely cosmetic change that adds nothing. Perhaps, there's a some mechanic that could be added.
Patryk_Sage Posted November 27, 2019 Posted November 27, 2019 I use the Android mod a lot and was wondering if it's possible to patch RJW so that Androids and Humans and crossbreed like other races? I know that there is some built in code regarding how android work when I looked through it, but I only have basic knowledge of XML. Can anyone show me how to patch RJW so androids are compatible? Thanks
Ed86 Posted November 28, 2019 Posted November 28, 2019 12 hours ago, Patryk_Sage said: I use the Android mod a lot and was wondering if it's possible to patch RJW so that Androids and Humans and crossbreed like other races? I know that there is some built in code regarding how android work when I looked through it, but I only have basic knowledge of XML. Can anyone show me how to patch RJW so androids are compatible? Thanks without C code -no slap archotech genitals on androids to crossbreed
yannmes Posted November 28, 2019 Posted November 28, 2019 Hello, i've found a bug again! when a prisoner became pregnant, the pregnancy never end! because the "gestation" stay at 0%... here the error i got when i want to see the "gestation" of the pregnancy : Spoiler System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1<Verse.Pawn>.get_Item (int) <0x00083> at rjw.Hediff_BasePregnancy.DebugString () <0x00176> at (wrapper dynamic-method) RimWorld.HealthCardUtility.GetTooltip_Patch0 (System.Collections.Generic.IEnumerable`1<Verse.Hediff>,Verse.Pawn,Verse.BodyPartRecord) <0x00525> at RimWorld.HealthCardUtility/<DrawHediffRow>c__AnonStorey8.<>m__0 () <0x00028> at Verse.ActiveTip.get_FinalText () <0x0004b> Verse.Log:Error(String, Boolean) Verse.ActiveTip:get_FinalText() Verse.ActiveTip:get_TipRect() Verse.TooltipHandler:CalculateInitialTipPosition(List`1) Verse.TooltipHandler:DrawActiveTips() Verse.TooltipHandler:DoTooltipGUI() Verse.UIRoot:UIRootOnGUI_Patch3(Object) RimWorld.UIRoot_Play:UIRootOnGUI_Patch1(Object) Verse.Root:OnGUI()
ahnkra Posted November 28, 2019 Posted November 28, 2019 "how about instead of raping my brain"... omg lol that made me laugh = ) Honestly no intentions to take advantage of you in any way, just trying to figure out whats going on and why and honestly see if I cant get this to work a little more to my liking (which I am totally not entitled to, I am seriously just asking) "hm... also animals has no gender preference, as long at it has vagina its fine" This is functionaly true but literally false. Under RJWWouldFuck, each animal is listed with their name, age, sexuality, odds of fuck or being fucked, and rape flag being set as yes or no. Functionaly, that appears to be ignored all together, as the few bisexual animals and one homosexual animal I forced tamed, all only did it with pawns with a vagina. This would be a possible reference to working as intended (ie only vagina owning pawns see action) but not working as it seems it ought to (having to hunt for bisex and homo animals, only to have it make no difference in their behavoir is dissapointing) "people tell me what they expect it to be and what it is not" - ahhh here we are again. Honestly I just want animal pawns to work under the same idea as humanoid pawns in the game. The reason for this is that like myself, most of my pawns end up being gay, RJW offers that option and I am happily using it. Sadly my animals refuse to play by the same rules. Yes my pawns can force themselves on the animals, but that is not how I envision them, would like them to behave. I would totally preffer if the animals were simply as receptive to male pawns as females. assuming that that is how RJW is set up for by the user (obviously Im not wanting to force anything on anyone that doesn't want it, that's whats great about RJW for the most part, its adjustable to see and play what you want.) there 3 interactions: 1- breeding Yes I like the idea, but I don't like the idea that rape has to be turned on to get this to happen, or that it says Name is being raped by name. How about pawn being bred by animal, or animal is being bred by pawn. If beastiality is turned on, this should be somewhat expected behavior, and not considered rape / nonconsensual for those involved. 2- invite animal to bed This works well as long as Player is using controls to initiate, it never seems to happen on its own unless humanoid pawn has a vagina. This is were that sexuality that's being ignored could come into play. Since its literally already there, and players have control of the sexuality spread, why not just apply it to everything 3- rape animal This works as intended, and for those who want nonconsensual sex in their game, i dont see any problems. What i really dont want is for this to be the only option for independent male pawn on male animal or male animal on male pawn to happen (ie without the player clicking on the pawns and arranging for the action to happen) If male animal on female pawn is considered as possible consensual sex, I don't see how male on male or female on female could only be considered Rape. That was a lot to type, I hope it helps clarify things and more than that I hope that maybe you will be willing to consider at least some of what I have covered. TBH if I had the finances to hand Id offer even more of an incentive to make some of these changes. I don't though and so all I have instead is my thoughts and reasoning. Totally pointless I know if they don't fall along the lines of where you want to take this in the first place. Either way thanks for responding to my concerns and taking the time to read all this.
Ed86 Posted November 29, 2019 Posted November 29, 2019 12 hours ago, ahnkra said: . so... bestiality is broken not because it doesnt work but because: -1 no gay bestiality, animals ignoring genders -2 male-futa breeding animal is rape, functions like rape but named breeding hm... i dont think you can get animal consent when fucking it and thus its a rape, but i dont have that experience either, i guess i can look at code and maybe change it.. someday
Ed86 Posted November 29, 2019 Posted November 29, 2019 well... if anyone wants eggs production with 2.9.1 its on https://gitgud.io/Ed86/rjw/tree/egg_production it will break your save
SexLila Posted November 29, 2019 Posted November 29, 2019 This is probably a bug: I don't have an operation to remove udders from animals and humans. The operation to remove other types of breasts is available (e.g. large breasts, generic breasts, etc.).
Gott_D Posted November 30, 2019 Posted November 30, 2019 I want to ask. A drow man (from mod) got bobitis, his chest began to grow, I removed his chest, but he still freaks out due to transgender surgery. Why? 2
Ed86 Posted November 30, 2019 Posted November 30, 2019 4 hours ago, Gott_D said: I want to ask. A drow man (from mod) got bobitis, his chest began to grow, I removed his chest, but he still freaks out due to transgender surgery. Why? maybe he liked them, who knows those elves... 2
Ikswotok Posted November 30, 2019 Posted November 30, 2019 Hey, I've got a question. I tried to change the movement and manipulatiion penalty for having breasts and Udder, but the game doesnt recognize this. I changed the values in Hediffs_PrivateParts. Does anyone have an idea how to change the values for that? For me the change doesnt happen, and the penalty is still the same Thank you in advance
tmlmooooooo Posted December 1, 2019 Posted December 1, 2019 Are you supposed to be able to see pregnancy immediately in the health tab or not? Because depending on which one, I probably have a bug.
TBDM Posted December 1, 2019 Posted December 1, 2019 As far as I understand, not immediately. It should be visible around middle-stage, similar to animals. Supposedly you can use detect pregnancy to detect it earlier, but I've never had luck with it (either a bug or I don't catch it at the right time, I've never checked closely enough to be sure).
Azylon Posted December 1, 2019 Posted December 1, 2019 June 10: RJW 2.0.5 - Ed86, Zweifel fix error for pawns not getting comps (MAI, RPP bots) fix for error when pawn tries to love downed animal fixed? non reversed interaction from passive bestiality fix error by egg considered fertilized when it isntadded kijin to cowgirl type pawn breast generation(excluding udders) changed animal pather so animal doesnt wait for pawn to reach bed changed nutrition increase from sex now requires oral sex and penis Update for Kijin race v2? Different Alien race def name from v1. Thank you RJW team.
LL_PW Posted December 1, 2019 Posted December 1, 2019 Please, for the love of god, give us a toggle to turn off the "rape", "breed", etc notifications on the top left. Especially for comfort pawns and pawns marked for breeding. They get very spammy on big colonies.
ahnkra Posted December 1, 2019 Posted December 1, 2019 "okay so there have been quiet a few post about beastiality not working as most of us who turn that option on, think it ought to. And most of the responses I have seen have been along the lines of yeah, sorry, its working as intended." - I never said it was broken, I even pointed out that it was working as you intended. The whole point of me trying to have a discussion was just to get you to consider changing it a bit in a way that would make some of us happy, without upsetting anyone else or having to invent a whole lot more coding to do it. The variables and the coding both already exist, it would just be a matter of removing if restrictions that prevent the code from acting on male animal actors with male humanoid actors the same way they do with male animal actors on female humanoid actors (if the player has already selected to allow M on M action in the settings already, default off of course), and changing the description that gets out putted from "A is raping B" to "A is breeding B". The last part im sure I can do myself in the xml files, the first part I cant because even though I can open up and read and even alter the code, I have yet learned how to recompile it. It would require getting a program I don't have, and gaining the experience using it I don't have. You already have both, and its your baby so to speak, hence why I asked. "I dont think you can get animal consent when fucking it and thus its a rape, but i dont have that experience either" - for the record I dont have that experience either. I also dont have the experience of being egged by an insect, or having some mechanical nightmare implanting self-replicating nanites in me, or locking people in a room of my house and using them for my, and my guests entertainment,... with or without their consent. The game and its many many mods, including this one, are all about doing things and experiencing things in a fictional sandbox setting that we control. None of it is Real nor need to make sense or follow Real World logic, morals, or laws. IF IT DID we would probably all have been arrested by now. "i guess i can look at code and maybe change it.. someday" - Thank you, that really and truly was all I was asking for in the first place. Im sorry if I've come across too strong or in anyway was offensive.
pfgsweden3 Posted December 2, 2019 Posted December 2, 2019 I keep getting this error telling me that the intended version of the mod (1.0) doesn't match the game's current version whenever I open RimWorld with this mod in the load order, as well as for Age Morphosis. While both mods appear in the load order neither RJW nor Age Morphosis are ever actually in the game. There is no mod settings menu for either one, and no features from either mod show up either. How do I fix this?
Ed86 Posted December 2, 2019 Posted December 2, 2019 On 11/24/2019 at 3:06 AM, theMoronKing said: When i reroll the sexuality and use Prepare Carefully to edit the pawns when i start the game their sexuality is reset to hetero what do i do? nothing, Prepare Carefully deletes your characters and creates new, re-roll their sexuality after starting game
Ed86 Posted December 2, 2019 Posted December 2, 2019 8 hours ago, pfgsweden3 said: I keep getting this error telling me that the intended version of the mod (1.0) doesn't match the game's current version whenever I open RimWorld with this mod in the load order, as well as for Age Morphosis. While both mods appear in the load order neither RJW nor Age Morphosis are ever actually in the game. There is no mod settings menu for either one, and no features from either mod show up either. How do I fix this? i know this is stupid suggestion but, maybe, try reading/following installation instructions?
Ed86 Posted December 2, 2019 Posted December 2, 2019 20 hours ago, LL_PW said: Please, for the love of god, give us a toggle to turn off the "rape", "breed", etc notifications on the top left. Especially for comfort pawns and pawns marked for breeding. They get very spammy on big colonies. pray and god may hear you
Ed86 Posted December 2, 2019 Posted December 2, 2019 2.9.2 replaced faction check with hostility check in animal mating patch, so animals can mate everything that is not trying to kill them patch now always override vanilla mating added toggle to silence getting raped alerts added toggle to disable CPraped, breed alerts Merge branch 'Zombie_Striker/rjw-master' -typo fixes -Made it so non-violent pawns wont beat cp RJW-2.9.2.7z 2
QGK Posted December 2, 2019 Posted December 2, 2019 16 hours ago, pfgsweden3 said: I keep getting this error telling me that the intended version of the mod (1.0) doesn't match the game's current version whenever I open RimWorld with this mod in the load order, as well as for Age Morphosis. While both mods appear in the load order neither RJW nor Age Morphosis are ever actually in the game. There is no mod settings menu for either one, and no features from either mod show up either. How do I fix this? Are u by any chance using an older version of the game instead of the latest steam version?
QGK Posted December 2, 2019 Posted December 2, 2019 5 hours ago, Ed86 said: 2.9.2 replaced faction check with hostility check in animal mating patch, so animals can mate everything that is not trying to kill them patch now always override vanilla mating added toggle to silence getting raped alerts added toggle to disable CPraped, breed alerts Merge branch 'Zombie_Striker/rjw-master' -typo fixes -Made it so non-violent pawns wont beat cp RJW-2.9.2.7z 2.11 MB · 10 downloads Does the builtin animal mating option spawn extra predators when the map is getting overcrowded with animals? I'm kinda scared for those squirre/rat overpopulation.. very very laggy
kmcl11 Posted December 3, 2019 Posted December 3, 2019 Hi Is there a way for me to see a breakdown of what is contributing to the whore price? Thanks
NeverLucky4Life Posted December 3, 2019 Posted December 3, 2019 23 hours ago, pfgsweden3 said: I keep getting this error telling me that the intended version of the mod (1.0) doesn't match the game's current version whenever I open RimWorld with this mod in the load order, as well as for Age Morphosis. While both mods appear in the load order neither RJW nor Age Morphosis are ever actually in the game. There is no mod settings menu for either one, and no features from either mod show up either. How do I fix this? Your issue is you extracted both mods badly. You probably have a folder followed by a folder which contains the mod. Your issue is that there is an extra folder. RimWorld\Mods\RJW\(a bunch of folders and files): good RimWorld\Mods\rjw-master\(a bunch of folders and files): good RimWorld\Mods\RJW_2.9.1\RJW\(a bunch of folders and files): bad RimWorld\Mods\RJW_2.9.1\rjw-master\(a bunch of folders and files): bad Solution: Move RJW or rjw-master one folder up (mods folder) and delete the empty folder with the version number. Same issue with the age morph cells mod but different folder names, just do the same so that you have Mods\(mod name)\(a bunch of folders and files. Example would be you can see the about folder)
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