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[mod] RimJobWorld


Skömer

AI  

625 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      184
    • Only a Handful of times
      157
    • Once a month
      34
    • Every week
      99
    • Daily
      151
  2. 2. Where do you use them?

    • It's part of my job
      128
    • For getting internet search results
      277
    • As a dictionary/for quick information
      176
    • For writing code/generating sprites
      117
    • For fun
      335
    • As a personal companion/partner
      73
    • For making art
      83


Recommended Posts

Posted
5 hours ago, Skömer said:

given the key is 32 hexadecimal numbers the chance is one in 16^32 = 3.4*10^38 - which is a trillion times more then the estimated number of stars in our universe

Good luck

Give me a few days, I was born with all my skill points in luck.

Posted

@Skömer So how do I free this colonist from the bindings if I dont want to maim them and if I dont have the holo keys?


@Ed86 Would it be possible to program in some sort of skeleton key/hacking device that could override the codes on some of the bondage devices? Kinda sucks that I can only rip them off if I dont have the key, I'd figure some sort of alternative way of removing them without causing bodily harm would be plausible since most of the devices seem to be electronically based as they do require a holo key.

Posted
2 hours ago, hailfire66 said:

When I try to apply RJW 3.0, it keeps giving me an error, saying it's for the wrong version. I'm using 2408. Does it have to be the most recent?

It should work for any recent Rimworld 1.0 versions, check your file structure (meaning don't put rjw mod content inside a folder, inside a folder)

1 hour ago, Synlaine said:

@Skömer So how do I free this colonist from the bindings if I dont want to maim them and if I dont have the holo keys?

There is only cheating with devmode >remove hediff to remove either the damage caused by ripping them off, or the bonded hediff, the one who implemented bondage really wanted to make sure to have devices securely locked

 

Or don't cheat and replace their damaged parts and be careful to not loose the keys anymore in the future

Posted
21 minutes ago, Skömer said:

It should work for any recent Rimworld 1.0 versions, check your file structure (meaning don't put rjw mod content inside a folder, inside a folder)

There is only cheating with devmode >remove hediff to remove either the damage caused by ripping them off, or the bonded hediff, the one who implemented bondage really wanted to make sure to have devices securely locked

 

Or don't cheat and replace their damaged parts and be careful to not loose the keys anymore in the future

I haven't intermingled the file folders for my old RJW version and the new one, they're both in my mods folder but not loaded together.

Posted
1 hour ago, hailfire66 said:

I haven't intermingled the file folders for my old RJW version and the new one, they're both in my mods folder but not loaded together.

If it says wrong version and doesn't show the the mod thumbnail in your mod manager then you extracted it wrong, look at the folder, look inside of it. If there is mods>RJW_3.0.1>RJW>a bunch if folders and files. then you extracted badly and need to make it mods>RJW>a bunch if folders and files.

 

If the above is proper AND you can see the thumbnail in the mod manager you have the wrong version of either the mod or game.

Posted
3 hours ago, Synlaine said:

 Would it be possible to program in some sort of skeleton key/hacking device that could override the codes on some of the bondage devices? Kinda sucks that I can only rip them off if I dont have the key, I'd figure some sort of alternative way of removing them without causing bodily harm would be plausible since most of the devices seem to be electronically based as they do require a holo key.

its glitterworld tech, its far superior to everything we have today

anyway code behind that stuff is complex and if there ever be something like that it wont be anywhere soon

Posted

I see that RJW by default supports various race quirks (demon etc.) without actually including them.
Shouldn't it make more sense to offer the custom race quirks as a standalone patch, because as it stands now, if your pawn has a quirk for a custom race without you actually having the race mod installed, it's just a wasted feature.

Posted

@Skömer I didn't lose the keys lol. She was being used as mobile cover by bandits, like they literally crouched behind her with her shield belt and moved her forward when they wanted to push forward. THat's why I felt bad for her. When I stripped her she had an explosive collar around her neck! She was by definition a human meat shield with a belt for extra potential protection!

Posted

So two Hetero-marked female pawns became lovers. I broke them up and tried to refresh their sexuality, but their sexuality just went from hetero to asexual and no matter how many times i rerolled, the sexuality would not change from asexual.

Posted
6 hours ago, hailfire66 said:

So two Hetero-marked female pawns became lovers. I broke them up and tried to refresh their sexuality, but their sexuality just went from hetero to asexual and no matter how many times i rerolled, the sexuality would not change from asexual.

RJW is not a Romance Mod, their Sexual preferences does not affect Relationships, but it does affect sex. 
how ever if you are using a romance mod then you can have their preferred Relationship Gender as their sexual preference.
This does not make it impossible for other combinations to happen but it does make it rares.

Posted

I hate to ask this but I don't really want to read 136 other pages... I was told that in order to prevent my pawns getting pregnant, I should use condoms made at the drug station. So far so good but there's no way to USE said condoms. They're considered medicine so I cannot place them in my pawn's inventories for use. Help?

Posted
13 hours ago, shoeterfly said:

I hate to ask this but I don't really want to read 136 other pages... I was told that in order to prevent my pawns getting pregnant, I should use condoms made at the drug station. So far so good but there's no way to USE said condoms. They're considered medicine so I cannot place them in my pawn's inventories for use. Help?

I've never used them myself (I turn human - human pregnancies off) but it's been said that if they're available, pawns will go and get them by themselves. I'd just keep a stockpile of em near the sleeping area, and see if it works

 

Posted
15 hours ago, shoeterfly said:

I hate to ask this but I don't really want to read 136 other pages... I was told that in order to prevent my pawns getting pregnant, I should use condoms made at the drug station. So far so good but there's no way to USE said condoms. They're considered medicine so I cannot place them in my pawn's inventories for use. Help?

I don't tend to use them in the game myself, but I do know that I have had pawns use them if they were in that pawn's inventory while having sex. Fun fact, my game lists used condoms as a meal worth 0.05 nutrition, so waste not want not, eh?

Posted
18 hours ago, shoeterfly said:

I hate to ask this but I don't really want to read 136 other pages... I was told that in order to prevent my pawns getting pregnant, I should use condoms made at the drug station. So far so good but there's no way to USE said condoms. They're considered medicine so I cannot place them in my pawn's inventories for use. Help?

bed+shelf+store condom

Posted

How can I make whores actually work?

 

Designated 2 pawns as whores, their Basic work priority is high, they are horny... I even restricted them to their bedrooms with a couple of potential clients. Nada. Just the regular social interactions.

 

Posted

3.0.2
enable sex need decrease while sleeping
fixed ThinkAboutDiseases apply thought to wrong pawn
set fertility/Reproduction priority to 199
fixed error when using condoms with animals
 

RJW-3.0.2.7z

Posted

Thanks for the mod, it's the best most for pregnancies out there. I'm mainly interested in that, actually, with the occasional side rape, so I was wondering if there was a way of hiding penis/vagina heddifs, mainly to uncluter the health screen. This mod https://www.loverslab.com/topic/119179-rimjobworld-tweaks/ did it (and I quite like the tweaks to the body parts) but the author has all but vanished and there's no link for a while now.

Posted
1 hour ago, trosty said:

Thanks for the mod, it's the best most for pregnancies out there. I'm mainly interested in that, actually, with the occasional side rape, so I was wondering if there was a way of hiding penis/vagina heddifs, mainly to uncluter the health screen. This mod https://www.loverslab.com/topic/119179-rimjobworld-tweaks/ did it (and I quite like the tweaks to the body parts) but the author has all but vanished and there's no link for a while now.

you can set everVisible in Hediffs_PrivateParts to false, it'll probably work on a new game

Posted

I have problem with marked as breeders animals do not breed marked for breeding pawns. Zoophilia is enabled in settings, hero can have fun with animals, pawns with zoophilia trait can initiate sex with animals, and animals have their fun with eachother, problem is only with breeding marked pawns not actualy breeding with my lifestock. How can I fix it?
I'm sorry, maybe this qwestion was asked before, but I'm not good with english language and it's too difficult for me to search the whole thread(((

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