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[mod] RimJobWorld


Skömer

AI  

625 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      184
    • Only a Handful of times
      157
    • Once a month
      34
    • Every week
      99
    • Daily
      151
  2. 2. Where do you use them?

    • It's part of my job
      128
    • For getting internet search results
      277
    • As a dictionary/for quick information
      176
    • For writing code/generating sprites
      117
    • For fun
      335
    • As a personal companion/partner
      73
    • For making art
      83


Recommended Posts

Posted

 

On 12/7/2019 at 1:21 PM, Skömer said:

Id like to know as well. There was only 1 guy on twitch a while back, and there's no content on YouTube either. Rimworld lewds arent family friendly enough it seems.

There's the bare bones sexability stat for sex skill, but it is not very functional. All these ideas sound great on paper, but they all share one problem: who is going to implement them? I will put them on the list

 

Insects birthed from impregnated humanlikes can be neutral (=tameable) more likely if the (human) mother was psychic sensitive 

I might have been the dude streaming with the mod. I usually try to stream with adult mods as apart of the experience and honestly. I'm too small to be a good guinea pig for rule breaking.

Posted
11 hours ago, texasseidel said:

Howdy yall, I could use a little help. I have captured a raider, intending to use her as a sex slave, but I can't seem to figure out how. It won't let me disable her consent or anything like that, any help?

Off the top of my head, perhaps you have comfort prisoners disabled in the mod's setting or else maybe her vulnerability is too low.

Posted

I am seemingly having an infinite loading screen when attempting to play one of the Dragonian scenarios. I am forever generating a new world and have to force close Rimworld. Is anyone else experiencing this?

Posted

2.9.4
Mewtopian:
Change RaceGroupDef to use lists of strings instead of lists of defs to avoid load order issues with adding custom parts the another mod defines.
Also added some consistency checks and fixed chances logic.
 

RJW-2.9.4.7z

Posted
On 12/17/2019 at 1:43 AM, Stiger said:

When adding Ovipositors to creatures, their fertility drops to "none". I've had female creature implants eggs once, but males will not fertilize. 

I am using Alpha Creature's Raptor Shrimp as my test subject though, so that may be messing with things?

0 fertility with ovi is normal, this prevents pregnancy of the ovi carries, fertilizing eggs requires either a male ovi or any penis 

Posted
3 hours ago, krimsonxg said:

I am seemingly having an infinite loading screen when attempting to play one of the Dragonian scenarios. I am forever generating a new world and have to force close Rimworld. Is anyone else experiencing this?

How long did you wait ?

And are you using the steam scenario with RJW Dragonians that does not work.

Posted
1 hour ago, NeverLucky4Life said:

How long did you wait ?

And are you using the steam scenario with RJW Dragonians that does not work.

I am using the RJW Dragonians and scenarios from this thread on page 122 by sidfu. The longest I experienced it was probably about 30 minutes when I forgot I had started the world generation and was doing something else while waiting.

Posted

Hey, all my Animals have lost their Reproductive Organs, and Wildlive is spawned without it, since 2.9.3

Does anyone have a similar problem? How can I fix that?

 

Thank you in advance

Posted

I don't suppose anyone can direct me towards how to alter what modded creatures spawn with? Got a pack of man-eating shih-tzus running around my base, with generic penises, figure I could make a patch or something but I'm not 100% on how it all works, even after reading a couple of tutorials. =/

Posted
3 minutes ago, BlunderingFool said:

I don't suppose anyone can direct me towards how to alter what modded creatures spawn with? Got a pack of man-eating shih-tzus running around my base, with generic penises, figure I could make a patch or something but I'm not 100% on how it all works, even after reading a couple of tutorials. =/

id like to introduce you to:

if you ask nice your race might be supported in the future, if it isnt already

Posted
21 minutes ago, Skömer said:

id like to introduce you to: <Race Support SNIP!>

if you ask nice your race might be supported in the future, if it isnt already

Race Support isn't interacting with Vanilla Animals Enhanced, this isn't a request for parts to be added, we already have canine equipment. I'm asking if anyone knows what part of the code (Ether in this mod or VAE, whichever I need to patch) I can make additions to make the added canines (And other animals) spawn with the appropriate equipment rather than generic equipment.

Posted
34 minutes ago, BlunderingFool said:

Race Support isn't interacting with Vanilla Animals Enhanced, this isn't a request for parts to be added, we already have canine equipment. I'm asking if anyone knows what part of the code (Ether in this mod or VAE, whichever I need to patch) I can make additions to make the added canines (And other animals) spawn with the appropriate equipment rather than generic equipment.

but thats exactly what that patch is for

Posted
1 hour ago, Ikswotok said:

Hey, all my Animals have lost their Reproductive Organs, and Wildlive is spawned without it, since 2.9.3

Does anyone have a similar problem? How can I fix that?

 

Thank you in advance

Edit, some Alpha Animals have Genitals, but not the Vanilla ones

Posted
3 hours ago, BlunderingFool said:

Race Support isn't interacting with Vanilla Animals Enhanced, this isn't a request for parts to be added, we already have canine equipment. I'm asking if anyone knows what part of the code (Ether in this mod or VAE, whichever I need to patch) I can make additions to make the added canines (And other animals) spawn with the appropriate equipment rather than generic equipment.

RaceSupport does not only add hediffs it also assigns them to Races by gender and slot. It adds some hediffs because at the time the base RJW ones were limited, Don't see how it would have worked as a support if it didn't assign the parts it added, also a way to assign parts to races has existed for a long time RaceSupport just uses the up to date format.

Posted

hi there.

i'm not sure if someone told about that, but there is light incompability with Pawnmorpher mod (https://steamcommunity.com/sharedfiles/filedetails/?id=1786466855) : if it loaded before RJW then it messes with RJW part generation.

also is it possible to make a Pawnmorpher RJW patch, so when pawn morph into, for example, catmorph thei it gets a feline genitals, or it gets ovipositor if it becomes snake/iguanamorph etc?

Posted
5 hours ago, krimsonxg said:

I am using the RJW Dragonians and scenarios from this thread on page 122 by sidfu. The longest I experienced it was probably about 30 minutes when I forgot I had started the world generation and was doing something else while waiting.

last I tried it, and it has not updated since I had no issue. 
My guess is you might have another mod messing with it, the fact it does not go back to the generate screen suggests the scenario it's self is not the issue. Maybe the issue is related to other mods that affect worldgen/factions/events/clothes restrictions/just a random incompatible mod/PrepareCarefully/combat extended/laodorder, 
it is hard to tell, especially if you don't get sent back to form a hugslog.

Posted
8 minutes ago, sairus323 said:

hi there.

i'm not sure if someone told about that, but there is light incompability with Pawnmorpher mod (https://steamcommunity.com/sharedfiles/filedetails/?id=1786466855) : if it loaded before RJW then it messes with RJW part generation.

also is it possible to make a Pawnmorpher RJW patch, so when pawn morph into, for example, catmorph thei it gets a feline genitals, or it gets ovipositor if it becomes snake/iguanamorph etc?

The soft incompatibility is already known about, this is actually linked to any mod that adds hediff slots or massively changes the body
^ this will just shuffle the parts into the wrong slots upon updating the mod.

PawnMorpher replaces your pawn with another (mutant) pawn, so in theory RaceSupport can  cause them to "Morph" into a Pawn with Proper parts 
^ I will look into making a RaceSupport for it, but I will likely not test it my self, hopefully it works for what you want.

But still Local Your PawnMorpher if you use it, it is a regularly updated mod last I checked.

Posted
41 minutes ago, NeverLucky4Life said:

last I tried it, and it has not updated since I had no issue. 
My guess is you might have another mod messing with it, the fact it does not go back to the generate screen suggests the scenario it's self is not the issue. Maybe the issue is related to other mods that affect worldgen/factions/events/clothes restrictions/just a random incompatible mod/PrepareCarefully/combat extended/laodorder, 
it is hard to tell, especially if you don't get sent back to form a hugslog.

Ah joy, maybe its time for loading simulator time while I test batches of mods that might be affecting it.

I'd assume my modlist and loadorder wouldn't be too far from others, in regards to such things. I use some (what I assume would be) pretty common things like Alpha Biomes, Advanced Biomes, Faction Control, More Faction Interaction, and More Vanilla Events, so I would assume incompatibilities would be already noted. I also have other mods like Preemptive Strike and Dynamic Diplomacy, but those weren't a part of the original attempt.

 

It is only the Dragonian Scenarios that endlessly load for me, however everything faction related through the other scenarios seems to be completely fine. Factions spawn, traders visit, raids attack, etc. The only thing that I don't seem to notice is that they never seem to have quests and that if a Dragonian joins my colony they immediately become my faction leader.

Posted
3 hours ago, sairus323 said:

hi there.

i'm not sure if someone told about that, but there is light incompability with Pawnmorpher mod (https://steamcommunity.com/sharedfiles/filedetails/?id=1786466855) : if it loaded before RJW then it messes with RJW part generation.

also is it possible to make a Pawnmorpher RJW patch, so when pawn morph into, for example, catmorph thei it gets a feline genitals, or it gets ovipositor if it becomes snake/iguanamorph etc?

Not a perfect fix, but if there's nothing better around currently you could use the serums in Licentia Labs to change the genitals after the fact. It's what I do, morph a pawn and then give them a serum to make their genitals match.

Posted
2 hours ago, krimsonxg said:

Ah joy, maybe its time for loading simulator time while I test batches of mods that might be affecting it.

I'd assume my modlist and loadorder wouldn't be too far from others, in regards to such things. I use some (what I assume would be) pretty common things like Alpha Biomes, Advanced Biomes, Faction Control, More Faction Interaction, and More Vanilla Events, so I would assume incompatibilities would be already noted. I also have other mods like Preemptive Strike and Dynamic Diplomacy, but those weren't a part of the original attempt.

 

It is only the Dragonian Scenarios that endlessly load for me, however everything faction related through the other scenarios seems to be completely fine. Factions spawn, traders visit, raids attack, etc. The only thing that I don't seem to notice is that they never seem to have quests and that if a Dragonian joins my colony they immediately become my faction leader.

The order in which you place those matters and preemptive strike breaks more than 3 of the mods you have, the same for more faction interactions but to a lesser extent.

It actually breaks basically all event adding mods, also the order you placed them matters.

The starting scenarios can sometimes just bug out once again related to load order but you can fix this usually by creating a custom scenario that mimics the default.

Posted
58 minutes ago, NeverLucky4Life said:

The order in which you place those matters and preemptive strike breaks more than 3 of the mods you have, the same for more faction interactions but to a lesser extent.

It actually breaks basically all event adding mods, also the order you placed them matters.

The starting scenarios can sometimes just bug out once again related to load order but you can fix this usually by creating a custom scenario that mimics the default.

Removing PS wouldn't be an issue anyway for me since I actually haven't actively made use of it, and as for Faction Interactions I would say that it isn't breaking event adding mods as events from other mods like Alpha Animals, Lost Forest, this, and even from RJW Dragonian haven't displayed any abnormalities. Of course all said mods are loading well after Faction Interactions.

 

For the load order, I use the guide provided on the RimWorld of Magic wiki. Also I already tried recreating the scenarios and it doesn't work for me as Rimworld throws an "incompatible" notification in regards to multiple instances of "Wildman Wandering In" instances. Reducing the extra wildman instances and starting with just 0 or 1 still gives me an endless loading.

Posted

How hard would it be to create an implant that makes it so the sex need can never be filled? Say a bionic brain implant that sets the max need to 10% similar to how certain medical conditions effect consciousness? I want to see what will happen if I make all my prisoners hypersexual humpshroom addicts that can never actually get off and give them all weapons.

 

You have to find new and bizarre ways to entertain yourself in a post scarcity colony.

Posted

So, I tried  sorting my modslist according to https://rwom.fandom.com/wiki/Mod_Order_Guide and loading my save, and spawning a capybara via Devmode (which was one of the animals, which didnt spawn with Genitals all of a sudden). And it spawned without genitals. Then I trhought, maybe my save is somehow corrupt, so I loaded a new colony, and looked at the roaming Boomalopes, and they still didnt have Genitals (Elephants do have them whyever). This problem only occurs with some animals. All my races (Callistan, Astoriel, Ratkin, Kijin, Orrasans and Humans) Do spawn correctly.

I used allyourbase to spill oput my log, maybe someone can help me, please? https://gist.github.com/HugsLibRecordKeeper/0f8bf46da46b930dc8913cc261cc0171

Thank you very much for reading this and considering helping me :)

Posted

So, I loaded my new mod list with rjw 2.9.2 and the animals do have genitals again... either 2.9.3 and 2.9.4 do have some new incompatibilities or sth went wrong, I guess? Has noone experienced the same problems?

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