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[mod] RimJobWorld


Skömer

AI  

625 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      184
    • Only a Handful of times
      157
    • Once a month
      34
    • Every week
      99
    • Daily
      151
  2. 2. Where do you use them?

    • It's part of my job
      128
    • For getting internet search results
      277
    • As a dictionary/for quick information
      176
    • For writing code/generating sprites
      117
    • For fun
      335
    • As a personal companion/partner
      73
    • For making art
      83


Recommended Posts

Posted

Ed86 thanks for the mod it's amazing, i love “hero mode particularly”. Can you add a compatibility for the “rimworld of magic” mod please? It would be amazing if  necromancers (only and not other class) can draft undead in “hard hero mode” (because they control them). I think that this will add more deep immersion!

Posted
On 1/11/2020 at 10:01 AM, Skömer said:

why? did it show any errors?

determine pregnancy operation may be broken atm

1 creature can have sex with multiple people at once, it wont be described as one act however, but as individual acts between partners

sorry for late reply been busy anyway it just says it's not the right game version is that normal?

Posted
1 hour ago, Zillier said:

it just says it's not the right game version is that normal?

then your file structure is faulty, make sure its mods/rjw_ex/[content] not mods/rjw_ex/rjw_ex/[content]

 

 

Posted
8 hours ago, Guts Berserk said:

Is there any way to fix the UI incompatibility between Rimhammer and RJW? Or at least bypass it somehow so I can choose a hero character?

 

3 hours ago, whatiswrongwithme69 said:

Is there a way to get my hero pawn to be able to join other mating pawns without cancelling the others? I've seen AI pawns set up threesomes, but if I try to have my "hero" pawn join in, it says "reserved by pawn A."

 

Also, I've seen a couple of patches get added to this mod recently 3.01 and 3.02, would adding those mess up my current games?

 

dont see any problems

Posted

Almost certainly doing something wrong - but can't seem to initiate sex with an animal despite having the relevant options ticked in the mod options (bestiality set to on, and even rape set to on just in case). Just says that the animal isn't allowed in the options irrespective.

Posted
30 minutes ago, Lapsa said:

Almost certainly doing something wrong - but can't seem to initiate sex with an animal despite having the relevant options ticked in the mod options (bestiality set to on, and even rape set to on just in case). Just says that the animal isn't allowed in the options irrespective.

Well First off you either need a Hero to override all of that when enabled, or you need a pawn with Zoophile. For it to happen normally you will have to enable the Mount Pawns (on animal) and the Mounted by Animal (on human), otherwise uncommonly a pawn without the Zoophile Trait might rape an animals.

 

Posted

just wondering if you could add something that would let people adjust the average silver visiting pawns and traders carry. I wanted to try out a brothel settlement 

Posted

I need help with this mod. My hero pawn won't masturbate, giving him a permanent sexually frustrated debuff. Please help.

 

Edit: NVM I was using an old character with no RJW parts. oof

Posted

I like the idea with the new menu at the bottom. This got me one idea, because I don't like to have my slaves / whores together with my colonists. 

 

Maybe having an additional option for prisoners. You can recruit them, set them free or reduced resistance and maybe a new option for enslavement. Should work like recruitment but after you successfully enslaved him, he will appear only in the bottom menu as your slave. And maybe he could be trained like an animal. So you can train him like you would train an animal. Different tasks like whoring, hauling or cleaning. 

Posted

I'm encountering a game breaking bug (likely an incompability). Each time I start a game, I'm getting constant error pop-ups for all pawns.

 

Spoiler

 

Full log: https://gist.github.com/HugsLibRecordKeeper/56109c9bfa21c97cee927d01dae5b7a5

Error:

Exception ticking Gray (at (110, 0, 129)): System.NullReferenceException: Object reference not set to an instance of an object
at rjw.xxx.is_asexual (Verse.Pawn) <0x00021>
at rjw.Need_Sex.NeedInterval () <0x00062>
at RimWorld.Pawn_NeedsTracker.NeedsTrackerTick () <0x0006c>
at (wrapper dynamic-method) Verse.Pawn.Tick_Patch1 (object) <0x00329>
at Verse.TickList.Tick () <0x00487>

Verse.Log:Error(String, Boolean)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay_Patch1(Object)
Verse.Root_Play:Update()

 


Mods I use: all of them. Well, no, but there are 402. Listed in the log.


This also happens with older versions of the mod (I checked two from Dec). Does not happen without RJW, ofc.
Since the last time I actually played Rimworld was like a month ago with all the upadates I don't even know where to start looking.


Any ideas on what may be causing this/ how to fix this? I'd really appreciate some help.

Edit: Actually, it doesn't really seem to be working at all - pawns are gerated without genitals (though you can add them with prepare carefully or Add Hediff tool), I see no designations options on bar. Mod options are visible,  sex need is added. I'm confused,
 

Posted
11 hours ago, whatiswrongwithme69 said:

Is there a way to clothe newborns? 

With the Character Editor mod, the Inventory section has a Redress button that applies random clothing to a pawn.

Posted

A new exciting problem - probably another instance of me overlooking a setting due to how long its been since I've updated the mod - but hopefully someone doesn't mind helping. Rape for prisoners, when it initiates and with all the settings marked to on, immediately cancels and no social log or effects take place.

 

For addition details, I have all the settings for prisoners marked on, the message for the 'rapist' initiating the rape shows up, no message for the prisoner being raped shows up, and the sfx only plays for a second before it ends. Interestingly enough, prisoners added through the console work fine.

 

And just to mention before someone suggests it, yes, I have the settings in the settings page for prisoner rape turned on.

Posted

I'm trying to sort out an issue I'm having probably with Children School and Learning, but with RJW also installed, I figured I'd get better help asking here. I've been seeing reports on steam of missing pregnancy related operations which I'm also having, but I'm also now unable to disable vanilla pregnancies through CS+L's mod settings. Is this a new base game bug? CS+L hasn't updated, and I've rolled back RJW back to older V2 revs with the same problem. I'd like to keep CS+L for scaling and the school function is pretty dope, but dual pregnancy systems with only one with a working fertility heddiff system is a pita.

Posted

Hey, I'm playing Rimworld using RJW and Rim of Madness - Vampires and I was wondering if it would be possible to create a patch or fix that would prevent STDS on Vampires.

I tried doing it myself but I don't understand modding so figured I'd just ask instead.

Posted

I've created some XMLs to add correct-ish genitals to the Alpha Animals and Warhammer: Daemonettes mods for anyone that wants to use those,

 

Here you go:  https://drive.google.com/file/d/1a5Cx-STHKU-3ZWDnqDRHbeOBU2838Nz8/view?usp=sharing

 

Be aware, in the XML of Alpha animals, at the top i made some comments on a number of insectoid creatures; while they are insects, their egg items don't exist so if they egg your colonists, they will carry the eggs to term but perform live birth that may or may not be untamed instead of birthing eggs that hatch later. my personal take on this is that since almost all animals from this mod are genetic experiments, it wouldn't be too immersion breaking to have insectoid live birth. 

There's also a small list below that for animals i didn't include and why. 

 

i didnt manage to find out how to give  multiple sets of genitalia, though. I also thought that giving a female an ovipositor would let her egg anyone even if she didnt normally lay eggs. but i guess thats not how it works.

Posted
On 1/20/2020 at 7:06 PM, Rance-kun said:

How can I make whores actually work?

 

Designated 2 pawns as whores, their Basic work priority is high, they are horny... I even restricted them to their bedrooms with a couple of potential clients. Nada. Just the regular social interactions.

 

I'm having the same problem. It only works for visitors but only if I drag the whore directly into the visitor group. She doesn't appoach visitors and/or colonists anymore on her own. Didn't work with either a nymphomaniac or a normal colonist. Debug says  there a enough potential clients availible, but can't find one. I don't fully understand the detailed log, so here it is:

 

Spoiler

[RJW] JobGiver_WhoreInvitingVisitors.TryGiveJob:(Bowman)
Verse.Log:Message(String, Boolean)
rjw.JobGiver_WhoreInvitingVisitors:TryGiveJob(Pawn)
Verse.AI.ThinkNode_JobGiver:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_SubtreesByTag:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.Pawn_JobTracker:DetermineNextJob(ThinkTreeDef&)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:EndCurrentJob(JobCondition, Boolean)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick_Patch1(Object)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
 

 

My options in the settings menue seems to be correct, I hope. I can't figure out, whats wrong. Few versions before, it worked just fine.

 

Edit: Nvm, I'm dumb. I found it finally out by myself. I raised the distance to search for Sex in the Debug-Settings up and now it works as it should! 

Posted

3.1.0
fixed humanlike baby birth faction warning
enabled birthing in caravans
moved postbirth humanlike baby code to sep method
added above stuff to egg birthing (untested), egg humanlike babies should work like normal babies from humanlike pregnancy
simplified Getting_loved jobdriver, hopefully nothing broken
changed rjw patching to not completely fail if recipes/workbenches/rjw parts removed by other (medieval/fantasy) mods, there can still be errors with pawn generation but w/e
slight edit cheat options descriptions
fixed designators save/load issues
menu for quirk adding, works at game start,hero,rjwdevmode
disabled condom usage for non humans and pawns with impregnation fetish
 

 

RJW-3.1.0.7z

Posted
On 1/23/2020 at 5:22 PM, Skömer said:

then your file structure is faulty, make sure its mods/rjw_ex/[content] not mods/rjw_ex/rjw_ex/[content]

 

 

Yes it was in a folder. so it ended up as mods/rjw-ex/rjw-ex thanks for help

Posted

question - how do i turn a creature's base into a double horsecocked futa (or basically just something with multiple genitals like an ovipos(f) and a vagina or 3 sets of tentacle dicks) in the XMLs? the furthest i've gotten is the game only choosing one from the list

 

<maleGenitals>
	<li>HorsePenis</li>
  	<li>DemonTentaclePenis</li>
</maleGenitals>

would have the game only choose between them instead of having both

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