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[mod] RimJobWorld


Skömer

AI  

625 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      184
    • Only a Handful of times
      157
    • Once a month
      34
    • Every week
      99
    • Daily
      151
  2. 2. Where do you use them?

    • It's part of my job
      128
    • For getting internet search results
      277
    • As a dictionary/for quick information
      176
    • For writing code/generating sprites
      117
    • For fun
      335
    • As a personal companion/partner
      73
    • For making art
      83


Recommended Posts

Posted
51 minutes ago, kmcl11 said:

Hi :) 

Is there a way for me to see a breakdown of what is contributing to the whore price? 

Thanks

Read the contents of the mod on page one of this thread it is behind a spoiler box 

Posted
2 hours ago, NeverLucky4Life said:

Read the contents of the mod on page one of this thread it is behind a spoiler box 

Hi,

Thanks I did read that. I was hoping for a specific break down for each pawn, maybe similar to the vulnerability stats you can see - I had a pawn that went from approx. 96 top price to approx. 37 top price, and I was wondering exactly what was affecting it - and also from those stats, maybe I could find stuff that can increase their price. For instance, if I grow bigger boobs on a pawn, will they fetch better money? Does bondage gear change the price? etc

Posted
12 hours ago, QGK said:

Does the builtin animal mating option spawn extra predators when the map is getting overcrowded with animals? I'm kinda scared for those squirre/rat overpopulation.. very very laggy :D

no

Posted

Hey, i noticed that when i marked my pawn for whoring, other pawns would never accept. I figured out that even though i lowered age of consent to 14, pawns won't ever accept whoring offer until my pawn is 16. Don't know if this is intended or not.

Posted

Dear RJW team,

 

I am new to the mod and have a question regarding compatibility: I am using Baby and Children and Children, school and learning (before I discovered RJW I used Woohooer); how exactly do these mods interact? Do I need a compatibility patch? Could you share your experiences with these mods?

 

Regards,

Alex

Posted
5 hours ago, ta1980 said:

Dear RJW team,

 

I am new to the mod and have a question regarding compatibility: I am using Baby and Children and Children, school and learning (before I discovered RJW I used Woohooer); how exactly do these mods interact? Do I need a compatibility patch? Could you share your experiences with these mods?

 

Regards,

Alex

Hey, while i'm definitely not part of RJW i'm using BnC and it works just fine. And on BnC page you have instructions on how to use RJW, BnC and CnC together. You just have to disable "Enable Scaling" option in CnC mod settings.

Posted

Dear Tsundere Mango,

 

thank you for your answer. I followed those instructions...still there are now 2 fertility stats (I know how to disable the non-RJW one, but this only affects humanlike pawns; ergo animals can have double pregnancies, at least apparently (e.g. one early stage, one late stage). Then there are the contraceptives...I hoped for an already existing patch to avoid duplicate (but not equally efficient) recipes.

 

Regards

Posted
21 hours ago, ta1980 said:

Dear Tsundere Mango,

 

thank you for your answer. I followed those instructions...still there are now 2 fertility stats (I know how to disable the non-RJW one, but this only affects humanlike pawns; ergo animals can have double pregnancies, at least apparently (e.g. one early stage, one late stage). Then there are the contraceptives...I hoped for an already existing patch to avoid duplicate (but not equally efficient) recipes.

 

Regards

you have to completely disable the pregnancy systems of all mods except RJW. Also, BnC seriously messed up my child development, as in: not correcty assigning traits and like 95% of them only got a big interest in intelligence and nothing else... kinda weird. Never got it solved so is now use Children and Pregnancy instead it BnC. Same load order applies as BnC.

Posted

Can anybody confirm the incompatibility of the Realistic Planets mod with the current version of RJW? I'd like to try it out, but I've got used to using RJW and don't want to remove it if possible. I see it in the list of issue causing mods, but I'm hoping that perhaps the problem's been ironed out in previous updates.

 

Thanks in advance for any information.

Posted

I was thinking about whoring in the game, and how they always resent it (at least until they get used to it, but it takes a long time with not many caravans...)

 

Would it be possible to add a trait? Hooker - If you love your job, you never work a day in your life. Pawns with this trait like sex, they are good at it, and they like to get paid for what they are so skilled at. 

 

It would have a bonus to sex ability, and maybe more vulnerable. They would also be a little more picky about their clients, picking ones that they are attracted to.

 

At the starting level where they would normally get 'Resentful whore' then they could get a good mood of 'Fun way to make some pocket money', the second level 'When you love your work', and the third 'Life is good'.

 

I was also wondering, would it be possible to add in some things about bionics? Bionic genitals that suction or vibrate etc should be worth more as a hooker... except maybe a new quirk for people who prefer only 'real' genitals.

 

 

oooh, and/or, how hard is it to add a new skill? They could have minor/major passion for sex, asexuals are incapable, and high skill hookers make more hahahaha

 

Thoughts? :)

Posted
1 hour ago, Ronnie21093 said:

This may seem like an odd question, but has anyone streamed Rimworld with this mod installed to Twitch? If so, how'd that go? Get any warnings?

Id like to know as well. There was only 1 guy on twitch a while back, and there's no content on YouTube either. Rimworld lewds arent family friendly enough it seems.

56 minutes ago, kmcl11 said:

I was thinking about whoring in the game, and how they always resent it (at least until they get used to it, but it takes a long time with not many caravans...)

 

Would it be possible to add a trait? Hooker - If you love your job, you never work a day in your life. Pawns with this trait like sex, they are good at it, and they like to get paid for what they are so skilled at. 

 

It would have a bonus to sex ability, and maybe more vulnerable. They would also be a little more picky about their clients, picking ones that they are attracted to.

 

At the starting level where they would normally get 'Resentful whore' then they could get a good mood of 'Fun way to make some pocket money', the second level 'When you love your work', and the third 'Life is good'.

 

I was also wondering, would it be possible to add in some things about bionics? Bionic genitals that suction or vibrate etc should be worth more as a hooker... except maybe a new quirk for people who prefer only 'real' genitals.

 

 

oooh, and/or, how hard is it to add a new skill? They could have minor/major passion for sex, asexuals are incapable, and high skill hookers make more hahahaha

 

Thoughts? :)

There's the bare bones sexability stat for sex skill, but it is not very functional. All these ideas sound great on paper, but they all share one problem: who is going to implement them? I will put them on the list

 

On 12/6/2019 at 7:23 PM, LordXamon said:

Hi, im new at Rimworld and this mod. ¿There are friendly insects, and if thats the case how i can get or tame them?

Insects birthed from impregnated humanlikes can be neutral (=tameable) more likely if the (human) mother was psychic sensitive 

Posted
11 hours ago, kmcl11 said:

I was thinking about whoring in the game, and how they always resent it (at least until they get used to it, but it takes a long time with not many caravans...)

 

Would it be possible to add a trait? Hooker - If you love your job, you never work a day in your life. Pawns with this trait like sex, they are good at it, and they like to get paid for what they are so skilled at. 

 

It would have a bonus to sex ability, and maybe more vulnerable. They would also be a little more picky about their clients, picking ones that they are attracted to.

 

At the starting level where they would normally get 'Resentful whore' then they could get a good mood of 'Fun way to make some pocket money', the second level 'When you love your work', and the third 'Life is good'.

 

I was also wondering, would it be possible to add in some things about bionics? Bionic genitals that suction or vibrate etc should be worth more as a hooker... except maybe a new quirk for people who prefer only 'real' genitals.

 

 

oooh, and/or, how hard is it to add a new skill? They could have minor/major passion for sex, asexuals are incapable, and high skill hookers make more hahahaha

 

Thoughts? :)

its already implemented in whore backstories

using trait for that seems meh

im not sure raising prices is good idea, this will drain npc funds faster, which means that npcs and whores will sit and do nothing, which i guess people already complained about building whore rooms out of gold with insane prices

 

sexability is useless, vulrability is for rape. whores dont "pick" clients

 

Posted
1 hour ago, NeverLucky4Life said:

No

That's too bad. I know it says

Quote

needs new game or manually updating pawn healthtab rjw hediffs / manual designators resetting

so I was wondering what exactly should I tweak to make this work, but if that's the case guess I'll have to stick with old version for now.

Posted

I am using version 2.7.2 and had a couple questions regarding the new versions of the mod. First, I'm interested in the whoring features added in 2.8.0+, but am wondering if it's safe to update to 2.9.2? Second it looks like changes have been made to when pawns become broken and I was wanting clarification to see if I understand them. It sounds like as pawns become broken they gain the volatile/extremely volatile traits permanently, but have only a 5% chance now to gain the masochist trait permanently, is that correct?

Posted
On 12/8/2019 at 5:24 AM, Ed86 said:

its already implemented in whore backstories

using trait for that seems meh

im not sure raising prices is good idea, this will drain npc funds faster, which means that npcs and whores will sit and do nothing, which i guess people already complained about building whore rooms out of gold with insane prices

 

sexability is useless, vulrability is for rape. whores dont "pick" clients

 

I haven't been playing for a long while, so i don't know if you have implemented it or not. But wouldn't it make sense for the nymphos to be immune to this whoring debuf? to implement it would only take to add a new xml tag.

Posted
On 12/9/2019 at 9:03 AM, MagnaSonic3000 said:

Are insect eggs ever supposed to turn into something? Someone laid an egg but it said it died.

A male ovipositor has to mate with the colonist too. And i think sometimes the thing just abort and die.

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