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[mod] RimJobWorld


Skömer

AI  

630 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      186
    • Only a Handful of times
      158
    • Once a month
      34
    • Every week
      101
    • Daily
      151
  2. 2. Where do you use them?

    • It's part of my job
      128
    • For getting internet search results
      279
    • As a dictionary/for quick information
      178
    • For writing code/generating sprites
      117
    • For fun
      338
    • As a personal companion/partner
      73
    • For making art
      83


Recommended Posts

Posted

Does sex with animals only happen with pawns you're controlling through hero mode? I can't seem to get it to happen any other way. I've tried changing all the settings around and removing all other mods but nothing seems to change.

Posted
1 hour ago, Fragmentation said:

Does sex with animals only happen with pawns you're controlling through hero mode? I can't seem to get it to happen any other way. I've tried changing all the settings around and removing all other mods but nothing seems to change.

Make sure your pawn has the zoophile trait and that they have the correct sexuality, first off. Secondly, it takes a while for any kinkiness to start happening even with the settings cranked way up. Even when I start a new map with a zoophilic pawn pre-bonded to an animal they should be fond of I find that it can take a few days for them to become regular partners. 

Edit: Setting them as breeders can quicken things a bit, since pawns try to have sex with the same animal if they can help it. 

Posted

I've only seen around 2 posts of this. The vulnerability stat is no longer modified by parts, nor is the sex ability. Is this supposed to happen? Why?

Posted
2 hours ago, Synlaine said:

@Skömer So does the submit button not work with animals?

It definitely did at some point, manhunting (hostile) animals did rape a few of my downed/submitting pawns, I haven't checked recently tho, could be broken

Posted
10 hours ago, Opalwing said:

Make sure your pawn has the zoophile trait and that they have the correct sexuality, first off. Secondly, it takes a while for any kinkiness to start happening even with the settings cranked way up. Even when I start a new map with a zoophilic pawn pre-bonded to an animal they should be fond of I find that it can take a few days for them to become regular partners. 

Edit: Setting them as breeders can quicken things a bit, since pawns try to have sex with the same animal if they can help it. 

 

I've tried what you've recommended, still nothing. It seems as though something is keeping the pawns from recognizing animals as valid partners when they check for one. If I use hero mode and tell them to mate it works with no issue but I have yet to see any pawn choose any animal on their own; regardless of what traits they have or how long I wait.

 

I'm not getting any crashes or errors in the eventlog either so I'm really at a loss as to what's going on.

 

Posted
1 hour ago, Fragmentation said:

 

I've tried what you've recommended, still nothing. It seems as though something is keeping the pawns from recognizing animals as valid partners when they check for one. If I use hero mode and tell them to mate it works with no issue but I have yet to see any pawn choose any animal on their own; regardless of what traits they have or how long I wait.

 

I'm not getting any crashes or errors in the eventlog either so I'm really at a loss as to what's going on.

 

It also depends on the size of the animal, and I believe the wildness. if you are having trouble I would suggest upping the sex need to the max percent in the options and going into dev mode, then giving one pawn the Teratophile quirk and make a few different animals that coincide with their sexuality. Spawn something with low wildness and close to body size 1.0 and then spawn something like a thrumbo or a mod equivalent large/wild animal. That should help you deduce how the mechanic work. I had the same problems and I still have to fuck around to find out how shit works.

Posted

So I have either found a bug with the ovipositor or an incompatibility with The Mantodean insectoid race and/or Spawning through egglayer for Mantodean insectoid race. 

 

It seems the are constantly impregnating themselves with Big Eggs. Since every single one of them is doing this they are constantly falling over and laying the egg. According to the social tab this is happening without and sort of loving going on (I actually turned off colonist hook ups as well). 

 

This still happens even if egg pregnancy is disabled. 


Attached is the log, just in case it helps. Sorry I have not been able to do further testing to see if it is the race or ovipositor messing up. 

 

EDIT: Further testing is done. It is the ovipositor causing the issue. 

Player.log

Posted

For those wondering how to edit the speed of pregnancies, I did a bit of digging: The mod takes pregnancy lengths from the base game, so you'll have to edit the gestationPeriodDays variable in appropriate xml files at RimWorld\Data\Core\Defs\ThingDefs_Races\
For races not part of the base game, you'll have to edit the corresponding files in the mods that add them, if they don't use stats from vanilla.

Hopefully that'll help you set up your very own breeding farm ;)

Posted

This may seem like a dumb question but how do i get the animals to breed with only their own race? Do they just do it automatically. I've activated Animal Breeding but all that seems to have done is make it so that my Muffalos can breed with my Dromedarys and not so my Muffalos can breed with each other.

Posted

hello,your mod is cool,got a idea,i want the prisoner get reapped by animal but i don't want my pawn having sex with animal (sometimes they just go for animal when they really need it even got hooker or reapable prisoner,they didn't got animal lover trait),maybe can u add a option to separate the player pawn and prisoner in the next update?like unlock sex with animal but u can lock the player pawn won't chose to sex with animal.

Posted
7 hours ago, Ryder_Booli said:

It also depends on the size of the animal, and I believe the wildness. if you are having trouble I would suggest upping the sex need to the max percent in the options and going into dev mode, then giving one pawn the Teratophile quirk and make a few different animals that coincide with their sexuality. Spawn something with low wildness and close to body size 1.0 and then spawn something like a thrumbo or a mod equivalent large/wild animal. That should help you deduce how the mechanic work. I had the same problems and I still have to fuck around to find out how shit works.

 

I've tried all of that too, no luck. Quirks don't seem to affect who or what pawns will choose to mate with, only whether or not they get an extra mood boost from doing so. I've even just tried reinstalling a fresh download of the mod and still the only breeding that happens on it's own is human/human and animal/animal.

 

Oddly though, after reinstalling the mod I noticed the settings for it were all the same as they had been before I uninstalled it. Is there a config file somewhere other than the mod folder that saves that information? Maybe that's what is causing the problem because I'd had RJW installed a long time ago and only recently started playing Rimworld again. Maybe the settings file from a previous version is interfering somehow?

Posted
17 hours ago, Skömer said:

It definitely did at some point, manhunting (hostile) animals did rape a few of my downed/submitting pawns, I haven't checked recently tho, could be broken

Seems to be broken for me. Could maybe a sexual needs bar be given to animals?

Posted

Licentia Labs stretching gets to be unplayable after a while.  when pawns/animals get oversized genitals you end up with pawns and creatures unable to move, the movement penalty is way to high.

Posted
On 5/8/2020 at 5:20 AM, Skömer said:

do 3% movement penalty really matter? its such a small amount. If you really want to get rid of it then you can easily change the values yourself with any text editor:

look into the files in RJW\Defs\HediffDefs\Hediffs_PrivateParts\ and remove:


						<capMods>
							<li>
								<capacity>Moving</capacity>
								<offset>-0.03</offset>
							</li>
						</capMods>

and done, as for the butts and thigh sizes, I can't speak for the developers, its been on the suggestion list for years now. The fastest way is always to do it yourself and make a merge request with your changes.

 

The polaris issue might need a patch

Thank you for responding and sorry if I happen a lot with the comment or get excited when writing a lot of forgiveness, and well that has to do with each new version of the mod since beta 18 of the game although I think it is rather a matter of what happens to me in each mod version.

Posted
4 hours ago, johnny2by4 said:

Licentia Labs stretching gets to be unplayable after a while.  when pawns/animals get oversized genitals you end up with pawns and creatures unable to move, the movement penalty is way to high.

imo, its broken, disable everything and only use it for serums

Posted
11 hours ago, zia said:

So I have either found a bug with the ovipositor or an incompatibility with The Mantodean insectoid race and/or Spawning through egglayer for Mantodean insectoid race. 

 

It seems the are constantly impregnating themselves with Big Eggs. Since every single one of them is doing this they are constantly falling over and laying the egg. According to the social tab this is happening without and sort of loving going on (I actually turned off colonist hook ups as well). 

 

This still happens even if egg pregnancy is disabled. 


Attached is the log, just in case it helps. Sorry I have not been able to do further testing to see if it is the race or ovipositor messing up. 

 

EDIT: Further testing is done. It is the ovipositor causing the issue. 

Player.log 160.43 kB · 0 downloads

thats the life of egg layers

Posted
14 hours ago, Ryder_Booli said:

También depende del tamaño del animal, y creo que lo salvaje. si tienes problemas, te sugiero aumentar la necesidad sexual al máximo porcentaje en las opciones y entrar en modo de desarrollo, luego darle a un peón la peculiaridad de Teratophile y hacer algunos animales diferentes que coincidan con su sexualidad. Engendre algo con poco salvaje y cerca del tamaño del cuerpo 1.0 y luego engendre algo como un thrumbo o un animal equivalente grande / salvaje equivalente. Eso debería ayudarlo a deducir cómo funciona el mecánico. Tuve los mismos problemas y todavía tengo que joder para descubrir cómo funciona la mierda.

before the pawn chose any size, but people complained that they always chose larger animals if they implemented pawns to choose a similar size, if I remember correctly, there were those who said that there would be traits or likes for sizes to solve these according to the tastes of the pawn but in the end they only stayed to choose similar sizes.

ironically, people in real life really like the furry porn of horse  and there is a of horse penis porn because they are huge not similar sizes.

Posted
6 hours ago, johnny2by4 said:

El estiramiento de Licentia Labs no se puede reproducir después de un tiempo. cuando los peones / animales obtienen genitales de gran tamaño y terminas con peones y criaturas incapaces de moverse, la penalización de movimiento es demasiado alta.

excessively high

Posted
5 hours ago, Ed86 said:

thats the life of egg layers

If that is the case is there anyway to make them stop prostrating themselves daily to lay eggs? The keep dropping their weapons and inventory at least once a day that it makes it impossible to play a colony if they all have the ovipositor. 

Posted
14 hours ago, Fragmentation said:

 

I've tried all of that too, no luck. Quirks don't seem to affect who or what pawns will choose to mate with, only whether or not they get an extra mood boost from doing so. I've even just tried reinstalling a fresh download of the mod and still the only breeding that happens on it's own is human/human and animal/animal.

 

Oddly though, after reinstalling the mod I noticed the settings for it were all the same as they had been before I uninstalled it. Is there a config file somewhere other than the mod folder that saves that information? Maybe that's what is causing the problem because I'd had RJW installed a long time ago and only recently started playing Rimworld again. Maybe the settings file from a previous version is interfering somehow?

yeah its kinda troublesome to test now that direct control functions differently it seems. Last update I used direct control to know what the pawn was and was not willing to do by also turning on RJW dev mode. Now that no longer works and you can only really trial and error things. But from what I saw last update quirks 100% without a doubt decide the fuckability of a pawn. Teratophiles were the ONLY ones willing to fuck bigger pawns (as the description says). As of now I am not so sure how to help except to check your pawn ages and fertility of both the giving and receiving pawns in order to make sure pawns with massive life expectancy are past the percentile that allows sex, checking for bodyparts in proper slots, and disabling a pawns ability to relieve themselves of the horniness in anyway possible until they finally give in to the need (disable fapping entirely and give them traits to increase sex need). You can also use dev mode to force an animal bond with a colonist and it makes them more fuckable, or at least their first choice for furry bed buddies. Other than that... I guess go back over EVERY RJW Mod Option. Sorry if this doesn't help but if not, you probably have a mod conflict somewhere.

Posted
4 hours ago, sjpark173 said:

How long does it take for boobs to grow bigger by 'boobitis'? I think I waited more than 30 days without curing, but it won't change. And also, does males get affected too?

i think its broken, that code never got updated to 1.1

yes

4 hours ago, zia said:

If that is the case is there anyway to make them stop prostrating themselves daily to lay eggs? The keep dropping their weapons and inventory at least once a day that it makes it impossible to play a colony if they all have the ovipositor. 

hm... find a volunteer and deposit their eggs into it

 

Posted
4 hours ago, Ryder_Booli said:

yeah its kinda troublesome to test now that direct control functions differently it seems. Last update I used direct control to know what the pawn was and was not willing to do by also turning on RJW dev mode. Now that no longer works and you can only really trial and error things. But from what I saw last update quirks 100% without a doubt decide the fuckability of a pawn. Teratophiles were the ONLY ones willing to fuck bigger pawns (as the description says). As of now I am not so sure how to help except to check your pawn ages and fertility of both the giving and receiving pawns in order to make sure pawns with massive life expectancy are past the percentile that allows sex, checking for bodyparts in proper slots, and disabling a pawns ability to relieve themselves of the horniness in anyway possible until they finally give in to the need (disable fapping entirely and give them traits to increase sex need). You can also use dev mode to force an animal bond with a colonist and it makes them more fuckable, or at least their first choice for furry bed buddies. Other than that... I guess go back over EVERY RJW Mod Option. Sorry if this doesn't help but if not, you probably have a mod conflict somewhere.

 

Well, I've tried all that and still no joy. I've decided it to give it up and just play without RJW. Thanks for trying to help though. Much appreciated.

Posted
3 hours ago, Ed86 said:

i think its broken, that code never got updated to 1.1

yes

hm... find a volunteer and deposit their eggs into it

 

So one issue with that, that works but not well. They generate eggs faster than they loose the sex need. Meaning I can have an entire prison full of 15+ volunteers (all set to be comfort prisoners) and my colonists will still go down once a day to lay eggs. Because the sex need is taken care of, so they don't go deposit the eggs.  They also seem to generate a new egg almost immediately after laying one in a volunteer. 

 

 

A couple things could be done to fix this (but I personally have no idea how to add it my self). 1. Decrease sex need for pawns that have both an ovipositor and an egg. 2. Add a timer to only allow one egg to generate every 1-2 days. That way the nature sex need decay should drop enough for them to go find a volunteer. 

Posted

@Skömer I think Character Editor is now broken in general, I wouldn't recommend it anymore lol. Isn't EDB Prepare Carefully now fixed btw? Cause I keep getting the message in the logs not to edit in Prepare Carefully.

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