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[mod] RimJobWorld


Skömer

AI  

1237 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      357
    • Only a Handful of times
      298
    • Once a month
      68
    • Every week
      219
    • Daily
      295
  2. 2. Where do you use them?

    • It's part of my job
      262
    • For getting internet search results
      580
    • As a dictionary/for quick information
      364
    • For writing code/generating sprites
      234
    • For fun
      644
    • As a personal companion/partner
      126
    • For making art
      151


Recommended Posts

Posted

I've got an issue regarding quickies, if a slow pawn initiates a quickie with a faster pawn then the partner will arrive at the hookup spot earlier and instantly leave, rendering the initiator stuck "waiting" when it arrives, and I have to draft the pawn to knock it loose. This goes on several times on most days since the initiator in my case is a nympho with a peg leg and the would-be partner is significantly faster than standard speed.

Posted
5 hours ago, ThallanTOG said:

I've got an issue regarding quickies, if a slow pawn initiates a quickie with a faster pawn then the partner will arrive at the hookup spot earlier and instantly leave, rendering the initiator stuck "waiting" when it arrives, and I have to draft the pawn to knock it loose. This goes on several times on most days since the initiator in my case is a nympho with a peg leg and the would-be partner is significantly faster than standard speed.

I checked the source code on gitgud and this has been fixed, so I just need to update

Posted
On 6/18/2026 at 5:28 PM, kimbilmo said:

Does young sex work with ElToro's Bestiality Add-On at all? After instalation it appears that animals ignore pawns under 18y.o. and these pawns are also ignore sex related activity. But, if i change their age to 18 the mod starts to work. 

Bump. I also noticed pawns take food for training into inventory, but don't train animals, don't understand how it works though. Sometimes they train them, sometimes they don't, and i can't predict when it will happen and what does it depend of.

Posted (edited)

Having an issue where animals will fuck, but the animal doesnt get any cum in it and never results in a pregnancy.

Maybe im wrong and its smth else idk, has anyone else had similar issues before?
I have all DLCs active so idk if biotech changes how it works for animals

Edited by imfurrytrash
Posted

been a little while, wanted to ask if the fertile anus gene has been fixed to allow male pregnancy? it states it gives males a womb and it states that they get pregnant, but then the pregnancy just vanishes. even if i make them egglayers it still doesnt work

Posted
1 hour ago, Ecroose said:

been a little while, wanted to ask if the fertile anus gene has been fixed to allow male pregnancy? it states it gives males a womb and it states that they get pregnant, but then the pregnancy just vanishes. even if i make them egglayers it still doesnt work

it only works if you enable rjw pregnancy instead of biotech in the rjw mod settings, keep in mind any other pregnancy mods on steam dont support rjw pregnancy and wont work

Posted

[1.6] RJW 6.2.0

 

This release migrates RJW settings to the new format. If you revert to the previous version after loading 6.2.0, most of the mod's settings will be reset.

 

AblativeAbsolute:
- Settings are now navigable with tabs. MR !549.
- Improved usability of RJWTab designation with tooltips, added a confirmation dialog explaining Hero mode and its implications, as well as a new Hero icon by mod.moth. MR !563.

 

Ryufais:
- More Defensive coding and no LINQ. MR !571.

 

mx36:
- Fix: unreliable ModsConfig.IsActive. MR !572.

 

Download: https://gitgud.io/Ed86/rjw/-/archive/6.2.0/rjw-6.2.0.zip

Posted

For anyone wondering why some teen races have their sex need caped at 50%: In their LifeStages def they might have set <reproductive> to false. An example for this is Argonians of Blackmarsh.

 

There seems to be an incompatibility between "Way Better Romance" and "ElToro's Bestiality Add-On". Namely, letting an animal sleep in the bed of it's mate throws constant exceptions. Anyone have a patch for this?

Posted

Anyone knows why the "Egg implanting filter setting" in the pregnancy setting exists? It basically makes every pawn with a female ovipositor be able to implant any possible insect egg by overruling the possible parent defs check in HediffDef_EnemyImplants#CanHaveParent.

 

Like from looking at the code I assume this is how it's supposed to work: Multiple possible insect egg hediff defs each defining a list of possible parents -> When implanting egg filter all insect egg defs by the following: pawn kind of the pawn the ovipositor belongs to is in the list of possible parents-> Chose a random egg def to implant from the result.

 

Asking because I was surprised when I added an alpha animals deathstinger egg and some of the eggs they implanted were actually the vanilla insect gacha egg from rjw insects. Obviously it worked as intended when I turned that setting off but idk if that has unintended side effects seeing that it is turned on by default.

Posted
13 hours ago, x0rhk556 said:

Anyone knows why the "Egg implanting filter setting" in the pregnancy setting exists? It basically makes every pawn with a female ovipositor be able to implant any possible insect egg by overruling the possible parent defs check in HediffDef_EnemyImplants#CanHaveParent.

 

Like from looking at the code I assume this is how it's supposed to work: Multiple possible insect egg hediff defs each defining a list of possible parents -> When implanting egg filter all insect egg defs by the following: pawn kind of the pawn the ovipositor belongs to is in the list of possible parents-> Chose a random egg def to implant from the result.

 

Asking because I was surprised when I added an alpha animals deathstinger egg and some of the eggs they implanted were actually the vanilla insect gacha egg from rjw insects. Obviously it worked as intended when I turned that setting off but idk if that has unintended side effects seeing that it is turned on by default.

its been there since 1.0 and its working, but years pass, and code somewhere changed and it is what it is now, and nooone want to sit there tracing issue and fixing it

Posted

For RJW, I was thinking of a simple tweak to the rape mechanic: adding damage based on genitalia size or the size difference between the pawn or animal involved—with this option disabled by default. If a pawn or animal with dangerously large genitalia attempts to rape, the game would issue an alert and pause.

Posted
2 hours ago, Petra Quimy said:

For RJW, I was thinking of a simple tweak to the rape mechanic: adding damage based on genitalia size or the size difference between the pawn or animal involved—with this option disabled by default. If a pawn or animal with dangerously large genitalia attempts to rape, the game would issue an alert and pause.

thats a job for https://rjw.miraheze.org/wiki/ElToro's_RJW_Stretching

Posted

Hello. Tried to search around, but couldn't find anything related, so I am asking for help, please.
I have some problems that I don't remember being a thing when I last played around 2 years ago:
1)Can't have futa on woman/futa pregnancy, game says it is not allowed, was it always like this? (can bypass with Hermaphrodite Gene mod, but idk if it breaks something hidden in RJW. Tried both with mod on and off and couldn't find any negative difference).
2)Futa pawns don't want to use their dicks on anyone, for anything. No vaginal, no anal, no oral with others (be it other futa or women). Only works manually in Hero mode.
Don't have any other mods that affect gender/genes I think (had better inheritance at some point, but the problem exist even without it).

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