Jump to content

Recommended Posts

Posted

Okay I might just be blind but I don't see the specifics of the buffs/de-buffs in the manual. is it as simple as it appears with euphoric the buff that gives +5% and the debuff that goes down the more tear that you have linearly or is their any more complexity to it? again I might be being an idiot but I can't figure out a way to check the specifics of how they work

Posted
On 10/24/2018 at 7:29 PM, OH1972 said:

Support for other pregnancy mods would be nice indeed.

I don't use condoms (and risk disease during a shag), so Fertility Mode works fine I will add.

Posted
30 minutes ago, jpee1965 said:

I don't use condoms (and risk disease during a shag), so Fertility Mode works fine I will add.

You are quoting a post from october. Don't do that. I said in the mod description that all is said in the support topic is not up to date or valid anymore. Refer only to faqs, mod description and guide. The mod has changed almost entirely from october.

 

I don't have the power to delete the first topics but it's not my fault if people don't know what they say and confound other people saying nonsense, if it was depending on me i would have erased the first 5-6 pages of this support topic that is full of not valid (up to date) info.

Posted
4 hours ago, Briansin said:

how does this work with the legendary version of hentai pregnancy by ed86 meaning the children patch n plugin will they still work or not needed or?

It's written in the description of the mod. The patch is completely optional, again read mod description to know what it does. MCG condoms work right out of the box with hentai legendary edition, no need to do anything else

 

Posted

could you add an option to disable the crime feature but keep the "report cheating" feature?

Posted
4 hours ago, letterman said:

could you add an option to disable the crime feature but keep the "report cheating" feature?

I may add that in the future but not anytime soon as i am out of my city for vacation (xmas and new year's eve) we'll see starting from 7 january. 

 

To all: playing the game i found two minor bugs in the current version that will be fixed in the future:

 

- spouses and husbands have the dialogue for cooked food two times in a day instead of the only one of vanilla (actually this could be good for you :P )

 

- if you manually kill a submitted actor instead of using the "kill" button after activation it could be that the actor is shown as hostile even if dead (kill using the button or kill again to avoid this bug with submitted actors)

 

also playing the mod for a long time (to date i have 70 hours with this mod and i am level 27) i found that lust (default value) increase too fast for my taste if you are often involved in committing  quests so next version will have that value (lust rate) defaulted to 0.080 (it's 0.105 atm), just to let you know it will still be manually configurable, actually i would appreciate input on this.

Posted

Never had any lust issues personally. Its rare for it even to penalize (ha) me at all actually. Guess I'm spending a bit too much time with my captives! ?

 

I've got over 2k condoms without buying or making them; drop rates (merchants too) really too high!! This counts for chains and wraps too, which should probably only be sold by dubious merchants.

 

Be nice to have a say 5x5% chance for actors to have a condom in their inventory (immersion).

 

Can required points for dating/slaves be MCM adjustable?

 

Long term, it would be nice for the three personality types to be mixed up a bit. I mean that you could have a 3x3 grid of types, rather than 3. Did that make sense?

 

Never did any slave stuff before. Finding to my surprise I am enjoying it (I enslave slavers). Any suggestions anyone for a mod for somewhere to keep my slaves?

 

I very much doubt it, but I'll ask anyway- any way to keep sex diary and fertility data for actors when copying them to enslave them (without insane amounts of work)? Enslaving anyone makes them virgins atm, kinda funny sometimes.

 

Shoutout to the mod SexyBanditCaptives; anyone enjoying this mod would likely enjoy that one too.

 

Thanks again Anghelos for this mod. Enjoy your holiday and happy new year! :D

 

  • 2 weeks later...
Posted
On 07.11.2018 at 03:16, sinfull said:

just a thx for the mod. Love this dating feature never saw something like that

 

I completely agree - the dating function is what I was looking for. It turned out great (I would like even more dialogues and options). Thank you very much(forgive bad English).

Posted

Help, having problem with guards and merchant attacking my slave. I looked through faqs and guides, but don't see anything about it. If I cast stop combat through RDO I can sell the slave.

 

thanks

 

 

Posted

with this mod, do vanilla marriage candidates have to be your lovers before you can marry them?

Posted
7 hours ago, letterman said:

with this mod, do vanilla marriage candidates have to be your lovers before you can marry them?

Vanilla marriage candidates are available as usual. So for them you need only to follow the vanilla way. The purpose of the mod is just to make "available" people that are not in the vanilla marriable list, including non unique random npcs like guards and bandits. So you need to make official lover only  people that are not in the vanilla marriable list in order to marry them. This is clearly said  in the guide.

 

On 1/8/2019 at 5:07 AM, Sydney said:

Anyone else having issues with enslaving Khajiit?

May ask what problem do you experience? I want to release a very small balance update this evening CET  and i want to address as many small bugs as possible :)

 

On 1/7/2019 at 9:20 PM, thesteve812 said:

Help, having problem with guards and merchant attacking my slave. I looked through faqs and guides, but don't see anything about it. If I cast stop combat through RDO I can sell the slave.

 

thanks

 

 

I am sorry to answer this late, regarding your question if you enslave a bandit some people may want to kill that slave because of faction handling. Solution to this would be me to remove slave from any faction but this would also remove enslave merchants from their role. Probably next version i will add that non unique npcs enslaved would be ripped from all their faction, this should prevent your random enslaved bandit being attacked.

 

On 1/7/2019 at 8:18 PM, Gobblak said:

 

I completely agree - the dating function is what I was looking for. It turned out great (I would like even more dialogues and options). Thank you very much(forgive bad English).

Thank you :)

Posted

I'm having some problem when starting orgies. When i tag 2 females(or more) for an orgy and then try to start the said orgy, it says something like enough people were not tagged, so it will count as couple sex. And in some cases it says 'Oops something went wrong, it seems like you were trying to orgy with just yourself'. In any case, I can't start a threesome or foursome. Any help would be appreciated. Thanks

Posted
14 minutes ago, Dohvakin said:

I'm having some problem when starting orgies. When i tag 2 females(or more) for an orgy and then try to start the said orgy, it says something like enough people were not tagged, so it will count as couple sex. And in some cases it says 'Oops something went wrong, it seems like you were trying to orgy with just yourself'. In any case, I can't start a threesome or foursome. Any help would be appreciated. Thanks

Thanks for reporting will try to fix in the next release, it seems i forgot some condition for the alias

Posted

Hi. Is it correct that without EFF you can't effectively enslave, tame ETC, rendering the mod just an alternative for Defeat and other combat sex mods? On my end without EFF there's hardly any point in forcing NPCs to submit. Not only that, but I keep getting the "Excuse me officer..." dialogue on many NPCs that aren't any kind of officers and I don't any slaves or followers of any kind, at all.

 

PS. The dating stuff is fun too, don't get me wrong :3

Posted

Great mod. Doesn't have or need the unnecessary stuff whilst still being more complete than SLEN.

Any chance of implementing an MCM option that gets disable any sex or romantic dialog with male NPC, leaving only the "follow me" or "pay gold for help" dialogs?

As I'm currently playing as a male heteosexual character.

Posted

Hei, first of all, great mod! But sadly i have a little problem, arousal and wear widgets are not showing up. I have tried:

1. reinstalling the mod,

2. restarting it in mcm menu,

3. starting new game with all other mods disabled,

4. turning on/off widgets, moving x/y sliders

5. extracting interface folder from bsa and placing it in data, also tried with virgin interface folder

Widgets from other mods, for example from SkyUI oder Frostfall are working well.

Lust bafs are also working ok.

 

upd. Found a problem, for me it was DisplayEnemyLvl and more precisely, it EnemyHealthNumbers.swf part. Also hudmenu.swf was a problem, reverted both to vanilla and all works fine.

Posted

I like to use Immersive Amazing Follower Tweaks as a follower framework,will i have problems with you mod?

I also use SL Defeat and SL TDF Prostitution and Pimping but as i can see your mod seems to also cover the same aspects of those mods.Do those mods have a more in depth cover of the content they're for in comparison to this mod?

Posted
3 minutes ago, XarisZ said:

I like to use Immersive Amazing Follower Tweaks as a follower framework,will i have problems with you mod?

I also use SL Defeat and SL TDF Prostitution and Pimping but as i can see your mod seems to also cover the same aspects of those mods.Do those mods have a more in depth cover of the content they're for in comparison to this mod?

Without EFF MCG will stick to the vanilla companion system, so you will not have problems but some functionalities will be disabled.

 

If you use SL Defeat you must disable the "player victim" features in the mcm of MCG

 

I Don't see any incompatibilities with the other mods you mentioned, probably prostitution is better covered with those so you can just use those mod dialogues and systems

Posted

I'm having a repeating issue with slaves. After successfully enslaving someone, about 25% of the time you are no longer able to interact with them at all. (No 'E' prompt or anything else). They even become immune to any other mod (you can knock them down with defeat, but still not activate them).

 

This mod is actually literally loaded last in both MO panes.

 

I held off reporting as I was trying to look for a commonality (I originally suspected Khajiits) but haven't been able to spot anything.

 

It either happens almost immediately  with a character or it doesn't ever happen. E.g., I enslaved three bandits, two no issues but one becomes undetectable.

 

Killing the affected guy results in them lying down but still animated!

 

Any thoughts?

 

Really enjoying dating. Love that you have provided for non unique too. :D

Posted

@Sydney do you remember if when this happens you or your slave are in combat or if your slave is marked as enemy (red dot in the compass?) This could be an issue during the cloning, maybe even script lag, how many FPS do you generally have in game?

Posted

I get 45 - 60 (vsync limited) fps.

Normally combat is over before I enslave.

Always (?) get 'crime learned' too, even though I only ever enslave hostiles.

Enslaved some that didn't clone at all. Specifically remember Lu'ah Al-Skaven 2335a as despite being a slave, I had to kill her to advance the quest.

 

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...