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[mod] [CK2] Luxuria Fantasia - Updated: 23AUG20


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Posted
2 minutes ago, Celedhring said:

Is this the correct format to list HIP as a dependency?

 

dependencies = { "Dark World Reborn" "HIP - Historical Immersion Project" }

If HIP - Historical Immersion Project is the name that appears in the launcher, then yes.

Posted
54 minutes ago, noobshi said:

Sorry, ignore what I said. Wasn't thinking when I wrote that.

No, that's my thinking face. It's what I use in discord when I'm seriously considering something.

Posted

I generally only use Luxuria Fantasia for the dominant/submissive/futa stuff as well as the trigger sex things. I generally tick off just about everything else in Luxuria Fantasia except vampire attacks.  But it'd be cool to see a vampire try to "seduce" my PC like in Bram Stoker's "Dracula" with a mixture of sensuality and forceful approach with the player able to opt out if they so choose.  The 1977 and 1992 versions of Dracula make me swoon....

Posted
On 1/2/2020 at 4:12 PM, lockeslylcrit said:

No, that's my thinking face. It's what I use in discord when I'm seriously considering something.

In that case please also consider adding the dungeon visitation mechanics as well for Cruel/Lustful characters~

Posted
5 hours ago, mikovic76 said:

Anyone tried this with rise to power? DWR glitches at least a bit, I'm wondering if someone has tried that yet.

RTP is extremely ambitious, which isn't a very good thing. It's buggy, very buggy. I have attempted my best to make LF's 1.5 beta be as RTP-friendly as possible, but I can only do so much.

Posted

Just wanted to hop in and say I've been really enjoying your mod. Not just for the smut, but also for the fun mechanics around the smut. Especially when I start taking unusual potions and realize I accidentally turned myself into a woman. In hindsight, I REALLY should've seen that one coming.

Posted

Is there any way to get both the DWR version of the "spend time with" event and the LF one to show up? Just asking because the DWR version has... superior graphical enhancements ;)

Posted

Hey Lockeslylcrit, a request.

 

Can you please go through your event images and remove all the images that are no longer applicable in your mod? Like I know the Caravan event chain is no longer there. It's just that I am getting a bit confused about how many images I need to overhaul. There seem to be a lot of "spend time with" leftover images as well. Its nothing serious of course, they may as well be there, but it would help me a bit. Thanks :)

Posted
3 hours ago, AlexWyrmin said:

Is there any way to get both the DWR version of the "spend time with" event and the LF one to show up? Just asking because the DWR version has... superior graphical enhancements ;)

If you have both mods properly installed, you should get both options.  If you don't you won't.  There is a new DWR compatibility scripted triggers file in this forum you will need for the two to work together correctly.

Posted
32 minutes ago, Galishai said:

If you have both mods properly installed, you should get both options.  If you don't you won't.  There is a new DWR compatibility scripted triggers file in this forum you will need for the two to work together correctly.

I've downloaded that as soon as lockeslycrit posted it.

Posted
On 1/1/2020 at 10:27 PM, noobshi said:

I know post-siege is part of Dark World Extra, but is it possible for Luxuria to have it's own siege system? I Like Luxuria cause it's not as clustered as DW, DWT, and DWE. It would be pretty cool to take a castle and enslave some of the residents. If you can write the code, I'll gladly make the picture set to accommodate it.

There is this mod for CK2 RPG Siege and Victory Choices and this patch that helps to eliminate some of the AI going overboard on beheadings which might be a good start (and it really needed that patch).  A bit glitchy but no game breakers with them. 

 

Really wish that Your Personal Castle and Faiterial's Buildings could be patched in for upgrades...both old but with some really good ideas and even some buildings that fit right in with DWR.

Posted

i have an idea when you are attacked by for example a wampire instead of just dying if you lose then you turn into a vampire thrall and become their slave and if you win then you can choose to either kill them or make them your slave and this could also work with the diffrent spieces i know its alot to ask for but i think it would be cool

 

Posted
32 minutes ago, d12233 said:

i have an idea when you are attacked by for example a wampire instead of just dying if you lose then you turn into a vampire thrall and become their slave and if you win then you can choose to either kill them or make them your slave and this could also work with the diffrent spieces i know its alot to ask for but i think it would be cool

 

disapproving_look[1].jpg

Posted
On 1/5/2020 at 2:05 PM, lockeslylcrit said:

RTP is extremely ambitious, which isn't a very good thing. It's buggy, very buggy. I have attempted my best to make LF's 1.5 beta be as RTP-friendly as possible, but I can only do so much.

Thanks for the clarification. And to be perfectly honest, I looked at RTP thoroughly, it is as you say very very buggy, the new societies are broken and underdeveloped, and the worst part is it removes the buy favor option, which is game breaking by itself. Despite the great idea of the mod under the current circumstances in addition with other factors I would not borther to put extra effort into getting LF compatible with it, but rather see if DWR and older associated mods that are abandoned could be made fully compatible or integrated as some others have suggested with the option to deactivate fictional elements.

Posted

1.5 - New Decade, New Dragons Update
08JAN20

 

New Additions:

 

Added Racial Seeding to Shattered/Random Worlds. Note that this ignores the culture spread options.
Added two cultures for half-dragons. Dawn Fathers are seafaring, and Dusk Mothers are horde/looters. Dawnites have a unique cultural building that adds galleys, but no retinues. Duskites have unique horse retinues, but no buildings.
Added a new race: The Seataurtaur. Half horse, half horse, half seahorse. The math checks out. Can only be chosen if you are a Silly Taurtaur on the coastline.
Raen children now have portraits.
Added the Dragon Slut trait. Does nothing on its own currently. Mostly for modders.
Added a new SS NPC: Kalyian.
Two new decisions: Boink Dragon and Boink Humanoid. Weyrleaders and Dragon Sluts can boink a dragon, and vice versa. These are placeholder decisions and will lead to the generic sexytimes events.
Added an option in the Options Menu to make random Blood Feud fights less fatal.

 

Bug Fixes:

 

Added basic inherit chance to the Futa trait.
Added back in the missing three neko and kitsune portraits from Cheri Portraits.
Fixed the Potion of Beauty's tooltip.
Fixed an error in the demon genetics event.
Removed the Rename Head of Religion Title events for the Custom Religion due to customizable localisation not working on title names. All Head of Religions are now called Supreme Priest(ess). Blame Paradox for this.

 

Enhancements:

 

Removed the <race>_child traits. Portraits are now dealt with internally by the base trait. Exception: dragons and half-dragons.
Removed Shinto from the list of religions. Rascalov1337 (Tale of Nine Tails) has full permission to do with it as he pleases.
Removed Racial Seeding game rule in favor of Shattered/Random World seeding.
LF will now exclusively use the Cheri Portraits versions of the static portraits.
All recruited kitsune from the Recruit Exotic Race decision will now be the recruiter's religion. Exception: beefcake, who will be buddhist.
Racial Courtiers game rule is now On by default.
The Far East culture group is now renamed to Kemonomimi.
LF will use its own scripted_effects for portrait assignment. Example: add_random_orc_portrait to lf_add_random_orc_portrait. Exception: DWSE.
Added the sexual role traits to the on_host_change event file.
(RTP) Recruit Exotic Race, NPC spawning, and random vampire/BF attacks will no longer happen if you are playing a landless character.
Dragon children hatched from eggs will now start as a newborn instead of six years old.
Added extra triggers to the LF buildings. Credit: ThrowAwayToThrowAway
Spellbooks are now bound to one's soul and will self-destruct on the user's death.
Racial Courtiers will now work on all newly-spawned characters, regardless of tier. Credit: ThrowAwayToThrowAway
Racial traits are now divided into two categories: Blood Feud and Peaceful. Peaceful traits do not experience the Blood Feud in any capacity, nor do they have negative opinions of their (former) Blood Feud rivals. This is set using the Blood Feud game rule, and cannot be changed mid-game. Choose wisely.

 

Modding:

 

Added a bunch of global flags to the Custom Religion event file, allowing other modders to check which features are active for the unreformed version of the Custom Religion (or both versions if Holy Fury is not owned/active).

Posted
9 minutes ago, Petero48 said:

New Luxuria is crashing with Tale of Nine Tails :(

 

13 hours ago, lockeslylcrit said:

Removed Shinto from the list of religions. Rascalov1337 (Tale of Nine Tails) has full permission to do with it as he pleases.

 

ToNT calls on the (now missing) Shinto religion, causing crashes. You'll need to wait for a new ToNT update.

Posted
5 hours ago, Petero48 said:

New Luxuria is crashing with Tale of Nine Tails :(

I had that happen earlier when trying to do Random/Shattered Worlds. If this is what's happening to you then you have to make sure that LF's seeding rules are in effect if you have all the races check marked or uncheck them and not have LF seeded.

Posted

Hello,

 

are there some conditions for the Soc. of Seduction interactions to be shown? I played the last build an this build and rose to the top of the society but some interactions like right click portrait action to change into a futa or change sexual orientation never showed up (tested as Dark elf, kitsune, orc). Do i have to be human? Or could there be a conflict with other dark world mods like demon kingdom, extra or reborn?

 

(PS: the build worked with the new TonT for me.)

Posted

Unfortunately no racial seeding in a shattered world - rules are set to Blood Feud, only my character gets the chosen race, everyone else stays human. Also, the divine features like "Divine blessing" aren't shown in the diplomacy menu on my character with blood feud.

 

I've changed my race with ACM midgame and could chose divine when having the divine blood feud trait, et voilà, the option for the Divine blessing appears

Posted

I've installed the mod today but the world stays the same even after I pick a race for myself. There is no seeding of fantasy races, everyone stays human. How do I solve this?

Posted

You have to select the racial seeding options when you generate the world for other races to appear.  

However, as a bug report on my end, I have run into an issue where a lot of AI courtiers will not generate as their given race - nor will ruleset generated family members, or children at start.  This leads to the world quickly becoming majority human, even with luxuria fantasia seeding.  idk as for a real fix, other than, if I may make a blind suggestion without knowing the particular code involved, perhaps as a hotfix we could have an automated script fix AI courts a couple days after start which corrects court species based off the ruler's race, not all together unlike what LF used prior with seeding?   Apologies if this suggestion is unfounded and there are issues with such, however I hoped to be more constructive with this bug report.

I also have run into some character portrait failures with nekos, as another bug in the newest version.  More frustratingly, it seems more random than anything else.  Like there will be AI characters with the neko trait but won't have a portrait randomly.  Even assigning the trait to different characters through the console may or may not give them a portrait.  It seems to be a male-only thing thusfar that I've come across?  

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