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[mod] [CK2] Luxuria Fantasia - Updated: 23AUG20


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Posted
15 hours ago, Evariskitsune said:

Since giving LF a try again since the split, I have to note I too have had an issue with random vampire attacks being 100% fatal to my characters.  In several different saves with different builds.  Worse still, even having turned random vampire attacks off, I still have suffered them on occasion.

Are you running DWR along with LF and still have classic monster content enabled in DWR?  if so, that's why.  Disabling vampire attacks in LF has been a hard stop of that feature for me.

Posted
5 hours ago, Galishai said:

Are you running DWR along with LF and still have classic monster content enabled in DWR?  if so, that's why.  Disabling vampire attacks in LF has been a hard stop of that feature for me.

Ah, yeah.  Which kinda sucks, since I like the werewolf content from DWR.  Well, I suppose it makes sense, but yeah.  That would make that bit obvious.

Posted
5 hours ago, Evariskitsune said:

Ah, yeah.  Which kinda sucks, since I like the werewolf content from DWR.  Well, I suppose it makes sense, but yeah.  That would make that bit obvious.

If you are feeling adventurous, you can remove or comment out the 4000 code block from the file mod\Dark World Reborn\events\DWNight.txt.  That code blocks handles all the random vampire stuff. 

Posted

Angels and Demons don't tend to breed true in this. I haven't played enough to be sure that they never breed true, but it's at least rare. Is this because they're not in LF_Core_Genetics.1? Or is this working as intended?

 

I'm not a modder, but angels don't seem to be in the event at all, and demons are in the event but not in the trigger conditions.

 

Also, if there's any interest in making the slavery in this more compatible with the slavery in the mod: Immersive Slave Training & Kidnapping, editing LF_merged_scripted_triggers so that #Slavery related reads: 

Spoiler

# Slavery related

is_enslaved = {
    OR = {
    trait = ISTslave
    trait = ISTtrainedslave
    trait = lf_enslaved
    }
}

is_not_enslaved = {
    NOR = {
    trait = ISTslave
    trait = ISTtrainedslave
    trait = lf_enslaved
    }
}

 

 

that seems to go a long way to making the different slavery types from the two mods play nicely.

 

Thanks for the great mod, has gotten me back into CK2

Posted

Each to their own thread, then?


Tbh, if asked permission to copy part of your mod that isn't yours, "go wild" isn't the proper answer, "not the right person to ask" was.

CK2 modding may be traditionally a bit more libertarian than others, eg the mod in question being a fix patch to a fork of an add-on to a mod, and at first glance none of the mods in that line seem to mention receiving proper permissions in the way that would be expected in other scenes. I'm fine with not looking into that overly much unless the original authors signal a complaint, but that doesn't mean lockeslylcrit was wrong to point out what they did in your thread.

Let's keep it friendly, hm?

Posted

I get your point but a laissez-faire attitude shouldn't be mistaken for 'rights'.

Moreover, we never take kindly to drama from one thread spilling over into others, especially support topics of mods. I don't want to see this continued here anymore (nor anywhere else for that matter).

Posted
2 hours ago, wolfiespring said:

The problem is, dark world extras wasn't that previous persons original mod either.

Aliris (Dark World Extras) obtained permission from Toska (Dark World Toska) to continue development however they'd like.

 

12 minutes ago, wolfiespring said:

13. We are a free and open community; members requiring payment for mods, support, or putting anything behind a paywall will be removed without warning. Donation buttons/links to support an author is fine, so long as nothing is promised, given, or rewarded other than a sense of satisfaction for supporting an author or owner of the content. 

Ashal, the LL admin, has already clarified that what I am doing is not paywalling, but rather more along the lines of commissions.

 

Allowed: Content created by subscribers that is accessible to everyone. <-- What I'm doing

Not allowed: Exclusive content created by subscribers that is accessible to only subscribers.

Grey area: Exclusive content created by subscribers that is accessible to everyone after a certain time.

Posted
13 minutes ago, wolfiespring said:

Still isn't the original mod maker.

By that standard, you should be against nearly every mod here, including Dark World Reborn. Everything has been a gradual progression of the VIET/Christianity mods.

 

13 minutes ago, wolfiespring said:

So maybe you should allow other people the same kind of slack?

Sorry, but not when it comes to the intellectual rights of mod makers, especially when it comes to a close friend of mine.

 

Feel free to make a sub-mod with your own original content, just don't try to take over the development of something that you don't have permission over. I have made that mistake before and I paid for it, and now I'm all the wiser and far more cautious about this sort of thing. I'm not warning you out of malice, but rather to safeguard you from the possibility that the admin/moderation team will look down on this (and from personal experience, Ashal definitely does).

 

Aliris gets off work in a couple of hours, so they have the final say in this matter.

Posted
5 minutes ago, wolfiespring said:

All I wanted was to see more ck2 content.

And, as I said, I have absolutely no problems with original content. Since Holy Fury's release, there's been a shitton of mods being developed, both old and new. I would gladly support any mod you make, so long as it's original or an update with the original mod author's permission. Aliris has just been extremely busy as of late.

Posted

Can I get some help getting a total conversion mod to work with DWR and LF? 

https://steamcommunity.com/sharedfiles/filedetails/?id=1341828311

I apologize for the clutter in advance

My mod list:

After the End Fan Fork

After the End Fan Fork - African Faces DLC

After the End Fan Fork - Mongol Faces DLC

After the End Fan Fork - Chinese Faces DLC

After the End Fan Fork - English and German Faces DLC

After the End Fan Fork - Holy Fury DLC

After the End Fan Fork - Sunset Invasion DLC

Cheri Portraits

Crusader Milk

DWD

DWE

DWR

DWSE

DW The Mercenary Commander

DZME

Elven Expansion 

House Irae

LF

Tale of Nine Tails

Tentacle Dream

Turtle's Extra Traits

ABM

ACM

Posted

So apparently I missed a bunch of things (being stuck at work, who would probably take a dim view of me browsing sites of this nature - go figure).  Yes, I'm still working on things. I haven't had a lot of time recently for various RL reasons, so it's been slower than I might like.

 

First, no, I don't want people just deciding to fork or reuse any of the stuff I've written in their own modules without permission. Permission is the key thing here. Posting patches in the comments for people is fine I think, if the goal is to provide a working version of an outdated mod. (I also explicitly told lockeslylcrit and others in the discord that such patches for my mods to work with LF were fine, due to the delays I was facing). Offering modular content of your own that works with mine is cool, too - I can even incorporate some of that stuff with proper credit given, if the contributors are amenable to that.

 

What isn't cool is reusing work from mods that you didn't write and sticking your name on it without asking. That's just basic politeness. Certainly if you want to mod, taking a look at how someone implemented something is fine, and a good way to learn modding or add to your skills. Copying entire event files etc isn't.

 

Now, in the context of all of this, DW Extras is a particularly problematic case. Not because I didn't ask for permission from Toska (I did, who gave his blessing), but rather, because a lot of the original DW Toska mod was sourced from content in the original Dark World, that was not included in first releases of Dark World Reborn. This wasn't a problem when DWT/DWE was a submod for DWR, but given the issues that led to the removal of Dark World Fantasy, and the release instead of Luxuria Fantasia, I don't feel that I can in good conscience continue to use any DW-sourced content in future releases of DWE revamped for use with LF.

 

Thus, unlike Beyond Heresy, which is entirely my own work (as I was the contributor of the original DW religion stuff in the first place), I need to comb through DWE and figure out what to retain and what to remove, based upon that. Hopefully over the holidays I will have some time to take a look at that, but in the meantime, I would rather people not release revamped versions of it, aside from the pure compatibility stuff that's been put out with my okay.

Posted
1 hour ago, Maxxiums said:

Can I get some help getting a total conversion mod to work with DWR and LF?

What exactly is wrong with LF when using AtE?

Posted

Crashes after some months or a few days depending on the actions I take. Also I'm running LF and DWF using AtE, Plus all the extra goodies and flavor. I tried loading them after AtE but I get the same problem with the crashes. Looking into the error logs, it appears to be something to do with province ids, Would you like to see the log?

Posted
1 hour ago, Maxxiums said:

Crashes after some months or a few days depending on the actions I take. Also I'm running LF and DWF using AtE, Plus all the extra goodies and flavor. I tried loading them after AtE but I get the same problem with the crashes. Looking into the error logs, it appears to be something to do with province ids, Would you like to see the log?

Disable all mods except for LF and AtE. If you don't get any more crashes, then it's not a problem with LF and you'll need to re-enable the mods one by one until you find the culprit.

Posted

After taking a long, hard look at the merged scripted_triggers in Luxuria Fantasia, and noting that merging scripted_triggers only works in a NOT format, I have made a conscious decision to make Luxuria Fantasia into a dependency of Dark World Reborn. This will allow me to properly scope to and/or replace DWR/LF stuff with their equivalent without having to do messy code that results in errors, and to ease off the workload of @dewguru.

 

Will Luxuria Fantasia be a sub-mod of Dark World Reborn? No. This is simply a change for better compatibility between the two mods in regards to conflicting traits. LF will remain standalone, but will work better than before when paired with DWR.

Posted
12 hours ago, lockeslylcrit said:

Disable all mods except for LF and AtE. If you don't get any more crashes, then it's not a problem with LF and you'll need to re-enable the mods one by one until you find the culprit.

 It appears to crash whenever I choose a race...maybe do some investigations???? (This happens with LF and DWR no matter what mod I select using AtE) (Oh and sorry for bothering you.)

Posted
14 minutes ago, Maxxiums said:

 It appears to crash whenever I choose a race...maybe do some investigations???? (This happens with LF and DWR no matter what mod I select using AtE) (Oh and sorry for bothering you.)

Disable DWR and try again.

Posted

Thank you for this masterpiece)

 

I apologise if it had already been noted/answered before, but:

 

1) How to actually 'fall' as divine? I started a game via Ruler designer as female Berber Messalian angel. Was quite... Active in making bastards, cucking my own half-dragon kid with other kids, torching poor Hindus (had cruel, wrath, hedonist, lustful, you name it), etc... In the end died due popping out too much kids via complications during birth. 

 

2) Played as Elven king (well, with Elven Expansion mod, tweaked it a bit to properly connect it with lf_elf trait), and then I had a marvelous idea to genderbend myself after having a fair number of kids (drank swiriling potion). Got stuck with elven_infertility_4 modifier even after genderbending back (well, took part in Dragon Festival, that was a bit ankward, but it was K). Also, is it possible to de-sterilize oneself here? 

 

 

Posted
3 hours ago, TacoLover222 said:

Thank you for this masterpiece)

 

I apologise if it had already been noted/answered before, but:

 

1) How to actually 'fall' as divine? I started a game via Ruler designer as female Berber Messalian angel. Was quite... Active in making bastards, cucking my own half-dragon kid with other kids, torching poor Hindus (had cruel, wrath, hedonist, lustful, you name it), etc... In the end died due popping out too much kids via complications during birth. 

 

2) Played as Elven king (well, with Elven Expansion mod, tweaked it a bit to properly connect it with lf_elf trait), and then I had a marvelous idea to genderbend myself after having a fair number of kids (drank swiriling potion). Got stuck with elven_infertility_4 modifier even after genderbending back (well, took part in Dragon Festival, that was a bit ankward, but it was K). Also, is it possible to de-sterilize oneself here? 

 

 

1. Falling from grace currently has a scripting error and doesn't work as designed. This is fixed in the next update. The other way is to have a visit from a certain NPC.

 

2. That too is going to be fixed.

Posted
11 minutes ago, AlexWyrmin said:

Save compatible?

Any update I do has a standardized numbering system.

 

x.y.z

 

x is the base code version. If this changes, then there's been a complete rewrite. You can bet you need a new game.

y are major changes. This will very likely need a new game.

z are minor changes. It is highly unlikely you need a new game for these updates.

 

 

In other words, no.

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