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[mod] [CK2] Luxuria Fantasia - Updated: 23AUG20


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Posted
On 12/16/2019 at 12:19 AM, lockeslylcrit said:

You cant play Elder Kings on anything more than CK2 3.0.1.1

You cant play Luxuria Fantasia on anything less than CK2 3.1

 

Pick one or the other.

 

Not quite true, their svn version works on the latest ck2.

Posted

1.4 - Holiday Blood Feud Update
23DEC19

 

THERE WILL BE BLOOD

 

Due to their inability to peacefully resolve the question of who is the superior fluff, nekos and kitsune are now Blood Feuded with each other.
Added a gamerule to turn on or off the Blood Feud. But it won't matter because whether you turn on or off the racial content, all kitsune are disabled anyway. #Burn #NekoMasterRace
Fae Blood Feud opinion penalties increased to -50 (from -15).
The Blood Feud county conquest CB can now be used within the same realm. Beware having mixed-race vassals.
You can no longer recruit an exotic race if that race is in a Blood Feud with you.
The Kind trait serves as both a restriction and protection from the Blood Feud mechanic. Characters who are Kind publicly forego the Blood Feud, and in turn allows them to recruit opposite exotic races and protects them from the CBs and the imprisonment effect of the CBs. However, it prevents them from using the CBs, and doesn't negate the opinion modifier. The opposite races are still going to hate you. They just wont take action against you. Probably.
The random vampire attack has a chance of being replaced with a random Blood Feud attack if you are of a Blood Feud race. This will be functionally the same as the vampire attack, but Desmona will NOT protect you. She's above petty race wars.
Because they aren't a part of their pureblooded siblings' Blood Feud, half-demons can recruit divines without restriction.
Added a decision to banish all unimportant Blood Feud characters from your court. Only works on courtiers.

 

Additions:

 

Added DWR to the dependency block of the .mod file.
Added a new option in the Options Menu to choose which mod (LF or DWR) to prioritize when traits are conflicting (e.g. lf_futa and futa). Exception: Kitsune will never be replaced with DWR's Fox Kin if Tale of Nine Tails is installed.
You will now have a new targeted decision against characters who have acted dishonorably toward you (e.g. blabbermouthing during a plot). This will forgive them, removing the opinion modifier and the imprisonment reason. You cannot forgive someone who is in a Blood Feud with you.
Added an option to the Options Menu to turn on or off NSFW Mode. This is for those who just want to play LF without catching cooties.

 

Bug Fixes:

 

Fixed an issue when using the Custom Religion's holy site seeding if you start in Africa.
Fixed a Custom Religion error when starting in the Steppes.
Fixed a genetics error with Divines.
Added more ToNT tails to the redundancy traits list.
Fixed an error with the Far East buildings scripted_triggers.
Fixed an event target assignment error in the Demonic Seduction event chain.
Fixed the dynasties of the beefcakes.
Divines will now properly fall from grace. Manage your vices carefully.
Fixed the Swirling Potion not correctly checking elven infertility.
Changed the enslavement death icon to the proper graphic.
The Elder Forest will no longer use China's monthly grace.

 

Enhancements:

 

The Racial Choice events will no longer change your culture. You will have that option after you pick your race.
Added DWR traits and event modifiers to the redundancy files and scripted triggers.
Rewrite of most events to take into consideration the new DWR scripted_effects and scripted_triggers.
Increased the number of times a woman needs to get pregnant before they get the Breeder trait. 9 times if not immortal, 18 if immortal.
Lowered the acceptance penalty for the Take Wife decision when the target is not homosexual. Down to -1 from -3.
Banishing a special NPC will now no longer act like they were recruited, in terms of the mean time to get a new one.
Lynness will no longer take an interest in regular humans. She will now only appear if you or a courtier/vassal is a demon, half-demon, or divine.
Charlotte will now give Poets an extra bonus on top of being free.
Charlotte is now French. The horror.
All special NPCs have been given a boost to their main attribute, except for Desmona and Yi Ling who have been given a boost to all attributes.
Added one_tail to the redundancy traits for better ToNT compatibility.
Disabled the Curio Shop building until events and artifacts can be written for it.
Added the Lover and Player overlays to the static portraits.
Random NPC attacks now have a Holy Shit tier, for players with over 100 combat ability. These characters now completely ignore the auto-win mechanic.
The culture conversion event now hides the portraits of characters on the option when choosing to convert everything.
Rebalanced the racial retinues to be less shit.
High Intrigue characters can now cheat during the random NPC attacks.
Removed the DWSE Crown Expansion law.
Mean time to happen for the random NPC attacks increased to 50 years if you have previously beat one. Up from 40.
Half-dragon racial abillity and Major Heal Self will now clear out disease modifiers from generic illnesses.

 

Modding:

 

Added the lf_never_turn_spoopy if you want to prevent certain characters from turning into ghosts when they die. Useful for generating temporary rulers you plan on killing off, or to prevent ghosts from popping up when forcing a temple holder out of office.

Posted
2 hours ago, ImNotOneToJudge said:

I seem to be unable to enslave children or anyone at all I have the slavery training building in one of my baronies but cant seem to enslave children or anyone else, is there like an option?

you can't enslave children

Posted

Note: Due to a problem with the merged scripted triggers, it is NOT suggested you run the current version of DWR (21DEC19 update). Either that or manually edit the DWR's scripted_trigger files to remove the is_x triggers that both LF and DWR shares.

This is entirely my fault, and I take full responsibility for it.

Posted

I went to enable silly mode and I can't get out of the LF options menu. I went to go back to hub in the genderbending selection but it brought me back to the screen for the core mechanics section

Posted

I'm not sure if this is an issue or something of the sort, but I seem to be having a problem with random vampire attacks. Even if I turn them off from the menu they still happen. This wouldn't be too much of a an issue if they did not happen so often. My ruler was killed by one of these vampire attacks and now, all of his children are being slowly killed one by one as they inherit the throne before they can even produce heirs, it's getting rather annoying.

Also, I'm not sure if this intentional or not, but all fights against these random vampires end up in death for my ruler, it doesn't matter if my character is a powerful martial character with top notch dueling skills, or a nine year old child. All fights end nearly the same with both my character and the vampire dying. There's also the fact that you can't escape the fights or survive if you submit(it happened only once, with my character being made a vampire).

Posted
6 hours ago, Alaratt said:

you can't enslave children

I see but I'm still unable to enslave adults either in my prison. Do they have to be of a different religion or culture for it to work or am I missing something?

Posted

I've had to continue to use the old version as there is no method of exiting the LF menu screen if you wish to turn off the Futa content. The exit button has been replaced with the option to turn on or off NSFW Mode and that leaves you with no way to exit that screen. Unless i'm missing something?

Posted
2 hours ago, Claw2k12 said:

I'm not sure if this is an issue or something of the sort, but I seem to be having a problem with random vampire attacks. Even if I turn them off from the menu they still happen. This wouldn't be too much of a an issue if they did not happen so often. My ruler was killed by one of these vampire attacks and now, all of his children are being slowly killed one by one as they inherit the throne before they can even produce heirs, it's getting rather annoying.

Also, I'm not sure if this intentional or not, but all fights against these random vampires end up in death for my ruler, it doesn't matter if my character is a powerful martial character with top notch dueling skills, or a nine year old child. All fights end nearly the same with both my character and the vampire dying. There's also the fact that you can't escape the fights or survive if you submit(it happened only once, with my character being made a vampire).

What you are experiencing is DWR's vampire attacks, not LF attacks. LF attacks *never* end in the death of your character except during a Blood Feud.

Posted

1.4.1

23DEC19

 

Bug Fixes:

 

Due to the four option limitation, the LF Core event in the Options Menu has been split up into two separate events.
Fixed a scripting error in the kitsune start.

Posted

Hello, im new to CK2 mods, im just wondering will i be missing something(events, features, etc) if i use both this and DWR or is it 100% compatible? also how does DWR game rules interact with LF ? im sorry if the answer to these questions are obvious.

 

Also i want to say that this mod and HI are so awesome, thank you for your great work.

 

Posted
13 minutes ago, Natyre said:

Hello, im new to CK2 mods, im just wondering will i be missing something(events, features, etc) if i use both this and DWR or is it 100% compatible? also how does DWR game rules interact with LF ? im sorry if the answer to these questions are obvious.

 

Also i want to say that this mod and HI are so awesome, thank you for your great work.

 

 

On 12/23/2019 at 10:31 PM, lockeslylcrit said:

Note: Due to a problem with the merged scripted triggers, it is NOT suggested you run the current version of DWR (21DEC19 update). Either that or manually edit the DWR's scripted_trigger files to remove the is_x triggers that both LF and DWR shares.

This is entirely my fault, and I take full responsibility for it.

 

The current version of DWR is 100% NOT compatible.

 

If you want to run the two together, please download this file dw_compatibility_scripted_triggers.txt and put it in your Dark World Reborn/common/scripted_triggers/ folder and overwrite when asked.

Posted
16 minutes ago, lockeslylcrit said:

 

 

The current version of DWR is 100% NOT compatible.

 

If you want to run the two together, please download this file dw_compatibility_scripted_triggers.txt and put it in your Dark World Reborn/common/scripted_triggers/ folder and overwrite when asked.

will do, thank you so much!

Posted

I am sorry if this has been asked elsewhere but i would like to know what happened to the brothel events and the virgin, werewolf and vampire traits? also the fairy tale events?

Posted
2 hours ago, Ryderflyer said:

I am sorry if this has been asked elsewhere but i would like to know what happened to the brothel events and the virgin, werewolf and vampire traits? also the fairy tale events?

You'll find them in DWR

Posted
26 minutes ago, ImpressedFapper said:

I was just wandering what's silly mode for and what does it do to the game?

It changes your capital to Camelot.

Posted
4 hours ago, lockeslylcrit said:

You'll find them in DWR

I would use that mod but it lacks the ALA menu submod and things like that. Also the brothel events were much more expanded for fantasy than reborn. reborn ATM is pretty barren.

is there any plans to re implement them?

Posted

Just letting you know putting DWR between HIP and LF in the load order seems to correct the glitch playing with just HIP and LF caused on the ARKOpack Interface submod.

 

It's either that or any changes you made to the gui file of the narrative event window.

 

P.S. Religious icons have, in turn, become a little bugged, but that seems to stem from using DWR and LF together, since I noticed the same thing BEFORE adding ARKOpack back in.

Posted

I'm unclear on something; going forward is the idea for this mod that it will be better run without DWR or with? I know they're not exactly compatible right now (I read the last few posts regarding that), I'm just wondering what the plan regarding this is.

 

If this is going to be separate I don't really mind, I prefer this to DWR.

Posted
11 hours ago, AlexWyrmin said:

Just letting you know putting DWR between HIP and LF in the load order seems to correct the glitch playing with just HIP and LF caused on the ARKOpack Interface submod.

 

It's either that or any changes you made to the gui file of the narrative event window.

 

P.S. Religious icons have, in turn, become a little bugged, but that seems to stem from using DWR and LF together, since I noticed the same thing BEFORE adding ARKOpack back in.

How can I do that as I seem to be having the same problem with the bigger event pictures being glitched when i play with HIP and LF 

Posted
6 minutes ago, ImNotOneToJudge said:

How can I do that as I seem to be having the same problem with the bigger event pictures being glitched when i play with HIP and LF 

The only thing I did was setting HIP as a dependency of DWR, so the load order would be HIP>DWR>LF>LF submods.

 

In hindsight, I think the narrative event window still got glitched in DWR, but LF covered it up. Personally, I count that as a success.

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