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Assassin Creed Odyssey

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Well, I'm installing this as I type....

 

Purchased the gold edition since the Digital Deluxe armor and stuff for an extra $20 isn't worth it to me, although the bonus games (with Connor and Aveline(sp?)) which are included in the season pass was a pleasant surprise.

 

This only leaves me with a few AC games left which would complete the series for me. These would be the releases between Brotherhood and Black Flag.

 

I sure hope I am able to enjoy these 'remastered versions' just to understand the saga of the assassins from a players perspective. Also makes me glad I never watched videos concerning un-owned games so the story will be fresh.

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On 12/16/2018 at 12:31 AM, ssddsquare said:

Need sexy mod for this game.

I need a historical accuracy mod for this game. Of particular importance is this quote from wikipedia: "Men are said to have worn loincloths in ancient Greece and Rome, though it is unclear whether Greek women wore undergarments."

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On 12/12/2018 at 11:13 AM, winny257 said:

They are the epitome of fighting women - the Amazons whose origins are believed to be in Central Asia. The Roman and Greek mythology is full of their stories, they are said to have played a crucial role in the war over Troy. Her leader Penthesilea is killed by Homer of Achill. The fact is: the legends have a solid historical background. According to recent research, the role of women has to be re-examined, as different tasks have been performed by men and women in different cultures.

 

https://www.facebook.com/ORFUniversum/videos/universum-history-amazonen-die-wehrhaften-frauen/1819183558094021/

Even assuming they have existed for real, it's kind of obvious that they didn't survive in the long run. It's easy to understand why, actually. There is a huge difference in losing men and women at war.

 

Let's suppose we've got two groups - A and B who are at war. Both initially have a population of 1000  - 500 men and 500 women. They fight and lose 50% of fighters. In the group A men go to the fight and for group B it's women.

 

After the first round of war group A has 250 men and 500 women. There is no problem for 1 men to impregnate 2 women, so the next generation consists of 500 kids - 250 boys and 250 girls.

 

For the group B it's different - it now has 500 men and 250 women. So only 250 kids have been  born, 125 boys and 125 girls.

 

Next generation fights again with the previous one.

Group A - 500 men, 250 survivors of the previous war and 250 grown boys

Group B - 375 women , 250 survivors and 125 grown girls.

 

Group B is largely outnumbered and will most probably lose the battle. Even if not and both groups suffer 50% losses (let's cut Amazons some slack - for wearing bikini armor, for example) - after the second generation it's going to be even worse. Women are simply too valuable for the population's survival to waste them on the battlefield. And coming to think of it - people thinking that going to war is a some kind of a social privilege need to go and have a thorough reality check.

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8 hours ago, phillout said:

Even assuming they have existed for real, it's kind of obvious that they didn't survive in the long run. It's easy to understand why, actually. There is a huge difference in losing men and women at war.

 

Let's suppose we've got two groups - A and B who are at war. Both initially have a population of 1000  - 500 men and 500 women. They fight and lose 50% of fighters. In the group A men go to the fight and for group B it's women.

 

After the first round of war group A has 250 men and 500 women. There is no problem for 1 men to impregnate 2 women, so the next generation consists of 500 kids - 250 boys and 250 girls.

 

For the group B it's different - it now has 500 men and 250 women. So only 250 kids have been  born, 125 boys and 125 girls.

 

Next generation fights again with the previous one.

Group A - 500 men, 250 survivors of the previous war and 250 grown boys

Group B - 375 women , 250 survivors and 125 grown girls.

 

Group B is largely outnumbered and will most probably lose the battle. Even if not and both groups suffer 50% losses (let's cut Amazons some slack - for wearing bikini armor, for example) - after the second generation it's going to be even worse. Women are simply too valuable for the population's survival to waste them on the battlefield. And coming to think of it - people thinking that going to war is a some kind of a social privilege need to go and have a thorough reality check.

Gladiator battles weren't fatal most of the time precisely because the rate of human reproduction is too slow to replace the losses that would result from a single person being killed in every bout let alone entire arenas full of them. Placing the portion of the populace who have the anatomy to do said replacing in harm's way intentionally would be a similarly poor choice.

 

As for going to war being a privilege, the irony of that viewpoint is that, in Rome, it was full citizenship that was considered a privilege that could only be earned through extensive military service. It was a reward for risking one's life in exchange for serving the interests of the nation.

 

Assassin's Creed was never the series that one could look to for historical accuracy (or even much in the way of logic)so it isn't the worst series for throwing amazons and the like (or monsters) into a narrative alongside historical figures in great big What-If scenarios without a care for realistic consequences upon population for fielding a comparable amount of men and women in front line combat. This isn't Battlefield.

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I'm on the fence about buying this game as the gameplay footage that I have seen from streams looks promising so I have been considering either going for the historically inaccurate game or the more accurate one, Kingdom Come Deliverance (which I have also seen much playthrough footage of).

 

Before making the final choice before the Winter Sale is over, I wanted to ask: How many Failures of Game Design as GCN would put it are present in this game, that being things such as failing missions by leaving the mission area, excessive experience point grinding, button mashing being rewarded in combat. That sort of thing.

 

The lack of modding potential is concerning enough but I might overlook that for now if the rest of the package is solid.

Most of the Indie games that I enjoy don't have a single mod between them but so long as there are at least 2-5 moddable games released per year, I won't be too worried, not yet anyway.

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10 hours ago, FauxFurry said:

I'm on the fence about buying this game as the gameplay footage that I have seen from streams looks promising so I have been considering either going for the historically inaccurate game or the more accurate one, Kingdom Come Deliverance (which I have also seen much playthrough footage of).

 

Before making the final choice before the Winter Sale is over, I wanted to ask: How many Failures of Game Design as GCN would put it are present in this game, that being things such as failing missions by leaving the mission area, excessive experience point grinding, button mashing being rewarded in combat. That sort of thing.

 

The lack of modding potential is concerning enough but I might overlook that for now if the rest of the package is solid.

Most of the Indie games that I enjoy don't have a single mod between them but so long as there are at least 2-5 moddable games released per year, I won't be too worried, not yet anyway.

 

Played through both KC:D and AC:Odessey the past few months and tbh you can't go wrong with either one.

 

AC:Black Flag was the last AC I thoroughly enjoyed; simply couldn't get into Unity and Syndicate for multiple reasons when I tried them and skipped Origins as a consequence. But I found Odyssey very easy to get into and very enjoyable. It certainty has a few failures of game design scattered here and there, but none that are too major and certainly fewer than previous AC iterations. One thing that comes to mind are the first few hours of the game. Previous AC games had the problem of locking you into a tutorial sequence that lasted hours - essentially a linear segment that limited you significantly. AC:Odessey does this way better - it starts you with the action straight away, it lets you loose into a confined but adequate open world island, it doesn't limit your gameplay options significantly but still keeps progression interesting, and story progression in the first few hours is limited to character backstory instead of overwhelming you with either the scale of the Greek world involved or the customary weirdness that each AC has ear the end. 

 

Otherwise, after that initial start, it is an enjoyable experience that balances both linear story progression and openworld gameplay. While there was controversy about XP Boosts, I never found myself wishing to resort to one as the secondary quests provided more than adequate progression - which are actually quote good. Combat is certainly a step up, providing specialization for either Melee, Ranged or Stealth. And the game both sounds and looks gorgeous  (it better, what with the kind of budget Ubisoft throws at it).

 

KC:D on the other hand is much more involved and certainly demands the proper effort. Quite clearly goes for the authenticity approach in settling, plot and gameplay. History doesn't revolve around you so you won't change its course in any meaningful away, but within the confines of your playthrough choices matter in influencing how you interact with both NPCs and villages/towns. I loved that they went for 1st Person rather than 3rd Person and, while the combat is quirky, significantly influenced by level proficiency and needs getting used to, once you both get the hang of it and throw enough character points into whatever weapon you want to deal death with, it is enjoyable. Unforgiving but engaging is a good way to describe it.

 

My suggestion is, if you have time in your hands in the coming weeks to get stuck into KC:D and muscle through the initial frustrations of incompetence, go with it. as I said, it is a game that demands a bit of effort to get the hang of and ideally finished in one go, rather than put down and picked up again in a few months. AC:Odessey on the other hand is much more casual and laid back, while still offering compelling story and gameplay. So you can play it whenever. In the end, I'm sure you can find the opportunity to play both in 2019. The only caveat is the time investment KC:D needs. So make sure you have that in place when getting it. 

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23 minutes ago, XMan110 said:
Spoiler

Played through both KC:D and AC:Odessey the past few months and tbh you can't go wrong with either one.

 

AC:Black Flag was the last AC I thoroughly enjoyed; simply couldn't get into Unity and Syndicate for multiple reasons when I tried them and skipped Origins as a consequence. But I found Odyssey very easy to get into and very enjoyable. It certainty has a few failures of game design scattered here and there, but none that are too major and certainly fewer than previous AC iterations. One thing that comes to mind are the first few hours of the game. Previous AC games had the problem of locking you into a tutorial sequence that lasted hours - essentially a linear segment that limited you significantly. AC:Odessey does this way better - it starts you with the action straight away, it lets you loose into a confined but adequate open world island, it doesn't limit your gameplay options significantly but still keeps progression interesting, and story progression in the first few hours is limited to character backstory instead of overwhelming you with either the scale of the Greek world involved or the customary weirdness that each AC has ear the end. 

 

Otherwise, after that initial start, it is an enjoyable experience that balances both linear story progression and openworld gameplay. While there was controversy about XP Boosts, I never found myself wishing to resort to one as the secondary quests provided more than adequate progression - which are actually quote good. Combat is certainly a step up, providing specialization for either Melee, Ranged or Stealth. And the game both sounds and looks gorgeous  (it better, what with the kind of budget Ubisoft throws at it).

 

KC:D on the other hand is much more involved and certainly demands the proper effort. Quite clearly goes for the authenticity approach in settling, plot and gameplay. History doesn't revolve around you so you won't change its course in any meaningful away, but within the confines of your playthrough choices matter in influencing how you interact with both NPCs and villages/towns. I loved that they went for 1st Person rather than 3rd Person and, while the combat is quirky, significantly influenced by level proficiency and needs getting used to, once you both get the hang of it and throw enough character points into whatever weapon you want to deal death with, it is enjoyable. Unforgiving but engaging is a good way to describe it.

 

My suggestion is, if you have time in your hands in the coming weeks to get stuck into KC:D and muscle through the initial frustrations of incompetence, go with it. as I said, it is a game that demands a bit of effort to get the hang of and ideally finished in one go, rather than put down and picked up again in a few months. AC:Odessey on the other hand is much more casual and laid back, while still offering compelling story and gameplay. So you can play it whenever. In the end, I'm sure you can find the opportunity to play both in 2019. The only caveat is the time investment KC:D needs. So make sure you have that in place when getting it. 

 

you forgot to mention one, that gives is in Kingdom but not in Odyssey. ?  Seeeeeeexxxxxxx :classic_tongue:

 

 

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The lack of modding is 100% the main reason I didn't buy this game and won't. In today's gaming environment too many games are pie'd off in a attempt to milk the consumer for as much money as possible while delivering the least amount of game as possible. If a game doesn't have modding, then I know talented artist's won't be able to fix/spin/create new content for the game and so replayability is left to the whim's of a ever increasing greedy developer.

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24 minutes ago, patches13 said:

The lack of modding is 100% the main reason I didn't buy this game and won't. In today's gaming environment too many games are pie'd off in a attempt to milk the consumer for as much money as possible while delivering the least amount of game as possible. If a game doesn't have modding, then I know talented artist's won't be able to fix/spin/create new content for the game and so replayability is left to the whim's of a ever increasing greedy developer.

I agree with you 100%. Odyssey could have become a paradise for good modders.

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1 hour ago, mythor55 said:

I agree with you 100%. Odyssey could have become a paradise for good modders.

I not, a good game does not need any mods!
against a naked body is nothing to say, but it usually does not stay that way, the most want that turns a RPG into a porn game!
that what with Skyrim happened will it in the future do not give anymore.
most game developers do not publish their kits anymore, so that they are not misused.
quote from some game developers *our games should not become a second Skyrim*, even CD Project Red said this! :classic_wink:

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3 hours ago, winny257 said:

I not, a good game does not need any mods!
against a naked body is nothing to say, but it usually does not stay that way, the most want that turns a RPG into a porn game!
that what with Skyrim happened will it in the future do not give anymore.
most game developers do not publish their kits anymore, so that they are not misused.
quote from some game developers *our games should not become a second Skyrim*, even CD Project Red said this! :classic_wink:

But a good game can be improved by good mods. XCOM 2, SKYRIM, FALLOUT etc.

have been improved by good mods by lengths. I do not like WITCHER games.

 

Odyssey is full of hidden pornography and erotic situations. Even without mods. Because it belongs to everyday life.

Now and many years before. No matter what CD Project Red says.

 

:)

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"Phoibe and Daphnae were by far my favorite characters. I would have liked to experience more good adventures with them. And the Goddess Artemis was not a Barbarian, nor her daughters. As I said before, only a DLC, patch or mod suport could change this. Both characters belong to the best that Odyssey had to offer and did not deserve the weak lousy ending that Ubisoft gave them. With Phoibe and Daphnae at my side, my Odyssey would be perfect, because I have to decide if a story ends tragically or happily. So Odyssey would also be playful with more sense and replayability."20181118131246.jpg.30acf11a7a2995cb87790dd5c243aef9.jpg "Make your own Odyssey" was just an empty promise from Ubisoft, largely. :)

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When the download completes, I'll have to see if I can create the equivalent of Leonidas' 300 with all female Spartans just for a laugh.

Unfortunately without mods, they won't be able to dress the part and will have to dress like 'proper ladies' (more or less) instead of the legendary male bad ass warrior type who has little need to hide behind armor or who taunts the enemy by giving them an easier target which they fail to hit anyway.

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On 12/7/2018 at 1:00 PM, CPU said:

Just for info (many people asked me in PMs here and Discord)

 

I stopped trying to decode the files. I was not able to get most of the content and every time I repacked the files they were not recognized by the game.

I was also requested by Ubisoft to remove the project from GitHub.

 

Might be a dumb idea but what if you try repacking the files onto a cracked version of the game? Idk it might accept the changed files if the drm is disabled or something.

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9 minutes ago, seventeenpercent said:

Might be a dumb idea but what if you try repacking the files onto a cracked version of the game? Idk it might accept the changed files if the drm is disabled or something.

We do not support piracy.

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There is a resorep mod now that removes Kassandra's base dress. It doesn't replace the terrible underwear texture and her breasts look weird, but it works. I would have preferred if the kept her shirt on and was able to get rid of the granny panties. They even textured and bump mapped her nipples even though they were never going to be seen.

 

 

https://www.nexusmods.com/assassinscreedodyssey/mods/21

 

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On 12/30/2018 at 1:58 AM, FauxFurry said:

Gladiator battles weren't fatal most of the time

I would guess that the 'thumbs down' was used for either political purposes, or to rid the arena of a 'poor' entertainer. I have a few people in Hollywood I'd give a =pq= to.....

 

As for the people in this post whom keep adding comments about mods for AC:OD - Is the world getting thicker? Some games promote it, while others do not. I get we all 'want' something, as that explains a lot of these sad videos that seem to suffocate Youtube nowadays. Unless you want to get your hands dirty and learn to make mods yourself, then be happy with what others give of their own freewill and quit being entitled.

 

Thankyou, and we now continue with our currently scheduled programming.....

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On 10/6/2018 at 7:11 AM, Papermoth said:

Quick and dirty proof of concept.  Gonna go get some sleep.  I'll try and figure this out more tomorrow.

ACOdPOC.png

What is the texture name that you edited to get these results please? I am trying to take a crack at it but having a very bad time finding the correct texture.

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