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Devious Devices - Laura's Bondage Shop (16-aug-2025) v3.55 LE & SE


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Posted

Well if only Dwarven Cuirass had a dwarven ring gag and moving soulgem - sliding in and out a ring... Or a red ball gag, expandable to train a mouth... Mhm. That would be something!

Posted

I've run into trouble. When belt removal starts Laura puts me in cage and leave to get keys, but when she gets them and gets back, nothing happens. She just walks away right after it.

Posted
On 5/7/2019 at 10:53 AM, johntrine said:

LAURA!!!! AN IDEA (i know you are having current trouble with the mod due to ck buuuuuttt) look at this mod https://www.loverslab.com/files/file/4350-dwarven-devious-cuirass/

 

 

before i EVEN tell you what my idea is... i'll let that link and images simmer and THEN (i know. might be seen as a dick move buuuut) if you cant guess, i'll tell you...

Like @piotsze said, adding a requirement would make installing my mod more confusing and the mod itself more prone to errors.

But it's mostly because I don't like it. It looks cruel, painful and it doesn't fit my mod.

 

I would still love to hear what you had in mind for it though.

 

 

19 hours ago, Raiji56 said:

I meant when I touch the setting I can't trigger the quest but when I set them back to default the quest start without any prob, it's probably on my side.

If no one tells ya they have this bug it will be my PC's fault.

That's a weird one. I haven't heard this before.

Does that also happen with a new game?

Can you share a papyrus log from when it fails to start? I can still take a look at it.

 

 

14 hours ago, DiceRubberslut said:

I've run into trouble. When belt removal starts Laura puts me in cage and leave to get keys, but when she gets them and gets back, nothing happens. She just walks away right after it.

Sounds like something failed to start the scene for you.

Please share a papyrus log from when that happens. I'll take a look at it.

 

 

4 hours ago, neosuduno said:

Just wondering, but can you fill us in on how the mod is going? I would like to hear about what to expect in the next version.

The mess made by the CK has been cleaned up and it's coming along nicely.

It will add multiple quests that continue the story started by the What She Deserves quest.

 

I'll be ready to give to give a beta version to the testers in about 1-2 weeks.

I can't tell you how long the testing will take, but if all things go the way we want. It could be ready for release in 1-2 months.

Posted
1 hour ago, Laura 'Lokomootje' said:

Like @piotsze said, adding a requirement would make installing my mod more confusing and the mod itself more prone to errors.

But it's mostly because I don't like it. It looks cruel, painfull and it doesn't fit my mod.

 

 I would still love to hear what you had in mind for it though.

i had 2 ideas

1) trying to get the "cursed items" from chests only to get ambushed by (insert some faction like bandits or slavers and such) and managing to escape with that restraint. you could then have that restraint used to either "advertise" the shop or "punish" the npcs and make them work for you (since you can control them) or a few similar ideas.

btw i am pretty sure you could add the restraint to your mod if you ask the modder for permissions. there are other modders who have done the same. though i can understand the idea of it looking painful, then again, an armbinder is also painful looking. to me this looks more like a bondage where you have no free will or control.

1 hour ago, Laura 'Lokomootje' said:

The mess made by the CK has been cleaned up and it's coming along nicely.

 

sounds neat. good to know you fixed it.

 

1 hour ago, Laura 'Lokomootje' said:

It will add multiple quests that continue the story started by the What She Deserves quest.

 

HYPE!!! hope you add the option to redo the quest line so i dont have to have a back up save before the quest.

 

1 hour ago, Laura 'Lokomootje' said:

I'll be ready to give to give a beta version to the testers in about 1-2 weeks.

 I can't tell you how long the testing will take, but if all things go the way we want. It could be ready for release in 1-2 months.

making the calendar.

Posted
2 hours ago, johntrine said:

i had 2 ideas

1) trying to get the "cursed items" from chests only to get ambushed by (insert some faction like bandits or slavers and such) and managing to escape with that restraint. you could then have that restraint used to either "advertise" the shop or "punish" the npcs and make them work for you (since you can control them) or a few similar ideas.

That sounds interesting.

2 hours ago, johntrine said:

btw i am pretty sure you could add the restraint to your mod if you ask the modder for permissions. there are other modders who have done the same. though i can understand the idea of it looking painful, then again, an armbinder is also painful looking. to me this looks more like a bondage where you have no free will or control.

Armbinders aren't actually that painful. You do have to make sure that it doesn't restrict the bloodflow to the hands too much. Most people can safely wear one for 30 mins, but it depends on how flexible the person is and how tight the armbinder is.

 

I remember that the dwarven cuirass had a description that said something like how it hurts the wearer if they try to get out. Probably with the spikes that seem to impale the wearer. The position of the arms also look really painful. I don't like it at all, sorry.

2 hours ago, johntrine said:

HYPE!!! hope you add the option to redo the quest line so i dont have to have a back up save before the quest.

That's not planned for this update because it will delay it by quite a bit, but I still want to add that feature eventually.

Posted
39 minutes ago, Laura 'Lokomootje' said:

That sounds interesting

i know. right?

 

40 minutes ago, Laura 'Lokomootje' said:

Armbinders aren't actually that painful. You do have to make sure that it doesn't restrict the bloodflow to the hands too much. Most people can safely wear one for 30 mins, but it depends on how flexible the person is and how tight the armbinder is.

 

yeah... they aren't painful... unless you are not flexible.. in which case, it hurts.

 

42 minutes ago, Laura 'Lokomootje' said:

I remember that the dwarven cuirass had a description that said something like how it hurts the wearer if they try to get out.

checked it. it doesnt. as far as i can see.

 

43 minutes ago, Laura 'Lokomootje' said:

The position of the arms also look really painful.

depends upon flexibility. i mean there technically a bondage posture like this. it's called reverse prayer bondage.

 

44 minutes ago, Laura 'Lokomootje' said:

That's not planned for this update because it will delay it by quite a bit, but I still want to add that feature eventually.

hmmm. quicker release minus the redo mission option vs longer release time but with redo mission option... i'll take either!

Posted
41 minutes ago, johntrine said:

depends upon flexibility. i mean there technically a bondage posture like this. it's called reverse prayer bondage.

I'm very flexible myself, I can wear an armbinder for around an hour because of it. I can also put my arms in a reverse prayer, but it's very uncomfortable.

I know you really want to see it, but I'm not going to include it. I don't like it and it doesn't fit, sorry.

 

But, the no free will thing is something that I already planned to explore.

Posted
28 minutes ago, Laura 'Lokomootje' said:

But, the no free will thing is something that I already planned to explore.

cool. it's the idea that matter btw. not the resources used. so far you've done a wonderful job so i trust your judgement!

Posted
On 5/8/2019 at 12:23 PM, johntrine said:

i had 2 ideas

1) trying to get the "cursed items" from chests only to get ambushed by (insert some faction like bandits or slavers and such) and managing to escape with that restraint. you could then have that restraint used to either "advertise" the shop or "punish" the npcs and make them work for you (since you can control them) or a few similar ideas.

btw i am pretty sure you could add the restraint to your mod if you ask the modder for permissions. there are other modders who have done the same. though i can understand the idea of it looking painful, then again, an armbinder is also painful looking. to me this looks more like a bondage where you have no free will or control.

sounds neat. good to know you fixed it.

 

HYPE!!! hope you add the option to redo the quest line so i dont have to have a back up save before the quest.

 

making the calendar.

what if laura used the nifs from the dwarven mod and aded it to her mod with meshes andtextures that wouldnt add more requirements would it ?

Posted
2 hours ago, badbat111 said:

what if laura used the nifs from the dwarven mod and aded it to her mod with meshes andtextures that wouldnt add more requirements would it ?

Packing it with my mod would eliminate the requirement, but that means that people will need to run BodySlide after installing my mod.

Having it as a requirement instead would mean that people who already have it installed won't need to run BodySlide, but an extra requirement is also not something I want. Both methods have downsides.

I know some people want to see it. But I really don't like it, so I'm not going to use it.

Posted
5 hours ago, xyzxyz said:

Many of your added NPCs have texture problems. Mostly grey or brown faces with a different body color.

Thanks for letting me know.

One of the testers also found this and it should be fixed in the next version. I probably forgot the put the FaceGen files in download. :/

Posted
On 5/15/2019 at 4:53 AM, Laura 'Lokomootje' said:

I know some people want to see it. But I really don't like it, so I'm not going to use it.

Haha, I said no to this item a while back for the same reason, so I guess they're trying your luck with you now! :D

Posted
22 minutes ago, Kimy said:

Haha, I said no to this item a while back for the same reason, so I guess they're trying your luck with you now! :D

XD is it bad that i WAS gonna ask you. typed it out but then went, you know what? nah.... but i guess someone beat me to it! :P 

Posted
42 minutes ago, Laura 'Lokomootje' said:

Thanks for letting me know.

One of the testers also found this and it should be fixed in the next version. I probably forgot the put the FaceGen files in download. :/

I think they are the NPCs added with the new quests. You can find them in every city.

Posted
15 minutes ago, xyzxyz said:

I think they are the NPCs added with the new quests. You can find them in every city.

Yeah, I know which ones you mean. I'll see what I can do.

Posted

i used the console code to do placeatme to carry on i have a suggestion you could carry on with the jade thing and bring in sloana as a npc with her place to have a longer questline and have it so after stuff happens in the sloanas location

 

sloana would invite laura to her place to see how her slave is laura arrives to find out its the dragonbornand tells sloana that theres been a mistake and they both release the dragon born and give the dragonborn a option to play as a slave in chat option in lauras shop to go back to sloana to repeat sloanas place

Posted
On ‎5‎/‎4‎/‎2019 at 10:15 PM, tznvlw said:

@Laura 'Lokomootje'

 

I like your mod the Devious Devices - Laura's Bondage Shop?and i have ported it for sse to myself use. and I have a small suggestion, that's add reset quests option so that we can replay them? CD Have similar options

Just curious if Laura is okay with it do you think I could get the SSE port from you

Posted
4 hours ago, llokii70 said:

Just curious if Laura is okay with it do you think I could get the SSE port from you

If @tznvlw has a working SSE port, it's best that he DM's me. I would like to put it up for download.

Posted

Not being able to talk your way out of "Locked Away" belt gives me some CD flashbacks. I felt disturbed with the way it handled PC consent so much I wiped if off my load order after a few reloads.

DCUR, with most of quests off, and most of its NPCs stuck in disable limbo, is pretty "safe" to navigate. In contrast with CD it has something besides abusive NPCs.

 

But this part, "PC: -Please, take it off! Laura: -No, I'm enjoying it!" leaves some pretty uneasy feeling. Maybe split it in two: "-Is it time yet? -No, not yet./Yeah, but I'd like you to wear it a bit longer./Yep, I think that's enough." and "-Please, take it off! -I could, but you'll get no money." Or some sort of safeword, maybe? Anything but being forced by NPCs that are supposed to be friendly.

 

And about SE, in wast majority of cases it just works as is if there was no meshes/anims included. At least this mod seems to, in my experience.

 

P.S. Taking away player controls and moving PC places on AIpilot, besides crippling the immersion and giving me even more CD flashbacks, is prone to problems. Like getting stuck for good because AIpilot is simply dumb. A marker on the spot should be good enough if the player is there for a quest - and doesn't require using console if PC gets stuck in NPCs on the way.

For example, in the thief quest (adding another uneasy flashback for me, it's so hard to find at least somewhat softcore bondage quest mod), after returning to shop, if Laura sits on the chair in the back (and she often does), when control is taken away, she stands up and walk to the prison cell door, opens it and stays there - and PC dances around her for eternity because she stands directly in the way of artifical moron that controls PC. Had to move her away with console to proceed.

And that's just ignoring relentless assault of getting stuck because of follower(s). And it's all fixable by not relaying PC to AIpilot.

Don't take away players control. Don't assume players consent. It's usually there, and if it's not, well... Safeword, please?

Posted
15 hours ago, MstrN said:

Not being able to talk your way out of "Locked Away" belt gives me some CD flashbacks. I felt disturbed with the way it handled PC consent so much I wiped if off my load order after a few reloads.

DCUR, with most of quests off, and most of its NPCs stuck in disable limbo, is pretty "safe" to navigate. In contrast with CD it has something besides abusive NPCs.

 

But this part, "PC: -Please, take it off! Laura: -No, I'm enjoying it!" leaves some pretty uneasy feeling. Maybe split it in two: "-Is it time yet? -No, not yet./Yeah, but I'd like you to wear it a bit longer./Yep, I think that's enough." and "-Please, take it off! -I could, but you'll get no money." Or some sort of safeword, maybe? Anything but being forced by NPCs that are supposed to be friendly.

 

And about SE, in wast majority of cases it just works as is if there was no meshes/anims included. At least this mod seems to, in my experience.

 

P.S. Taking away player controls and moving PC places on AIpilot, besides crippling the immersion and giving me even more CD flashbacks, is prone to problems. Like getting stuck for good because AIpilot is simply dumb. A marker on the spot should be good enough if the player is there for a quest - and doesn't require using console if PC gets stuck in NPCs on the way.

For example, in the thief quest (adding another uneasy flashback for me, it's so hard to find at least somewhat softcore bondage quest mod), after returning to shop, if Laura sits on the chair in the back (and she often does), when control is taken away, she stands up and walk to the prison cell door, opens it and stays there - and PC dances around her for eternity because she stands directly in the way of artifical moron that controls PC. Had to move her away with console to proceed.

And that's just ignoring relentless assault of getting stuck because of follower(s). And it's all fixable by not relaying PC to AIpilot.

Don't take away players control. Don't assume players consent. It's usually there, and if it's not, well... Safeword, please?

Locked Away used to be much simpler.

She always removed it for you whenever you wanted it, but a lot of people wanted more. So I changed it, but I was worried that the Locked Away quest was too cruel. So I made sure that she clearly tells you that you're going to wear it for a long as she wants and after she explains it, you get the option to accept or decline. The player also has a lot of control with the MCM options.

I was hoping that it was clear enough that she would take control of the belt.

But I understand why you want the option to play the Locked Away quest with a safeword. I'll see if I can add an option at the start of the quest where you can play it with a safeword for a reduced reward.

 

 

Making the player move with AI pathing is a difficult one. I don't like to take control away from the player too much, but it sometimes has to happen to get the results that I want.

But you're right, I'll try to find a way to use the AI pathing less. It will take a lot of time to change them, but I'll see what I can do.

Posted
On 5/22/2019 at 4:28 AM, Laura 'Lokomootje' said:

Making the player move with AI pathing is a difficult one. I don't like to take control away from the player too much, but it sometimes has to happen to get the results that I want.

But you're right, I'll try to find a way to use the AI pathing less. It will take a lot of time to change them, but I'll see what I can do.

Obviously just an opinion, but I personally find intelligent and immersive use of AI pathing and scripted scenes to be one of the things that separates a good mod from a great one. 

 

As long as it isn't overused, I find it is much more effect for immersive scenes than just parking my character awkwardly near the speaking NPCs.  Caveats of course being that it should be reserved for accentuating storytelling and not as a catch-all control of the player - I would agree that some other bondage mods go way overboard, to the point you aren't doing anything for hours other than clicking through dialogue and watching your character move around like molasses.  I personally found your use of it so far to be fine, and that it fit the scene it was used in.

Posted
18 hours ago, neosuduno said:

How goes the mod? Progress steady?

Progress is good.

CK shat itself a while ago and I didn't always have enough time to work on it, but it's going well.

It has been fully playable for a bit more than a week now, but I wasn't satisfied with it yet.

I'm now pretty happy with what I made, so I'm doing a few final test runs and small tweaks before I give it to the testers.

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