badbat111 Posted May 24, 2019 Posted May 24, 2019 just wonderingif your planning to bring sloana into it like i mentioned above to keep story line going a bit
Laura Posted May 25, 2019 Author Posted May 25, 2019 13 hours ago, badbat111 said: just wonderingif your planning to bring sloana into it like i mentioned above to keep story line going a bit I haven't forgotten about Sloane. She is really important for the story so she will definitely get some screentime, but I won't tell you when. 2
badbat111 Posted May 25, 2019 Posted May 25, 2019 ok thanks it would allow you to keep the jade storyline going if when they talk to the player and sloana walks in they give the player the option pretend to be slave or asked to be released
llokii70 Posted May 25, 2019 Posted May 25, 2019 Is this part of Laura's Bondage Shop or is this a new mod?
Laura Posted May 25, 2019 Author Posted May 25, 2019 1 hour ago, llokii70 said: Is this part of Laura's Bondage Shop or is this a new mod? You mean the Sloane and Jade storyline? That's part of this mod, but the storyline isn't complete yet. The [What She Deserves] quest is the most recent story quest, but I'm working on adding more.
llokii70 Posted May 26, 2019 Posted May 26, 2019 LOL...Sorry I wish I knew enough about Modding I would convert it for you to SE...thats how insterested I am in it.
Laura Posted May 26, 2019 Author Posted May 26, 2019 To those that just got the notification, there is now an SSE version for V2.02 available for download. Big thanks to @tznvlw for the SSE version. 1
Mr Technician Posted May 26, 2019 Posted May 26, 2019 So to my understanding main difference between LE and SE would be: - directx11 in SE - support for more than 4GB of VRAM of graphics card - directx9 in LE - max to 4GB of VRAM of graphics card - SE being a 64bit application - supports more than 4GB of RAM - LE being a 32bit application - supports up to 4GB of RAM - SE - SexLab 1.63 - LE - SexLab 1.62 Also have read about bigger textures in SE. Am i missing something other?
Laura Posted May 26, 2019 Author Posted May 26, 2019 1 hour ago, piotsze said: So to my understanding main difference between LE and SE would be: - directx11 in SE - support for more than 4GB of VRAM of graphics card - directx9 in LE - max to 4GB of VRAM of graphics card - SE being a 64bit application - supports more than 4GB of RAM - LE being a 32bit application - supports up to 4GB of RAM - SE - SexLab 1.63 - LE - SexLab 1.62 Also have read about bigger textures in SE. Am i missing something other? SE should be more powerful, but that doesn't matter much because no-one wants to abandon their LE installs. I still have SE sitting there with a big INSTALL button next to it, but I'm not going to abandon my LE after I spent 4 years on it to perfect it. 6
Mr Technician Posted May 26, 2019 Posted May 26, 2019 1 hour ago, Laura 'Lokomootje' said: SE should be more powerful, but that doesn't matter much because no-one wants to abandon their LE installs. I still have SE sitting there with a big INSTALL button next to it, but I'm not going to abandon my LE after I spent 4 years on it to perfect it. I don't dare to ask anybody to do what's against their heart. Just pointing out some differences. Well also the difference would be smaller amount of mods on nexus too. I'm keeping to LE also. Have spent too much of an effort to mod my Skyrim to the point i'm happy with it now.? 1
Laura Posted May 26, 2019 Author Posted May 26, 2019 4 hours ago, piotsze said: I don't dare to ask anybody to do what's against their heart. Just pointing out some differences. If I came across as harsh, I'm sorry. I didn't mean it that way. Quote Well also the difference would be smaller amount of mods on nexus too. I'm keeping to LE also. Have spent too much of an effort to mod my Skyrim to the point i'm happy with it now.? You're right, the difference in downloads and available mods say enough. I was worried that the community would split when SE came out and I thought the same when Fallout 4 came out, but LE is still standing strong. SE didn't have enough mods available when it came out and it wasn't a big enough improvement, so people just didn't switch to SE. From a creators perspective, having to maintain both LE and SE versions is a nightmare. On top of making the LE version, I would have to convert and test the SE version. It also complicates the reports I get because some people will forget to mention which version they use when they ask for help. I could then start a seperate thread, but following and responding in 2 threads is confusing and takes a lot of time. Supporting 2 versions would take a lot of time I don't have because like most mods here, this is a 1 person project. So I choose the version I and the vast majority use, which is LE. I really wish that I could support both SE and LE, but that's sadly not feasable. So rely I on the conversions that others share with me. While I don't have development studio backing me, having a community that's always ready to help is amazing. ❤️ 2
badbat111 Posted May 26, 2019 Posted May 26, 2019 any chance players can pick the type of stuff worn during quests as in for example the hobbleskirt in the first quest it would need to keep the hobbleskirt and bindings but allow for example to pick open top hobble and so on like transpaent hobble skirt same with gags like ring gag ballgag pannel gag edit forgot to put in through mcm menu
Reesewow Posted May 26, 2019 Posted May 26, 2019 6 hours ago, piotsze said: Have spent too much of an effort to mod my Skyrim to the point i'm happy with it now.? Agreed, SE has some definite stability and performance improvements over LE that you'd expect would make people want to switch.... but for lots of us that isn't enough to spend hour upon hour building a load order from scratch for it to be a shadow of what we've developed organically over years. 1 hour ago, Laura 'Lokomootje' said: I was worried that the community would split when SE came out and I thought the same when Fallout 4 came out, but LE is still standing strong. SE didn't have enough mods available when it came out and it wasn't a big enough improvement, so people just didn't switch to SE. I think one thing that really helped this was the fact you can generally convert most mods from LE to SE, but not the other way around. So it makes sense for people to keep developing LE mods if they use them, and convert them after (or let helpful users do it). I'm a bit sad that a few author's I like exclusively maintain SE versions of their mods now, but I certainly don't begrudge them making mods first and foremost for the version of the game they actually use.
markiplier111 Posted May 27, 2019 Posted May 27, 2019 So I just found something interesting out, and it's kinda funny. Turns out that if you're wearing a locked item (I tested it with the Chastity Belt of Mysogony) it becomes possible to sell it to Laura an infinite number of times. I'm unsure as to if it works with all devices, but I know it works with the Mysogony belt from Cursed Loot (I think that's the mod the belt's from)
Raiji56 Posted May 27, 2019 Posted May 27, 2019 4 minutes ago, markiplier111 said: So I just found something interesting out, and it's kinda funny. Turns out that if you're wearing a locked item (I tested it with the Chastity Belt of Mysogony) it becomes possible to sell it to Laura an infinite number of times. I'm unsure as to if it works with all devices, but I know it works with the Mysogony belt from Cursed Loot (I think that's the mod the belt's from) This is more on DD/DCL. When you have the option to sell any locked item (Collard, gags, cuffs and all the others that are locked) to any merchants u'll get the gold but the item will return to your inventory. If you want to sell items you need to unequip them :p
markiplier111 Posted May 27, 2019 Posted May 27, 2019 25 minutes ago, Raiji56 said: This is more on DD/DCL. When you have the option to sell any locked item (Collard, gags, cuffs and all the others that are locked) to any merchants u'll get the gold but the item will return to your inventory. If you want to sell items you need to unequip them :p That's what I figured, but I don't think most merchants can buy restraints, can they?
Raiji56 Posted May 27, 2019 Posted May 27, 2019 2 hours ago, markiplier111 said: That's what I figured, but I don't think most merchants can buy restraints, can they? If you have the perk you can sell to every merchant I think. But the ones that buy restraints have the """bug""" you described ^^
Reesewow Posted May 28, 2019 Posted May 28, 2019 13 hours ago, markiplier111 said: That's what I figured, but I don't think most merchants can buy restraints, can they? Yea, as mentioned merchants will buy restraints with the speech perk to allow any merchant to buy anything (I consider it a bondage perk in my game) - I believe this exploit is a known issue, but not one that has an easy fix. Essentially, don't cheat and sell your worn restraints for infinite money. player.additem f 100000 is faster anyway.
badbat111 Posted May 28, 2019 Posted May 28, 2019 a new repeatable quest type of thing where the player will have a option to be a display model for devices where laura will put them into devices like how the strange rock quest did but the player would be put into the cell in the shop and have to wait for a set time until release not wait as in press a buton to skip time but ingame hours where you could have people come into the shop to ak about restraints laura then says we have some restraints to view with the shops model ie the player they see the restraints maybe get a feel then make a desion to buy or not 1
twsnider1138 Posted May 29, 2019 Posted May 29, 2019 Will one of the storylines explain how poor Laura got that scar?
Laura Posted May 29, 2019 Author Posted May 29, 2019 On 5/28/2019 at 5:08 AM, badbat111 said: a new repeatable quest type of thing where the player will have a option to be a display model for devices where laura will put them into devices like how the strange rock quest did but the player would be put into the cell in the shop and have to wait for a set time until release not wait as in press a buton to skip time but ingame hours where you could have people come into the shop to ak about restraints laura then says we have some restraints to view with the shops model ie the player they see the restraints maybe get a feel then make a desion to buy or not I really like the idea of a display model quest. I don't know exactly how I'll keep it interesting as a repeatable, but I definitely want to add something like that. 5 hours ago, twsnider1138 said: Will one of the storylines explain how poor Laura got that scar? Yeah, there's a story behind that scar. Future story quests will reveal more about their backstory. 2
donttouchmethere Posted May 29, 2019 Posted May 29, 2019 7 minutes ago, Laura 'Lokomootje' said: I really like the idea of a display model quest. I don't know exactly how I'll keep it interesting as a repeatable, but I definitely want to add something like that. check out @Srende's pet project for inspiration great use of display model furniture your shop calls for a fetish model doll quest ^^ you could even simulate customers with all your added NPCs
Laura Posted May 29, 2019 Author Posted May 29, 2019 2 minutes ago, donttouchmethere said: check out @Srende's pet project for inspiration great use of display model furniture your shop calls for a fetish model doll quest ^^ you could even simulate customers with all your added NPCs I think it's best to wait for DDf to come out, but I'll check out Pet Project when I have time. 2
Taki17 Posted May 29, 2019 Posted May 29, 2019 22 minutes ago, Laura 'Lokomootje' said: I really like the idea of a display model quest. Not really sure what is there to do that'll both require enough player interaction while fulfilling the role of a static display model. The latter is giving me mad CDS vibes where the player is often forced into furniture/idle marker for a duration of an ingame day, and even with an accelerated timescale, that could take minutes of doing nothing but observing the events happening around thine own self. 1
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