Diziet Posted August 23, 2025 Posted August 23, 2025 Hey Laura, After two years away from Devious Skyrim, I finally got to finishing the questline yesterday, and I must say, this is one of the best questmods out there. And the letter at the end, well...makes one think... Thank you for the work you've put in to this, so the rest of us yokels out here can have some fun. 3
Hex Bolt Posted August 23, 2025 Posted August 23, 2025 6 hours ago, Laura said: The dagger makes sense to me. It's not safe without a weapon. But I could give her a better one. I like belegost's suggestion for an ebony one. That would look good and be more effective if she has to use it. Maybe it's a gift from Katarina because she couldn't stand seeing the wimpy iron dagger. 6 hours ago, Laura said: [Hontaf] It's not intended to be that deep. You can kill him or pickpocket him if you've got the stats. I never had trouble killing him there. Do you play on a higher difficulty? I use Master game difficulty with the optional DD bound combat buffs off. Mage character with low health, high magicka. Minimal pickpocketing skill (she isn't a thief). It wasn't impossible to pickpocket the key, just a low chance. I prefer to accept the consequences of failures, but staying locked in a yoke with a unique key wasn't going to work, so I resorted to reloading until pickpocketing succeeded. I was able to keep going without console cheats, but I just wanted to mention this in case you might want to have a path for a clever but physically weak, non-thief character. 7 hours ago, Laura said: [The Trapped Hunter] That's part of it though. That part being a bit dangerous is part of the helplessness. I understand, there's a balance when creating that kind of situation, so if it's too easy the player won't have the desired experience. Mine is subjective, of course, but it seemed mean of Njadi to leave a city girl bound in a hostile forest. I lost sympathy for her and I regretted helping her, but I was doing this for Laura. My suggestion for secretly calming the animals would still leave players with the illusion of danger, because they'd see the animals and think they'd just successfully avoided them (or maybe you're so tightly wrapped up that you don't look like a tasty snack). 7 hours ago, Laura said: [Jade] That's intended. She's a manipulator an expert thief but she's not a fighter and her confidence is often fake. Interesting. So, she really is using the PC. That is manipulative. Nice. 7 hours ago, Laura said: I get you but the journey back is intended to be long. If you keep jumping back and forth it wouldn't feel meaningful. Subjective experience again, and it's not my place to tell the creator how a situation should play out. To try to explain better, for me it was a matter of story pacing. We're getting some important revelations at that point, building to a climax. The random cross-country battles felt like the filler in episodes where the author needs to pad it out to an hour, but it has to end at the exciting climax. This was complicated by my not knowing what my character's state of mind should be. Yeah, I was probably overthinking it, but I didn't know how much was the PC's true self, how much was "someone else", and how much was "the stranger's" control. That part of the story did already have the order to kill V****. After talking to him, I refused (probably most players do), then there was the short trip to get recharged, which had 2 or 3 random encounter battles. After that, I thought the stranger might reveal more information, but when it became apparent that it wasn't going to happen, I used fast travel. I'd already fought several battles in this state. Just my own experience, for what it's worth. 7 hours ago, Laura said: Thank you so much for the feedback. ❤️ Thank you. I really enjoyed the story. Great work! I feel foolish for taking this long to do the whole quest line. That room in Embershard Mine will never be the same for me now. 2
Tycho Brahe Posted August 23, 2025 Posted August 23, 2025 10 hours ago, Laura said: 🥲 Seriously though, there are replacers out there but I sadly don't have the link. This one? I mean that's the only one I know, not sure if there are others.
Herowynne Posted August 23, 2025 Posted August 23, 2025 (edited) 2 hours ago, Tycho Brahe said: This one? I mean that's the only one I know, not sure if there are others. Here is a link to my mod: Edited August 23, 2025 by Herowynne 1
Viri1 Posted August 24, 2025 Posted August 24, 2025 (edited) On 8/23/2025 at 10:32 AM, Laura said: That's odd. I didn't experience any issues myself. I'll keep my eye out for more reports like yours. Thank you. Hopefully anyone can give any insight. And if anyone around here knows any possible temporary console fix that doesn't involve skipping content, I would appreciate. Edit: from trying to look up problems with NPCs going to load doors, a common cause would be Navmesh issues. Or, a door being set to "minimal use", which I'm sure what it is. However, Laura doesn't even get to the door, so I'm not sure it's going to be the last one. She simply refuses to even attempt to walk to the door and pauses in the middle of the room. To go to the basement, that is. Leaving it, she does just fine. Though before we can think of this as a mod problem, someone other than me has to report this. Edited August 24, 2025 by Viri1
generalking007 Posted August 24, 2025 Posted August 24, 2025 Thank you so much for posting that little bodyslide tutorial, somehow through all my years of modding i never realized i had to do all of that somehow. maybe i'm just dense. very useful bit of info that has fixed a lot of issues with various mods that i was too scared to ask about because i knew the solution had to be something i missed in the various paragraphs of text on one of the 500 mod pages i'd visited recently. The little tutorial was very informative and easy to follow, much appreciated. 1
Laura Posted August 25, 2025 Author Posted August 25, 2025 On 8/23/2025 at 1:26 PM, belegost said: An ebony one. She has lots of ebony suits, strange she has no ebony dagger to round up her style. That's a good one. On 8/23/2025 at 3:30 PM, Diziet said: Hey Laura, After two years away from Devious Skyrim, I finally got to finishing the questline yesterday, and I must say, this is one of the best questmods out there. And the letter at the end, well...makes one think... Thank you for the work you've put in to this, so the rest of us yokels out here can have some fun. You're too kind. ❤️ On 8/23/2025 at 9:14 PM, weeewooooo said: The final letter. what.... ❤️❤️❤️ 19 hours ago, generalking007 said: Thank you so much for posting that little bodyslide tutorial, somehow through all my years of modding i never realized i had to do all of that somehow. maybe i'm just dense. very useful bit of info that has fixed a lot of issues with various mods that i was too scared to ask about because i knew the solution had to be something i missed in the various paragraphs of text on one of the 500 mod pages i'd visited recently. The little tutorial was very informative and easy to follow, much appreciated. Glad it was helpful. I made that years ago and honestly thought nobody scolled that far. 1
theazurewitch Posted August 26, 2025 Posted August 26, 2025 On 8/19/2025 at 4:08 AM, CaptainJ03 said: Hide contents The key is high up on the rafters, unattainable if you don't tcl to it. The stash only appears after you took the key. i did tcl around, couldnt find it
theazurewitch Posted August 26, 2025 Posted August 26, 2025 On 8/19/2025 at 4:08 AM, CaptainJ03 said: Reveal hidden contents The key is high up on the rafters, unattainable if you don't tcl to it. The stash only appears after you took the key. even using apocalypse's locate object spell to detect any keys in the shop doesnt tell me anything, it just legit doesnt spawm even on first entry into the shop
Miauzi Posted August 26, 2025 Posted August 26, 2025 Vor 8 Minuten sagte theazurewitch: sogar die Verwendung des Objektortungszaubers von Apocalypse zum Aufspüren von Schlüsseln im Laden sagt mir nichts, es erscheint einfach nicht, nicht einmal beim ersten Betreten des Ladens The key serves as a kind of "shortcut" for experienced players (i.e., those who have already completed this entire quest chain once or more). The key only appears once you have already completed this quest chain AND created a new character. With this new character, you no longer have to complete this quest chain—now you can find the key in the rafters of the shop. But this has only been possible since this option was added to the mod... Players like me, who had completed this quest chain 3 years ago on an older version... well, we all had to do it again. But now every new character of mine can skip it.
theazurewitch Posted August 27, 2025 Posted August 27, 2025 2 hours ago, Miauzi said: The key serves as a kind of "shortcut" for experienced players (i.e., those who have already completed this entire quest chain once or more). The key only appears once you have already completed this quest chain AND created a new character. With this new character, you no longer have to complete this quest chain—now you can find the key in the rafters of the shop. But this has only been possible since this option was added to the mod... Players like me, who had completed this quest chain 3 years ago on an older version... well, we all had to do it again. But now every new character of mine can skip it. yeah i DID all that, issue is the key never spawned the second go around
CaptainJ03 Posted August 27, 2025 Posted August 27, 2025 14 hours ago, theazurewitch said: i did tcl around, couldnt find it Spoiler 14 hours ago, Miauzi said: The key only appears once you have already completed this quest chain AND created a new character. No, the mod doesn't care if you've completed the questline or not. It's just that you cannot know about the key and the skip if you don't cheat. The picture above is from my first visit in the shop, and until now I haven't bothered to play the questline on AE. (Nein, das Mod schreibt nicht mit, ob du die gesamte Quest schon gespielt hast oder nicht - du kannst eben bloß nicht wissen, daß der Schlüssel überhaupt existiert, sofern du nicht geluschert hast. Das obige Bild ist von meinem ersten Besuch im Laden, und auf AE hab ich die Quest wirklich noch nicht durchgespielt.) 2
Viri1 Posted August 27, 2025 Posted August 27, 2025 (edited) 13 hours ago, theazurewitch said: yeah i DID all that, issue is the key never spawned the second go around While I'm 99% sure you are simply not searching right (see post above for a screencap of where the key is meant to be), the key could also have been knocked around. There's the infamous classic Skyrim bug where things fly across the room when you enter. If the key is not on that beam, I suggest you search the place thoroughbly, it must have flown off somewhere. Edited August 27, 2025 by Viri1
Miauzi Posted August 27, 2025 Posted August 27, 2025 Vor 3 Stunden sagte CaptainJ03: Versteckte Inhalte anzeigen Nein, dem Mod ist es egal, ob du die Questreihe abgeschlossen hast oder nicht. Du kannst den Schlüssel und den Skip nur kennen, wenn du nicht schummelst. Das Bild oben stammt von meinem ersten Besuch im Laden und ich habe mir bisher nicht die Mühe gemacht, die Questreihe auf AE zu spielen. (Nein, das Mod schreibt nicht mit, ob du die gesamte Quest schon gespielt hast oder nicht - du kannst eben bloß nicht wissen, daß der Schlüssel überhaupt existiert, sofern du nicht geluschert hast. Das obige Bild ist von meinem ersten Besuch im Laden, und auf AE hab ich die Quest wirklich noch nicht durchgespielt.) Thanks – I obviously had a bad memory. That helps me a lot – because after completely rebuilding my Skyrim installation, I still have to add this mod. You've helped me a lot. 💖 1
Miauzi Posted August 29, 2025 Posted August 29, 2025 On 8/27/2025 at 7:57 PM, Miauzi said: Danke – ich hatte offensichtlich ein schlechtes Gedächtnis. Das hilft mir sehr – denn nachdem ich meine Skyrim-Installation komplett neu erstellt habe, muss ich diesen Mod noch hinzufügen. Du hast mir sehr geholfen. 💖 Well, today I finally added Laura's mod... and it's exactly as @CaptainJ03 wrote. Here's a small series of images in a spoiler - which can serve as a solution for other mod users. Spoiler The player has entered the shop and is looking directly up toward the ceiling beam above them. Use the console command "tcl" and move their character to the beam level. Travel to Solitude and go left into the gap between the tavern and the city wall. Crack the lock on the barrel – which only appears if you previously found the key – and take the contents. Attention - Important! - The target only appears if you put on both the "Imperial Cuirass" and the gloves. It sometimes takes a few minutes after putting them on for the target to appear at the market... probably the normal time it takes for an NPC to travel from the "Blue Palace" to the market. After the conversation, you will receive a message... and the quest chain for the "special girl" will be marked as completed. Note: When I took these screenshots, the "Rusty Face" bug still existed on Laura and Co. (due to an incompatibility with an NPC replacement mod). This has since been resolved. 1
Hex Bolt Posted August 30, 2025 Posted August 30, 2025 13 minutes ago, jstnf said: The strange rock quest doesnt work A 6-word description doesn't give the author much to work with. If you can explain how far you got, what actions you took, and which mod version you're using, you're much more likely to get help.
jstnf Posted August 30, 2025 Posted August 30, 2025 (edited) Sorry Laura told me about the quest and i accepted and nothing happend it didnt trigger in the journal and i went to talk to sona and she didnt say anything went back to laura and she still gives the quest like it was never issued and i'm using the latest version with all of the requirements Edited August 30, 2025 by jstnf
Miauzi Posted August 31, 2025 Posted August 31, 2025 Vor 1 Stunde sagte jstnf: Tut mir leid, Laura hat mir von der Quest erzählt und ich habe sie angenommen und nichts ist passiert, sie wurde nicht im Tagebuch ausgelöst und ich wollte mit Sona reden und sie hat nichts gesagt, bin zurück zu Laura gegangen und sie gibt mir immer noch die Quest, als wäre sie nie ausgegeben worden und ich verwende die neuste Version mit allen Anforderungen There seems to be a lot of "entertainment" missing from Laura's shop... Laura and her friend Kata are talking to each other - if something important like "Fuz roh da" is missing, it's not displayed as a "subtitle." This also means the quest journal entry is missing - without it, there's no point in going to the temple to see Sona!
LFQ Posted September 2, 2025 Posted September 2, 2025 Can someone tell me why my Secure Steel Chastity Belt does not appear when equipped, but the Steel Chastity Belt shows up normally? all items with “Secure” in the name fail to display. I checked, and the “Secure” ones come from the DDNG mod.
Miauzi Posted September 2, 2025 Posted September 2, 2025 Vor 3 Stunden sagte LFQ: Kann mir jemand sagen, warum mein sicherer Keuschheitsgürtel aus Stahl nicht angezeigt wird, wenn ich ihn anlege, der normale Keuschheitsgürtel aus Stahl aber schon? Alle Gegenstände mit „Secure“ im Namen werden nicht angezeigt. Ich habe nachgeschaut, und die mit „Secure“ stammen aus dem DDNG-Mod . You should ask this question in the thread area for DD-NG 1
CaptainJ03 Posted September 2, 2025 Posted September 2, 2025 5 hours ago, LFQ said: Can someone tell me why my Secure Steel Chastity Belt does not appear when equipped, What do you mean with "does not appear" - it uses the same nif as any other CB, only a different texture, so it should be blue/violet. The textures should be in Data/textures/Lauras Bondage Shop/Custom Devices Check your install. 5 hours ago, LFQ said: I checked, and the “Secure” ones come from the DDNG mod. if you think it's so, why are you asking in this thread? If you have multiple "secure" items, you're using some more mods that are either changing names and/or overwriting stuff. In my setup there's only this one secure steel chastity belt, DD NG has none. 1
Hex Bolt Posted September 2, 2025 Posted September 2, 2025 (edited) 12 hours ago, LFQ said: Can someone tell me why my Secure Steel Chastity Belt does not appear when equipped, but the Steel Chastity Belt shows up normally? all items with “Secure” in the name fail to display. I checked, and the “Secure” ones come from the DDNG mod. Hi, I see that you're a new member. Welcome to LoversLab! We have a community that's ready to help you. Laura's Bondage Shop adds its own Secure Steel Chastity Belt (ID xx01D8EC). If DD NG also has an item with the same name, they are separate items. As CaptainJ03 noted just above, an invisible item indicates a missing mesh. Secure Steel Chastity Belt does use the same mesh as DD 5.2's Steel Chastity Belt (Padded) (Open), but perhaps you missed running Bodyslide for that one. I suggest opening Steel Chastity Belt (Padded) (Open) in Bodyslide and regenerating its meshes. Another possibility is that the belt is being hidden. By default, body-slot clothing, which typically covers the torso, will hide chastity belts to keep them from clipping though. If your character is wearing a nonstandard body slot item, like a bra (the lingerie kind, not a DD chastity bra), it's possible that it is hiding the belt, even though you'd expect to see it because a bra barely covers anything. Check the other items that you're wearing. Edited September 2, 2025 by Hex Bolt 2
deviant51 Posted September 5, 2025 Posted September 5, 2025 I read the barren in the basement is supposed to do something? but I'm not sure what. it is just a random non interact-able barrel. I think I am missing something, can anybody help me with this?
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