Allen Harris Posted October 26, 2024 Posted October 26, 2024 1 minute ago, try again. said: Already done. I had to wait for the other day because I didn't had any save before getting into the cave. So I loaded just before getting into the collar trap. In my second run game got stuck also on a scene at entrance (where you should automatically move inside the cage) but a reload solved it. Stuff I tried: - open the door by command: won't open it. - clip out of the room and walk into Jade: can't speak with her. - sprint bash into Jade for unstucking her: would just walk into previous position inside the cell. Maybe @Laura can give an insight on how to force the quest to progress by command. I don't have more ideas :S. The only other option I can think of is COC out and manually set the stage value. You are supposed to end up outside of Morthal.@Laura would have to tell u what stage values to set bc I don't remember
Guest Posted October 26, 2024 Posted October 26, 2024 42 minutes ago, Allen Harris said: The only other option I can think of is COC out and manually set the stage value. You are supposed to end up outside of Morthal.@Laura would have to tell u what stage values to set bc I don't remember Another question. I just tried versio. 3.52 from September 18 (no SSE, I believe I should use SSE, but I'm not 100% sure). It behaved exactly in the same way. Do you believe it worths to start from outside the cave again with this other version?
Allen Harris Posted October 26, 2024 Posted October 26, 2024 12 minutes ago, try again. said: Another question. I just tried versio. 3.52 from September 18 (no SSE, I believe I should use SSE, but I'm not 100% sure). It behaved exactly in the same way. Do you believe it worths to start from outside the cave again with this other version? That part hasn't changed so far as I'm aware. But it couldn't hurt to try
Guest Posted October 26, 2024 Posted October 26, 2024 (edited) On 10/5/2024 at 1:21 PM, Laura said: Yes! I just have to figure out what. I want to add a somewhat kinky playhome basement and the option to be put in the cell. But I'm currently stuck in the concept phase. If you have any ideas please let me know. I didn't had the time yet for finishing current quests. So... maybe I say something that doesn't suit the mod as it is but... Did you considered using this basement as a base of operations for researching about thotium made items? Laura would test them "under laboratory conditions" (basement) and if all goes well ask you to test them outdoors. In Unforgiving Skyrim there is a girl researching about "black go". While testing it gets you restrained from time to time, you can actually get some useful items (for gameplay). The one I love the most is the soulgem charging plug. (You can wear a craftable plug (requires 2 empty grand soulgems) and wear them until the gems are fully charged, when removed, it gives you 2 charged soulgems). That mod works on New item and alchemy. But doesnt have enchantment mechanics. So... Would it be possible to use tothium for creating magical items? Edited October 26, 2024 by try again.
Archionus Posted October 27, 2024 Posted October 27, 2024 On 10/24/2024 at 1:50 AM, Allen Harris said: Okay, as promised, I just tested it in Skyrim AE 1.6.1170 and it worked fine for me - no weird markers running around, everyone was where they were supposed to be and I rescued Nadja and completed the stage without issue. Either you need the latest version of Skyrim (which I doubt, since LBS doesn't use SKSE for anything), or there's a conflict or problem with one of your other mods. Thanks for your efforts! Is it actually okay to update to AE 1.6.1170 now? When I did it earlier it completely broke everything and most LL mods weren't compatible with it (DD, DCL, Laura's bondage shop etc) Maybe I should finally bite the bullet on this. Once I've done so I'll report back here and see if it is fixed. It might take a while though. Anyways, thanks for trying Allen Harris! It's always nice to see the active community here. For now, I just skipped the quest stage using the console and finished the mod with no problems. It was again great and the story really hits. To anyone who still has any doubts if they should play this mod. I would highly recommend it. @Laura,thanks for making this awesome mod. I hope that you are in a much better place now and have access to all the help you need. I'm excited to see what comes next for this mod!
Allen Harris Posted October 27, 2024 Posted October 27, 2024 41 minutes ago, Archionus said: Thanks for your efforts! Is it actually okay to update to AE 1.6.1170 now? When I did it earlier it completely broke everything and most LL mods weren't compatible with it (DD, DCL, Laura's bondage shop etc) Maybe I should finally bite the bullet on this. Once I've done so I'll report back here and see if it is fixed. It might take a while though. Anyways, thanks for trying Allen Harris! It's always nice to see the active community here. For now, I just skipped the quest stage using the console and finished the mod with no problems. It was again great and the story really hits. To anyone who still has any doubts if they should play this mod. I would highly recommend it. @Laura,thanks for making this awesome mod. I hope that you are in a much better place now and have access to all the help you need. I'm excited to see what comes next for this mod! You'll have to update several mods,like SKSE, but it works fine for me
Miauzi Posted October 27, 2024 Posted October 27, 2024 Vor 52 Minuten sagte Archionus: Vielen Dank für Ihre Bemühungen! Ist es eigentlich in Ordnung, jetzt auf AE 1.6.1170 zu aktualisieren? Als ich es vorhin gemacht habe, hat es alles komplett kaputt gemacht und die meisten LL-Mods waren nicht damit kompatibel (DD, DCL, Laura's Bondage Shop usw.). Vielleicht sollte ich hier endlich in den sauren Apfel beißen. Sobald ich das getan habe, melde ich mich hier wieder und schaue, ob das Problem behoben ist. Es kann jedoch eine Weile dauern. Wie auch immer, vielen Dank, dass Sie Allen Harris ausprobiert haben! Es ist immer schön, die aktive Community hier zu sehen. Im Moment habe ich einfach die Questphase über die Konsole übersprungen und die Mod ohne Probleme abgeschlossen. Es war wieder großartig und die Geschichte hat es wirklich in sich. An alle, die noch Zweifel haben, ob sie diesen Mod spielen sollten. Ich würde es wärmstens empfehlen. @Laura , danke, dass du diesen tollen Mod gemacht hast. Ich hoffe, dass es Ihnen jetzt viel besser geht und Sie Zugang zu der Hilfe haben, die Sie brauchen. Ich bin gespannt, was als nächstes mit diesem Mod kommt! Meanwhile, almost all mod authors - who program for SE/AE - are working with 1.6.1170 ... there are now tools (like "bees") that fix incompatibilities between your own SE/AE installation and the new (or updated) mods. As for completing quest phases with the console command "setstage" -> we mod users do not recommend this - it can always lead to fatal errors ... processing the scripts for this mod includes more than just the part that you reach with "setstage". If it works - good ... then you were simply lucky - but it could go completely wrong next time.
greykitty Posted November 4, 2024 Posted November 4, 2024 On 10/24/2024 at 8:23 AM, greykitty said: I am experiencing a really weird bug. I'm using the SSE version 3.43. Everything was working just fine, but recently (not exactly sure when) something affected Laura's merchant inventory. Its completely empty except for gold. I can sell stuff to her, but there is nothing to buy until I have sold stuff, then it shows up in her inventory for trade. I have checked her merchant chest and its also empty except for gold and anything I have sold her. I tried resetinventory but that just reset her gold without refilling the chest with items. I realize it is probably a problem with the bashed patch (it gave me some kind of exception when I tried rebuilding the patch, hoping that would fix it). I'm not sure that I changed anything before the problem started though. I tried to rebuild a bash patch without this mod selected, just to see if it was the bash patch that was leaving Laura's inventory empty. I got the following error from Wryebash, even with the mod not activated when I built the patch. Spoiler mod_files.py 212 load_plugin: Error in Laura's Bondage Shop.esp Traceback (most recent call last): File "bash\brec\advanced_elements.py", line 479, in load_mel KeyError: 20 During handling of the above exception, another exception occurred: Traceback (most recent call last): File "bash\brec\record_structs.py", line 555, in loadData File "bash\brec\advanced_elements.py", line 481, in load_mel bash.exception.ModSizeError: Laura's Bondage Shop.esp: WEAP.CRDT: Expected one of sizes [16, 24], but got 20 The above exception was the direct cause of the following exception: Traceback (most recent call last): File "bash\mod_files.py", line 190, in load_plugin File "bash\brec\record_groups.py", line 652, in __init__ File "bash\brec\record_groups.py", line 251, in __init__ File "bash\brec\record_groups.py", line 172, in __init__ File "bash\brec\record_groups.py", line 47, in __init__ File "bash\brec\record_groups.py", line 262, in _load_rec_group File "bash\brec\record_groups.py", line 78, in _group_element File "bash\brec\record_structs.py", line 523, in __init__ File "bash\brec\record_structs.py", line 329, in __init__ File "bash\brec\record_structs.py", line 569, in loadData bash.exception.ModError: Laura's Bondage Shop.esp: ModSizeError(FName("Laura's Bondage Shop.esp"), (b'WEAP', b'CRDT'), (16, 24), 20) Can anybody help me figure out what is going on?
Gudulba Posted November 4, 2024 Posted November 4, 2024 Does anyone use the latest voice pack (v3.52 - ElevenLabs Laura and Katarina)? If yes, do you also have the issue that most of the time, Laura and Katarina don't seem to have any lip movement or the sound is sometimes much delayed? The voice is there, but their mouths don't move accordingly.
YojimboRatchet Posted November 4, 2024 Posted November 4, 2024 On 10/27/2024 at 2:30 PM, Miauzi said: there are now tools (like "bees") that fix incompatibilities between your own SE/AE installation and the new (or updated) mods. bees ? I'd like to know more about tools that fix SE to AE incompatibilities, as I have SE but seem to have issues running mods created on newer Skyrim version.
Miauzi Posted November 4, 2024 Posted November 4, 2024 Vor 43 Minuten sagte YojimboRatchet: Bienen? Ich würde gerne mehr über Tools erfahren, die Inkompatibilitäten zwischen SE und AE beheben, da ich SE habe, aber anscheinend Probleme beim Ausführen von Mods habe, die auf einer neueren Skyrim-Version erstellt wurden. https://www.nexusmods.com/skyrimspecialedition/mods/106441
Raiji56 Posted November 6, 2024 Posted November 6, 2024 Hello! I finally got around to finish the mod and thank you so much for making it, it was a blast to play through! I am now enjoying the gameplay with the "The game" quest and had maybe a small feedback on it. Maybe enable the player to use the MCM menu to change how often the collar triggers? Or maybe give the possibilty that the restraints are applied in a random order ^.^ The small note at the end of the storyline was... quite something... I hope everything is better and will continue to be better. 1
Chelly67 Posted November 7, 2024 Posted November 7, 2024 is there a 3.51 version to download anywhere? a wabbajack is asking for it specifically
Chubbychu0 Posted November 7, 2024 Posted November 7, 2024 I did the strange rock quest but now she just keeps saying im already doing something for her, what do i do?
CaptainJ03 Posted November 7, 2024 Posted November 7, 2024 1 hour ago, Chubbychu0 said: I did the strange rock quest but now she just keeps saying im already doing something for her, what do i do? Restart. You need to wait until the (longish) conversation ends. Don't leave the shop until you get the "Welcome" greeting from Laura. And just in case - you need to give the rock to Kat, Laura won't take it, despite her jealous looks.
Chubbychu0 Posted November 8, 2024 Posted November 8, 2024 16 hours ago, CaptainJ03 said: Restart. You need to wait until the (longish) conversation ends. Don't leave the shop until you get the "Welcome" greeting from Laura. And just in case - you need to give the rock to Kat, Laura won't take it, despite her jealous looks. I can give the rock to kat multiple times, when the convo ends it doesnt do anything
CaptainJ03 Posted November 8, 2024 Posted November 8, 2024 1 hour ago, Chubbychu0 said: I can give the rock to kat multiple times so there's something borked in your game. You give it to her, she takes it. You shouldn't have it to give it a second time. Srcipt lag I assume. Cook down your modlist to the bare minimum and try again on a new game. 2
Guest Posted November 8, 2024 Posted November 8, 2024 1 hour ago, CaptainJ03 said: so there's something borked in your game. You give it to her, she takes it. You shouldn't have it to give it a second time. Srcipt lag I assume. Cook down your modlist to the bare minimum and try again on a new game. What's exactly script lag? Is there any way to check if this is happening? (Or a common sympthom). I might had this in a different quest.
Laura Posted November 8, 2024 Author Posted November 8, 2024 On 11/6/2024 at 10:21 PM, Raiji56 said: Hello! I finally got around to finish the mod and thank you so much for making it, it was a blast to play through! I am now enjoying the gameplay with the "The game" quest and had maybe a small feedback on it. Maybe enable the player to use the MCM menu to change how often the collar triggers? Or maybe give the possibilty that the restraints are applied in a random order ^.^ The small note at the end of the storyline was... quite something... I hope everything is better and will continue to be better. Thank you so much. ❤️ I want to keep the options ingame and not in menus but I get wanting more options. I'll think about it. The random order would mess it up I think. It's meant to slowly get more restrictive. If you randomly get an armbinder that could feel unfair. Unless the triggering itself is a failstate as a result of bad resource management or something. Thanks for the feedback. 1 hour ago, try again. said: What's exactly script lag? Is there any way to check if this is happening? (Or a common sympthom). I might had this in a different quest. Everytime the game does something like making a character walk somewhere, spawn a bandit or start a quest, there is a little bit of code that's used to make that happen. The computer can run that code extremely quickly but if there is too much going on things can stop working. So if you have a lot of mods that do a lot of things, some things won't work anymore because there's too much going on. It's more complex than that, but that's roughly how it works. 3
Laura Posted November 8, 2024 Author Posted November 8, 2024 Hey y'all, I need your thoughts on something. How attached are you to the Drunken Huntsman? Do you ever go there? I'm asking because I'm seriously considering moving my shop in it's place.
Hex Bolt Posted November 8, 2024 Posted November 8, 2024 6 minutes ago, Laura said: I need your thoughts on something. How attached are you to the Drunken Huntsman? Do you ever go there? I'm asking because I'm seriously considering moving my shop in it's place. It's risky to mess with vanilla locations. Jenassa is based inside the Huntsman. The Submissive Lola mod uses the Huntsman as one of its possible event destinations. 1
Laura Posted November 8, 2024 Author Posted November 8, 2024 1 minute ago, Hex Bolt said: It's risky to mess with vanilla locations. Jenassa is based inside the Huntsman. The Submissive Lola mod uses the Huntsman as one of its possible event destinations. Good point. It's probably a really bad idea. But it would've been so cool.
Guest Posted November 8, 2024 Posted November 8, 2024 50 minutes ago, Hex Bolt said: It's risky to mess with vanilla locations. Jenassa is based inside the Huntsman. The Submissive Lola mod uses the Huntsman as one of its possible event destinations. Also: The basic chloe (Devious Devices) quest brings you to steal something in a chest inside drunken huntsman. (Not 100% sure since it's been a while since I played that quest).
Miauzi Posted November 9, 2024 Posted November 9, 2024 Vor 45 Minuten, versuchen Sie es erneut. sagte: Auch: Die grundlegende Quest „Chloe“ (Hinterhältige Geräte) bringt Sie dazu, etwas aus einer Truhe im Inneren eines betrunkenen Jägers zu stehlen. (Ich bin mir nicht 100 % sicher, da es schon eine Weile her ist, seit ich diese Quest gespielt habe.) Korrekt - auch DCL nutzte diese Taverne als Standort für eine Quest. Den NPC – den Mann im Vanilla-Spiel als Begleiter rekrutieren kann (ist quasi ein „Söldner“) – benutzen wohl nur wenige Spieler. Vielleicht ist die „freie Fläche“ hinter dem Ladengeschäft von „Belethor“ – da wo die kleinen Felsen“ sind – für einen Standort am besten geeignet. Ich kann mich noch an einen Mod erinnern - da hatte ein Autor den Standort Deines Ladens dorthin verlegt - quasi als Add-on zu Deinem Mod. Für mich als Spieler - der einen Mod nutzt der genau da ein "wanderndes" Spielerhaus plaziert - war dies nicht so optimal ... aber es gibt kaum Mods, die ansonsten diese Fläche "für sich" beanspruchen. Natürlich müsste man das Gelände für ein Gebäude wie „Lauras Laden“ „planieren“
CaptainJ03 Posted November 9, 2024 Posted November 9, 2024 (edited) 7 hours ago, Laura said: Hey y'all, I need your thoughts on something. How attached are you to the Drunken Huntsman? Do you ever go there? I'm asking because I'm seriously considering moving my shop in it's place. Just a silly idea: The Drunken Huntsman has two doors. Leave the back door for the tavern, and use the front entrance for Laura. You'd only need to move his shop sign to the other entrance. Edited November 9, 2024 by CaptainJ03 typo 1
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