Allen Harris Posted October 11, 2024 Posted October 11, 2024 On 10/8/2024 at 1:24 PM, Bahmont said: Laura, I have thought a bit more about the thotium collar. I play with cursed loot and a collar that can never come off is a bit much for me. Most players likely will not have this issue. I do like the thotium collar missions. What if the player could reinvest earned tiny sapphires for additional missions? Walking Advertisement -10 Tiny Sapphires Player will be given a package by Laura and a location. Player will need to go to location then open the package. Wear items from Laura's shop at location until time runs out Return to Laura for Tiny Sapphires. Sales Maid -20 Tiny Sapphires Laura locks player in a Sales Maid uniform. Includes. Lauras Secure belt (if not already worn) heavy penis gag steel chastity bra locking high heels -player can volunteer to add corset, blindfold and straitjacket for extra Tiny Sapphires. Laura will then give player packages of restraints to sell to customers at a specific location. Once all packages have been sold player can return to Laura to be unlocked. Live in Maid -50 Tiny Sapphires -Mission activates by reporting to Laura for Maid Shift. Laura provides a cell with a bed, chest, wardrobe, enchanting and alchemy table accessible when on duty. When you enter Laura's Shop she will lock you into your uniform. Laura's secure Chastity belt, heavy penis gag, corset and locking heels. Laura will not let you leave shop until you have cooked, cleaned for her or some other similar tasks and or until time is up and she removes your Uniform. Full-Service Maid -100 Tiny Sapphires Same as above + the following. Laura adds teaser or pleaser plug to your belt (random, choice or based on what player has worn before) Laura rarely removes your belt and sometimes double plugs you, even if you leave the shop. Laura will often task you to pleasure her. (Most of the time Laura will demand oral sex from player, sometimes she might un-belt player if player is wearing pleasure plug or have anal sex with player if player is wearing teaser plug) Laura also has a remote to players plug(s) and will randomly activate it when player is not in the shop. Note: these features have no Tiny Saphire cost to permanently collared players. Also permanently collared players are paid with gold instead of tiny sapphires. Laura choses what and when to remove locked devices on players that are permanently collared. These are all my crude ideas, would love to hear what others think! Heh - that sounds a lot like the Deviously Pink mod 😄
Allen Harris Posted October 11, 2024 Posted October 11, 2024 On 10/9/2024 at 5:53 AM, LearningNoob said: First many thanks for your work and also to the creator of this great mod! Is this voice pack also supposed to work with the recent SE port "Laura's Bondage Shop v3.52 SSE version - by Allen Harris.7z" without any changes other then just installing the bsa-file? If yes, I have to dig deeper on my side why I can't hear anything. Haven't done much with voice stuff yet. 😅 I don't know if it works with my conversion bc I haven't tried that. But if it works in one section of the mod, it should work in all of it. So there's no harm in trying it - if you install the voice mod, enter Laura's shop and she doesn't have a voice, it doesn't work so you can uninstall it and start from an earlier save without really losing any time.
Allen Harris Posted October 11, 2024 Posted October 11, 2024 On 10/8/2024 at 5:22 PM, Bahmont said: The whips and chains in from cursed loot has something similar as well. This seems like a good idea. I love that mod lol. The only thing that sucks is it doesn't work right in VR - and you don't find out until very late in the first branch of the main quest lol
LearningNoob Posted October 11, 2024 Posted October 11, 2024 18 minutes ago, Allen Harris said: I don't know if it works with my conversion bc I haven't tried that. But if it works in one section of the mod, it should work in all of it. So there's no harm in trying it - if you install the voice mod, enter Laura's shop and she doesn't have a voice, it doesn't work so you can uninstall it and start from an earlier save without really losing any time. Yep I tried that and it doesn't work. But I also changed a lot on my side recently. So I don't want to bother anyone too much 😬 I really wished I had a debugging tool for voice that tells me which mod is playing which sound or voice at the moment. But I haven't found such a tool yet. I guess that needs a direct hook into SKSE. 1
Viri1 Posted October 11, 2024 Posted October 11, 2024 3 hours ago, Allen Harris said: All that said - I wasn't necessarily suggesting you play the mod, only providing a suggestion from a part of the mod that might help you brainstorm ideas for yours. I think it's a great mod, but It can be very frustrating the first time through because the core mechanics are based on puzzles, and you don't get a lot of hints. It takes a lot of time to figure the solutions if you don't get help from the forum. Yeah. The first time can be frustrating. You need to thoroughbly explore every corner, and I mean EVERY corner. And you have to think outside the box in terms of what you typically expect from a Skyrim puzzle. Some of the solutions, once you find them, will leave you like "WTF, since when does the game engine allow this?!" 1
Frayed Posted October 11, 2024 Posted October 11, 2024 On 10/10/2024 at 8:04 PM, Laura said: Sounds interesting. Is it safe for me theme wise? Allen already gave you a decent description, but I do feel the need to add one very important bit here because I'd hate for you to try it while not knowing and subsequently get a nasty surprise: In both quests, the antagonist essentially abducts your character. This is both for story reasons (which you find out only later) and as a setup for the "bondage-themed escape room" gameplay. Most players seem to largely take this in stride, but I could well imagine this might hit differently for you. Generally, my approach for the mod was "things can happen to the character without their consent, but the player should have full agency over how they react to this". As mods on LL go, I think (/hope) that TToF is mostly fairly mild, with maybe a few intentionally shocking sections. There's no bestiality, there's no misogyny, all sex scenes are avoidable, and from BDSM there's really only the B and the D involved. But there are definitely themes of non-consent. As to Allen's original point, TToF does have multiple points where I had to find ways to create interesting gameplay for heavily restrained player characters so if that's what you looking for inspiration for, it's there. If you do decide to play it, you're more than free to use anything you like or ping me about ideas/implementation. It'd be only fair, given that I've taken inspiration from parts of LBS in the past Stellar mod, by the way! It's been a while since I've played through its story, but it definitely left an impression in a way very few other mods have. 1
Miauzi Posted October 11, 2024 Posted October 11, 2024 Vor 41 Minuten sagte Frayed: In beiden Quests entführt Sie der Antagonist im Wesentlichen Charakter. Dies geschieht sowohl aus Story-Gründen (die Sie erst später erfahren) als auch als Vorbereitung für das „Bondage-Themen-Escape-Room“-Gameplay. Die meisten Spieler scheinen dies weitgehend gelassen zu akzeptieren, aber ich könnte mir gut vorstellen, dass es für Sie anders ausfallen könnte. At the end of the quest "Mind Control" you get a personal message from the mod author in your inventory. If I take its content and relate it to her hint (which I quoted) ...
Frayed Posted October 11, 2024 Posted October 11, 2024 2 hours ago, Miauzi said: At the end of the quest "Mind Control" you get a personal message from the mod author in your inventory. If I take its content and relate it to her hint (which I quoted) ... Perhaps I wasn't clear, or something got lost in translation, or maybe I just don't understand your post. I'm well aware of that note. In fact, that's exactly why I felt like it was necessary to make that post, to warn her. While Allen may recommend my mod for gameplay, there are story elements in there which are probably not "safe theme wise" for Laura, and I figured I should be upfront about those. I just want to avoid the situation where she would check out the mod and then encounter that stuff unexpectedly, because that seems like a recipe for a bad time. 3
Miauzi Posted October 11, 2024 Posted October 11, 2024 Vor einer Minute sagte Frayed: Vielleicht habe ich mich nicht klar ausgedrückt, oder bei der Übersetzung ist etwas verloren gegangen, oder vielleicht verstehe ich Ihren Beitrag einfach nicht. Dieser Hinweis ist mir durchaus bekannt. Tatsächlich hatte ich genau deshalb das Gefühl, dass es notwendig war, diesen Beitrag zu verfassen, um sie zu warnen. Auch wenn Allen meinen Mod für das Gameplay empfehlen mag, gibt es darin Story-Elemente, die für Laura wahrscheinlich nicht „thematisch sicher“ sind, und ich dachte, ich sollte diesbezüglich offen sein. Ich möchte nur die Situation vermeiden, dass sie sich die Mod ansieht und dann unerwartet auf das Zeug stößt, denn das scheint ein Rezept für eine schlechte Zeit zu sein. Thanks for the clarification ... and thanks for pointing out exactly this point (introduction) 💖
blablub1248 Posted October 13, 2024 Posted October 13, 2024 I think "the game" is a very good addition to the mod. I have three suggestions: 1. Could it be possible to configure it with the mod menu (after how much time the next restrain is put in place) 2. Could it be possible to unlock just one or two restraints with lesse tiny saphire than only 10 tiny saphires for all. 3. I think it would be better, to have some more stages. For example you could get gloves or shoes before the catsuit. Thank you for making this wonderful mod.
Laura Posted October 13, 2024 Author Posted October 13, 2024 On 10/10/2024 at 11:27 PM, deviant51 said: So... there is a skip... but I have to do the main story again to get to it...... I wouldn't mind if it wasn't for the insane long scene where you act as a save and katrina ends up killing the boss of the slavers. It just takes forever. If you've completed it before, load that save and look for a Cryptic Letter. That letter has the intructions for the skip. On 10/11/2024 at 10:43 AM, Allen Harris said: Maybe - I'm not sure. I assume your trigger is rape (Because you make it a big deal that all sex in your mod is completely voluntary), so I'll lay out what might brush up against your limits. The following are scenes that involve intercourse: * Get tricked by a Daedric Prince into later having sex every couple of days for a couple weeks - but you can choose not to take the deal that leads to that * Have sex with a Daedric Prince in furniture bondage - you can do it voluntarily, reluctantly, or you can talk or threaten your way out of it * This is the big one: Be the aggressor and rape and kill people who did you harm - BUT: the whole point of the scene is to figure out how to stop that from happening and come out the victor without raping or killing anyone (thusly outsmarting a god) There are no more scenes with intercourse that I'm aware of. There are, however, several situations in which your either orgasmed or teased by toys in bondage, and you can't talk your way out of all of them. The mod is very heavily steeped in narrative, and the theme is taking control or willingly submitting - and the nature of fate and choice. All that said - I wasn't necessarily suggesting you play the mod, only providing a suggestion from a part of the mod that might help you brainstorm ideas for yours. I think it's a great mod, but It can be very frustrating the first time through because the core mechanics are based on puzzles, and you don't get a lot of hints. It takes a lot of time to figure the solutions if you don't get help from the forum. THAT said, I can tell you that if you do try the mod, completing it with the full hero ending is EXTREMELY satisfying. You really feel accomplishment at the end (or, at least, I did). Thanks for the explanation. 35 minutes ago, blablub1248 said: I think "the game" is a very good addition to the mod. I have three suggestions: 1. Could it be possible to configure it with the mod menu (after how much time the next restrain is put in place) 2. Could it be possible to unlock just one or two restraints with lesse tiny saphire than only 10 tiny saphires for all. 3. I think it would be better, to have some more stages. For example you could get gloves or shoes before the catsuit. Thank you for making this wonderful mod. Thank you so much. 1. Not sure. I prefer letting the player change things through dialogue. But changing the timer would require a MCM. Do you want to change the timer or just want to option to do so? 2. That's a good idea actually. 3. Those aren't stages because I personally don't like those things. 1
Laura Posted October 13, 2024 Author Posted October 13, 2024 On 10/11/2024 at 8:23 PM, Frayed said: Allen already gave you a decent description, but I do feel the need to add one very important bit here because I'd hate for you to try it while not knowing and subsequently get a nasty surprise: In both quests, the antagonist essentially abducts your character. This is both for story reasons (which you find out only later) and as a setup for the "bondage-themed escape room" gameplay. Most players seem to largely take this in stride, but I could well imagine this might hit differently for you. Generally, my approach for the mod was "things can happen to the character without their consent, but the player should have full agency over how they react to this". As mods on LL go, I think (/hope) that TToF is mostly fairly mild, with maybe a few intentionally shocking sections. There's no bestiality, there's no misogyny, all sex scenes are avoidable, and from BDSM there's really only the B and the D involved. But there are definitely themes of non-consent. As to Allen's original point, TToF does have multiple points where I had to find ways to create interesting gameplay for heavily restrained player characters so if that's what you looking for inspiration for, it's there. Thanks for the warning and the info. I haven't really played any mod besides my own for a few years now. But the info and all the praise makes me really curious. Might check it out. On 10/11/2024 at 8:23 PM, Frayed said: If you do decide to play it, you're more than free to use anything you like or ping me about ideas/implementation. It'd be only fair, given that I've taken inspiration from parts of LBS in the past Stellar mod, by the way! It's been a while since I've played through its story, but it definitely left an impression in a way very few other mods have. 1
whotheknow Posted October 14, 2024 Posted October 14, 2024 (edited) Hey, i have crash problem, when in the "Taking Control" Mission, after you open the TrapChest in the Riverside Shack. I get teleported and 2 Seconds after that in the Cave the game Crashes. And when they guy equips me the devices, my arms a missing, before teleporting. I runned bodyslide again but nothing helped. Edited October 14, 2024 by whotheknow
Laura Posted October 14, 2024 Author Posted October 14, 2024 (edited) 22 minutes ago, whotheknow said: Hey, i have crash problem, when in the "Taking Control" Mission, after you open the TrapChest in the Riverside Shack. I get teleported and 2 Seconds after that in the Cave the game Crashes. And when they guy equips me the devices, my arms a missing, before teleporting. I runned bodyslide again but nothing helped. My mod can't really cause a crash as it doesn't have any custom meshes or animations. But that area does have a lot going on and a struggling pc or a bad install can cause a crash there. Does this crash happen everytime you play that part? Edited October 14, 2024 by Laura 1
whotheknow Posted October 14, 2024 Posted October 14, 2024 28 minutes ago, Laura said: My mod can't really cause a crash as it doesn't have any custom meshes or animations. But that area does have a lot going on and a struggling pc or a bad install can cause a crash there. Does this crash happen everytime you play that part? I tried it like 5 times, sometimes it crashes after 1 sec and sometimes after 5 seconds
Miauzi Posted October 14, 2024 Posted October 14, 2024 Vor 13 Minuten sagte whotheknow: Ich habe es ungefähr 5 Mal versucht, manchmal stürzt es nach 1 Sekunde ab und manchmal nach 5 Sekunden Since these crashes do not occur for other players, another mod from your installation is likely to be causing the problem. But without a list of your mods (please in a "spoiler") and also without a crash log, further attempts to search for the cause are pointless 2
deviant51 Posted October 14, 2024 Posted October 14, 2024 (edited) 22 hours ago, Laura said: If you've completed it before, load that save and look for a Cryptic Letter. That letter has the intructions for the skip. That worked! Thanks! Love the Thotium collar idea. Edited October 14, 2024 by deviant51 1
Laura Posted October 15, 2024 Author Posted October 15, 2024 I'm working on the basement player home right now. A quick preview: Spoiler Let me know what you think. Also let me know what you want from a player home. I never really use a player home when I play so let me know if anything's missing. 12
Herowynne Posted October 15, 2024 Posted October 15, 2024 2 hours ago, Laura said: let me know what you want from a player home An alchemy station would be helpful. ❤️ 1
Allen Harris Posted October 15, 2024 Posted October 15, 2024 2 hours ago, Laura said: I'm working on the basement player home right now. A quick preview: Hide contents Let me know what you think. Also let me know what you want from a player home. I never really use a player home when I play so let me know if anything's missing. A game aspect - maybe something like furniture that if you can't escape in time, you get locked in devices for a week, or are forced to do a number of runs for Laura.
Hex Bolt Posted October 15, 2024 Posted October 15, 2024 5 hours ago, Laura said: Let me know what you think. A lot depends on the feel that you're going for, but my first reaction is that it's more spacious and better furnished than Laura's own room. Usually, guest quarters are more modest than the host's. Removing the display case would let you reduce the room's depth by a third, but again, it depends on the atmosphere that you want. 5 hours ago, Laura said: I never really use a player home when I play so let me know if anything's missing. Some of Elianora's house mods on Nexus are very small and cozy but still quite functional, really space efficient if you do decide to go with a reduced size. You could get some good ideas just by looking at the screenshots, if that interests you.
HyperonicX Posted October 15, 2024 Posted October 15, 2024 Looks good, Laura. One thing I'd like to see is a mannequin. I love having at least one in my player homes.
onceinabook Posted October 16, 2024 Posted October 16, 2024 I'm trying to install an old modpack someone made, is there a way/ a location where you have older versions of your mod? I'm looking for version 3.43 SSE if its still avalible anywhere
JustMe469 Posted October 16, 2024 Posted October 16, 2024 7 hours ago, Laura said: Let me know what you think. Also let me know what you want from a player home. I never really use a player home when I play so let me know if anything's missing. That one empty wall would be a great place for an x-cross. I like the looks of those. 🙂 1
gamer098 Posted October 16, 2024 Posted October 16, 2024 9 hours ago, Laura said: Also let me know what you want from a player home. I never really use a player home when I play so let me know if anything's missing. It looks good! I look forward to feeling like I belong in a cage. Is Laura going to make me get in the pillory before she unlocks the door? A good addition would be a cooking spit. Maybe luxury features like the alchemy table, more storage, etc, would be unlocked with a reasonably large cost in tiny sapphires. A couple other ideas I had - Laura could have you try "experimental" devices during your stay. These could have unexpected positive or negative effects. More research on thotium maybe? This could be the motivation behind locking you inside for a long amount of time. Sona could make an appearance too. Customers to the shop could pass by to admire you, maybe talking to you or asking you to demonstrate specific devices. 1
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