Allen Harris Posted September 21, 2024 Posted September 21, 2024 (edited) 17 hours ago, Laura said: There's usually like 3 people who send me their conversion in the first few days. And I can only upload one so I have to decline some of them which I don't like. Now there's no-one. If I knew how, I'd do it for you; I've recently started studying how to mod. But I don't have LE - only AE and VR Edit: Oh wow; just looked it up. It's pretty intensive. I'm not sure I could do it right. Edited September 21, 2024 by Allen Harris 1
steelmagpie Posted September 21, 2024 Posted September 21, 2024 Does anyone know if it works on AE... I have tried the LE version and without going through the whole missions I tried add item to get clue but there were two cryptic letters I tried both but nothing was at winking skeever and Laura had no change of dialogue in shop... AE does add a lot of junk stuff around solidtude and wondered if that affected anything.
Allen Harris Posted September 21, 2024 Posted September 21, 2024 1 hour ago, steelmagpie said: Does anyone know if it works on AE... I have tried the LE version and without going through the whole missions I tried add item to get clue but there were two cryptic letters I tried both but nothing was at winking skeever and Laura had no change of dialogue in shop... AE does add a lot of junk stuff around solidtude and wondered if that affected anything. There's no AE port yet.
Laura Posted September 21, 2024 Author Posted September 21, 2024 9 hours ago, Tycho Brahe said: I just tried, and yes, it worked for some reason. The quest skip, the "The Game" quest, and everything. I have no idea how any of this works, but it does. Wait what? I've been told so many times that it doesn't work on SE and that it needs an SE port. But now you're telling me it just works™? I guess it's only needed for AE then? 5 hours ago, Raine_Hyd said: Couldn't find anything with search, but I'm using Racial Skin variance and Laura and her companions face are purple, which means missing textures. Would I have to patch her face to make it work? I honestly don't know. I don't know how Racial Skin Variance works so I don't know how to fix that. 2 hours ago, 137633 said: I completed the entire main quest without using the Cryptic Letter. Almost no obvious errors were found. I only encountered two errors. 1. When the NPC named Master told me to kill Laura, he wouldn't follow me into Laura's Bondage Shop, I tried replacing it with the original mod in English, but it still did the same thing. I had to use the console code to move him into the shop, he lost a few lines but then everything worked fine. 2. I see that there are four male NPCs with black heads, I don't understand how to call it in the English context ---- the skin colour of the NPC's head is significantly different from his body skin colour and the head is black. The names of these four male NPCs are Doran, Ranar, master, Sloane's husband(I'm sorry I didn't remember his name.). Repeatable quests were done once each and no obvious errors were found. Please use the Chinese version I've uploaded this time, I've fixed some of the translation errors that were left over from applying the previous person's Chinese version. Lastly, it should be noted that I tested this mod on game version 1.5.97 and did not convert this mod to the SE version. Yes, LE version of this mod works normally with SE. Laura's Bondage Shop v3.52 CHS.7z 11.51 MB · 0 downloads Thank you so much. The last chinese translation was from a while ago. Thank you for sharing. I'll put it on the download page. 1 hour ago, Allen Harris said: If I knew how, I'd do it for you; I've recently started studying how to mod. But I don't have LE - only AE and VR Edit: Oh wow; just looked it up. It's pretty intensive. I'm not sure I could do it right. No problem. If you have any mod creation questions let me know. 1 hour ago, steelmagpie said: Does anyone know if it works on AE... I have tried the LE version and without going through the whole missions I tried add item to get clue but there were two cryptic letters I tried both but nothing was at winking skeever and Laura had no change of dialogue in shop... AE does add a lot of junk stuff around solidtude and wondered if that affected anything. You can download it and check it yourself. Make sure you try it on a save that hasn't played LBS story quests. Barrel step location: Spoiler 1
steelmagpie Posted September 21, 2024 Posted September 21, 2024 20 minutes ago, Laura said: You can download it and check it yourself. Make sure you try it on a save that hasn't played LBS story quests. Barrel step location: Reveal hidden contents Ah, there is no barrel there in AE.. ... (well my AE)
gamer098 Posted September 21, 2024 Posted September 21, 2024 1 hour ago, Laura said: Wait what? I've been told so many times that it doesn't work on SE and that it needs an SE port. But now you're telling me it just works™? I guess it's only needed for AE then? The LE version seems to work in AE for me. No conversion needed. I did the quest skip (used the console to get the cryptic letter), and The Game works normally. Haven't tried anything else yet.
steelmagpie Posted September 21, 2024 Posted September 21, 2024 1 hour ago, gamer098 said: The LE version seems to work in AE for me. No conversion needed. I did the quest skip (used the console to get the cryptic letter), and The Game works normally. Haven't tried anything else yet. which cryptic letter? there are two...
eneraude Posted September 22, 2024 Posted September 22, 2024 (edited) The idea of story skip is nice, but my LEmod list is so old that I can't even remember which mod modified the Solitude environment causing the barrels to disappear. I respect the author's choice of not wanting to skip directly with MCM, but I still really hope that there will be an MCM skip in the subsequent version. Edited September 22, 2024 by eneraude 1
Allen Harris Posted September 22, 2024 Posted September 22, 2024 Okay @Laura - I followed the instructions to convert your mod to SSE, and tested the first part of the main quest. It seems to be working. That said - I offer no warranty on the work as this is the first time I've ever converted a mod to SSE before. Laura's Bondage Shop 3.52 SE Version.7z 3
Miauzi Posted September 22, 2024 Posted September 22, 2024 Vor 26 Minuten sagte Allen Harris: Okay @Laura – ich habe die Anweisungen zum Konvertieren deines Mods in SSE befolgt und den ersten Teil der Hauptquest getestet. Es scheint zu funktionieren. Allerdings gebe ich keine Garantie auf die Arbeit, da dies das erste Mal ist, dass ich jemals zuvor einen Mod auf SSE konvertiert habe. Laura's Bondage Shop 3.52 SE Version.7z 10.74 MB · 1 download OK - I'll check it with my SE version (1.5.97) - but I'll give myself the next week - I wanted to start a new test run anyway ... that fits quite well 1
gamer098 Posted September 22, 2024 Posted September 22, 2024 On 9/21/2024 at 1:44 PM, steelmagpie said: which cryptic letter? there are two... For me it's the one ending in 41. You don't actually need the letter, it's just a how-to. 12 hours ago, eneraude said: The idea of story skip is nice, but my LEmod list is so old that I can't even remember which mod modified the Solitude environment causing the barrels to disappear. I respect the author's choice of not wanting to skip directly with MCM, but I still really hope that there will be an MCM skip in the subsequent version. You can probably use the console to get the items that are in the barrel. Try help "thief cache" 0 Or maybe without the 0 depending on your skyrim version. For me there are 3 results and the last one is the one from Laura's Bondage Shop mod. Then, do player.placeatme <container id> To place the barrel into the world at your location. If it's the correct barrel, it will have Spoiler a pair of worn nightingale gloves and imperial armor. 2
steelmagpie Posted September 23, 2024 Posted September 23, 2024 (edited) Off to try all these suggestions and the trial SE patch on my evil AE version.. finger crossed and I'll report back findings ASAP Edit,,, ooops side tracked making new character,,, off to try now ,,, Ah,, skyrim, tricks into side quest before you even start... Edited September 23, 2024 by steelmagpie
steelmagpie Posted September 23, 2024 Posted September 23, 2024 Back from AE nightmares... 1. loaded the trial SE version. 2. Consoled the "cryptic letter" (ends 41) 3. No idea where key is supposed to be.. Nothing around outside of Lauras (letter said before going in so I didn't) 4. No barrel still (Probably mod like Circle of Lust disrupting area. (May try moving Laura further down load order next. 5. Consoled in Thief barrel... (Thanks gamer98 that all worked as planned) 6. wore armour and gloves.... No Xayah in solitude streets... she is still in blue palace .. No responce from her for the skip. 7. Added ever key from Laura's (via item spell thing like add item) Xayah still in palace no responce. 8. Teleported xayah to solitude streets,,, still no responce. 9 Final check went back to laura and no skip available.. Any ideas... 5:32am here and I need zzzzz... I still believe it is my Mods set up not the mod..
kurotatsu Posted September 23, 2024 Posted September 23, 2024 2 hours ago, steelmagpie said: *snip* Any ideas... 5:32am here and I need zzzzz... I still believe it is my Mods set up not the mod.. In spoiler, just in case... It all starts with the key, which is in fact activator. It's located on the beams inside the shop, over the spot in front of the counter. The easiest way to get there is to use tcl command to float onto it. Only after touching the "key" skip quest will start properly. The barrel you can find behind Winking Skeever, as hinted in the letter, but only after quest start - you have to hug the left wall between entry gate and the inn and go into real hidden spot. Xayah starts wandering streets of Solitude only after skip quest start. 3
steelmagpie Posted September 23, 2024 Posted September 23, 2024 (edited) 3 hours ago, kurotatsu said: In spoiler, just in case... Reveal hidden contents It all starts with the key, which is in fact activator. It's located on the beams inside the shop, over the spot in front of the counter. The easiest way to get there is to use tcl command to float onto it. Only after touching the "key" skip quest will start properly. The barrel you can find behind Winking Skeever, as hinted in the letter, but only after quest start - you have to hug the left wall between entry gate and the inn and go into real hidden spot. Xayah starts wandering streets of Solitude only after skip quest start. Awesome... off to try again haha... Thanks indeed... EDIT!!!! Fantastic... worked like a charm.. Barrel was there and everything... Everything needs to be done in sequence to trigger next... and that was using the trial SE version... That is what I love about the LL community and especially those that frequent the LBS support.. Everyone chips in to help.. Thanks all.. !!! Edited September 23, 2024 by steelmagpie 3
Suzi95 Posted September 23, 2024 Posted September 23, 2024 (edited) Im completely stuck at at the "Ghosts of the Past" Quest. Iam to return to the shop and upon returning i see Sloane and Guards in the shop etc. but no scene plays, no matter what i try. Laura just walks back and forth. I've tried resolving it with the setstage command but then Laura doesnt offer any follow-up Quests. Iam at my wits end as to what it could be or what i can do to fix it. Can anyone help me? Edit: Nvm i found the issue. Its the voice files (for SE). I did try to disable them before the scene would play but that didnt help but that didnt help. Tried disabling that mod before i started the quest and now the scene plays. Edited September 23, 2024 by Suzi95 1
Miauzi Posted September 23, 2024 Posted September 23, 2024 Vor 12 Minuten sagte Suzi95: Ich stecke bei der Quest „Geister der Vergangenheit“ völlig fest. Ich soll zum Laden zurückkehren und als ich zurückkomme, sehe ich Sloane und Guards im Laden usw., aber es wird keine Szene abgespielt, egal was ich versuche. Laura läuft einfach hin und her. Ich habe versucht, das Problem mit dem Befehl „setstage“ zu lösen, aber dann bietet Laura keine Folgequests an. Ich weiß nicht, was es sein könnte und was ich tun kann, um es zu beheben. Kann mir jemand helfen? Edit: Nvm, ich habe das Problem gefunden. Es sind die Sprachdateien (für SE). Ich habe versucht, sie zu deaktivieren, bevor die Szene abgespielt wurde, aber das hat nicht geholfen, aber das hat nicht geholfen. Ich habe versucht, diesen Mod zu deaktivieren, bevor ich mit der Quest begonnen habe, und jetzt wird die Szene abgespielt. The language files are much older and since Laura, as the mod author, is constantly making small changes/improvements to existing quests, things like the ones you described happen. But that is NOT the fault of the mod author Laura... but of the creators of these language files - who do not update their work regularly.
Donder172 Posted September 25, 2024 Posted September 25, 2024 I don't know why, but the mod simply doesn't seem to work. Downloaded the SE version of the mod for Skyrim SE. Mod doesn't register in MCM and the shop itself isn't in the game.
CaptainJ03 Posted September 25, 2024 Posted September 25, 2024 22 minutes ago, Donder172 said: I don't know why, but the mod simply doesn't seem to work. Downloaded the SE version of the mod for Skyrim SE. Mod doesn't register in MCM and the shop itself isn't in the game. what do you expect? Debugging w/o any information? Reduce your modlist to the bare required minimum and try again. If that works, sequentially add more mods, and keep an eye on your LO.
Miauzi Posted September 25, 2024 Posted September 25, 2024 Vor 2 Minuten sagte CaptainJ03: Was erwartest du? Debuggen ohne Informationen? Reduzieren Sie Ihre Modlist auf das unbedingt erforderliche Minimum und versuchen Sie es erneut. Wenn das funktioniert, fügen Sie nacheinander weitere Mods hinzu und behalten Sie Ihr LO im Auge. It could also be a problem - which can be solved with the tool "bees" ... it helped me with other mods - to fix the small incompatibilities between my SE installation and the mods written for AE (also affects the conversions from LE to SE/AE)
Kingbakura Posted September 26, 2024 Posted September 26, 2024 I looked in all the waterfalls but I couldn't find Hiden, can anyone tell me or show me where the location is, I've been stuck for 8 hours looking
CaptainJ03 Posted September 26, 2024 Posted September 26, 2024 5 hours ago, Kingbakura said: I looked in all the waterfalls but I couldn't find Hiden, can anyone tell me or show me where the location is, I've been stuck for 8 hours looking Assuming that you've already found the four diary/journal pages: Spoiler You are looking for a barrel halfway down the waterfall near Nilheim tower, looking in the direction of Darkwater Crossing. Not the one with a bridge towards Snapleg Cave, but closer to Giermund's Hall.
Miauzi Posted September 26, 2024 Posted September 26, 2024 Vor 31 Minuten sagte CaptainJ03: Vorausgesetzt, Sie haben die vier Tagebuch-/Journalseiten bereits gefunden: Inhalte ausblenden Sie suchen nach einem Fass auf halber Höhe des Wasserfalls in der Nähe des Nilheim-Turms und blicken in Richtung Darkwater Crossing. Nicht der mit einer Brücke zur Snapleg-Höhle, sondern näher an Giermunds Halle. It's funny that I've only ever found three of these pages so far 1. in the inn 2. under the bridge to Rifton 3. on the lake shore with the wooden stool as a marker ... from there you walk with the lake at your back to the edge of the steep slope - and walk down the slope to the barrel where is the fourth diary page?
Viri1 Posted September 26, 2024 Posted September 26, 2024 18 hours ago, Donder172 said: I don't know why, but the mod simply doesn't seem to work. Downloaded the SE version of the mod for Skyrim SE. Mod doesn't register in MCM and the shop itself isn't in the game. Go back a few pages, others have had similar issues. Do you have an older version of SE/AE? I solved it by installing Backported Extended ESL Support. You can find it on the Nexus.
misterpipes Posted September 26, 2024 Posted September 26, 2024 On 9/21/2024 at 5:00 PM, Laura said: Wait what? I've been told so many times that it doesn't work on SE and that it needs an SE port. But now you're telling me it just works™? I guess it's only needed for AE then? I've just tried the LE version on heavily modded AE and it looks fine here, with the following exceptions. Having just speedrun the storyline can report this: at some point between the Glemme dream vision quest and the end of the story, everything got taken out of my inventory, including other quest's quest items, and wheren't returned. I really should of made more saves, so I could find out when. I suspect it was either a conflict with another mod (heavily modded Skyrim, and quite a few other DD releated mods), or my speeding though it at high speed not giving enough time for some stage of the quest to exit cleanly. Master was Master, getting him into the shop was a pain, and he was also in panic mode, constantly running away, so would advance the quest until I calmed him down (console command stopcombat worked best for that, the paniced state was fomr me using big AoE spells in a dragon attack). Of the other quests I tried: The quest skip quest worked fine. The collar on the counter quest also worked fine. The delivery quest worked, but I do have to ask, how fast do you have to be for a successful fast delivery? (I picked up delivery at 12:30 am, I delivered it to Falkreath at 7am (the moment the clients door unlocked) and apparently that was slow). The Game works fine (not sure if earning Restoration XP when the collar activates is intentional, but not complaining)
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