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Devious Devices - Laura's Bondage Shop (16-aug-2025) v3.55 LE & SE


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Posted
Vor 1 Stunde sagte VeraDra:

Dann gibt es Pläne, es nicht so schlimm zu machen.

 

Und wo genau wurde das gesagt, es sei denn, es hat einem einfach den Arsch aufgerissen?

 

Then your installation is "unclean" - because with me as well as many other users of this mod, there is no "judder" - the movement sequences controlled by scripts run smoothly.


I can only assume here - that your installation contains other mods - which are responsible for a very high script load.


Years of development went into this mod - making it one of the cleanest mods I have seen in my 12 years of modding Skyrim.

Posted
7 hours ago, VeraDra said:

Is there a way to disable the "automatic" walking in some quests, where control of the PC is taken away to move them somewhere?

I've ran into my character running in circles once or twice, open up the console and type SetPlayerAIDriven 0.

Then you can manually walk your character wherever the game expects them to go.

After that, I usually just set it back to SetPlayerAIDriven 1 and let the game work itself out.

 

I think I've started seeing this on AE, didn't happen on SE for me.

 

Posted
5 hours ago, VeraDra said:

Then is there plans to not make it janky as fuck.

Go ask Bethesda. It's their yanky engine with pathfinding and running into obstacles. Did you ever follow an NPC on the way from A to B who just stays on the road and not run off to Talos knows where? This is the same engine used. Being a slave, you are handled just like an NPC in some scenes of this mod.

If it doesn't work for you, your amount of mods might put too much strain on the Papyrus, but given your general attitude, I doubt that anyone is willing to give their time in helping you any further.

Posted
21 hours ago, VeraDra said:

Then is there plans to not make it janky as fuck.

 

Also, where exactly has this been stated, unless it's just pulled out your ass.

 

Anyone who has done any TES modding can tell you that it is very difficult with a mod this large. Rewriting the scenes to facilitate manual control would likely take months of effort and testing. In my own work, I have had to decide upfront: manual or not manual, I would definitely not be willing to change this afterwards.

Posted

I´m blown away. For real. 6 of 5 stars. Easy one of my favourite mods ever. Thank you Laura! :heart:

 

For such a huge questline I was quite impressed that I only got stuck once due to a bug when Doubeny failed to show up the second time in the slaver´s cave, breaking the entire sequence. Problem was, I didn´t know he was supposed to be there... and since NPC´s are often "busy" in your mod, it took me a while to realize that I even had a problem... bits of content worked, so I thought everything was ok-ish at fist. But after a while I thought "that can't be right" and a reload fixed it.

 

I loved the storyline, especially the characters of Laura and Kata. They are not perfect, sometimes insecure and not immune to mistakes.

 

For some constructive feedback:

- Don´t know if Laura is supposed to have no footwear, but in my game, she went barefoot (although rubber-clad). I had preferred some kinky shoes/boots, but really a very minor issue.

 

- It really is VERY easy to get stuck at times. I get your reluctance for quest markers, that would probably make it too easy. But still...

Example 1: Taking control, in Ivarstead... I was at BOTH waterfalls. At the correct one, I was on the right sidesplus in the water right to the edge. Concluded that you cannot go down there. Went around the whole lake, talked to everyone again, you name it. Had to dig through the whole thread here to get the correct clue.

Example 2: Right at the end in Sloane´s house. I had searched everywhere for the cell key but managed to get it after a while. Then it was time for the safe key... that´s where I picked up EVERY SINGLE basket and bucket but missed the table with the key, because 1) there was no key 5 minutes earlier and 2) you don´t put your safe key on a table in your slave´s cell! Really, Sloane? ?

 

Maybe some of us idiots need more "obvious" clues in the notes and dialogue...? ?

 

Anyway, thank you again for the mod and the story!

Posted
23 minutes ago, Bonding1005 said:

Ich bin hin und weg. Wirklich. 6 von 5 Sternen. Einfach einer meiner Lieblingsmods überhaupt. Danke Laura! :Herz:

 

Bei einer so großen Questreihe war ich ziemlich beeindruckt, dass ich aufgrund eines Fehlers nur einmal stecken blieb, als Doubeny das zweite Mal nicht in der Höhle des Sklavenhändlers auftauchte, wodurch die gesamte Sequenz unterbrochen wurde. Das Problem war, dass ich nicht wusste, dass er dort sein sollte ... und da NPCs oft mit deiner Mod „beschäftigt“ sind, dauerte es eine Weile, bis mir klar wurde, dass ich überhaupt ein Problem hatte ... Teile des Inhalts hat funktioniert, daher dachte ich zunächst, dass alles in Ordnung sei. Aber nach einer Weile dachte ich: „Das kann nicht stimmen“ und ein Neuladen hat das Problem behoben.

 

Ich mochte die Handlung, besonders die Charaktere Laura und Kata. Sie sind nicht perfekt, manchmal unsicher und nicht immun gegen Fehler.

 

Für konstruktives Feedback:

- Ich weiß nicht, ob Laura kein Schuhwerk tragen soll, aber in meinem Spiel ist sie barfuß gelaufen (obwohl in Gummi). Ich hatte ein paar ausgefallene Schuhe/Stiefel vorgezogen, aber das war wirklich ein sehr kleines Problem.

 

- Es ist wirklich SEHR leicht, manchmal stecken zu bleiben. Ich verstehe deine Abneigung gegenüber Questmarkern, das würde es wahrscheinlich zu einfach machen. Aber dennoch...

Beispiel 1: Die Kontrolle übernehmen, in Ivarstead ... Ich war an BEIDEN Wasserfällen. Bei der richtigen befand ich mich auf der rechten Seite und stand bis zum Rand im Wasser. Ich bin zu dem Schluss gekommen, dass man dort nicht hinabsteigen kann. Bin um den ganzen See herumgegangen, habe noch einmal mit allen geredet, was auch immer. Ich musste mich hier durch den ganzen Thread wühlen, um den richtigen Hinweis zu finden.

Beispiel 2: Ganz am Ende in Sloanes Haus. Ich hatte überall nach dem Handyschlüssel gesucht, aber nach einer Weile gelang es mir, ihn zu bekommen. Dann war es Zeit für den Safeschlüssel... dort habe ich JEDEN EINZELNEN Korb und Eimer abgeholt, aber den Tisch mit dem Schlüssel verpasst, weil 1) 5 Minuten zuvor kein Schlüssel da war und 2) man ihn nicht hineinlegt Tresorschlüssel auf einem Tisch in der Zelle deines Sklaven! Wirklich, Sloane? ?

 

Vielleicht brauchen einige von uns Idioten mehr „offensichtliche“ Hinweise in den Notizen und Dialogen ...? ?

 

Trotzdem nochmals vielen Dank für den Mod und die Story!

 

Because of the missing quest markers, I link the parts of my blog story - which deal with quests from this mod ... so a guide is gradually emerging as a solution guide.


The thing with the safe key on the table in the prison cell also made me smile

 

 

Posted
2 minutes ago, Miauzi said:

 

Because of the missing quest markers, I link the parts of my blog story - which deal with quests from this mod ... so a guide is gradually emerging as a solution guide.


The thing with the safe key on the table in the prison cell also made me smile

 

 

Yep, I found your story yesterday and read all of it directly!? Didn´t help me with my problems though because I had solved the Ivarstead issue before and you haven´t progressed to the second issue yet.

Anyway, is the german translation when you quote stuff intentional? Looks a bit funny when you qoute a translation but answer in english anyway...? Had a giggle with the "cell key" to "Handyschlüssel"... translation AI ftw! ?

Posted
1 hour ago, Bonding1005 said:

For some constructive feedback:

- Don´t know if Laura is supposed to have no footwear, but in my game, she went barefoot (although rubber-clad). I had preferred some kinky shoes/boots, but really a very minor issue.

Those rubber socks are considered footwear, and until version 5 of Devious Devices you could trip over your heels (that obviously aren't there)

 

1 hour ago, Bonding1005 said:

Example 1: Taking control, in Ivarstead...

Yup. One of the parts Laura promised to polish for the next some future release.

 

1 hour ago, Bonding1005 said:

I get your reluctance for quest markers, that would probably make it too easy. But still...

Some of us really loved it, that there are so few quest markers, even though sometimes it makes things harder. Those "be a good doggy and fetch the questmarker" quests get boring too soon.

 

21 minutes ago, Bonding1005 said:

Anyway, is the german translation when you quote stuff intentional?

@Miauzi reads and writes in German, his english answers are machine translated. Zellenschlüssel would have been better, but go and tell auntie Google.

Posted
Vor 2 Stunden sagte Bonding1005:

Ja, ich habe deine Geschichte gestern gefunden und alles direkt gelesen! ?Hat mir allerdings bei meinen Problemen nicht weitergeholfen, da ich das Ivarstead-Problem bereits zuvor gelöst hatte und Sie noch nicht mit dem zweiten Problem fortgefahren sind.

Wie auch immer, ist die deutsche Übersetzung, wenn Sie etwas zitieren, Absicht? Sieht ein bisschen komisch aus, wenn man eine Übersetzung zitiert, aber trotzdem auf Englisch antwortet ...? Hatte ein Kichern mit dem „Zellenschlüssel“ zum „Handyschlüssel“... Übersetzung AI ftw! ?

 

The last quest needs 2 chapters and is yet to be published - on Friday the first part.


Yes - I write in German - as it is my mother tongue and have it "machine translated" into English

and yes - the "translators" sometimes do funny things

Posted

I have an issue with getting the mod to work. Everything shows up, but when I try to interact with Laura or Katrina, it just says "this person is busy" and does not do anything else. Does anyone know how to fix this?

Posted
Vor 15 Minuten sagte cookieon77578:

Ich habe ein Problem damit, den Mod zum Laufen zu bringen. Alles wird angezeigt, aber wenn ich versuche, mit Laura oder Katrina zu interagieren, heißt es nur „Diese Person ist beschäftigt“ und macht nichts anderes. Weiß jemand, wie man das beheben kann?

 

Without a complete list of all installed mods??? -> NO

(and please put the list in a "spoiler" - thanks)

Posted
18 minutes ago, Miauzi said:

 

Without a complete list of all installed mods??? -> NO

(and please put the list in a "spoiler" - thanks)

Spoiler

XP32 Maximum Skeleton Special Extended 4.81

SkyUI_5_2_SE 5.2SE

SKSE64 2.0.20

SexLabFrameworkSE_v163

SexLabArousedSSELoose-29

RaceMenu Special Edition v0-4-16

R246 RaceMenu Presets 2.5

MfgFix MCM SE 1.5.3

MCM Helper SE (1.6)

Laura's Bondage Shop v3.42 SE version

Joy of Perspective 2.0.2c

HDT-SMP (Skinned Mesh Physics) 2.11

Fuz Ro D'oh 2.3

Devious Devices SE & VR 5.1.7

CBBE v1.7.1

BodySlide and Outfit Studio 5.6.0

Adress Library for SKSE Plugins - All in one (Special Edition)

 

Posted
Vor 18 Minuten sagte cookieon77578:
  Inhalte ausblenden

XP32 Maximum Skeleton Special Extended 4.81

SkyUI_5_2_SE 5.2SE

SKSE64 2.0.20

SexLabFrameworkSE_v163

SexLabArousedSSELoose-29

RaceMenu Special Edition v0-4-16

R246 RaceMenu-Voreinstellungen 2.5

MfgFix MCM SE 1.5.3

MCM Helper SE (1.6)

Laura's Bondage Shop v3.42 SE-Version

Freude an der Perspektive 2.0.2c

HDT-SMP (Skinned Mesh Physics) 2.11

Fuz Ro D'oh 2.3

Devious Devices SE & VR 5.1.7

CBBE v1.7.1

BodySlide und Outfit Studio 5.6.0

Adressbibliothek für SKSE-Plugins – Alles in einem (Sonderausgabe)

 

 

The "usual suspect" is often the mod "Fuz Ro Doh" - which creates the necessary lip movement for voiceless NPC and thus creates synchronicity with the SUB-TITLE TEXT.


a) have you activated the subtitle text for Skyrim? (I've forgotten this myself before...).

b) is there any "lip movement" at all with Laura and Katharina?


c) as I gather from the mod list they have the SE version of Skyrim - not the AE version ... is the "Fuz Ro Doh" version the one that goes with it?

(I myself have the 1.7 and it works with it)

Posted
27 minutes ago, Miauzi said:

 

The "usual suspect" is often the mod "Fuz Ro Doh" - which creates the necessary lip movement for voiceless NPC and thus creates synchronicity with the SUB-TITLE TEXT.


a) have you activated the subtitle text for Skyrim? (I've forgotten this myself before...).

b) is there any "lip movement" at all with Laura and Katharina?


c) as I gather from the mod list they have the SE version of Skyrim - not the AE version ... is the "Fuz Ro Doh" version the one that goes with it?

(I myself have the 1.7 and it works with it)

So, I downloaded the 1.7 version and it fixed it. Thanks for your help.

Posted
Vor 2 Minuten sagte cookieon77578:

Also habe ich die Version 1.7 heruntergeladen und das Problem wurde behoben. Vielen Dank für Ihre Hilfe.

 

Thanks for the feedback - glad I could help

(although I "guessed" at 50% what the bug could be).


Have fun with the mod - a solution-help for the quest-series I have integrated in my current blog-story - the previous pages have posts from me with the links to the single chapters

(the story is written in my mother tongue "German" - at the end of the chapter there is a ("machine") translation into English)

Posted (edited)

I'm get stuck in embershard mine.

 

The place is buggy as hell (you enter via a trigger, which seems to work randomly).

After being restrained as hell by the bandit, you can't interact with nothing, you can't run, barely walk, if you go back to the enter, the trigger works but the quest don't setstage (and you face a bandit or a wild wolf who will kill you, you're can't defend yourself),

 

Oh, and thx to the blindfold, you can't see at all.

 

And since you're restrained, you can't change that in devious devices menu.

 

I use code to unlock the jail door, but you can't progress at all in the mine. every exit is blocked. I tried to dsiable some elements to make a passage, i reached the exit... and the exit door is not connected, so you can't exit.

It's hours now I'm sticked.

I also tried to setstage the quest. it does'tnwork, and block all the mod progression.

 

Of course, I tried your solution in german (translated in english) but that's don't work either. There are no idols, only one jey (the one on table).

 

What are the codes I need ?

 

 

Edited by Delzaron
Posted
Vor 35 Minuten sagte Delzaron:

Ich stecke in meiner Glut fest.

 

Der Ort ist höllisch fehlerhaft (man gelangt über einen Auslöser hinein, der scheinbar zufällig funktioniert).

Nachdem du vom Banditen höllisch festgehalten wurdest, kannst du mit nichts interagieren, du kannst nicht rennen, kaum gehen. Wenn du zum Eingang zurückgehst, funktioniert der Auslöser, aber die Quest beginnt nicht (und du stehst vor einem Banditen). oder ein wilder Wolf, der dich töten wird, du kannst dich nicht wehren),

 

Oh, und dank der Augenbinde kann man überhaupt nichts sehen.

 

Und da Sie eingeschränkt sind, können Sie das nicht im Menü „Umgekehrte Geräte“ ändern.

 

Ich benutze einen Code, um die Gefängnistür aufzuschließen, aber in der Mine kommt man überhaupt nicht voran. Jeder Ausgang ist blockiert. Ich habe versucht, einige Elemente zu deaktivieren, um einen Durchgang zu schaffen. Ich habe den Ausgang erreicht ... und die Ausgangstür ist nicht verbunden, sodass Sie nicht hinausgehen können.

Es sind jetzt Stunden vergangen, in denen ich feststecke.

Ich habe auch versucht, die Quest in Szene zu setzen. Es funktioniert nicht und blockiert den gesamten Mod-Fortschritt.

 

Natürlich habe ich Ihre Lösung auf Deutsch (in Englisch übersetzt) ausprobiert, aber auch das funktioniert nicht. Es gibt keine Idole, nur einen Jey (den auf dem Tisch).

 

Welche Codes benötige ich?

 

 

 

You're stuck in the mine quest - where Jade is playing her little game?


The mine must be empty - if there are still bandits in there - something is wrong!


I have played through this several times - the mine works flawlessly for me.


A code to update the quest progress will most likely not work.


Switching to the separate instance by the mod happens AFTER entering the mine shortly before reaching the ramp down - a short "flickering" signals to me that I have passed a "threshold".


After crossing this threshold, you are in a parallel instance - you only come back the same way.


Yes, it is possible that another mod causes a disturbance of the quest process or the quest instance - but without a mod list, I or other users have no possibility to help them.

---

 

The cell door can be opened quite easily with the lock picks - in a pinch, use "tgm" to go into God mode - but please do not use "unlock".


The blindfold makes her completely blind?

I don't know how the visibility of blindfolds is with the new version of "DD" - but I know that you can adjust something in the MCM

(complete darkness is not supposed to be)


Personally this doesn't concern me - because I have a "training mod" (can be found here on "loverlab") - which reduces the malus by wearing DD devices over time (wearing effect).

(I deliberately include this in my story - the snapshots with the blindfold on have a different lighting).

 

Posted

 

The solution for the final chapter "Mind Control" is so extensive - that I have split it into two chapters

 

 

as always, the thoughts aka comments on the respective situations are my own interpretation of the events

Posted
9 hours ago, Delzaron said:

I use code to unlock the jail door,

...and you're wondering why things don't work? You have to free yourself first, there are massive hints.

 

But: when you're having problems with this litte scene in the mine, you won't get happy further on. The next quests, Origins and Taking Control have much more strain on Papyrus and pathfinding. I'd recommend starting a new game with just a minimal (required) modlist and restart Laura's questline.

 

Oh, and in case you have a choice: play it on LE, 95% of the reported problems stem from SE users.

 

(2nd trial to uplaod this/any comment...)

Posted
14 hours ago, Miauzi said:

 

You're stuck in the mine quest - where Jade is playing her little game?


The mine must be empty - if there are still bandits in there - something is wrong!


I have played through this several times - the mine works flawlessly for me.


A code to update the quest progress will most likely not work.


Switching to the separate instance by the mod happens AFTER entering the mine shortly before reaching the ramp down - a short "flickering" signals to me that I have passed a "threshold".


After crossing this threshold, you are in a parallel instance - you only come back the same way.


Yes, it is possible that another mod causes a disturbance of the quest process or the quest instance - but without a mod list, I or other users have no possibility to help them.

---

 

The cell door can be opened quite easily with the lock picks - in a pinch, use "tgm" to go into God mode - but please do not use "unlock".


The blindfold makes her completely blind?

I don't know how the visibility of blindfolds is with the new version of "DD" - but I know that you can adjust something in the MCM

(complete darkness is not supposed to be)


Personally this doesn't concern me - because I have a "training mod" (can be found here on "loverlab") - which reduces the malus by wearing DD devices over time (wearing effect).

(I deliberately include this in my story - the snapshots with the blindfold on have a different lighting).

 

 

Indeed.

I got problems with the trigger. It works randomly. So, I can get bandits, or not.

 

I changed blindfold settings in MCM and increase game brightness. It's still hard to see something. I guess it's related to my screen.

 

 

14 hours ago, Miauzi said:

 

The solution for the final chapter "Mind Control" is so extensive - that I have split it into two chapters

 

 

as always, the thoughts aka comments on the respective situations are my own interpretation of the events

 

Indeed, I translated that text with chagpt. It helped me to find the kinfe and use it to remove the cords harness.

But I can find only one key, the "idols" never appear, etc... so, i'm stucked.

 

6 hours ago, CaptainJ03 said:

...and you're wondering why things don't work? You have to free yourself first, there are massive hints.

 

But: when you're having problems with this litte scene in the mine, you won't get happy further on. The next quests, Origins and Taking Control have much more strain on Papyrus and pathfinding. I'd recommend starting a new game with just a minimal (required) modlist and restart Laura's questline.

 

Oh, and in case you have a choice: play it on LE, 95% of the reported problems stem from SE users.

 

(2nd trial to uplaod this/any comment...)

 

yeah, I'm not very patient with enigmas. Specially when it doesn't work. So, I prefer to use console and skip.

Indeed, I played the mod on SE. It's seem there are regression problems between LE and SE.

 

Posted
Vor 7 Minuten sagte Delzaron:

 

In der Tat.

Ich habe Probleme mit dem Abzug. Es funktioniert zufällig. Also kann ich Banditen bekommen, oder auch nicht.

 

Ich habe die Einstellungen für die Augenbinde im MCM geändert und die Spielhelligkeit erhöht. Es ist immer noch schwer, etwas zu sehen. Ich schätze, es hängt mit meinem Bildschirm zusammen.

 

 

 

Tatsächlich habe ich diesen Text mit chagpt übersetzt. Es hat mir geholfen, das Kinfe zu finden und damit den Kabelbaum zu entfernen.

Aber ich kann nur einen Schlüssel finden, die „Idole“ erscheinen nie usw., also stecke ich fest.

 

 

Ja, ich bin nicht sehr geduldig mit Rätseln. Vor allem, wenn es nicht funktioniert. Daher verwende ich lieber die Konsole und überspringe.

Tatsächlich habe ich den Mod auf SE gespielt. Es scheint, dass es Regressionsprobleme zwischen LE und SE gibt.

 

 

I play the SE version - everything runs flawlessly and I have installed quite a large number of mods in addition.


In the cell where she "restrains" Jade and ties her up with ropes ... you find the knife with which you cut the ropes AND a bag with lock picks ... but these only after you have freed yourself - before that the bag is NOT there! (ergo Jade left this bag behind before she left the cell.


If they do NOT find these lock picks - something in the "engine" has broken - which would then also explain - that they do not find the "hidden" 3 keys and also the idols are not there.

They only appear after you have opened the cell door with the lock picks and the collar activates after you have passed through the open cell door.


You write - that they have the blindfold on ... but if the idols do not appear ... only another mod can be disruptive here (from my point of view).

And I repeat myself ... without a mod list no one has a chance to give them the perhaps decisive hint here.

(I also assume that they have the current SE version and no plugin for translation into another language).

Posted
5 minutes ago, Miauzi said:

 

I play the SE version - everything runs flawlessly and I have installed quite a large number of mods in addition.


In the cell where she "restrains" Jade and ties her up with ropes ... you find the knife with which you cut the ropes AND a bag with lock picks ... but these only after you have freed yourself - before that the bag is NOT there! (ergo Jade left this bag behind before she left the cell.


If they do NOT find these lock picks - something in the "engine" has broken - which would then also explain - that they do not find the "hidden" 3 keys and also the idols are not there.

They only appear after you have opened the cell door with the lock picks and the collar activates after you have passed through the open cell door.


You write - that they have the blindfold on ... but if the idols do not appear ... only another mod can be disruptive here (from my point of view).

And I repeat myself ... without a mod list no one has a chance to give them the perhaps decisive hint here.

(I also assume that they have the current SE version and no plugin for translation into another language).

 

ah, i begin to understand.

I use unlock command on the door, try to exit several time nby reaching the entry (that mess with the trigger).

I returned to the cell after reading the solution, found the knife, etc... but, when I walked trought the jail door unlocked by command, i got the collar effect.

I guess it's that which block the idols to appear.

Posted
59 minutes ago, Delzaron said:

 

Ah, ich fange an zu verstehen.

Ich verwende den Entriegelungsbefehl an der Tür und versuche mehrmals, die Tür zu verlassen, indem ich den Eingang erreiche (das führt zu einem Durcheinander mit dem Auslöser).

Nachdem ich die Lösung gelesen hatte, kehrte ich in die Zelle zurück, fand das Messer usw., aber als ich durch die Gefängnistür ging, die auf Befehl geöffnet wurde, bekam ich den Krageneffekt.

Ich vermute, dass es das ist, was das Erscheinen der Idole verhindert.

 

For this to work properly at all - you have to start anew from outside the mine every time - so choose a save state to load before you go into the mine on behalf of the quest.


if bandits appear in the first cavern - you can stop immediately - something was loaded wrongly

it is not worth going further


You have to open two barred doors - the cell where you are surprised by Jade - for this she puts lock picks in a bag (you can probably find them in one of the bags)


The main door can only be opened with the key that is in the small casket - to open it you have to find the 3 hidden keys - the 3 idols only help in the search by "switching" the bondage

 

Posted (edited)

I messed up my game. I updated to the last version, not Anniversary, in a desperate attempt to get some stupid missing masters, required by a certain mod, then downgraded using Best of both from halgari's patcher. Noticed the menu of this mod changed and became unusable, so first I reinstalled it, and then I used the full patcher hoping to restore it. No such luck.

Any ideas how can I bring it back to live? Here's how it looks now:
 

Spoiler

ScreenShot330.jpg.3cfd257358f3777dac9864eeed47c2f4.jpg

 

Edited by Incubusbul
Posted
58 minutes ago, Incubusbul said:

I messed up my game. I updated to the last version, not Anniversary, in a desperate attempt to get some stupid missing masters, required by a certain mod, then downgraded using Best of both from halgari's patcher.

Messing around with game versions on a modded game install may not have been best thing to do.

 

The cleanest and most straightforward way of approaching anything like this is a fresh game + mod install.

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