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Devious Devices - Laura's Bondage Shop (16-aug-2025) v3.55 LE & SE


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Posted
2 hours ago, Miauzi said:

 

see this chapter - contains the solution path - the English translation at the end of the chapter

 

Vielen Dank, ich werde es versuchen

Posted (edited)
11 hours ago, Miauzi said:

 

Without the list of your installed mods, we cannot help you.


Without the indication of how you installed these mods - i.e. which organisation programme you are using - we cannot help you.


And a more detailed description of the error we can NOT help you.


So if you want help from us - please provide the information we need.


I knew i was forgetting something. Regarding the detail of the error, I don't actually know a more detailed way to say it since the methods to reach it was short, cut and dry. I started with the live another life mod then when I went to laura bondage shop and talked to em regarding the lock chastity quest it just made me strip down till I was naked without actually giving me the belt or equipping it. 

loadorder.txt modlist.txt

Edited by Slavash
Posted
Vor 6 Stunden sagte Slavash:


Ich wusste, dass ich etwas vergessen hatte. Was die Einzelheiten des Fehlers angeht, weiß ich eigentlich nicht, wie ich ihn detaillierter ausdrücken kann, da die Methoden, ihn zu erreichen, kurz und knapp waren. Ich begann mit der Mod „Ein anderes Leben leben“ und als ich dann zum Laura-Bondage-Shop ging und mit ihnen über die Lock-Chastity-Quest sprach, musste ich mich einfach ausziehen, bis ich nackt war, ohne mir tatsächlich den Gürtel zu geben oder ihn anzuziehen. 

Loadorder.txt 318 B · 0 downloads modlist.txt 342 B · 2 downloads

 

These sent lists don't even contain the mod we're talking about here...want????


From what I can gather... you are using the AE version of Skyrim (the CC content suggests so)


I take it from the header of the two texts -> "This file was automatically generated by Mod Organizer"

???

 

If this list contains all the mods you actually have installed... then how can you enter Laura's store... because according to the list, this mod won't even load?


Furthermore, other mods are missing... without which "Laura's Bondage Shop" doesn't work at all.


Since I don't have a crystal ball that allows me to look at your PC from a distance... I can NOT help you any further.

Posted
11 hours ago, SandyDa said:

Vielen Dank, ich werde es versuchen

I still don't get the key from Ademar, I get every thing and every one ready, but no key to the room whit the ledger.

Posted
Vor 3 Minuten sagte SandyDa:

Ich bekomme immer noch nicht den Schlüssel von Ademar, ich bereite alles und jeden vor, aber keinen Schlüssel für den Raum mit dem Hauptbuch.

 

The blacksmith does NOT give you the key - you have to pick it up from the workbench yourself!

Why did I take a special picture?

 

Kapitel09_22.png

 

The point is that the blacksmith notices the theft - even if you carry it out from the stealth position (that's how it's scripted) - but he tolerates it

?

Posted (edited)
2 hours ago, Miauzi said:

 

These sent lists don't even contain the mod we're talking about here...want????


From what I can gather... you are using the AE version of Skyrim (the CC content suggests so)


I take it from the header of the two texts -> "This file was automatically generated by Mod Organizer"

???

 

If this list contains all the mods you actually have installed... then how can you enter Laura's store... because according to the list, this mod won't even load?


Furthermore, other mods are missing... without which "Laura's Bondage Shop" doesn't work at all.


Since I don't have a crystal ball that allows me to look at your PC from a distance... I can NOT help you any further.

 

Yes I am using mod organizer and with that I have multiple instances the one i sent u was my test instance (to test mods separate to my main instance). Apologies for this.


To anyone else wondering on what is going on.

 

 

 

loadorder.txt modlist.txt

Edited by Slavash
Posted
51 minutes ago, Slavash said:

 

Ja, ich verwende Mod Organizer und habe damit mehrere Instanzen. Die eine, die ich dir geschickt habe, war meine Testinstanz (um Mods getrennt von meiner Hauptinstanz zu testen). Entschuldigung dafür.


An alle anderen, die sich fragen, was los ist.

 

 

 

Loadorder.txt 2.27 kB · 1 download modlist.txt 3.05 kB · 1 download

 

No problem - mistakes can happen - we are all human.


Your mod list is long... very long.


Why do I mention this in particular? -> Laura's mod uses scripted scenes very intensively - so it creates a high load in this area.


Other mods - and you have some of them in your list - increase this load... to the point where the "engine" simply -> "swallows"

(i.e. the scripts are no longer processed correctly)


Whether this happens to you now is something like a “working thesis”... to find a starting point.


You're talking about the first important scene that takes place with a long script... the installation of the chastity belt.


I'm assuming so - since they are at the point Laura named... behind the fire pit as seen from the front door. Correctly?


There should be some DD equipment lying around on Laura's counter... can you actually see it in the game?

(it's about whether the special "clothes" from the mod are loaded correctly)


Please take a look at the relevant pictures from the chapter of my blog story

 

 

It's simply a matter of narrowing down possible sources of error.


By the way, Laura and Katharina are talking... you can follow this conversation via "subtitles".

it's about the correct work of "Fuz Ro D'oh"


This is one of the most common reasons why script processing doesn't work with Laura's mod.

Posted (edited)
2 hours ago, Miauzi said:

 

No problem - mistakes can happen - we are all human.


Your mod list is long... very long.


Why do I mention this in particular? -> Laura's mod uses scripted scenes very intensively - so it creates a high load in this area.


Other mods - and you have some of them in your list - increase this load... to the point where the "engine" simply -> "swallows"

(i.e. the scripts are no longer processed correctly)


Whether this happens to you now is something like a “working thesis”... to find a starting point.


You're talking about the first important scene that takes place with a long script... the installation of the chastity belt.


I'm assuming so - since they are at the point Laura named... behind the fire pit as seen from the front door. Correctly?


There should be some DD equipment lying around on Laura's counter... can you actually see it in the game?

(it's about whether the special "clothes" from the mod are loaded correctly)


Please take a look at the relevant pictures from the chapter of my blog story

 

 

It's simply a matter of narrowing down possible sources of error.


By the way, Laura and Katharina are talking... you can follow this conversation via "subtitles".

it's about the correct work of "Fuz Ro D'oh"


This is one of the most common reasons why script processing doesn't work with Laura's mod.


I can see the clothes on the counter, and I can see the dialogue of both Laura and Katharina when I walk in the first time at the shop. I also go through a dialogue scene for the quest but i don't get the items related to it.

 

Additionally, a good bit of the files or mods added in are mostly quality of life or improvements on loading as it was dependencies with another mod called faster HDT SMP.


Edit: just to ask am i supposed to be able to pick up the DD items that are on the counter or are they just there for looks? cause when i hover over them its just nothing. I would also like to add that i am relatively new to Skyrim modding so I will be a bit inept unless specifically told regarding things to look for.

Edited by Slavash
Posted (edited)
Vor 30 Minuten sagte Slavash:


Ich kann die Kleidung auf der Theke sehen und den Dialog von Laura und Katharina sehen, als ich zum ersten Mal den Laden betrete. Ich gehe auch eine Dialogszene für die Quest durch, aber ich bekomme die dazugehörigen Gegenstände nicht angezeigt.

 

Darüber hinaus handelt es sich bei einem Großteil der hinzugefügten Dateien oder Mods hauptsächlich um Lebensqualität oder Verbesserungen beim Laden, da es sich um Abhängigkeiten zu einem anderen Mod handelt, der als schnelleres HDT SMP bezeichnet wird.

 

 

Es geht aber nicht um Klamotten-Mods oder ähnliches ... es geht um Mods die Quest mit erheblich gescripteten Inhalten ... darum habe ich mal eine kleine Zusammenstellung gemacht

Zitat

- Deviously Cursed Loot
- Devious Lore SE

- The Facility

- Captured Dreams

 

If you are standing in the right place and Laura announces in the dialogue that you are now going to put the KG on your player avatar... but nothing happens after that... the execution of the script will be slowed down or prevented.


If even after 5 minutes there is still no KG appearing on the abdomen... it's not working.


The mod itself doesn't have a flaw that prevents the flip... but something "outside" is slowing it down.


As I already wrote... your mod list is very long.


You can of course insist on continuing to play with it... but then you will most likely have to forego using Laura's mod... because there are still quests with much longer scripts to come.

By the way, they all work great... if... the mod list isn't overloaded with script-heavy mods!


I will deliberately NOT comment on the four mods I listed... except... to say that I DON'T use them ALL - for very different reasons.


I don't have anything more to say/write now.

 

---

Edit:

The fact that they use a mod manager with which you can create (manage) different profiles... would be my current suggestion:

Minimal configuration of Skyrim... test out all the necessary mods for "Laura's Shop" and the mod itself


Everything else stays out for now... that's how I did it too... because my mod list was way too long on the first try... and it didn't work


With the test installation I then played through the entire quest series and thought about how I could integrate it into my blog story.


Only then - after testing other mods for my story in the same way - did I put together the current installation.

Edited by Miauzi
Posted (edited)
35 minutes ago, Miauzi said:

 

Es geht aber nicht um Klamotten-Mods oder ähnliches ... es geht um Mods die Quest mit erheblich gescripteten Inhalten ... darum habe ich mal eine kleine Zusammenstellung gemacht

 

If you are standing in the right place and Laura announces in the dialogue that you are now going to put the KG on your player avatar... but nothing happens after that... the execution of the script will be slowed down or prevented.


If even after 5 minutes there is still no KG appearing on the abdomen... it's not working.


The mod itself doesn't have a flaw that prevents the flip... but something "outside" is slowing it down.


As I already wrote... your mod list is very long.


You can of course insist on continuing to play with it... but then you will most likely have to forego using Laura's mod... because there are still quests with much longer scripts to come.

By the way, they all work great... if... the mod list isn't overloaded with script-heavy mods!


I will deliberately NOT comment on the four mods I listed... except... to say that I DON'T use them ALL - for very different reasons.


I don't have anything more to say/write now.

 

---

Edit:

The fact that they use a mod manager with which you can create (manage) different profiles... would be my current suggestion:

Minimal configuration of Skyrim... test out all the necessary mods for "Laura's Shop" and the mod itself


Everything else stays out for now... that's how I did it too... because my mod list was way too long on the first try... and it didn't work


With the test installation I then played through the entire quest series and thought about how I could integrate it into my blog story.


Only then - after testing other mods for my story in the same way - did I put together the current installation.

Fair assessment. I will look into it then. Thank you for your help.

 

Edit: how many mods do u usually have and what is the highest amount of mods have u seen been used in a single instance of skyrim.

Edited by Slavash
Posted
1 hour ago, Slavash said:

Fair assessment. I will look into it then. Thank you for your help.

 

Edit: how many mods do u usually have and what is the highest amount of mods have u seen been used in a single instance of skyrim.

Just the basic question: do the devious devices appear on the characters without Lauras's Bondage Shop? If not, you're asking at the wrong place. Did you run Bodyslide, and do you have the right setup for MO2 so that the files end up in a place where the game finds them? Did you add all those mods one by one, testing each single one if it runs in your current setup? Do you see the devices in your inventory, and they just are invisible? Please do your basic debugging before kidnapping a thread for problems that most probably aren't even related to this mod.

 

The DD items on the counter are static clutter, you cannot interact with them.

 

As to your last question: I'm on LE and have typically 90 esps in my modlist, and keep an eye out for script heavy mods. I.e. I had to disable DFC to get Bruma running, and rarely even consider using SE backports or or anything with more that 1K resolution.

 

Posted
Vor 1 Stunde sagte CaptainJ03:

Nur die grundlegende Frage: Erscheinen die hinterhältigen Geräte auch bei den Charakteren ohne Lauras' Bondage Shop? Wenn nicht, fragen Sie am falschen Ort. Hast du Bodyslide ausgeführt und hast du das richtige Setup für MO2, sodass die Dateien an einem Ort landen, an dem das Spiel sie findet? Hast du alle diese Mods einzeln hinzugefügt und jeden einzelnen getestet, ob er in deinem aktuellen Setup läuft? Sehen Sie die Geräte in Ihrem Inventar und sie sind einfach unsichtbar? Bitte führen Sie Ihre grundlegenden Debugging-Vorgänge durch, bevor Sie einen Thread wegen Problemen entführen, die höchstwahrscheinlich nicht einmal mit diesem Mod zusammenhängen.

 

Die DD-Artikel auf der Theke sind statische Unordnung, Sie können nicht mit ihnen interagieren.

 

Was Ihre letzte Frage betrifft: Ich bin auf LE und habe normalerweise 90 ESPs in meiner Modliste und halte nach skriptlastigen Mods Ausschau. Das heißt, ich musste DFC deaktivieren, um Bruma zum Laufen zu bringen, und dachte selten darüber nach, SE-Backports oder etwas anderes mit einer Auflösung von mehr als 1K zu verwenden.

 

 

Thanks for the tip about the DD devices on the store counter.


And I assumed - that the questioner had brought the devices (such as the chastity belt or a catsuit) from Laura's mod into the inventory using "additem" at least for testing purposes... or had put them on himself... in order to to see if everything is loaded correctly aka displayed.

?

Posted
Vor 3 Stunden sagte Slavash:

Faire Bewertung. Ich werde es mir dann ansehen. Ich danke Ihnen für Ihre Hilfe.

 

Bearbeiten: Wie viele Mods hast du normalerweise und wie viele Mods wurden in einer einzelnen Instanz von Skyrim am häufigsten verwendet?

 

The sheer number of mods is hardly meaningful... I always have a lot of mods for armor or clothing... or quite a few companions.


But complex quest mods like Laura's... you can't install very many of them without getting stuck.

If mods are then installed - which are inherently "unclean" (because they are still in development) ...

 

 

Posted (edited)
1 hour ago, Miauzi said:

The sheer number of mods is hardly meaningful... I always have a lot of mods for armor or clothing... or quite a few companions.


But complex quest mods like Laura's... you can't install very many of them without getting stuck.

If mods are then installed - which are inherently "unclean" (because they are still in development) ...

I wanted to add that how the mod operates is really important. While my mod can be complex in scenes with characters equipping stuff and things spawning in the background. When you're not doing a quest or when you're not in a scene my mod is just waiting and doing nothing.

Mods that constantly scan the player or the area are the ones you should be looking at. If you have always active mods like that during a big scene from my mod, it can cause issues. Especially if you use mods that try to take control of nearby characters.

It's all about scriptload at that point in time. You could install 20 mods like mine and you should be fine as long as you play them one at the time, but 3 DCL style mods could already cause issues.

 

Seeing people call my mod complex was making me insecure and I had to comment on it. :P  Sorry about that. Big thanks for helping people around here. ❤️

Edited by Laura
Posted
On 6/22/2023 at 10:14 PM, Shark_61695 said:

I'm unable to pick any quest (storyline, chastity, STC as A Strange Rock isn't showing as complete.

 

Not wearing anything. Only tried script after going back multiple saves. No other quest for Laura active. Every time I talk to Katrina I get 400 gold and keys


I had the same problem as this. It seems it is the voice pack that is messing things up.

After removing the Bondage Shop's Voice Pack mod, everything started working fine.

Posted (edited)
51 minutes ago, Laura said:

Ich wollte hinzufügen, dass es wirklich wichtig ist, wie der Mod funktioniert. Während mein Mod in Szenen mit Charakteren, die Dinge ausrüsten und Dingen, die im Hintergrund erscheinen, komplex sein kann. Wenn Sie keine Quest erledigen oder sich nicht in einer Szene befinden, wartet mein Mod einfach und tut nichts.

Mods, die den Spieler oder die Umgebung ständig scannen, sollten Sie sich ansehen. Wenn während einer großen Szene aus meinem Mod immer solche Mods aktiv sind, kann es zu Problemen kommen. Vor allem, wenn Sie Mods verwenden, die versuchen, die Kontrolle über Charaktere in der Nähe zu übernehmen.

Zu diesem Zeitpunkt dreht sich alles um das Skriptladen. Sie könnten 20 Mods wie meine installieren und es sollte Ihnen nichts ausmachen, solange Sie sie einzeln abspielen, aber 3 Mods im DCL-Stil könnten bereits Probleme verursachen.

 

Zu sehen, wie Leute meinen Mod-Komplex anriefen, verunsicherte mich und ich musste einen Kommentar dazu abgeben. :PDas tut mir leid. Vielen Dank, dass Sie den Menschen hier helfen. ❤️

 

Thank you for your feedback.


I myself use such a mod - which carries out constant "scanning":

 

This mod, in conjunction with the length of time that DD devices can be worn, grants some advantages... so I can see quite well despite the blindfold being equipped - which makes completing some quests a lot easier.

I incorporate these training effects into my story (usually using “side comments”).


Since it also causes physical changes - such as a smaller waist by wearing a corset - I have a fairly heavy script load.

(But this is also done by mods that, for example, enable "pregnancies" or "changing the breast circumference" through a variable hormone level... there are quite a lot of "candidates" on LL.)


Such feedback from the author of a mod helps me to better understand their work... and thus help other users with their problems

:classic_wub:

 

---

Addendum:

I just thought of something... DCL has a very extensive menu for setting all the trap triggers and what kind of "surprises" you can expect as a player.

Among other things, there is (I hope my memory is correct) a connection to the player character's state of sexual arousal... the more "excited" you are, the greater the likelihood that a trap will be triggered.

Edited by Miauzi
Posted
Vor 18 Minuten sagte Cracatoa:


Ich hatte das gleiche Problem wie dieses. Es scheint, dass es das Sprachpaket ist, das alles durcheinander bringt.

Nachdem ich den Voice Pack-Mod des Bondage Shops entfernt hatte, funktionierte alles wieder einwandfrei.

 

The language packages should be used with great caution.


The mod author is constantly working on improvements - but even small changes break the proper interaction with a language pack... if this is not also updated.

However, Laura is NOT responsible for these language packages - every user should make this fact clear!

Posted
8 hours ago, Miauzi said:

The language packages should be used with great caution.


The mod author is constantly working on improvements - but even small changes break the proper interaction with a language pack... if this is not also updated.

However, Laura is NOT responsible for these language packages - every user should make this fact clear!

 

Your translator is messing things up - there's a difference between language packs and voice packs. But you're right nonetheless, both kinds are not maintained by Laura, but by volunteers.

 

(Dein Übersetzer vereinfacht die Dinge zu sehr, (Fremd-)Sprache und Stimme sind schon verschiedene Dinge. Aber auch mir fällt keine griffige Übersetzung ein und würde spontan beides "Sprachpaket" nennen...)

 

Posted
Vor 15 Minuten sagte CaptainJ03:

 

Ihr Übersetzer bringt alles durcheinander – es gibt einen Unterschied zwischen Sprachpaketen und Sprachpaketen. Aber Sie haben trotzdem recht, beide Arten werden nicht von Laura, sondern von Freiwilligen gepflegt.

 

(Dein Übersetzer vereinfacht die Dinge zu sehr, (Fremd-)Sprache und Stimme sind schon verschiedene Dinge. Aber auch mir fällt keine griffige Übersetzung ein und würde spontan beides "Sprachpaket" nennen...)

 

 

I myself had not made a distinction between "voice packages" for the NPC and foreign-language translations for the "subtitles" ... and simply called it a "language package".

 

So it is not so much the "machine translator" as the author of the text - i.e. myself - who had not differentiated here.

Posted
13 hours ago, CaptainJ03 said:

Just the basic question: do the devious devices appear on the characters without Lauras's Bondage Shop? If not, you're asking at the wrong place. Did you run Bodyslide, and do you have the right setup for MO2 so that the files end up in a place where the game finds them? Did you add all those mods one by one, testing each single one if it runs in your current setup? Do you see the devices in your inventory, and they just are invisible? Please do your basic debugging before kidnapping a thread for problems that most probably aren't even related to this mod.

 

The DD items on the counter are static clutter, you cannot interact with them.

 

As to your last question: I'm on LE and have typically 90 esps in my modlist, and keep an eye out for script heavy mods. I.e. I had to disable DFC to get Bruma running, and rarely even consider using SE backports or or anything with more that 1K resolution.

 

Answering ur question in order: Yes, yes, I am looking through this one as a majority of the mods for this have some orders along with numerous dependicies with 1 mod in particular and will get back later, I do see the devices, and no they arent invisible. With debugging, I have looked through a good bit of this forum before posting it here though it is fair considering I had to make multiple posts to see through this issue.

 

Also ty for answering regarding the mod amount question.

Posted
Vor 7 Minuten sagte Slavash:

Ich beantworte Ihre Frage der Reihe nach: Ja, ja, ich schaue mir das hier an, da die meisten Mods dafür einige Befehle und zahlreiche Abhängigkeiten haben, insbesondere bei einem Mod, und ich werde später darauf zurückkommen, ich sehe die Geräte, und nein Sie sind nicht unsichtbar. Beim Debuggen habe ich einen guten Teil dieses Forums durchgesehen, bevor ich es hier gepostet habe, obwohl es fair ist, wenn man bedenkt, dass ich mehrere Beiträge verfassen musste, um dieses Problem zu lösen.

 

Vielen Dank auch für die Beantwortung der Frage zur Mod-Menge.

 

When I install mod with new clothing or armor - I test the correct creation of the "meshes" (by "bodyslide") already in the start cell (alternative start) ... using "cheat" via "additem" ... bring it into the inventory and get dressed.


With DD equipment you should also make sure that you have activated the "manipulated locks" in the MCM - otherwise you also have to "cheat" the appropriate keys.


At "Laura's Bondage Shop" you can try out everything... except for the special chastity belt.

You can "cheat" it into your inventory, but -> CANNOT create it yourself.

ONLY Laura can do this in her shop... as well as discarding it... it's quest-related!


So to my understanding:

- can you add equipment from Laura's mod range to your inventory via "additem" (or a similar program)?

- Can you equip this equipment and is it visible on your player avatar?

 

---

If you follow the mod author's advice - mods that perform permanent "scanning" - and look at her mod list... there are a few candidates - that generate a lot of "traffic" (script load).

For example, you use "drops when aroused" ... this requires the character's sexual arousal to be queried almost constantly (you should actually be able to set the query frequency via MCM)

the mod "DCL" also has an arousal query... that depends on the option "the more excited the higher the probability of triggering a trap"


With "DCL" you can be put into a complete bondage outfit when opening a normal door - e.g. that of a tavern - if the appropriate triggers are set.


Yes - you can set everything via MCM ... but there is still a "fat machine" rattling in the background to check everything ... aka "script load"

 

 

 

 

Posted

How about add a bed in the shop and change some conversation after player finished this story,? I mean, after player and laura experienced these events, they should have a good friendship.

Posted
Vor 17 Minuten sagte ZittonⅡ:

Wie wäre es, wenn Sie im Laden ein Bett hinzufügen und die Unterhaltung ändern, nachdem der Spieler diese Geschichte beendet hat? Ich meine, nachdem Spieler und Laura diese Ereignisse erlebt haben, sollten sie eine gute Freundschaft haben.

 

There are already beds in the store.


Now I don't know if you even played this mod or if you played it... how attentive you were.


Laura offers the player a bed to spend the night in early on... in the quests to rescue the enslaved girls, she also offers a bed to spend the night in.


After taking her own "dream trip" to the slave traders' villa and returning to Laura...Laura herself lies asleep on a bed.


---

What the author's future plans are for this mod... I don't know.


But a "romantic" relationship between Laura and the player???

I find it difficult to imagine something like this myself - the way I interpret the context of this mod (for myself).


In my "Roll-Play" the fateful bond between Laura and Katharina goes far beyond friendship... the rest is simply "discretion"

?

Posted
1 hour ago, Miauzi said:

 

店里已经有床了。


现在我不知道你是否玩过这个模组,或者你是否玩过它......你是多么细心。


劳拉为玩家提供了一张床,让他早点过夜......在营救被奴役的女孩的任务中,她还提供了一张床来过夜。


在将自己的“梦想之旅”带到奴隶贩子的别墅并返回劳拉之后......劳拉自己躺在床上睡着了。


---

作者对这个模组的未来计划是什么......我不知道。


而是劳拉和玩家之间的“浪漫”关系???

我自己很难想象这样的事情——我解释这个 mod 上下文的方式(为自己)。


在我的“滚动播放”中,劳拉和卡塔琳娜之间的命运纽带远远超出了友谊......剩下的只是“自由裁量权”

?

我并不是说想添加浪漫场景,我的意思是,在经历这么故事之后,是不是可以增加一些新的对话。因为完成这些任务后,你与劳拉的对话依旧和原来一样没有变化,就好像什么都没发生

Posted
1 hour ago, Miauzi said:

 

There are already beds in the store.


Now I don't know if you even played this mod or if you played it... how attentive you were.


Laura offers the player a bed to spend the night in early on... in the quests to rescue the enslaved girls, she also offers a bed to spend the night in.


After taking her own "dream trip" to the slave traders' villa and returning to Laura...Laura herself lies asleep on a bed.


---

What the author's future plans are for this mod... I don't know.


But a "romantic" relationship between Laura and the player???

I find it difficult to imagine something like this myself - the way I interpret the context of this mod (for myself).


In my "Roll-Play" the fateful bond between Laura and Katharina goes far beyond friendship... the rest is simply "discretion"

?

There is not only romantic one kind of relationship between laura and player but also friendship, after the end of the task, player interact more with laura, such as give player  a discount or  recommend some new devices to player. Eventually, player become one of them in the laura's shop.

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