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Devious Devices - Laura's Bondage Shop (16-aug-2025) v3.55 LE & SE


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Posted (edited)

Hello!

I am having trouble with the "Origin" quest. Darius doesn't seem to want to partake in the scene. At all. He's staying in the hallway outside the bedroom. All the other things (the guard guiding you, having to cook beef) do work, but the scene itself is only happening with Sloane, who is talking to herself and laying in the bed alone. Using the console to "disable -> enable -> resetai" Darius doesn't work either.

 

The quest goes on until Sloane lies in bed, and using "setstage -> 275" does make it so that she complains about the escape attempt. Using further setstage commands does not work (makes sense :P so many scripts!)

Any tips?

I tried downgrading momentarily to the 2.3 alpha SE version for the scripts, but the exact same thing happens with Darius not wanting to get out of the hallway.

 

I am on Special Edition.

Attached file is my load order. Mod Organizer shows no conflicts with the files of the mod. Neither does SSEEdit with contents of the esp. Any help with the scene/way to skip it?

loadorder.txt

 

 

Edit: Tried some more troubleshooting and noticed that the gameplay and the creation kit differs. In game, I need to return Glemme's sword, while the CK says I have to gather a sapphire and a nirnroot. Which one is the correct way to let the quest start?

Edited by yaaboobaay
Posted
On 7/7/2023 at 12:59 AM, Laura said:

Or shopkeeper Laura secretly bought them in her name hoping she'd finally try them on. :P 

 

 

YES!!! Haha!   ?

Posted (edited)

Got another issue, this time with "Taking Control"

 

The whole quest runs fine, up until I get out of the cave. I meet the stranger just fine, but he doesn't enter the shop at all. Even trying to console him inside with "moveto player" doesn't start the scene.

 

Edit: Troubleshooting a bit. Just testing.

Other followers can enter the shop without issue

When using the console to move master to the player, he just says "I missed you my love." when trying to talk to him. Trying to "disable -> enable -> resetai" changes nothing.

When enabling Laura using the console, the dialogue is correct. Talking about what happened to Katarina like she should. Using the SQS console commands shows the quest moves up to stage 1200. Talking to her again after this makes her do the standard shop dialogue.

Talking to master after initiating the quest dialogue with Laura makes him work as well. Telling you to "make her" etc. SQS shows that stage 1300 is activated. Then, nothing. Laura goes to shop dialogue, and master uses vanilla greetings when trying to talk. "disable -> enable -> resetai" changes nothing for either of them.

Peeking in the CK tells me Laura should protest and lead me to using the rock. This does not happen.

 

E2: Replayed through the quests, Dynane doesn't enter the shop either! The scene and quest do complete in her absence, though. With Laura basically talking to herself. Using the console to move Dynane inside does allow her to partake in the scene and lets the dialogue happen as it should.

Edited by yaaboobaay
Posted

My friends having a problem where shes on the quest What She deserves, and after talking to Xayah shes stuck infront of her unable to move no matter what she does, she gets a popup about taking a potion and having no control, and she can't move.
My friends playing the Wabbajack list Nefaram, Idk if this means I can't ask for help here, or if I should try the discord.

Posted
10 hours ago, sarahmeep said:

My friends having a problem where shes on the quest What She deserves, and after talking to Xayah shes stuck infront of her unable to move no matter what she does, she gets a popup about taking a potion and having no control, and she can't move.
My friends playing the Wabbajack list Nefaram, Idk if this means I can't ask for help here, or if I should try the discord.

which means probably using an older version of this mod that has since been updated and had some of the bugs worked out. Your friend should be contacting whoever created the Wabbajack list and making sure it's up to date.

Posted

Here is the next part of my story with a walkthrough for a quest related to Laura's shop.

(Player and Katharina infiltrate the slavers' cave)

 

 

The thoughts that go through my character's head ... is my own interpretation of what I have experienced ... partly based on my own experiences with bondage

Posted
On 7/8/2023 at 4:23 AM, yaaboobaay said:

Hello!

I am having trouble with the "Origin" quest. Darius doesn't seem to want to partake in the scene. At all. He's staying in the hallway outside the bedroom. All the other things (the guard guiding you, having to cook beef) do work, but the scene itself is only happening with Sloane, who is talking to herself and laying in the bed alone. Using the console to "disable -> enable -> resetai" Darius doesn't work either.

 

The quest goes on until Sloane lies in bed, and using "setstage -> 275" does make it so that she complains about the escape attempt. Using further setstage commands does not work (makes sense :P so many scripts!)

Any tips?

I tried downgrading momentarily to the 2.3 alpha SE version for the scripts, but the exact same thing happens with Darius not wanting to get out of the hallway.

 

I am on Special Edition.

Attached file is my load order. Mod Organizer shows no conflicts with the files of the mod. Neither does SSEEdit with contents of the esp. Any help with the scene/way to skip it?

loadorder.txt 10.72 kB · 0 downloads

 

 

 

On 7/9/2023 at 10:49 PM, yaaboobaay said:

Got another issue, this time with "Taking Control"

 

The whole quest runs fine, up until I get out of the cave. I meet the stranger just fine, but he doesn't enter the shop at all. Even trying to console him inside with "moveto player" doesn't start the scene.

 

Edit: Troubleshooting a bit. Just testing.

Other followers can enter the shop without issue

When using the console to move master to the player, he just says "I missed you my love." when trying to talk to him. Trying to "disable -> enable -> resetai" changes nothing.

When enabling Laura using the console, the dialogue is correct. Talking about what happened to Katarina like she should. Using the SQS console commands shows the quest moves up to stage 1200. Talking to her again after this makes her do the standard shop dialogue.

Talking to master after initiating the quest dialogue with Laura makes him work as well. Telling you to "make her" etc. SQS shows that stage 1300 is activated. Then, nothing. Laura goes to shop dialogue, and master uses vanilla greetings when trying to talk. "disable -> enable -> resetai" changes nothing for either of them.

Peeking in the CK tells me Laura should protest and lead me to using the rock. This does not happen.

 

E2: Replayed through the quests, Dynane doesn't enter the shop either! The scene and quest do complete in her absence, though. With Laura basically talking to herself. Using the console to move Dynane inside does allow her to partake in the scene and lets the dialogue happen as it should.

Having many little issues like that usually means your game is struggling.

Did you install and uninstall a lot of mods in that save?

Can you share a papyrus log from when you try that part?

 

 

Quote

Edit: Tried some more troubleshooting and noticed that the gameplay and the creation kit differs. In game, I need to return Glemme's sword, while the CK says I have to gather a sapphire and a nirnroot. Which one is the correct way to let the quest start?

That's what it used to be during development. I think you found the old (now unused) stage. Everything goes through many different versions before I find something that clicks.

Posted

Hi i am stuck with a quest so spoiler warning

 

Spoiler

to find the guy in Falkreth, although i found him and went on the hunt to kill him and its counted as done BUT the initial quest is not counted as completed (to find him in Falkreth. So i am stuck

 

Thank you

Posted
13 hours ago, ypX3A said:

Hi i am stuck with a quest so spoiler warning

 

  Hide contents

to find the guy in Falkreth, although i found him and went on the hunt to kill him and its counted as done BUT the initial quest is not counted as completed (to find him in Falkreth. So i am stuck

 

Thank you

 

Spoiler

Talk to a guard.

 

Posted
5 minutes ago, threp said:

 

  Reveal hidden contents

Talk to a guard.

 

Thanks for the reply

 

So to add more details.

 

Quest is "Ghost of the Past"

Spoiler

Stage : Find Sirgen in Falkreath.
I found him and he transformed and i did the quest after killing the Elk and killing him and skinnign him at the Elk request.
DO i need to speak again to a guard?


 

Posted (edited)
18 minutes ago, ypX3A said:

Thanks for the reply

 

So to add more details.

 

Quest is "Ghost of the Past"

  Hide contents

Stage : Find Sirgen in Falkreath.
I found him and he transformed and i did the quest after killing the Elk and killing him and skinnign him at the Elk request.
DO i need to speak again to a guard?


 

Whoah,  you just collided with a vanilla quest.  The werewolf is not part of this mod, there's something else in the room where he is imprisoned that you are supposed to find.

 

Hmm, I'm actually surprised that this is the first time this has happened (and been posted about here.)

Edited by Naps-On-Dirt
Posted
4 minutes ago, Naps-On-Dirt said:

Whoah,  you just collided with a vanilla quest.  The werewolf is not part of this mod, there's something else in the room where he is imprisoned that you are supposed to find.

 

Hmm, I'm actually surprised that this is the first time this has happened (and been posted about here.)

So you are saying

Spoiler

he is not supposed to hand me ring and transform into a werewolf?

 

Posted (edited)
5 minutes ago, ypX3A said:

So you are saying

  Hide contents

he is not supposed to hand me ring and transform into a werewolf?

 

He is, in his quest.  The quest from this mod does not involve talking to him in the first place.  

 

Oh and by "the room he is imprisoned" I don't mean his actual cell, I mean the basement of the Falkreath barracks room, to which his cell is connected.   There is a clue about the bandit boss in the basement room.

 

I'll even go so far as to say, when you arrive in the basement you don't even have to look to the left at the werewolf, that is how unimportant he is to this quest.  The clue you are looking for is already in your field of view.

Edited by Naps-On-Dirt
Posted
3 minutes ago, Naps-On-Dirt said:

He is, in his quest.  The quest from this mod does not involve talking to him in the first place.  

Ok i will go back and search further his cell, the mod is high quality that i didnt even realise i was in an other quest :)

 

Thanks for the help

Posted
1 minute ago, ypX3A said:

Ok i will go back and search further his cell, the mod is high quality that i didnt even realise i was in an other quest :)

 

Thanks for the help

Not his cell, I think you replied before I finished the edits on my text above.  The basement room where his cell is connected to has the clue, not his cell.

Posted
5 hours ago, Naps-On-Dirt said:

Not his cell, I think you replied before I finished the edits on my text above.  The basement room where his cell is connected to has the clue, not his cell.

that helped thanks a lot :)

Posted

So i progressed further an now i am on an other quest with Glemme A familliar Face, i give her sword she walk up to cliff next to a tree and then nothing happens. I have a save just before the event so i tried several times. 

 

TIA

Posted
5 hours ago, ypX3A said:

So i progressed further an now i am on an other quest with Glemme A familliar Face, i give her sword she walk up to cliff next to a tree and then nothing happens. I have a save just before the event so i tried several times.

An item's supposed to spawn at a specific location not far from the Dragon Bridge mill. Can you confirm that she is stuck in pathfinding and has not reached the cliffside near the mill yet? The actor is supposed to be busy when you are trying to interact with her, and if it's indeed the rather prevalent pathfinding issue again, a disable/enable cycle, resetai, moving her with console command or bumping into her with a sprint may just give her the nudge to reevaluate and continue her assigned routine for the scene.

Posted
6 hours ago, Taki17 said:

An item's supposed to spawn at a specific location not far from the Dragon Bridge mill. Can you confirm that she is stuck in pathfinding and has not reached the cliffside near the mill yet? The actor is supposed to be busy when you are trying to interact with her, and if it's indeed the rather prevalent pathfinding issue again, a disable/enable cycle, resetai, moving her with console command or bumping into her with a sprint may just give her the nudge to reevaluate and continue her assigned routine for the scene.

I confirm she has walked upwards the from her initial position circled behind a house and then starts walking towards the cliff and then is blocked and in busy mode. Tried disable/enable on her didnt try resetai not sure how to and no idea how to move her via console :( Lastly i see no item that has spawned to know where to place her after.  any help would be appreciated. I checked my mods list and couldn't find something that would affect Dragon Bridge at first glance :(

 

Posted
13 hours ago, ypX3A said:

I confirm she has walked upwards the from her initial position circled behind a house and then starts walking towards the cliff and then is blocked and in busy mode. Tried disable/enable on her didnt try resetai not sure how to and no idea how to move her via console :( Lastly i see no item that has spawned to know where to place her after.  any help would be appreciated. I checked my mods list and couldn't find something that would affect Dragon Bridge at first glance :(

 

ok possible way to fix this would be to open console and select her, close console, walk player over to end of mill closest to cliff, open console,

type "moveto player", hit enter, close console.

this should move her to the cliff side of the mill, and then she should finish walking to where she needs to go.

 

Posted
52 minutes ago, valcon767 said:

ok possible way to fix this would be to open console and select her, close console, walk player over to end of mill closest to cliff, open console,

type "moveto player", hit enter, close console.

this should move her to the cliff side of the mill, and then she should finish walking to where she needs to go.

 

Great thanks. i learned a new command in for the console, that can come in handy. An other way i fixed my issue was to actually not follow her and move to the spot where she should go and she actually followed :)  Don't know if this is something that can help the mod author.

Thanks all once again its a great mod and a lot of hard work has been put into it. 

Posted (edited)

I am stuck in the "Origin" quest. Hinde asks me to gather food and weapons. I have collected all eight breads downstairs and took the three swords upstairs. All quest markers have vanished.

 

However the quest doesn't progress. What else am I supposed to do?

 

EDIT: I have now "solved" it by messing around with the setstage and setobjectivecompleted quest commands. I was able to force the quest objective as completed and move to the next quest objective.

Edited by Gudulba
Posted

I got a quick question regarding this mod. Does it need DD 5.1 or 5.2. It says that it needs the latest versions as og 2021 and states 5.1 in the requirement section, but the mod is recently updated in march. Does it need the new 5.2 or does is 5.1 good enough?

I am asking as I have an old save I am playing that uses 5.1, and I am debating whether I can keep playing it or if I should just reinstall with 5.2 and start a new playthrough.

Posted

Noticed a small-ish bug, thnx to @ihatemykite for pointing me in the right direction. ?

 

Laura_SQ10_QuestScript, line 1093:

Spoiler

libs.UnlockDevice(libs.playerRef, Laura_ToughLeatherBallGagInventory, Laura_ToughLeatherBallGagInventory, libs.zad_DeviousGag, true, false)

should probably go like this

Spoiler

libs.UnlockDevice(libs.playerRef, Laura_ToughLeatherBallGagInventory, Laura_ToughLeatherBallGagRendered, libs.zad_DeviousGag, true, false)

 

Posted (edited)

I played through the whole story line from beginning to the end yesterday. I only encountered one bug in the entire playthrough, the "A Letter" can't be found in that Inn in Ivarstead, i was looking for it like half an hour and checked every square inch, i even used the console command "tcl" to fly all around in case i missed it. I asked the Innkeeper and that Soran or Soren or whatever, i got clues but there was no letter. I had to use "Additemmenu" to add the letter to my menu and read it, then everything continued how it should.

 

I am not sure if something on my end changed the Inn cell or not. But i got an idea how about there is an alternative way of getting the letter? What if the Innkeeper had a line like "I found that letter while cleaning up the room she was in" or something, and he just hands over the letter, maybe for free, maybe for some gold or maybe a blowjob could be an alternative way of paying him. Just another way to find that letter, so ppl that can't find it the natural way can get it.

 

Thanks for the mod and all the work you put into it, i really enjoyed it. It was the best BDSM RPG style quest mod i played since Captured Dreams Shop. I hope the story will continue, but with other quests. Maybe even the shop itself can be extended by further progressing in the story. Similar to how it was in the Captured Dreams Shop mod, after a while the "Master" had that manor and all that, it was pretty cool. A guest room for the player would be a good start, it could be a cage with a bedroll in it that Laura or Katarina locks while the player sleeps in it. Some ppl play with mods that make the PC sleepy, hungry and thirsty. It was pretty annoying having to do that in between in Breezehome, it would have helped a lot if there was a guestroom, cage or at least a bedroll or bed. Maybe there could be a little farm behind the shop, with a farm slave, where the player could also harvest food and a small halfway deep pond to refill water, or put a water tank somewhere. If that doesn't work outdoor it could be indoor somehow too, maybe something like a greenhouse.

 

Just my 2 cents.

Edited by Mexicola88

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