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Devious Devices - Laura's Bondage Shop (16-aug-2025) v3.55 LE & SE


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Posted
9 minutes ago, CaptainJ03 said:

Submissive Lola now has the lesser power to let you kneel anywhere you like! ?

I hadn't anticipated the ability being used like that, but apparently Lola has been well trained.  ?

Posted
11 hours ago, CaptainJ03 said:

if it would be possible to kneel in front of Laura when buying or reporting back from a quest

I'm not sure if that would fit into the mindset of ingame Laura. As far as I got it, she was a slave several times and only opened the shop because she loves BDSM clothing and wants to spread that love.

She also tries to FREE slaves, to RESCUE them and give them a new life of their own! She herself gave a new life to her own, so she doesn't have to kneel anymore. Why now would Laura, who tries everything so nobody has to kneel anymore, want you to kneel before her?

 

And even if it's the other way around, that Dovakhiin as a submissive bondage slut voluntarily kneels before Laura, at least I would assume Laura to be embarrased and not liking it ?

Posted

 

58 minutes ago, Mister X said:
12 hours ago, CaptainJ03 said:

 

I've asked quite a while ago if it would be possible to kneel in front of Laura when buying or reporting back from a quest. Submissive Lola now has the lesser power to let you kneel anywhere you like! ?

I'm not sure if that would fit into the mindset of ingame Laura. (...)

Why now would Laura, who tries everything so nobody has to kneel anymore, want you to kneel before her?

 

And even if it's the other way around, that Dovakhiin as a submissive bondage slut voluntarily kneels before Laura, at least I would assume Laura to be embarrased and not liking it ?

Maybe it's not what you'd expect from a former (voluntary) slave - but have you been "Locked Away" by her? You might be surprised be her response when your time is up.

 

And as I am actually playing a submissive bondage slut, (only in game, I have no idea where that bespoke steel collar came from!!!) it just feels right to kneel at the feet of someone who knows what this is about. She even ties you up for free if you ask her nicely, so I don't think that kneeling is too far off the line.

Posted
15 hours ago, dnoah said:

Don't really need that much. Use the good old hostage situation. E.g. use a DD collar rigged to kill the wearer -- one of the main NPCs, for instance -- in case anyone wants to try being a badass. Player murders Sloane -- said NPC dies -- everyone else is pissed at player -- "bad ending". Wouldn't be that difficult to add, I think.

Exactly. And that's also kinda what's going on already. Sloane has a lot of allies and she has an army. Attacking Sloane will surely endanger them both.

 

15 hours ago, dnoah said:

It's not that I'm a fan of forced narrative in games. I'm definitely not. But some degree of it has to be expected, if mods are made by small group of devs, which is pretty much universally the case. I think it's not whether forced narrative exists, but how well it is executed, that really matters. The vanilla storyline's "solve everything by violence" approach is a near perfect example of how it should not be done, IMO.

I have a great team of testers, but I'm a one woman team. It's obviously better to give players a choice, but I just don't have to time to make all that.

And you're right, a linear story can be great. I just has to be done right, which is why it takes so long because I'm not a writer or anything. ?

 

I am really starting to like the idea of different endings depending on the players choice. I always wanted to go a bit overboard with the finale and I think that that could be really fun.

 

 

 

 

12 hours ago, CaptainJ03 said:

There are some points in your argument that I really don't get.

 

You are a bondage slut. In any of the quests from Laura's Shop you get tied up. You open chests knowing they are cursed and will bind you, from time to time you have the choice to hobble back to Whiterun or get fucked to loosen the restraints. You touch the chest in that fort knowing it's a trap. With my Bound Damsels I start LAL and don't bother playing the bloody main quest an umpteenth time. This shop has no place for heroes.

Whether you are a 'bondage slut' or not is up to the player. They get the choice to open their legs, but you never have to. The only thing sure about the player character when they play my mod is that they like getting tied up. And dommes often also like getting tied up, so the player doesn't even have to be a sub.

And the stuff you do in the quests does have room for heroics. You're saving people, figuring out puzzles and get the choice to fight people. Killing abusive monsters makes you a hero in my book.

 

12 hours ago, CaptainJ03 said:

Why don't you allow the same amount of ingenuity and violence for your opponent? Just sit down for five minutes and design the kind of invulnerable hideout for yourself. Then swap roles and try to get in. If you're successful, swap roles again and fix it. Try again, knowing that you've had years to bring it to perfection, and enough funds.

 

There are so many annoying people in vanilla Skyrim that cannot be killed, even if their stats are ridiculous, from Maven Black-Briar to Mercer Frey. Why won't you allow a mod author to add just one more?

 

Did you kill the Ebony Warrior at first trial? I failed, he surprised me. In a game you have a second trial via reload, in reality the hostages are dead.

 

Slavers are like Hydra - for every head you chop off, there are two more.

Exactly.

We don't really know what we're up against. Pretty much every fight you had was in your favor, but we're talking about a rich, powerful and angry widow. A single Thotium based trap and you lose.

 

12 hours ago, CaptainJ03 said:

But what annoys me most is, that Laura, who is doing this in her spare time for her own enjoyment, said again, and again, and again, that there won't be a violent ending for Sloane. And still you keep bothering her.

It's okay. They have a good point and they will never make me do anything I don't want to do.

 

12 hours ago, CaptainJ03 said:

Back to the bright side: I've asked quite a while ago if it would be possible to kneel in front of Laura when buying or reporting back from a quest. Submissive Lola now has the lesser power to let you kneel anywhere you like! ?

She won't like it when you kneel infront of her. She'll tell you to stand up. :P

 

 

 

56 minutes ago, Mister X said:

I'm not sure if that would fit into the mindset of ingame Laura. As far as I got it, she was a slave several times and only opened the shop because she loves BDSM clothing and wants to spread that love.

She also tries to FREE slaves, to RESCUE them and give them a new life of their own! She herself gave a new life to her own, so she doesn't have to kneel anymore. Why now would Laura, who tries everything so nobody has to kneel anymore, want you to kneel before her?

 

And even if it's the other way around, that Dovakhiin as a submissive bondage slut voluntarily kneels before Laura, at least I would assume Laura to be embarrased and not liking it ?

Yup. She will never make you do that and she'll tell you to stand up when you do.

She does play domme a bit in Locked Away. She kinda likes it, but I think she won't do anything domme-ier than that,

 

By the way, I still regret calling her Laura. Laura is also my actual name and it makes it kinda awkward when we talk about her. ?

Posted
21 minutes ago, CaptainJ03 said:

Maybe it's not what you'd expect from a former (voluntary) slave - but have you been "Locked Away" by her? You might be surprised be her response when your time is up.

That was her trying it out. She wanted to know why her master did it. She kinda likes it, but she probably won't go much further than that. She hates taking someone's freedom away.

 

21 minutes ago, CaptainJ03 said:

And as I am actually playing a submissive bondage slut, (only in game, I have no idea where that bespoke steel collar came from!!!) it just feels right to kneel at the feet of someone who knows what this is about. She even ties you up for free if you ask her nicely, so I don't think that kneeling is too far off the line.

Her tying you up for free is more about the love for bondage. She likes to see the smile when someone's bound, but it's not about control.

Posted
47 minutes ago, Laura 'Lokomootje' said:

By the way, I still regret calling her Laura. Laura is also my actual name and it makes it kinda awkward when we talk about her. ?

I think it already came up as suggestion, but why don't change her name to "Lara" or something? "Lyra" would sound good, too, imho. Or "Leona", to go in line with the other LoL names :P

I'm sure anybody here would understand.

 

Or, if you want something totally different, try one of those Skyrim name generators out there, Google helps :) 

Posted
2 minutes ago, Mister X said:

I think it already came up as suggestion, but why don't change her name to "Lara" or something? "Lyra" would sound good, too, imho. Or "Leona", to go in line with the other LoL names :P

I'm sure anybody here would understand.

 

Or, if you want something totally different, try one of those Skyrim name generators out there, Google helps :) 

I don't think I can change it anymore. Everyone knows her as Laura, and the shop and mod is named after her. I'd also have to change a lot of dialogue. It's too late, I'll just have to accept the weirdness. :P

 

Leona is a good one though. She's so cool. :)

Posted
7 hours ago, Laura 'Lokomootje' said:

I don't think I can change it anymore. Everyone knows her as Laura, and the shop and mod is named after her. I'd also have to change a lot of dialogue. It's too late, I'll just have to accept the weirdness. :P

Nah, just change your real life name, problem solved!  I hear that Leona is a pretty cool name.  :wink:

Posted
5 minutes ago, HexBolt8 said:

Nah, just change your real life name, problem solved!  I hear that Leona is a pretty cool name.  :wink:

Maybe you're onto something. :P

Posted

Nice job with the mod, well done overall. I like what you have done so far.
Dialogue and stories are well done.

Scenes work well and are well done.

 

Only issues I had was:
- Occasional dialogue from an npc was not visible in various places in scenes, usually just one line here or there. This was an issue that happened with CD now and again for no reason but at least the scenes would continue to run. Only thing I can think of is the character speaking is too far away from the character (usually happened in the shop or slavers den)
- Scenes work well but if there is too much going on in the background (scripts from other mods) it can interfere with scenes, is likely the issue people are having with scenes stopping. After cutting down on mod that constantly are doing things in the background (was not mods trying to take control of character, just too much running and causing errors) I could play through without interference in scenes. Not much you can do about this if script overload is screwing with the game.

 

Overall though the mod is solid, keep up the good work!

Posted

Most mods have a forced narrative, apart from the endings and stuff. It's fine, it becomes overly complicated if everything you do has long term consequences. I usually roleplay my Dragonborn as quite powerful but still vulnerable to traps etc so I can still play mods without whining about my Dragonborn getting rekt every so often.

 

However, I do like how Dogma's Thief mod had some bad endings where it's just like "You fucked up, quest over" cause you thought you were a bad ass like that. It also had a few pretty dark ones where you just get a pop up saying you're sold into slavery or are stuck in jail without hope of escape etc cause you fucked up so bad. Vigilant had one which was pretty grim as well. Lord Balmer's Playground had a pop up screen at the end, explaining what happened and if you died, you died. The Dark Investigator mod had one where you did dumb shit too, that was quite funny, where you could fail the whole quest by drinking or eating key ingredients or potions or the enemy would reverse the situation on you if you were not careful. It basically stops most complaints about control or design when your bad decisions lead to a quest failing. Wanna be the bad ass Dragonborn and murder Sloan? Go for it, but there is no way you can save everyone, quest failed. Gonna keep fucking up or try to fight and being suspicious when posing as a slave? You get stuck in your cage and can't help out your partner which leads to you in a failed state in your cage waiting to be broken and sold. 

 

But I think this type of stuff should perhaps be added at a later date once the meat of the mod is complete and it still needs polish, could go back and add fail states to the various missions, it adds a fair bit of replayability. As it stands, for example, you can be a submissive or fight back as much as you want when you're posing as a slave and it leads to the same conclusion. I'd be happy to see your vision for the mod and its narrative finish first and foremost though before adding extras, too many mods seem to get stuck in a phase 1 or 2 with feature creep, so its refreshing to see a narrative driven mod with adult content being focused on actually finishing the main story.

Posted
9 hours ago, Veladarius said:

Nice job with the mod, well done overall. I like what you have done so far.
Dialogue and stories are well done.

Scenes work well and are well done.

That means a lot. Thank you so much. ❤️ ❤️ ❤️

 

9 hours ago, Veladarius said:

Only issues I had was:
- Occasional dialogue from an npc was not visible in various places in scenes, usually just one line here or there. This was an issue that happened with CD now and again for no reason but at least the scenes would continue to run. Only thing I can think of is the character speaking is too far away from the character (usually happened in the shop or slavers den)

I don't remember seeing it during CDS testing. Also don't think it has anything to do with distance, the shop is way to small to be out of range. Maybe Fuz Ro D-oh is being weird.

 

9 hours ago, Veladarius said:

- Scenes work well but if there is too much going on in the background (scripts from other mods) it can interfere with scenes, is likely the issue people are having with scenes stopping. After cutting down on mod that constantly are doing things in the background (was not mods trying to take control of character, just too much running and causing errors) I could play through without interference in scenes. Not much you can do about this if script overload is screwing with the game.

Glad you got it working. :)

There are a lot of mods that randomly pick an NPC and do stuff with them. And there's not much I can do about it.

 

9 hours ago, Veladarius said:

Overall though the mod is solid, keep up the good work!

Thank you so much. This mod would never exist without you. You explained so much whenever I reported something and I learned a lot because of it. I also taught myself how to do pretty everything by looking at how you did it. :D

Glad you're still around. ❤️

Posted
3 hours ago, philyb said:

Most mods have a forced narrative, apart from the endings and stuff. It's fine, it becomes overly complicated if everything you do has long term consequences. I usually roleplay my Dragonborn as quite powerful but still vulnerable to traps etc so I can still play mods without whining about my Dragonborn getting rekt every so often.

That's how I look at it too. We're super strong, but not invulnerable.

 

3 hours ago, philyb said:

However, I do like how Dogma's Thief mod had some bad endings where it's just like "You fucked up, quest over" cause you thought you were a bad ass like that. It also had a few pretty dark ones where you just get a pop up saying you're sold into slavery or are stuck in jail without hope of escape etc cause you fucked up so bad. Vigilant had one which was pretty grim as well. Lord Balmer's Playground had a pop up screen at the end, explaining what happened and if you died, you died. The Dark Investigator mod had one where you did dumb shit too, that was quite funny, where you could fail the whole quest by drinking or eating key ingredients or potions or the enemy would reverse the situation on you if you were not careful. It basically stops most complaints about control or design when your bad decisions lead to a quest failing. Wanna be the bad ass Dragonborn and murder Sloan? Go for it, but there is no way you can save everyone, quest failed. Gonna keep fucking up or try to fight and being suspicious when posing as a slave? You get stuck in your cage and can't help out your partner which leads to you in a failed state in your cage waiting to be broken and sold. 

 

But I think this type of stuff should perhaps be added at a later date once the meat of the mod is complete and it still needs polish, could go back and add fail states to the various missions, it adds a fair bit of replayability. As it stands, for example, you can be a submissive or fight back as much as you want when you're posing as a slave and it leads to the same conclusion. I'd be happy to see your vision for the mod and its narrative finish first and foremost though before adding extras, too many mods seem to get stuck in a phase 1 or 2 with feature creep, so its refreshing to see a narrative driven mod with adult content being focused on actually finishing the main story.

Yeah, I'm going to focus on finishing the story first.

There's a good chance that I'll add different endings depending on your choices in the last quest. I always wanted to go overboard with the finale, and adding multiple endings could be really cool.

 

Then when it's finished I'll see if I can add some replayablility. Maybe a bit of randomness (Not sure about this one, it's hard to do it without confusing people).

But I think it'll be fun to give the player the option to fight early in the story and letting them fail miserably. :naughty:

Posted
46 minutes ago, CDsama said:

Hi, how do you get in the ledger room after having the blindfold removed and 27 sent to distract the guard?

Looks like you aren't in possession of the key yet. Asking one of the slave girls in the cage will reveal the location of the key you need.

 

Open only if you want the exact location and can't be bothered to figure it out yourself:

Spoiler

It's on the table near the blacksmith.

 

Posted
7 hours ago, Laura 'Lokomootje' said:

That's how I look at it too. We're super strong, but not invulnerable.

My DB character is usually not that super-anything. The shouts/dragon language is more buff than necessary. :classic_unsure:

Halting the main quest at the right time is key to a wonderful Skyrim, filled with nasty and highly dangerous surprises :classic_biggrin:

Posted

Other question: Does one of you know which mod makes npc randomly demand sex e.g. bay saying "Service me slut" and so on. (Really anoys me when playing quest and even sometimes beaks things)

 

Thanks to y'all

Posted
10 minutes ago, CDsama said:

Does one of you know which mod makes npc randomly demand sex e.g. bay saying "Service me slut" and so on. (Really anoys me when playing quest and even sometimes beaks things)

That's either Deviously Enslaved Continued or Deviously Cursed Loot. Not sure off the top of my head.

Posted
1 hour ago, worik said:

My DB character is usually not that super-anything. The shouts/dragon language is more buff than necessary. :classic_unsure:

Halting the main quest at the right time is key to a wonderful Skyrim, filled with nasty and highly dangerous surprises :classic_biggrin:

I always speedrun the thieves guild questline. Nightingale armor is by far the coolest in the game. :)

My style is sneaky and (trying to play) smart. :P

Posted
8 hours ago, Laura 'Lokomootje' said:

That's how I look at it too. We're super strong, but not invulnerable.

 

Yeah, I'm going to focus on finishing the story first.

There's a good chance that I'll add different endings depending on your choices in the last quest. I always wanted to go overboard with the finale, and adding multiple endings could be really cool.

 

Then when it's finished I'll see if I can add some replayablility. Maybe a bit of randomness (Not sure about this one, it's hard to do it without confusing people).

But I think it'll be fun to give the player the option to fight early in the story and letting them fail miserably. :naughty:

 

That's good, I just wanted throw behind my support of "let the modder concentrate on their vision" first and foremost simply cause I see a fair few mods, especially on here, get bloated down.  I actually really like the story of this mod, even outside of the lewdness.

Posted
12 hours ago, Laura 'Lokomootje' said:

My style is sneaky and (trying to play) smart. :P

:classic_laugh: It's not enough fun to keep sticking to one single character style.

:classic_shy: Although my current main game is going on since december 2017 and I really need to pay attention to stick to the role and background tale. And not to mix it up with side games.

I've almost fallen for the trap to use magic, while my character is not supposed to by able to master that art at all. :classic_sad:

 

12 hours ago, Laura 'Lokomootje' said:

Nightingale armor is by far the coolest in the game.

I use mods for that :classic_smile: Appropriate attire for every occasion

Spoiler

Preaching the blessing of Lady Dibella and teaching her lectures to the poor souls in troubled Skyrim.

Spoiler

d157_4443_4SI_me.jpg.4a06eb96687a97ee88a60d4ff4a7333f.jpg

 

Guiding those other souls to a happier afterlife. Those who deem themselves irrevocable incapable to open their minds for the warming gifts of our dear Lady Dibella.

Spoiler

d151_4345_FGK.jpg.eb8a900890ae1c47e16496a72e2bc8d6.jpg

 

 

 

Posted
21 hours ago, philyb said:

That's good, I just wanted throw behind my support of "let the modder concentrate on their vision" first and foremost simply cause I see a fair few mods, especially on here, get bloated down.

I know, thank you.

 

21 hours ago, philyb said:

I actually really like the story of this mod, even outside of the lewdness.

:blush:

Posted

Was finally able to play through that special quest.  It was awesome!  Very well done.  I was frustrated a few times, but not bad enough to start using the console.

 

I have a few suggestions/ideas I will put behind some spoiler tags. 

 

Spoiler

I may have gone a bit overboard, but they are just ideas, feel free to use or discard at your discretion :)

 

- The shop needs a basement dungeon! :)


When I started the Jade quest I was expecting the typical find bad guy, capture bad guy, return bad guy.  I was actually surprised by what happened.  I will admit that I was not paying attention to what the lady in Solitude (Jade) was saying, I was surprised when she swiped the potion and used it on me.  Good job!

 

Suggestions:

 

- Maybe Jade keeps the player as a plaything for a few days to humiliate them.  It would also give her time to find out who sent the player so that Jade can do the next suggestion.  This may work better at a location with a cage.

 

- Instead of letting the player wander back to Laura on their own, maybe Jade finds out who sent them and sends them back in a crate.  This would answer the question as to why the player was not around when "Jade" was delivered.  It could be done in the same manner that CD handled getting the player back to the Master after the Embassy quest.  In that quest the transport was a fade scene, and the player was just shown bound  at the beginning and end of the trip.  Maybe there is something in the ZAP items that could be used as a container so we can see the player locked in something at either end of the trip.  In fact, maybe Laura just places the container in the cell with the player still in it.

 

- I think maybe the restraints should be magical and negates the player's need for sustenance and other needs.  The excuse Laura might use to take the hood off would be that she wanted to see what Jade looked like.

I enjoyed the cage scene a great deal, right up until Laura find out who she locked in the cage. :)


When going through that I was constantly thinking that Laura was actually going to give the player to Sloan.  (was actually hoping for it!)  Maybe this could actually be an option eventually.  I know being discovered and not passed off is a stepping stone to the next part, but this is how I might see this option play out:

 

    Not sure if the option is selected randomly or through some other means like dialog or player actions.  If this option is selected to play out, Laura would still have the conversation with Kat, but Kat would eventually convince Laura that it is OK and that "Jade" deserves what she is getting.  Maybe Jade took something dear to Laura.  Laura would not remove the hood.  The player then gets sent off to Sloan.  Once there, the player is put through some things, but eventually escapes.  The length of time that the player spends with Sloan depends on their ability to escape.  Would need another clever scenario for the player to solve in order to escape.  This, of course, angers Sloan and she blames Laura for the escape and demands another slave (maybe two this time).  This allows this option to tie back into the story.
    
    Another option, a variation on the one above.  Laura would remove the hood and find out who was sent to her and release the player.  Through the conversation that follows, the player will offer themselves to fulfill Laura's obligation to Sloan.  This time, however, Laura will accept (after making sure this is what the player really wants).  Then, like above, the player gets boxed up again and sent off to Sloan.  Maybe the player's plan is to take out Sloan.  However, the player discovers that the plan cannot succeed and escapes instead.  Of course, like above, Sloan is angered and blames Laura.
    
    
    
The bandit's slaver cave:

Suggestions:

    - Maybe have some sort of repercussions to getting caught entering the ledger cage.
    
    - More interactivity with the slavers.  Need some scenarios to get into trouble, lengthening the play's stay in the cave.
    
Ideas:

    An option that Kat had to leave the player there or you both would have ended up enslaved or dead.  Or, she decides it would be less suspicious if she left you to your own devices to accomplish the goal and trusts you will be able to escape on your own.  She will wait for you somewhere nearby.  Maybe what determines what plays out is how long it takes the player to accomplish the goal.  If the player can do it quickly, then the current scenario plays out.  If it takes too long, Kat has to leave you there.  This is where random encounters with the slavers would come in handy.  These scenarios would allow the player to get into trouble that stalls their progress on the task at hand.
    
    

    Options for escaping:
    
        The player eventually appears docile enough to convince the slavers that she has been broken.  The player would decide how long this takes based on how they react to the random encounters with the slaver's.  The player is then granted enough freedom to do the things they need to escape.  From here, the player finds the information they need (if they have not already done so), and finds a way to get out peacefully. (either getting a key, or finding a hidden passage).
        
        The player is eventually deemed untrainable as a slave, but the slavers think she might make a good employee.  The player would be offered some choices:
        
            - Join the team as an equal member.  This would depend on how impressed the slavers were of the player, or maybe a dominance level of some sort.  This option would allow the player to interact with the slaver's like a guild (capture and bring in slaves) and eventually take over.
            
            - Join the teem as a controlled hunter.  This means the player would wear a collar that indicated they were owned by the slavers, and the player would get radiant capture quests where they would go capture a target and bring them back to the cave.  If the player fails, they would either get captured by the target, or kept bound in a cage by the slavers for punishment (maybe there are a few other types of punishment as well).  Getting captured by the target might mean the player goes to jail, gets enslaved by the target, or is sold at auction(maybe they end back at the slaver's cave as a slave again).
            
            - Refuse and get dumped in a slave action.
            
            - Refuse and fight their way out.
            
        Kat gets tired of waiting and storms back in to save the player.
        
        
        
The slave rescues.

I enjoyed these as well.  I am guessing they might become radiant quests in the future?


A few random thoughts on possible relationships with the player, Laura, and Kat.

    Maybe the player enslaves Laura and Kat.  
    
        Consensual -  the player and Laura become so close that Laura wants to be her slave.  Kat would not be enslaved, but would be a part of the relationship.
        
        Convinced - The player convinces Laura and Kat that they must be enslaved to save their lives.  The player would be the owner and would convince the two that they will be well treated. (maybe a tie in to the player becoming part of the slaver cave)
        
        Forced - The player becomes such a good slave hunter that they decide to take over Laura's shop by enslaving Laura and Kat.
        
        In all three scenarios Laura is still running the shop.  The player just gets some funds from the shop.
    
        In all three scenarios the player gets to have fun with the two ladies.  Often involving bondage.

    
    Maybe Laura enslaved the player.
    
        Laura has become so infatuated with the player that she wishes to "own" the player.  It would not be like the type of ownership Laura was in.  It just means that the player works for free (although there may be a monetary reward from time to time) and has to bring all restraints they come across back to the shop.  Basically if the player has no restraints to turn in when they visit the shop they are in trouble.  The player could randomly be required to spent a night or three in the shop.  Of course this means bound and in the cell with Laura having her fun from time to time.  Kat could also bind the player and Laura and place them in the cell and have her fun as well.
        
    Maybe Kat decides to enslave Laura and the player.
    
        Kat reasons that the player and Laura need to have guidance in their life and the only way to di that would be to own them.  This option is like the previous one, only Kat has more involvement in the fun parts.  She might hand out quests of some sort as well.
    
        

Ideas for radiant quests, or just additional quests

    Bounty Hunter - Laura sends the play of various bounty hunter quests like the Jade quest.  Of course there is a good chance that the player ends up bound in some way, or even captured.

        When playing the Jade quest I was thinking to myself how fun it would have been that the player turn out to be Jade in the end due to all the things they had to do in the pursuit of Jade (thefts and other things).
        
        If the player because a slaver, these bounties would end up in a slave cell, and the player might have to lie to Laura about it.
        
    Slave rescues
    
        Player gets sent off to rescue a slave and could end up bound or captured themselves.
        
        If the player is a slaver, these "rescues" would just end up in a different slave cell.  Of course the player might just have to lie to Laura about where the rescues ended up.

 

Posted
2 hours ago, slvsaris said:

Was finally able to play through that special quest.  It was awesome!  Very well done.  I was frustrated a few times, but not bad enough to start using the console.

 

I have a few suggestions/ideas I will put behind some spoiler tags. 

 

  Reveal hidden contents

I may have gone a bit overboard, but they are just ideas, feel free to use or discard at your discretion :)

 

- The shop needs a basement dungeon! :)


When I started the Jade quest I was expecting the typical find bad guy, capture bad guy, return bad guy.  I was actually surprised by what happened.  I will admit that I was not paying attention to what the lady in Solitude (Jade) was saying, I was surprised when she swiped the potion and used it on me.  Good job!

 

Suggestions:

 

- Maybe Jade keeps the player as a plaything for a few days to humiliate them.  It would also give her time to find out who sent the player so that Jade can do the next suggestion.  This may work better at a location with a cage.

 

- Instead of letting the player wander back to Laura on their own, maybe Jade finds out who sent them and sends them back in a crate.  This would answer the question as to why the player was not around when "Jade" was delivered.  It could be done in the same manner that CD handled getting the player back to the Master after the Embassy quest.  In that quest the transport was a fade scene, and the player was just shown bound  at the beginning and end of the trip.  Maybe there is something in the ZAP items that could be used as a container so we can see the player locked in something at either end of the trip.  In fact, maybe Laura just places the container in the cell with the player still in it.

 

- I think maybe the restraints should be magical and negates the player's need for sustenance and other needs.  The excuse Laura might use to take the hood off would be that she wanted to see what Jade looked like.

I enjoyed the cage scene a great deal, right up until Laura find out who she locked in the cage. :)


When going through that I was constantly thinking that Laura was actually going to give the player to Sloan.  (was actually hoping for it!)  Maybe this could actually be an option eventually.  I know being discovered and not passed off is a stepping stone to the next part, but this is how I might see this option play out:

 

    Not sure if the option is selected randomly or through some other means like dialog or player actions.  If this option is selected to play out, Laura would still have the conversation with Kat, but Kat would eventually convince Laura that it is OK and that "Jade" deserves what she is getting.  Maybe Jade took something dear to Laura.  Laura would not remove the hood.  The player then gets sent off to Sloan.  Once there, the player is put through some things, but eventually escapes.  The length of time that the player spends with Sloan depends on their ability to escape.  Would need another clever scenario for the player to solve in order to escape.  This, of course, angers Sloan and she blames Laura for the escape and demands another slave (maybe two this time).  This allows this option to tie back into the story.
    
    Another option, a variation on the one above.  Laura would remove the hood and find out who was sent to her and release the player.  Through the conversation that follows, the player will offer themselves to fulfill Laura's obligation to Sloan.  This time, however, Laura will accept (after making sure this is what the player really wants).  Then, like above, the player gets boxed up again and sent off to Sloan.  Maybe the player's plan is to take out Sloan.  However, the player discovers that the plan cannot succeed and escapes instead.  Of course, like above, Sloan is angered and blames Laura.
    
    
    
The bandit's slaver cave:

Suggestions:

    - Maybe have some sort of repercussions to getting caught entering the ledger cage.
    
    - More interactivity with the slavers.  Need some scenarios to get into trouble, lengthening the play's stay in the cave.
    
Ideas:

    An option that Kat had to leave the player there or you both would have ended up enslaved or dead.  Or, she decides it would be less suspicious if she left you to your own devices to accomplish the goal and trusts you will be able to escape on your own.  She will wait for you somewhere nearby.  Maybe what determines what plays out is how long it takes the player to accomplish the goal.  If the player can do it quickly, then the current scenario plays out.  If it takes too long, Kat has to leave you there.  This is where random encounters with the slavers would come in handy.  These scenarios would allow the player to get into trouble that stalls their progress on the task at hand.
    
    

    Options for escaping:
    
        The player eventually appears docile enough to convince the slavers that she has been broken.  The player would decide how long this takes based on how they react to the random encounters with the slaver's.  The player is then granted enough freedom to do the things they need to escape.  From here, the player finds the information they need (if they have not already done so), and finds a way to get out peacefully. (either getting a key, or finding a hidden passage).
        
        The player is eventually deemed untrainable as a slave, but the slavers think she might make a good employee.  The player would be offered some choices:
        
            - Join the team as an equal member.  This would depend on how impressed the slavers were of the player, or maybe a dominance level of some sort.  This option would allow the player to interact with the slaver's like a guild (capture and bring in slaves) and eventually take over.
            
            - Join the teem as a controlled hunter.  This means the player would wear a collar that indicated they were owned by the slavers, and the player would get radiant capture quests where they would go capture a target and bring them back to the cave.  If the player fails, they would either get captured by the target, or kept bound in a cage by the slavers for punishment (maybe there are a few other types of punishment as well).  Getting captured by the target might mean the player goes to jail, gets enslaved by the target, or is sold at auction(maybe they end back at the slaver's cave as a slave again).
            
            - Refuse and get dumped in a slave action.
            
            - Refuse and fight their way out.
            
        Kat gets tired of waiting and storms back in to save the player.
        
        
        
The slave rescues.

I enjoyed these as well.  I am guessing they might become radiant quests in the future?


A few random thoughts on possible relationships with the player, Laura, and Kat.

    Maybe the player enslaves Laura and Kat.  
    
        Consensual -  the player and Laura become so close that Laura wants to be her slave.  Kat would not be enslaved, but would be a part of the relationship.
        
        Convinced - The player convinces Laura and Kat that they must be enslaved to save their lives.  The player would be the owner and would convince the two that they will be well treated. (maybe a tie in to the player becoming part of the slaver cave)
        
        Forced - The player becomes such a good slave hunter that they decide to take over Laura's shop by enslaving Laura and Kat.
        
        In all three scenarios Laura is still running the shop.  The player just gets some funds from the shop.
    
        In all three scenarios the player gets to have fun with the two ladies.  Often involving bondage.

    
    Maybe Laura enslaved the player.
    
        Laura has become so infatuated with the player that she wishes to "own" the player.  It would not be like the type of ownership Laura was in.  It just means that the player works for free (although there may be a monetary reward from time to time) and has to bring all restraints they come across back to the shop.  Basically if the player has no restraints to turn in when they visit the shop they are in trouble.  The player could randomly be required to spent a night or three in the shop.  Of course this means bound and in the cell with Laura having her fun from time to time.  Kat could also bind the player and Laura and place them in the cell and have her fun as well.
        
    Maybe Kat decides to enslave Laura and the player.
    
        Kat reasons that the player and Laura need to have guidance in their life and the only way to di that would be to own them.  This option is like the previous one, only Kat has more involvement in the fun parts.  She might hand out quests of some sort as well.
    
        

Ideas for radiant quests, or just additional quests

    Bounty Hunter - Laura sends the play of various bounty hunter quests like the Jade quest.  Of course there is a good chance that the player ends up bound in some way, or even captured.

        When playing the Jade quest I was thinking to myself how fun it would have been that the player turn out to be Jade in the end due to all the things they had to do in the pursuit of Jade (thefts and other things).
        
        If the player because a slaver, these bounties would end up in a slave cell, and the player might have to lie to Laura about it.
        
    Slave rescues
    
        Player gets sent off to rescue a slave and could end up bound or captured themselves.
        
        If the player is a slaver, these "rescues" would just end up in a different slave cell.  Of course the player might just have to lie to Laura about where the rescues ended up.

 

I'm pretty sure a bunch of those ideas will not fit with Laura's vision for this mod, BUT you do have some very interesting ideas! Personally I enjoyed the cave and really wanted it to last longer, with more things to do, and many more "adventures" lol! So your ideas for that sound like a lot of fun.

Many of the other ideas you had also sound like they'd be fun too! 

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