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Devious Devices - Laura's Bondage Shop (16-aug-2025) v3.55 LE & SE


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Posted

So, another quick idea of something to add to the shops services.  Maybe offer a night's stay in that nice comfy cell?  For a few coins of course.  Cell occupants must also be bound, these are the rules!  And who knows, maybe Laura will accidentally extend the stay!   Not really sure If this idea has been suggested before, it may gave.

 

The rest  is in a spoiler tag because I didn't want to spoil anything...

 

Spoiler

Just thinking back to that cage scene where the player was locked up the cell and Laura and Katarina were conversing back and forth about the player and other things.  That was awesome and just thought something like that could be a service that the shop offered.

 

Posted
11 hours ago, slvsaris said:

So, another quick idea of something to add to the shops services.  Maybe offer a night's stay in that nice comfy cell?  For a few coins of course.  Cell occupants must also be bound, these are the rules!  And who knows, maybe Laura will accidentally extend the stay!   Not really sure If this idea has been suggested before, it may gave.

 

The rest  is in a spoiler tag because I didn't want to spoil anything...

 

  Reveal hidden contents

Just thinking back to that cage scene where the player was locked up the cell and Laura and Katarina were conversing back and forth about the player and other things.  That was awesome and just thought something like that could be a service that the shop offered.

 

Hmm, this could be nice the other way around: they offer a free night to sleep, but you have to be bound as they don't want to get spoiled or mugged by strangers. That also could lead to the Thotium quest somehow, if you never visited the shop before. Maybe something like "You seem to have enjoyed your stay so much, I assume you like bondage play as much as me" (Laura) - "If that's true, are you interested in helping me to investigate a rumor about a strange rock ...?"

 

Later on, when Laura knows you, it could be an alternative to the belt bound quest, something like "I see in your eyes that you enjoy your stay, so you 'may' stay a bit longer". So, similar to the belt bound quest, but randomly IF Laura keeps you bound and how long (not too long, of course). The chance could rely on how often you accepted her offer to bind you. As you probably will be totally bound, it happens at least in the shop as safe place. To spice things up, Laura could tie herself, too and you test who can untie herself faster, or Laura plugged you and has some spell to control the vibration, or she accidentaly grabbed the wrong, very lively plug and doesn't find the spell to stop it at first, or "by coincidence" a customer comes by and you're at hand to show the stuff ...

Posted
12 hours ago, slvsaris said:

So, another quick idea of something to add to the shops services.  Maybe offer a night's stay in that nice comfy cell?  For a few coins of course.  Cell occupants must also be bound, these are the rules!  And who knows, maybe Laura will accidentally extend the stay!

I've had this in my notes for a while now. I really like the idea.

It want to keep it consensual and interesting. Keeping it interesting will be difficult, it hard to keep the player engaged when they're stuck in a 5m² cell, but I'm gonna try. It'll probably be part of another quest like a On Display quest or something.

 

12 hours ago, slvsaris said:

Not really sure If this idea has been suggested before, it may gave.

You're not the only one that wants to see it and I'll definitely give it a good thunk when the story is completed. :)

(I'm sure that 'giving it a thunk' isn't correct in the slightest, but I don't care because I think it's funny)

 

12 hours ago, slvsaris said:

The rest  is in a spoiler tag because I didn't want to spoil anything...

 

  Reveal hidden contents

Just thinking back to that cage scene where the player was locked up the cell and Laura and Katarina were conversing back and forth about the player and other things.  That was awesome and just thought something like that could be a service that the shop offered.

 

The issue is that it's interesting because even though you're stuck, there's story dialogue going on. That's super difficult to do with a repeatable quest, but I have some ideas.

 

 

 

 

1 hour ago, Mister X said:

Hmm, this could be nice the other way around: they offer a free night to sleep, but you have to be bound as they don't want to get spoiled or mugged by strangers. That also could lead to the Thotium quest somehow, if you never visited the shop before. Maybe something like "You seem to have enjoyed your stay so much, I assume you like bondage play as much as me" (Laura) - "If that's true, are you interested in helping me to investigate a rumor about a strange rock ...?"

Making it free with the trade-off being tied up is a good one.

 

1 hour ago, Mister X said:

Later on, when Laura knows you, it could be an alternative to the belt bound quest, something like "I see in your eyes that you enjoy your stay, so you 'may' stay a bit longer". So, similar to the belt bound quest, but randomly IF Laura keeps you bound and how long (not too long, of course). The chance could rely on how often you accepted her offer to bind you. As you probably will be totally bound, it happens at least in the shop as safe place. To spice things up, Laura could tie herself, too and you test who can untie herself faster, or Laura plugged you and has some spell to control the vibration, or she accidentaly grabbed the wrong, very lively plug and doesn't find the spell to stop it at first, or "by coincidence" a customer comes by and you're at hand to show the stuff ...

I'm thinking of making it part of a different quest that ties into an overarcing roleplaying thingy. :)

Posted

Hi, I enjoyed this mod very much. Could I ask when will the next version be released because l'm really looking forward to it.  Thank you

Posted
14 minutes ago, xxcb said:

Hi, I enjoyed this mod very much. Could I ask when will the next version be released because l'm really looking forward to it.  Thank you

Thank you. :)

It's really hard to say when it'll be ready. I've gotten really far, but I still have things I need to figure out and it also depends on how many things go wrong. :P

Posted

Hey, first time commenter, love the mod. Hopefully it's not already been asked, but I've been getting this pop-up message every minute or 2 saying something along the lines of "you are hit with another surge of power, though the restraints power is fading". I'm paraphrasing a bit, but i've dicked around with MO2 and after turning every mod off, i've isolated the pop-op to Laura's Bondage Shop. I can't find information on the notification anywhere in the MCM or on its LoversLab page and i have no idea how to solve it or turn it off. Does anyone have any advice? I really like this mod, but I've had to temporarily turn it off until i find a fix for this :/

Posted
1 hour ago, gokken92 said:

Hey, first time commenter, love the mod. Hopefully it's not already been asked, but I've been getting this pop-up message every minute or 2 saying something along the lines of "you are hit with another surge of power, though the restraints power is fading". I'm paraphrasing a bit, but i've dicked around with MO2 and after turning every mod off, i've isolated the pop-op to Laura's Bondage Shop. I can't find information on the notification anywhere in the MCM or on its LoversLab page and i have no idea how to solve it or turn it off. Does anyone have any advice? I really like this mod, but I've had to temporarily turn it off until i find a fix for this :/

There is this line: "The spell hit you with another surge of energy, but it looks like the restraints lost some of their strength." in the third rescue quest. But it's a one time message in that quest and if it's somehow looping, you would also get an effect and an animation.

I really don't know how this can happen.

 

Is one of my quests active in your game?

When did it start?

Does this also happen with a new game?

 

Also, please post a papyrus log and I'll take a look at it.

Posted
On 10/2/2020 at 5:29 PM, Laura 'Lokomootje' said:

Fixed: ITM records were removed.

Hi Laura, I'm sorry for reporting so late. (terrible RL)

 

Today is the first time for me to have a look at the 3.21 pack. It seems there are still a bunch of open issues :classic_unsure:. This is cut & paste from my TES5Edit output:

Spoiler

[Undeleting and Disabling References done]  Processed Records: 5397, Undeleted Records: 0, Elapsed Time: 00:00
Removing: GRUP Cell Temporary Children of WhiterunWindDistrict02 [CELL:0001A27B] (in WhiterunWorld "Whiterun" [WRLD:0001A26F] at 5,-1)
Removing: WhiterunWindDistrict02 [CELL:0001A27B] (in WhiterunWorld "Whiterun" [WRLD:0001A26F] at 5,-1)
Removing: GRUP Exterior Cell Sub-Block -1, 0
Removing: GRUP Exterior Cell Block -1, 0
Removing: FalkreathExteriorOverlook [CELL:00009CA1] (in Tamriel "Skyrim" [WRLD:0000003C] at -8,-23)
Removing: FalkreathExterior01 [CELL:00009C80] (in Tamriel "Skyrim" [WRLD:0000003C] at -8,-22)
Removing: FalkreathExterior03 [CELL:00009C5E] (in Tamriel "Skyrim" [WRLD:0000003C] at -7,-21)
Removing: [CELL:00009C3E] (in Tamriel "Skyrim" [WRLD:0000003C] at -8,-20)
Removing: GRUP Exterior Cell Sub-Block -3, -1
Removing: FalkreathExterior06 [CELL:00009C60] (in Tamriel "Skyrim" [WRLD:0000003C] at -9,-21)
Removing: GRUP Exterior Cell Sub-Block -3, -2
Removing: GRUP Exterior Cell Block -1, -1
Removing: [REFR:000B74FA] (places PatrolIdleMarker [IDLM:000140BD] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at -28,27)
Removing: KynesgroveBraidwoodInn "Braidwood Inn" [CELL:00013907]
Removing: GRUP Interior Cell Sub-Block 3
Removing: WhiterunJorrvaskr "Jorrvaskr" [CELL:000165B5]
Removing: GRUP Interior Cell Sub-Block 7
[Removing "Identical to Master" records done]  Processed Records: 5397, Removed Records: 17, Elapsed Time: 00:00
[00:00] Saving: Laura's Bondage Shop.esp.save.2020_11_15_17_59_15

It's the file from today's download section, LE v3.21. :classic_mellow:

Posted
1 minute ago, worik said:

Hi Laura, I'm sorry for reporting so late. (terrible RL)

 

Today is the first time for me to have a look at the 3.21 pack. It seems there are still a bunch of open issues :classic_unsure:. This is cut & paste from my TES5Edit output:

  Reveal hidden contents

[Undeleting and Disabling References done]  Processed Records: 5397, Undeleted Records: 0, Elapsed Time: 00:00
Removing: GRUP Cell Temporary Children of WhiterunWindDistrict02 [CELL:0001A27B] (in WhiterunWorld "Whiterun" [WRLD:0001A26F] at 5,-1)
Removing: WhiterunWindDistrict02 [CELL:0001A27B] (in WhiterunWorld "Whiterun" [WRLD:0001A26F] at 5,-1)
Removing: GRUP Exterior Cell Sub-Block -1, 0
Removing: GRUP Exterior Cell Block -1, 0
Removing: FalkreathExteriorOverlook [CELL:00009CA1] (in Tamriel "Skyrim" [WRLD:0000003C] at -8,-23)
Removing: FalkreathExterior01 [CELL:00009C80] (in Tamriel "Skyrim" [WRLD:0000003C] at -8,-22)
Removing: FalkreathExterior03 [CELL:00009C5E] (in Tamriel "Skyrim" [WRLD:0000003C] at -7,-21)
Removing: [CELL:00009C3E] (in Tamriel "Skyrim" [WRLD:0000003C] at -8,-20)
Removing: GRUP Exterior Cell Sub-Block -3, -1
Removing: FalkreathExterior06 [CELL:00009C60] (in Tamriel "Skyrim" [WRLD:0000003C] at -9,-21)
Removing: GRUP Exterior Cell Sub-Block -3, -2
Removing: GRUP Exterior Cell Block -1, -1
Removing: [REFR:000B74FA] (places PatrolIdleMarker [IDLM:000140BD] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at -28,27)
Removing: KynesgroveBraidwoodInn "Braidwood Inn" [CELL:00013907]
Removing: GRUP Interior Cell Sub-Block 3
Removing: WhiterunJorrvaskr "Jorrvaskr" [CELL:000165B5]
Removing: GRUP Interior Cell Sub-Block 7
[Removing "Identical to Master" records done]  Processed Records: 5397, Removed Records: 17, Elapsed Time: 00:00
[00:00] Saving: Laura's Bondage Shop.esp.save.2020_11_15_17_59_15

It's the file from today's download section. :classic_mellow:

Crap, thanks for letting me know.

Posted

I decided to wait in the shop for a bit, and when the wait ended, there was a CD messenger maid standing right next to me in Laura's shop!  The gall!  Advertise CD right in front of Laura in her own shop!  Those CD messengers are tenacious!

Posted

Very nice mod ! I was afraid of the sex sex sex restrains restrain restrains whitout control we can find in other mods, but your mod is a nice jewel.

The story is nice too ! I hope we'll see more !

Posted
13 hours ago, slvsaris said:

I decided to wait in the shop for a bit, and when the wait ended, there was a CD messenger maid standing right next to me in Laura's shop!  The gall!  Advertise CD right in front of Laura in her own shop!  Those CD messengers are tenacious!

Wow, they really want your bussiness. Did you tell her you already found a shop. :P

 

 

 

 

11 hours ago, Delzaron said:

Very nice mod ! I was afraid of the sex sex sex restrains restrain restrains whitout control we can find in other mods, but your mod is a nice jewel.

The story is nice too ! I hope we'll see more !

Thank you. :blush:

I'm super happy that people like the friendlier approach. Too many mods here are just about sex and abuse.

Posted
16 minutes ago, Laura 'Lokomootje' said:

Too many mods here are just about sex and abuse.

I kind of agree. I always play Skyrim in a way where all the choices I make reflect my real choices I would do in a real scenario. That means if my character has certain fantasies that play in her mind but are nothing she would ever openly do, scenarios like my mind slipping into curiosity can certainly make up for some interesting results. Its not forced, It´s more that the curiosity gets the better of me and Boom look what I´ve done! It´s kind of exciting and interesting how that works. And then the fantasies my character had just suddenly became very real is just this flood of stuff coming down on her. That opens up a whole other mindset of my character and advances the story even more. At first my character is usually really suspicious of this Shop because everything she knows about bondage is related to slavery, traps and horrible fates. But to then finding out that everything here is consensual surprises the Dragonborn and certainly does raise some curiosity. What does Bondage even mean ? What does she sell ? Can i ..... try it out ? Maybe it´s not all that bad if it´s in the right hands ? I´m a huge fan of this stuff. I love building my character and that every little choice makes a difference. Yes maybe my character thinks bondage is indecent and horrid but curiosity always catches up with her in the end. Being bound in devices sounds horrible at first but what if it´s a safe enviornment where you can just try it out and live out your new fantasy ? Just wanted to mention this. Your mod does this really well!

Posted
2 hours ago, AkiKay said:

I kind of agree. I always play Skyrim in a way where all the choices I make reflect my real choices I would do in a real scenario. That means if my character has certain fantasies that play in her mind but are nothing she would ever openly do, scenarios like my mind slipping into curiosity can certainly make up for some interesting results. Its not forced, It´s more that the curiosity gets the better of me and Boom look what I´ve done! It´s kind of exciting and interesting how that works. And then the fantasies my character had just suddenly became very real is just this flood of stuff coming down on her. That opens up a whole other mindset of my character and advances the story even more. At first my character is usually really suspicious of this Shop because everything she knows about bondage is related to slavery, traps and horrible fates. But to then finding out that everything here is consensual surprises the Dragonborn and certainly does raise some curiosity. What does Bondage even mean ? What does she sell ? Can i ..... try it out ? Maybe it´s not all that bad if it´s in the right hands ? I´m a huge fan of this stuff. I love building my character and that every little choice makes a difference. Yes maybe my character thinks bondage is indecent and horrid but curiosity always catches up with her in the end. Being bound in devices sounds horrible at first but what if it´s a safe enviornment where you can just try it out and live out your new fantasy ? Just wanted to mention this. Your mod does this really well!

:blush:

 

 

By the way, your avatar is amazing. :D

Posted

I am having an issue with the quest Ghosts Of The Past.

I cant seem to find the remains of Sirgen

Spoiler

in the Falkreath Jail. The guards say I am too late someone already killed him what is left of him is in Jail. Do I need to start the werewolf quest or is PO conflicting with the Jail or am I just missing something?

I feel like it is probably my own fault with just missing something but at the moment I cant seem to figure it out. I also have no marker for this quest but they are always breaking so IDK if that was supposed to be that way or not.

Posted
9 minutes ago, majormagers said:

I cant seem to find the remains of Sirgen

Open if you want the exact location:

Spoiler

A pile of bloody rags in front of the jail cell door, a bit to the left near the wooden support.

 

Posted
13 minutes ago, majormagers said:

I am having an issue with the quest Ghosts Of The Past.

I cant seem to find the remains of Sirgen

  Reveal hidden contents

in the Falkreath Jail. The guards say I am too late someone already killed him what is left of him is in Jail. Do I need to start the werewolf quest or is PO conflicting with the Jail or am I just missing something?

I feel like it is probably my own fault with just missing something but at the moment I cant seem to figure it out. I also have no marker for this quest but they are always breaking so IDK if that was supposed to be that way or not.

There isn't a marker there and you found the right location. I don't know what PO does there, but they should be accessible no matter what.

 

Location in the spoiler:

 

Spoiler

They're not in one of the cells. They're on the ground somewhere.

 

If you really can't find them, they should be here:

Spoiler

LBS_GOTP_Tip.JPG.b2664345f0a368cb2264c9b6d0cf43c6.JPG

 

 

Posted
13 minutes ago, Taki17 said:

Open if you want the exact location:

  Reveal hidden contents

A pile of bloody rags in front of the jail cell door, a bit to the left near the wooden support.

 

Ninja'd in my own thread. How are you so fast? ?

Posted
On 11/15/2020 at 5:33 AM, Laura 'Lokomootje' said:

There is this line: "The spell hit you with another surge of energy, but it looks like the restraints lost some of their strength." in the third rescue quest. But it's a one time message in that quest and if it's somehow looping, you would also get an effect and an animation.

I really don't know how this can happen.

 

Is one of my quests active in your game?

When did it start?

Does this also happen with a new game?

 

Also, please post a papyrus log and I'll take a look at it.

Hey sorry, took a few days to reply.

No quests active in game, and it started upon reinstalling everything when my HDD died. So i did (as close as I could to) a complete reinstall of all
my mods, and then re-loading my last save character.

I reloaded an older save from a long time ago (which still had Laura's shop mod) and there was no pop-up notification, so I assume the same would be true of a new character.

I enabled papyruslogs but honestly after looking into it for a few hrs, i still dont know how to create a log or whatever that i can share with you :/

EDIT: i loaded a slightly older save, not far enough back to be a huge inconvenience and im playing that now going on an hour with no popups

Posted
21 hours ago, majormagers said:

Ah I did not pick up the rags. I had found and moved them to the side to look under for a letter or something but never picked them up.
Thanks for letting me know.

Glad you found them. :)

 

By the way, I didn't know you could move them. They're not actually rags. They're activators with rags as a model.

 

 

 

 

6 hours ago, gokken92 said:

Hey sorry, took a few days to reply.

No quests active in game, and it started upon reinstalling everything when my HDD died. So i did (as close as I could to) a complete reinstall of all
my mods, and then re-loading my last save character.

I reloaded an older save from a long time ago (which still had Laura's shop mod) and there was no pop-up notification, so I assume the same would be true of a new character.

Good that you can play the game again.

 

But I don't see how that function with the popup could loop. And if it somehow found a way, there should also be an effect and animation that plays. So there's something freaky going on in your game.

I'm 99% sure there's something in your game doing that. Mostly because I would've gotten a of reports about this, but I want to make sure I didn't mess anything up.

I also love a good mystery. :P

 

6 hours ago, gokken92 said:

I enabled papyruslogs but honestly after looking into it for a few hrs, i still dont know how to create a log or whatever that i can share with you :/

Use this: https://www.nexusmods.com/skyrim/articles/368/

When you want to post the log, please attach the file in your reply.

 

6 hours ago, gokken92 said:

EDIT: i loaded a slightly older save, not far enough back to be a huge inconvenience and im playing that now going on an hour with no popups

Does it still happen in the same save you had it happen before? If so, please use that link and post the papyrus log. Because there could be a clue in there.

Posted

I'm sure this has been asked, but 153 pages is a lot to go through lol

 

I talk to Laura and offer help.

 

Me:  "I want to help in any way I can."

Laura:  "Thank you, but I don't want to involve your companion in this."

 

The problem is I don't have any companions, no followers at all.  Do I need to reinstall the mod?

Posted
6 minutes ago, aurreth said:

I'm sure this has been asked, but 153 pages is a lot to go through lol

 

I talk to Laura and offer help.

 

Me:  "I want to help in any way I can."

Laura:  "Thank you, but I don't want to involve your companion in this."

 

The problem is I don't have any companions, no followers at all.  Do I need to reinstall the mod?

I haven't seen this reported yet.

It checks the actors in the room and looks if they're in the CurrentFollowerFaction. So even if you have a bugged follower in the wilderness somewhere, it won't detect it.

So either a mod in your game is putting the player, Laura or Katarina in that faction. Or the global value the dialogue checks doesn't change when the function checks it.

 

Do you have a mod that does things with followers?

Posted

Just Amazing Follower Tweaks.  And my nearest "follower" (cause I don't know how to get rid of her) is in Solitude.

 

I did try "set playerfollowercount to 0" but that didn't work.

Posted

Hey Laura I found another thing I felt like suggesting for your mod. It´s more of something to add once the mod has got the main stuff done but I feel like it would be a nice touch.

 

Basically I´m a big fan of Laura´s story and the things she´s done like being a servant of the CD Master or the adventures she talks about. I really enjoyed asking her about that stuff and listenting to how she liked it and into what situations her adventures got her, It´s a really nice feature. So i want to suggest that you could talk to her further and to just have some small talk from time to time or possibly even deeper converations discussing eachothers interests and so on (Kinks, Fantasies, Similarities etc.). So you can ask her about her adventures, interesting devices she´s found, her life story and just general stuff thats pleasant to talk about. I like being able to just have a good conversation from time to time and having NPCs really come to life by discovering their fleshed out backstory. Even in RL I really like to talk about all sorts of stuff and get to know people better, It usually ends up being a really nice conversation! Another thing that I´d personally love to see is possibly just doing stuff with Laura and Katarina like eating dinner together to also share some stories meanwhile, just doing random fun stuff or sometimes even "spending some time together" in the basement that someone else suggested a while back. Not sure if that breaks the boundaries of what you personally intended for the mod or is hard to implement but I think this aswell would be a nice touch for some time later when there is room for side stuff once the main things of the mod are done. It´s always nice to have more mods featuring unique and interesting quests but I always appreciate it when a mod takes it a step further and also focuses on the NPCs that give them to you in the first place. They should never feel like some lifeless computer giving you gold in exchange for help, which your mod does really well already. Laura seems like a really nice person and I could 100% see her being a good friend of mine. But again, I dunno if some of this stuff would be a little too much. ?

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