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Devious Devices - Laura's Bondage Shop (16-aug-2025) v3.55 LE & SE


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Posted

Heyo @Laura 'Lokomootje', i think that summarization is needed here.

This is a list of discovered Very Recent "bugs" in other mods - which i have done - also with support of others like: @donttouchmethere ?.

And your mod rely on those other mods. I think if somebody doesn't know that and want to install your mod, can impact on his/her experience with Lauras Bondage Shop. Just because of that Laura sells items which will have bugs - from other mods, and not because they are made by Your Mod.

 

Anyways, here's the list of "cruel" bug-things of other mods having right now:

 

1. Devious Devices Integration   version 4.3a

- bug that causes character mouth to close even when wearing a gag, after first sex scene, or solo act of masturbation (long pressing 'N') - reason discovered by me and @donttouchmethere and finally reported here at correct thread - DDi

 

2. Devious Devices Expansion   version 4.3a

- bug that causes Chain Collar (new device in 4.3a) to not to display at female character neck in game - discovered by couple of users and reported with giving a solution - DDx

- bug that causes New Rope devices not to display in inventory screen, but they are visible on character when wearing them - discovered by others, reported with giving a solution - DDx

- bug that causes Pet Suits to display incorrectly in inventory with mismatched colors - discovered by others, reported with giving a solution - DDx

 

Above were acknowledged by respectfull people, so there is no need to report it again.

Hopefully we will see good changes to come in the future versions, when it will happen (but idk when it will).

Peace. ✌️?

Posted
2 hours ago, Laura 'Lokomootje' said:

I think I want to keep it that way. Allowing the player to go to swain everytime can make it boring. The random outcome when you get back should make it more interesting.

 

Then the randomization needs more help, because as of recent, it's constantly to Swain.  Though the thought of possibly going to Swain and keeping the stuff yourself could be an alteration, or ransoming the items for a bit more coin.

 

2 hours ago, Laura 'Lokomootje' said:

Do you mean that you want to see dom items for sale in the shop?

I currently only sell stuff from DD and I don't want to add more requirements.

 

Ah, well, wasn't sure where the items come from, figured they were from DD (the assets, etc), I never went ID looking.

 

2 hours ago, Laura 'Lokomootje' said:

I don't think it matters if it's put on by choice. I would always go crazy, no matter how it ended up on me.

If you think that it happens too often or shouldn't happen at all. You can change it in DD's MCM.

 

Just think it's an immersion killer to every couple of minutes (less than a game hour most of the time) to be fiddling with while under a hobble dress in an armbinder makes that impossible, like trying to get a finger under the chastity belt...  Totally impossible, so why am I being stopped mid-play to try something that the player *should* realize they cannot even attempt in their current state.

 

2 hours ago, Laura 'Lokomootje' said:

I'm not going to sell the keys from DCL. I don't want to mess with DCL's balance and I don't want to add another requirement.

 

Ah, wonder if there is another shop type that does, the DCL shops sell just equipment.  Though they talk about the "Skeleton Key", will that interfere with your chastity belt?

 

GuruSR.

Posted
5 hours ago, Laura 'Lokomootje' said:

I'll do that as soon as I figure out how to make it a proper quest item. :P

You need to add the correct keywords to an item and create a new keyword to also add (like lauraquestitem etc).

This will change the way you remove an item (libs.RemoveQuestDevice), as it requires the above mentioned keyword as a "key" so to speak. Equipping remains the same.

 

If you need more guidance feel free to send a DM to keep the thread clean.

Posted
21 hours ago, Laura 'Lokomootje' said:

I suggest starting a new game to test it first.

Just start a new game, save when you're about to start What She Deserves, then see if it still goes wrong and let me know what happens.

started a new game- removed fnissexy move because it was causing issues at the start of the new game(i was freezing in place) after that new game went smooth- all animtions were working- went to do that part for laura and same problem again- froze... heres a copy of some of the log 

 

 

Posted

 

And let see what we have got here...

 

About errors like that:
[09/30/2019 - 04:44:40AM] Error: Static function SetPhoneme not found on object mfgconsolefunc. Aborting call and returning None

 

Ashal has posted info about that on SexLab SE:

Solution: Disable Lip Sync Animation in your SexLab SE MCM menu - to avoid spamming your log.

 

About errors like that:
[09/30/2019 - 04:44:39AM] warning: Assigning None to a non-object variable named "::temp147"
stack:
    [PAF_MainQuest (3B0012C8)].paf_mainquestscript.HasTattooApplied() - "PAF_MainQuestScript.psc" Line 994

 

Comes from Pee And Fart SE mod which is WIP version. Means: WORK IN PROGRESS version.

 

Suggesting: Stop using Pee And Fart SSE WIP. Or better - inform author about it that it is generating million of unneeded lines to your log.

In addition:

Spoiler

From script PAF_MainQuestScript.psc :
Line 994:
    if (SlaveTats.query_applied_tattoos(a_actor, template, matches))
Line 956:
        elseif(a_dirt_state == 3 && !HasTattooApplied(a_actor, "Dirt 3"))
Line 206:
    if (!isAnimating)
        ApplyDirtOverlay(PlayerREF, DirtState)
    endif
Line 174:
    event OnUpdate()
        UpdateNeeds()
        RegisterForSingleUpdate(4)
    endEvent

 

Looks to me like you have a problem with Slavetats. Or the problem is: Pee And Fart WIP. It looks like it couldn't apply tattoo DIRT3.

 

About errors like that:
[09/30/2019 - 04:41:47AM] warning: Assigning None to a non-object variable named "::temp88"
stack:
    [zbf (0D0137E6)].zbfbondageshell.SetMouthAnimation() - "zbfBondageShell.psc" Line 1942


This is from ZaZ Animation Pack. 

From script zbfBondageShell.psc :
Line 1942:
            MfgConsoleFunc.SetPhoneme(akActor, 1, 100)

 

Solution: Disable LipSync animation in your SexLab SE.

 

Line 2354:
    SetMouthAnimation(akActor, type)

 

Solution: Disable LipSync animation in your SexLab SE.

 

And you have a mod setup based on: BETA, ALPHA and Work In Progress versions. No wonder other mods like Lauras Bondage Shop - cant work well for you.

But at least SexLab SE seems to be pretty stable even if named BETA.

 

 

Posted
5 hours ago, GuruSR said:

Then the randomization needs more help, because as of recent, it's constantly to Swain.  Though the thought of possibly going to Swain and keeping the stuff yourself could be an alteration, or ransoming the items for a bit more coin.

That's the issue with randomness. Even if the chance is small, you can still get the same thing 3 times in a row. You were just unlucky.

 

Quote

Just think it's an immersion killer to every couple of minutes (less than a game hour most of the time) to be fiddling with while under a hobble dress in an armbinder makes that impossible, like trying to get a finger under the chastity belt...  Totally impossible, so why am I being stopped mid-play to try something that the player *should* realize they cannot even attempt in their current state.

Tugging at the belt isn't a logical thing. She does it because of frustration and overwhelming horniness.

Like I said, if you have a problem with it, you can always change it in DD's MCM.

 

Quote

Ah, wonder if there is another shop type that does, the DCL shops sell just equipment.

No other mod is going to sell those keys other than DCL. That's Kimy's stuff and we don't mess with other people's mods.

You can change their drop chances in DCL's MCM by the way.

 

Quote

Though they talk about the "Skeleton Key", will that interfere with your chastity belt?

Never heard of a Skeleton Key for DD items.

 

 

 

 

2 hours ago, naaitsab said:

You need to add the correct keywords to an item and create a new keyword to also add (like lauraquestitem etc).

This will change the way you remove an item (libs.RemoveQuestDevice), as it requires the above mentioned keyword as a "key" so to speak. Equipping remains the same.

 

If you need more guidance feel free to send a DM to keep the thread clean.

I was talking about making a regular quest item, like a basket you can't drop. I'm sure I can figure that out. I've gotten at lot better at this since then.

 

 

 

56 minutes ago, Hollyeb2015 said:

started a new game- removed fnissexy move because it was causing issues at the start of the new game(i was freezing in place) after that new game went smooth- all animtions were working- went to do that part for laura and same problem again- froze... heres a copy of some of the log

I meant attaching the file itself. Please don't just paste it in a reply without putting it in a spoiler tag.

Posted

New tasks have put a lot of work into scripts, right? New tasks are normally an adventure game and no mistakes compared to other modes. After finishing I was sad that it was over. I'd like to see Xayahl return. This would probably be too much work, but I will still suggest. Laura's shipments are lost and dragonborn finds Xayahl again, but dragonborn is overwhelmed, enslaved, sold and escapes. Meanwhile, Xayahla runs away again. I would like the adventure game and stelth elements. Pick up a key or other thing and not be seen. In the event of failure, a penalty would follow. I apologize for the bad English.

Posted
25 minutes ago, Laura 'Lokomootje' said:

That's the issue with randomness. Even if the chance is small, you can still get the same thing 3 times in a row. You were just unlucky.

 

Tugging at the belt isn't a logical thing. She does it because of frustration and overwhelming horniness.

Like I said, if you have a problem with it, you can always change it in DD's MCM.

 

No other mod is going to sell those keys other than DCL. That's Kimy's stuff and we don't mess with other people's mods.

You can change their drop chances in DCL's MCM by the way.

 

Never heard of a Skeleton Key for DD items.

 

 

 

 

I was talking about making a regular quest item, like a basket you can't drop. I'm sure I can figure that out. I've gotten at lot better at this since then.

 

 

 

I meant attaching the file itself. Please don't just paste it in a reply without putting it in a spoiler tag.

ok i gotcha now sry any ideas ? 

 

Posted
25 minutes ago, Laura 'Lokomootje' said:

I was talking about making a regular quest item, like a basket you can't drop. I'm sure I can figure that out. I've gotten at lot better at this since then.

Ah, misread that one then. That's even easier to do. You just create a quest alias for item X (be careful to create a new unique item or check if it's used in a quest already). In the reference alias window check 'Quest Object'. You can finetune thing in here like place it on NPC Y etc.

 

Posted

@Hollyeb2015 I have reedited my post. But it is on previous page. I think you should stop using Pee And Fart for SE. I don't like the papyrus scripting made in this mod. Something looks odd when i look at that.

Here:

 

 

Posted
7 minutes ago, piotsze said:

@Hollyeb2015 I have reedited my post. But it is on previous page. I think you should stop using Pee And Fart for SE. I don't like the papyrus scripting made in this mod. Something looks odd when i look at that.

Here:

 

 

kinda had a feeling thats what it was, sry ill take a look at the rules again i did remove that other link and ill make sure not do that again. i figured out what you all meant now my put putting it in here. i uploaded mylast log if you saw it. ill take out paf and start a new game. 

 

Posted
37 minutes ago, Hollyeb2015 said:

kinda had a feeling thats what it was, sry ill take a look at the rules again i did remove that other link and ill make sure not do that again. i figured out what you all meant now my put putting it in here. i uploaded mylast log if you saw it. ill take out paf and start a new game. 

 

Now wait just one second. If you have DD and ZaZ - there is a trick to start a new game.

 

If you start a new game - > Wait until there are no messeges in left border at your screen in Skyrim. Things need to settle a bit.

First thing is to always go to MCM SexLab Menu - > if it didn't install immidietly after you started new game. In MCM menu of SexLab hit INSTALL. Than wait until you see a messege about: "SEXLAB version X.XX - installed !"

Next save your game.

Next load your save.

After reloading DD scripts will start registrating all animations to SexLab (animations: iddle, bound, struggle, sex scenes). This is crucial because there will be no messege on screen confirming succesfull installation. It is done silently in the console.

That should be it.

 

Also see my log. I was playing full one hour. And the size is small as ant compared to an elephant - your log size. My log size is normal. That way you can find if something is terribly wrong - > if log size exceeds more than 3 MB. And your is like 15 MB !

 

EDIT: Many users do not wait even 5 minutes of real life time. Scripts needs time to install everything and configure your game. If you don't give it some time - you can have problems later - no matter how many new games you will start. The trick is to wait longer time when creating new game. Try that solution.

 

EDIT2: Also if you go to fast and not let scripts to install silently, slowly, and jump straight into game - that can be also problem when other mods will not work for you. Like they will have a problem to take control of your character or play animations. And taking control of player - is also some kind of animation. You can end up stuck and not be able to unstuck from it.

 

Papyrus.0.log

Posted
1 hour ago, Laura 'Lokomootje' said:

That's the issue with randomness. Even if the chance is small, you can still get the same thing 3 times in a row. You were just unlucky.

Randomize is done with the clock, so using other functions before the randomization is key, there are other functions to help reseed the randomization.

 

As for Swain, I kind of think (IMHO) that he's the least worked on NPC in the mod, because he stands there 24/7 and doesn't respond to you to remove items unless you've agreed to see him via the shop.  He isn't immersive enough, because how did he know you were sent from the shop, the conversation you have with Swain doesn't start with you came from the shop, etc.  He doesn't eat, sleep, has sex near a guard (DCL worries) and the lot who sit at the table there, doesn't offer anything other than when being sent to him by the shop.  After using him a few times to actually unlock stuff, you'd think he'd know you by then and possibly offer maybe one item of his choosing off of you for 1 round of sex.  So you'd basically have to be his sex toy to get all the items left unlocked, if he could, could just have sex with you and say he couldn't get the lock off.

 

I also don't see the large array of items in the shop that are included in Devious Devices - Expansion, so I guess you're just using Assets only?  With DCL equipping stuff at random (and drastically too), I've seen it add stuff mostly from Expansion (Mod ID 29 in my list), though the chastity belt you're using along with some other item (with no name) is marked as Worn from this mod (Mod ID 60 in my list).  So far I see from DCL (Mod ID 62 in my list) is the Striptease Collar and Rubber Suit, everything else is the 2 from this mod and Mod ID 29's.

 

GuruSR.

Posted
16 minutes ago, piotsze said:

Now wait just one second. If you have DD and ZaZ - there is a trick to start a new game.

 

If you start a new game - > Wait until there are no messeges in left border at your screen in Skyrim. Things need to settle a bit.

First thing is to always go to MCM SexLab Menu - > if it didn't install immidietly after you started new game. In MCM menu of SexLab hit INSTALL. Than wait until you see a messege about: "SEXLAB version X.XX - installed !"

Next save your game.

Next load your save.

After reloading DD scripts will start registrating all animations to DD. This is crucial because there will be no messege on screen confirming succesfull installation. It is done silently in the console.

That should be it.

 

Also see my log. I was playing full one hour. And the size is small as ant compared to an elephant - your log size. My log size is normal. That way you can find if something is terribly wrong - > if log size exceeds more than 3 MB. And your is like 15 MB !

 

EDIT: Many users do not wait even 5 minutes of real life time. Scripts needs time to install everything and configure your game. If you don't give it some time - you can have problems later - no matter how many new games you will start. The trick is to wait longer time when creating new game. Try that solution.

 

Papyrus.0.log 192.49 kB · 0 downloads

 

Posted
11 minutes ago, Hollyeb2015 said:

thanks ill try it that way and i took out PAF, is the log size based on how long you were playing? i kinda died later and didnt save lol so had to do things over oops 

 

Yes. I have set it to auto-clean after closing game. So basically it starts new log everytime i run Skyrim.

I will try to make a short video how to start a game correctly. Maybe it will help. But this wont be on Skyrim Special Edition but on Skyrim Legendary Edition.

I will see what i can do. I think i need to avoid YouTube - because of eventual nudity. Maybe put it on Vimeo or elsewhere, idk.

 

EDIT: Your log size is so big because PAF was literally spamming it. My PC would probably explode in that case from papyrus input...

Posted
52 minutes ago, piotsze said:

Yes. I have set it to auto-clean after closing game. So basically it starts new log everytime i run Skyrim.

I will try to make a short video how to start a game correctly. Maybe it will help. But this wont be on Skyrim Special Edition but on Skyrim Legendary Edition.

I will see what i can do. I think i need to avoid YouTube - because of eventual nudity. Maybe put it on Vimeo or elsewhere, idk.

 

EDIT: Your log size is so big because PAF was literally spamming it. My PC would probably explode in that case from papyrus input...

im running this on se - i did take out paf i also took out carnival(i wasnt really utilizing it and i think it made for slab light

Posted
Just now, Hollyeb2015 said:

im running this on se - i did take out paf i also took out carnival(i wasnt really utilizing it and i think it made for slab light

just need to see how this goes trying that trick then when i load back in ill load all the others in mcm as well 

Posted

How to Quickstart in Skyrim LE:

 

 

There is nothing more important than correctly start a new game...

- from this video you will learn what happens in background by choosing some options when first starting modded Skyrim

      viewing some backgroud actions by Skyrims console ~

- in this video you will also see step by step:

      initializing first time SexLab by hand,

      registering creatures animations,

      registering ZaZ animations,

      saving and loading save file - to see DD animation registrations

 

ENJOY ! ✌️?

 

Credits goes to:

Spoiler

Ashal - for creating SexLab - which never failed me,

Tara - for ZaZ / ZaP - furniture bondage mod,

Kimy - for DD's & DCL - bondage hell & heaven,

AceeQ - for Fantasy Soundtrack Project from Nexus

Laura 'Lokomootje' - for creating Lauras Bondage Shop (not shown on video - but i'm playing it a lot!)

 

Info:

Spoiler

Technical information about video and software used.

This video is only 9 MB and is 3:25 minutes long. Pretty nice i think.?

 

Video captured by: Debut Proffesional v 5.55 - fast capture / XVID

Edited & Resized by: Cyberlink Power Director 13 - using H.264 / MP4 (Intel Quick Sync)

Compressed by: File Converter v1.2.3 - MP4 to MP4 (low quality)

video codec: AVC1

audio codec: AAC LC

 

Posted
Spoiler

ScreenShot210.png.dd9ea994ef4a90f070823d62572a86a2.png

8 hours ago, piotsze said:

Yes. I have set it to auto-clean after closing game. So basically it starts new log everytime i run Skyrim.

I will try to make a short video how to start a game correctly. Maybe it will help. But this wont be on Skyrim Special Edition but on Skyrim Legendary Edition.

I will see what i can do. I think i need to avoid YouTube - because of eventual nudity. Maybe put it on Vimeo or elsewhere, idk.

 

EDIT: Your log size is so big because PAF was literally spamming it. My PC would probably explode in that case from papyrus input...

so i tried all that and it seems like everything is loaded in but im when i look at zaz in mcm and in the section where it says sexlab animations- all the bondage ones still say no and its still freezing on me when i talk to xayahla

 

Posted

How to reset animations in SexLab & ZaZ Reset in Skyrim LE:

 

 

From this video you will learn how to do some resetting - still, if something went wrong - after starting a new game...
- from this video you will learn:
      how to Reset Animation Registry in SexLab,

      how to Clean and Restart ZaZ Animation Pack,

      how to Register ZaZ Animations again to SexLab

- we are viewing also the Skyrims console ~

      to see what happens in the background

 

ENJOY ! ✌️?


Credits goes to:

Spoiler

Ashal - for creating SexLab - which never failed me,

Tara - for ZaZ / ZaP - furniture bondage mod,

Kimy - for DD's & DCL - bondage hell & heaven,

AceeQ - for Fantasy Soundtrack Project from Nexus

Laura 'Lokomootje' - for creating Lauras Bondage Shop (not shown on video - but i'm playing it a lot!)

 

Info:

Spoiler

Technical information about video and software used.

This video is only 6,5 MB and is 3:24 minutes long. Pretty nice i think.?

 

Video captured by: Debut Proffesional v 5.55 - fast capture / XVID

Edited & Resized by: Cyberlink Power Director 13 - using H.264 / MP4 (Intel Quick Sync)

Compressed by: File Converter v1.2.3 - MP4 to MP4 (low quality)

video codec: AVC1

audio codec: AAC LC

Posted
7 hours ago, Hollyeb2015 said:
  Reveal hidden contents

ScreenShot210.png.dd9ea994ef4a90f070823d62572a86a2.png

so i tried all that and it seems like everything is loaded in but im when i look at zaz in mcm and in the section where it says sexlab animations- all the bondage ones still say no and its still freezing on me when i talk to xayahla

 

Check YT channel "Outdated TV". You should run FNIS again. You can have old generated animation leftovers which are blocking you. Not kidding. You should run again FNISForusers.exe from time to time...

 

Installation of FNIS:

Spoiler

 

 

Running FNIS from Mod Organizer 2:

Spoiler

 

 

Posted

That's some good, helpful information, but if I remember correctly, the original creators of ZAP - I can't remember if it was specifically ZaZ or xaz, and don't have a link to the post - recommended people not register the ZAP animations in sexlab at all. They play when they're meant to play, regardless of whether they're registered, and registering them simply means that they use up sexlab slots and may play in non-bondage situations when they wouldn't make sense, resulting in pillories and other furniture being conjured up out of nowhere.

 

Core devious devices mods also don't require or use anything from ZAP any more, and haven't for some time. While it makes sense for anyone using ZAP to get it working smoothly, it shouldn't have any direct impact on devious mods that don't touch or use it.

Posted

True. But it isn't guide how to not use ZaZ. Most people use both, not only DD's. DD's dropped requirement of ZaZ, but still there are too many mods having hard requirement of ZaZ as master plugin. So just showing how to do only SexLab with no ZaZ reset - would be a waste of resource by me...

 

EDIT: Also ZaZ seems to be more informational than DD's. As you can see on previous video - only way to be sure if script zadBQ00 - from DDi - has actually done it's job to register animations - is to see one messege in let screen corner and open up console while it does registrations.

Also entering DDi MCM menu i don't see any option whatsoever to reset or re-register DD anims as for example is in SexLab, or in ZaZ. So script zadBQ00 can't be run by console and plus to that - you don't have option to reset DD's entirely in Devious Devices MCM menu...

 

EDIT2: Now let us think of it for a moment. If "horny user" just run out from cave Very Fastly, or teleported somewhere - never making save and reload to trigger zadBQ00 registrations (like script didn't start yet now). And user has end-up in some devious device after that, while script zadBQ00 didn't start in console and register animations... and also ZaZ animations were not registerred to SexLab - would it mean that he or she doesn't have struggle or any other animation with that devious device, like armbinder - until to a time when zadBQ00 will register animations? ?

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