Jump to content

Recommended Posts

  • 3 weeks later...
Posted

This is a minor thing, but this mod's archive includes three of the compiled F4SE scripts:

 

ScriptObject.pex, ObjectReference.pex, Form.pex

 

It would be best to remove them from the archive so they don't overwrite the real ones, in case those files ever change in F4SE.

  • 1 month later...
Posted

hi,

 

I found that when I use Bodytalk2 (nexus) there is a conflict between ZAZ skeleton (requirement by Bodytalk2) and ZaZout4.

this conflict causes bodytalk2 to have the penis and anus (looks like to me) to be spiky and the model looks like

it is impaled or has a 3rd leg between his legs.

 

Is there anyway to solve this. When I disable ZaZout4 the defect disappears.

I would like to use ZAZout4

 

 

Posted

Yea for now , dont use ZaZOut4 Animations

There are some conflicts because there were some errors in the animation rigs earlier

We only found out about this when we extended the skeleton.

 

I will get around to fixing these when I can make some free time.

ZaZout4 also has the default skeleton which overrides the extended skeleton , which was a mistake .

 

I have fixed about 50% of the errors so far . Its a slow process but I am on it when I can.

 

 

 

Posted
8 hours ago, ZaZ said:

Yea for now , dont use ZaZOut4 Animations

There are some conflicts because there were some errors in the animation rigs earlier

We only found out about this when we extended the skeleton.

 

I will get around to fixing these when I can make some free time.

ZaZout4 also has the default skeleton which overrides the extended skeleton , which was a mistake .

 

I have fixed about 50% of the errors so far . Its a slow process but I am on it when I can.

limesguy.jpg

Too many projects, not enough time.

Quality animations too, so will love seein em fixed for the Extended Skeleton.

Love the work, just don't burn yaself out

  • 2 weeks later...
Posted

So, is what you're saying above about the skeleton conflict why what you see below is happening? Strikes me as more extreme than "spiky" and "has a 3rd leg." I can certainly continue to wait for an update if that's going to correct it. Otherwise, having had the issue happen the very first time I used ZaZOut4 but managing that time to correct it, I've been scratching my head trying to fix it of late.


EDIT: Oh, and for what it's worth, I just today updated both ZEX and BodyTalk to their latest versions, but this was happening anyway.

 

ScreenShot1.png

ScreenShot2.png

ScreenShot3.png

Posted
14 minutes ago, Rambean said:

So, is what you're saying above about the skeleton conflict why what you see below is happening?

The animations were made prior to the Extended Skeleton, and have yet to be updated for it, which is why with the Extended Skeleton, they do...

That...

Posted
22 minutes ago, Nebuchadnezzer2 said:

The animations were made prior to the Extended Skeleton, and have yet to be updated for it, which is why with the Extended Skeleton, they do...

That...

Got it. And thank you. The fact that I fixed it once but couldn't this time was really driving me nuts. ?

Posted
1 hour ago, Rambean said:

So, is what you're saying above about the skeleton conflict why what you see below is happening? Strikes me as more extreme than "spiky" and "has a 3rd leg." I can certainly continue to wait for an update if that's going to correct it. Otherwise, having had the issue happen the very first time I used ZaZOut4 but managing that time to correct it, I've been scratching my head trying to fix it of late.


EDIT: Oh, and for what it's worth, I just today updated both ZEX and BodyTalk to their latest versions, but this was happening anyway.

 

ScreenShot1.png

ScreenShot2.png

ScreenShot3.png

Hello.

 

Question. I use the zaz animation mod, but AAF never picks the pillory. Is the an equipment xml I might be missing?

Posted
1 hour ago, MrCruelJohn said:

Hello.

 

Question. I use the zaz animation mod, but AAF never picks the pillory. Is the an equipment xml I might be missing?

Wish I could tell you. I've never had trouble with furniture. My equipment, however  . . . well, you see the pics.  ?

  • 3 weeks later...
Posted
On 6/15/2019 at 10:02 AM, ZaZ said:

Yea for now , dont use ZaZOut4 Animations

There are some conflicts because there were some errors in the animation rigs earlier

We only found out about this when we extended the skeleton.

 

I will get around to fixing these when I can make some free time.

ZaZout4 also has the default skeleton which overrides the extended skeleton , which was a mistake .

 

I have fixed about 50% of the errors so far . Its a slow process but I am on it when I can.

 

 

 

Hello @ZaZ

 

I have asked the question, but forgot to address to you.

 

I am still with older setup evb cbbe and the AAF wizard never picks up your furniture. I can see it in the animation file, but I can be in a whole room of the furniture, but the wizard only picks the ground.

 

Is there a way to fix this or get AAF to pickup the furniture?  

 

Thank you.

John

Posted
13 hours ago, MrCruelJohn said:

Hello @ZaZ

 

I have asked the question, but forgot to address to you.

 

I am still with older setup evb cbbe and the AAF wizard never picks up your furniture. I can see it in the animation file, but I can be in a whole room of the furniture, but the wizard only picks the ground.

 

Is there a way to fix this or get AAF to pickup the furniture?  

 

Thank you.

John

Maybe some things have changed in AAF.

Im not really sure , though

 

Cheers

Posted
16 hours ago, ZaZ said:

Maybe some things have changed in AAF.

Im not really sure , though

 

Cheers

Need to test it with the latest builds, but worked for me with AAF 81b.

On 7/13/2019 at 9:30 PM, MrCruelJohn said:

Hello @ZaZ

 

I have asked the question, but forgot to address to you.

 

I am still with older setup evb cbbe and the AAF wizard never picks up your furniture. I can see it in the animation file, but I can be in a whole room of the furniture, but the wizard only picks the ground.

 

Is there a way to fix this or get AAF to pickup the furniture?  

 

Thank you.

John

It *should* work fine. Not sure how relevant it'll be, but do you have all the DLC for FO4? And have tried saving, closing FO4, and re-trying?

Posted
5 hours ago, Nebuchadnezzer2 said:

Need to test it with the latest builds, but worked for me with AAF 81b.

It *should* work fine. Not sure how relevant it'll be, but do you have all the DLC for FO4? And have tried saving, closing FO4, and re-trying?

Yes I have all the dlc. And latest AAF. All animations work. Wizard just doesnt find it as furniture. maybe a break from what zaz called it and what is built as.  I will take a look sometime.  Maybe ID is invalid in the equipment set.  I dont have anything that would modify the xmls.  Only diff is overlays and those were put into the zaz et al by hand.

 

81b. Didn't realize so many have come out lately. No notice if change on nexus...  

Posted
53 minutes ago, MrCruelJohn said:

Yes I have all the dlc. And latest AAF. All animations work. Wizard just doesnt find it as furniture. maybe a break from what zaz called it and what is built as.  I will take a look sometime.  Maybe ID is invalid in the equipment set.  I dont have anything that would modify the xmls.  Only diff is overlays and those were put into the zaz et al by hand.

 

81b. Didn't realize so many have come out lately. No notice if change on nexus...  

Non-public/test/small-fixes builds, mostly. Thus the jump in AAF version number. Just updated as well, to 89b, I believe.

Not sure why it wouldn't work, in that case. Should be available on any of the 'pillorys'.

Posted
10 hours ago, Nebuchadnezzer2 said:

Non-public/test/small-fixes builds, mostly. Thus the jump in AAF version number. Just updated as well, to 89b, I believe.

Not sure why it wouldn't work, in that case. Should be available on any of the 'pillorys'.

Doesnt find the pillory or any if the various equipment. Prewar sedan, motorcycle,  etc.  

 

Its fine... 

 

John

  • 2 weeks later...
Posted

Having the same infinity dick issue with BT2, looking forward for a compatible version, these are among my favorite animations

  • 2 weeks later...
Posted
On 7/28/2019 at 7:44 AM, SAC said:

Having the same infinity dick issue with BT2, looking forward for a compatible version, these are among my favorite animations

Mine too.  Hopefully we'll have an updated version soon.

Posted
On 7/14/2019 at 3:12 AM, ZaZ said:

Maybe some things have changed in AAF.

Im not really sure , though

 

Cheers

I  have the same situation i have all the animations but furniture is very very seldom chosen I think we need this modhttps://www.nexusmods.com/fallout4/mods/1145/? to get the relevant furniture    AFF says "failure" and chosing another animation... is this possible?

 

Edit wrong thread sorry

  • 3 weeks later...
Posted

AAF is not recognizing the crosses and pillories.  When I select a couple of actors, while standing near the furniture, the ZazOut4 animations are not appearing in AAF Menu.  I have verified that all the files have been installed in the directories as seen in the downloaded .7z file.  I can build pillories and crosses, I can use the cane and crop, but I cannot get animations for ZazOut4.  I can get animations for all the other packs I have installed.  Any ideas?

 

Also - should I be overwriting the zaz extended skeleton from this page? https://www.nexusmods.com/fallout4/mods/36702

 

  • 2 months later...
  • 1 month later...
  • 1 month later...
Posted

late but here. There is a mesh folder in that mod. Here is a skeleton.nif in the characterassets folder. Replace the original one with the one fron zez skelton.nif.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...