virgoproxy Posted March 19, 2019 Posted March 19, 2019 For some reason the males don't get erections when IÂ activate the animation, I have all the requirements for aaf installed so idk what's causing it
EgoBallistic Posted April 5, 2019 Posted April 5, 2019 This is a minor thing, but this mod's archive includes three of the compiled F4SE scripts:  ScriptObject.pex, ObjectReference.pex, Form.pex  It would be best to remove them from the archive so they don't overwrite the real ones, in case those files ever change in F4SE.
darthradik Posted April 8, 2019 Posted April 8, 2019 Sorry if this is off topic, but I was curious what bodyslide preset you were using in the screenshots? Looks nice!
Barry W. Posted April 15, 2019 Posted April 15, 2019 Can one of these furniture be placed not in controlled settlements, f.e. in hostile or neutral area? Via console command?Â
padezaw Posted June 15, 2019 Posted June 15, 2019 hi, Â I found that when I use Bodytalk2 (nexus) there is a conflict between ZAZ skeleton (requirement by Bodytalk2) and ZaZout4. this conflict causes bodytalk2 to have the penis and anus (looks like to me) to be spiky and the model looks like it is impaled or has a 3rd leg between his legs. Â Is there anyway to solve this. When I disable ZaZout4 the defect disappears. I would like to use ZAZout4 Â Â 2
ZaZ Posted June 15, 2019 Author Posted June 15, 2019 Yea for now , dont use ZaZOut4 Animations There are some conflicts because there were some errors in the animation rigs earlier We only found out about this when we extended the skeleton. Â I will get around to fixing these when I can make some free time. ZaZout4 also has the default skeleton which overrides the extended skeleton , which was a mistake . Â I have fixed about 50% of the errors so far . Its a slow process but I am on it when I can. Â Â Â 10
Nebuchadnezzer2 Posted June 15, 2019 Posted June 15, 2019 8 hours ago, ZaZ said: Yea for now , dont use ZaZOut4 Animations There are some conflicts because there were some errors in the animation rigs earlier We only found out about this when we extended the skeleton. Â I will get around to fixing these when I can make some free time. ZaZout4 also has the default skeleton which overrides the extended skeleton , which was a mistake . Â I have fixed about 50% of the errors so far . Its a slow process but I am on it when I can. Too many projects, not enough time. Quality animations too, so will love seein em fixed for the Extended Skeleton. Love the work, just don't burn yaself out 3
Rambean Posted June 24, 2019 Posted June 24, 2019 So, is what you're saying above about the skeleton conflict why what you see below is happening? Strikes me as more extreme than "spiky" and "has a 3rd leg." I can certainly continue to wait for an update if that's going to correct it. Otherwise, having had the issue happen the very first time I used ZaZOut4 but managing that time to correct it, I've been scratching my head trying to fix it of late. EDIT: Oh, and for what it's worth, I just today updated both ZEX and BodyTalk to their latest versions, but this was happening anyway. Â 2
Nebuchadnezzer2 Posted June 24, 2019 Posted June 24, 2019 14 minutes ago, Rambean said: So, is what you're saying above about the skeleton conflict why what you see below is happening? The animations were made prior to the Extended Skeleton, and have yet to be updated for it, which is why with the Extended Skeleton, they do...That... 3
Rambean Posted June 24, 2019 Posted June 24, 2019 22 minutes ago, Nebuchadnezzer2 said: The animations were made prior to the Extended Skeleton, and have yet to be updated for it, which is why with the Extended Skeleton, they do...That... Got it. And thank you. The fact that I fixed it once but couldn't this time was really driving me nuts. ? 1
MrCruelJohn Posted June 24, 2019 Posted June 24, 2019 1 hour ago, Rambean said: So, is what you're saying above about the skeleton conflict why what you see below is happening? Strikes me as more extreme than "spiky" and "has a 3rd leg." I can certainly continue to wait for an update if that's going to correct it. Otherwise, having had the issue happen the very first time I used ZaZOut4 but managing that time to correct it, I've been scratching my head trying to fix it of late. EDIT: Oh, and for what it's worth, I just today updated both ZEX and BodyTalk to their latest versions, but this was happening anyway. Â Hello. Â Question. I use the zaz animation mod, but AAF never picks the pillory. Is the an equipment xml I might be missing?
Rambean Posted June 25, 2019 Posted June 25, 2019 1 hour ago, MrCruelJohn said: Hello.  Question. I use the zaz animation mod, but AAF never picks the pillory. Is the an equipment xml I might be missing? Wish I could tell you. I've never had trouble with furniture. My equipment, however . . . well, you see the pics. ?
MrCruelJohn Posted July 13, 2019 Posted July 13, 2019 On 6/15/2019 at 10:02 AM, ZaZ said: Yea for now , dont use ZaZOut4 Animations There are some conflicts because there were some errors in the animation rigs earlier We only found out about this when we extended the skeleton.  I will get around to fixing these when I can make some free time. ZaZout4 also has the default skeleton which overrides the extended skeleton , which was a mistake .  I have fixed about 50% of the errors so far . Its a slow process but I am on it when I can.    Hello @ZaZ  I have asked the question, but forgot to address to you.  I am still with older setup evb cbbe and the AAF wizard never picks up your furniture. I can see it in the animation file, but I can be in a whole room of the furniture, but the wizard only picks the ground.  Is there a way to fix this or get AAF to pickup the furniture?   Thank you. John 1
ZaZ Posted July 14, 2019 Author Posted July 14, 2019 13 hours ago, MrCruelJohn said: Hello @ZaZ  I have asked the question, but forgot to address to you.  I am still with older setup evb cbbe and the AAF wizard never picks up your furniture. I can see it in the animation file, but I can be in a whole room of the furniture, but the wizard only picks the ground.  Is there a way to fix this or get AAF to pickup the furniture?   Thank you. John Maybe some things have changed in AAF. Im not really sure , though  Cheers
Nebuchadnezzer2 Posted July 14, 2019 Posted July 14, 2019 16 hours ago, ZaZ said: Maybe some things have changed in AAF. Im not really sure , though  Cheers Need to test it with the latest builds, but worked for me with AAF 81b. On 7/13/2019 at 9:30 PM, MrCruelJohn said: Hello @ZaZ  I have asked the question, but forgot to address to you.  I am still with older setup evb cbbe and the AAF wizard never picks up your furniture. I can see it in the animation file, but I can be in a whole room of the furniture, but the wizard only picks the ground.  Is there a way to fix this or get AAF to pickup the furniture?   Thank you. John It *should* work fine. Not sure how relevant it'll be, but do you have all the DLC for FO4? And have tried saving, closing FO4, and re-trying?
MrCruelJohn Posted July 15, 2019 Posted July 15, 2019 5 hours ago, Nebuchadnezzer2 said: Need to test it with the latest builds, but worked for me with AAF 81b. It *should* work fine. Not sure how relevant it'll be, but do you have all the DLC for FO4? And have tried saving, closing FO4, and re-trying? Yes I have all the dlc. And latest AAF. All animations work. Wizard just doesnt find it as furniture. maybe a break from what zaz called it and what is built as. I will take a look sometime. Maybe ID is invalid in the equipment set. I dont have anything that would modify the xmls. Only diff is overlays and those were put into the zaz et al by hand.  81b. Didn't realize so many have come out lately. No notice if change on nexus... Â
Nebuchadnezzer2 Posted July 15, 2019 Posted July 15, 2019 53 minutes ago, MrCruelJohn said: Yes I have all the dlc. And latest AAF. All animations work. Wizard just doesnt find it as furniture. maybe a break from what zaz called it and what is built as. I will take a look sometime. Maybe ID is invalid in the equipment set. I dont have anything that would modify the xmls. Only diff is overlays and those were put into the zaz et al by hand.  81b. Didn't realize so many have come out lately. No notice if change on nexus...  Non-public/test/small-fixes builds, mostly. Thus the jump in AAF version number. Just updated as well, to 89b, I believe. Not sure why it wouldn't work, in that case. Should be available on any of the 'pillorys'.
MrCruelJohn Posted July 15, 2019 Posted July 15, 2019 10 hours ago, Nebuchadnezzer2 said: Non-public/test/small-fixes builds, mostly. Thus the jump in AAF version number. Just updated as well, to 89b, I believe. Not sure why it wouldn't work, in that case. Should be available on any of the 'pillorys'. Doesnt find the pillory or any if the various equipment. Prewar sedan, motorcycle, etc.   Its fine...  John
SAC Posted July 28, 2019 Posted July 28, 2019 Having the same infinity dick issue with BT2, looking forward for a compatible version, these are among my favorite animations 1
goosetrip Posted August 6, 2019 Posted August 6, 2019 On 7/28/2019 at 7:44 AM, SAC said: Having the same infinity dick issue with BT2, looking forward for a compatible version, these are among my favorite animations Mine too. Hopefully we'll have an updated version soon. 1
iggypop1 Posted August 6, 2019 Posted August 6, 2019 On 7/14/2019 at 3:12 AM, ZaZ said: Maybe some things have changed in AAF. Im not really sure , though  Cheers I have the same situation i have all the animations but furniture is very very seldom chosen I think we need this modhttps://www.nexusmods.com/fallout4/mods/1145/? to get the relevant furniture   AFF says "failure" and chosing another animation... is this possible?  Edit wrong thread sorry
badbonez Posted August 27, 2019 Posted August 27, 2019 AAF is not recognizing the crosses and pillories. When I select a couple of actors, while standing near the furniture, the ZazOut4 animations are not appearing in AAF Menu. I have verified that all the files have been installed in the directories as seen in the downloaded .7z file. I can build pillories and crosses, I can use the cane and crop, but I cannot get animations for ZazOut4. I can get animations for all the other packs I have installed. Any ideas?  Also - should I be overwriting the zaz extended skeleton from this page? https://www.nexusmods.com/fallout4/mods/36702 Â
patscully4321 Posted November 18, 2019 Posted November 18, 2019 Have we got any further on FF animations? They would be awesome, along with female voices.
devilangel13 Posted January 17, 2020 Posted January 17, 2020 Hi! My female chara from my game got some weird belly glitch with this mod i dunno why
Oldman113 Posted March 4, 2020 Posted March 4, 2020 late but here. There is a mesh folder in that mod. Here is a skeleton.nif in the characterassets folder. Replace the original one with the one fron zez skelton.nif.
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