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Posted

I will be redoing some of the animations , because the conversions are not up to the mark.

 

Posted
13 hours ago, ZaZ said:

I will be redoing some of the animations , because the conversions are not up to the mark.

 

Not sure how far you intend to take your mod in terms of animation but would like to suggest maybe a aggressive threesome maybe down the road? Something similar to maybe what @SavageCabbagedid but instead with the PC/Victim in the pillory while giving a BJ and getting fucked from behind?

 

Just a suggestion. Keep up the great work!

Posted
11 hours ago, Hippeus said:

Not sure how far you intend to take your mod in terms of animation but would like to suggest maybe a aggressive threesome maybe down the road? Something similar to maybe what @SavageCabbagedid but instead with the PC/Victim in the pillory while giving a BJ and getting fucked from behind?

 

Just a suggestion. Keep up the great work!

.I am adjusting the Pillory somewhat to lower the forward portion so as it becomes easier for the BJ's Etc .... Somewhere down the line if I get time I will work more 3P animations.

The Extended Skeleton Has me side tracked for a bit, other wise I would have worked on more animations and pervy stuff.

 

 

Posted

Exciting to see you at work on FO4 not just with this but the skeleton work :)

 

I notice you have an animation offset text file "PersistantSubgraphInfoAndOffsetData.txt" that is also present in the Torture Devices mod. Since the two files are not identical does this mean an incompatibility between the two?

Posted
13 hours ago, MrMagoo said:

Exciting to see you at work on FO4 not just with this but the skeleton work :)

 

I notice you have an animation offset text file "PersistantSubgraphInfoAndOffsetData.txt" that is also present in the Torture Devices mod. Since the two files are not identical does this mean an incompatibility between the two?

Thanks ^^

That shouldn't be a problem if you replace it or not , it seems to be auto generated .... but it should have no effect on either of the mods.

 

Posted
14 hours ago, MrMagoo said:

I notice you have an animation offset text file "PersistantSubgraphInfoAndOffsetData.txt" that is also present in the Torture Devices mod.

It's an uneeded file, so save to overwrite or delete.

Posted

Great mod, just a quick note:

 

\Scripts\[Form.pex ; ObjectReference.pex ; ScriptObject.pex ]

 

These files overwrite default F4SE scripts. Ran a diff between the F4SE files and your files, and no differences were reported. Removed them from the mod, and it didn't seem to affect anything, but you should probably remove these from your distribution. I assume they just got added accidentally?

Posted
2 minutes ago, electrode said:

Great mod, just a quick note:

 

\Scripts\[Form.pex ; ObjectReference.pex ; ScriptObject.pex ]

 

These files overwrite default F4SE scripts. Ran a diff between the F4SE files and your files, and no differences were reported. Removed them from the mod, and it didn't seem to affect anything, but you should probably remove these from your distribution. I assume they just got added accidentally?

Thanks Will do that,

I think those got added because of the BSA Packer. But I will remove them next Update

 

Thanks ^^

Posted
20 hours ago, ZaZ said:

Thanks Will do that,

I think those got added because of the BSA Packer. But I will remove them next Update

 

Thanks ^^

So is it safe to remove those overwrites then?

Posted
7 minutes ago, Hippeus said:

So is it safe to remove those overwrites then?

Yea,

I will fix next Update. 

Posted

Great animations! Very very very nice job indeed.

They even have sounds! ...and facial expressions?!!

Amazing.

 

Speaking of sounds...

Long time ago i uploaded a modders resource for BJ sounds (dare i say the best BJ sounds on LL, especially for some proper skullfucking and deepthroating), but nobody ever used them - which is an incredible shame, because they would be great for those Pillory BJ anims.

In case you'd want to give them a try: Roggvir's Audio Resource 1 - Blowjob 1.1 (if anybody decides to use them - you should convert them to Mono, but for testing it doesn't matter).

Posted
10 hours ago, Roggvir said:

Great animations! Very very very nice job indeed.

They even have sounds! ...and facial expressions?!!

Amazing.

 

Speaking of sounds...

Long time ago i uploaded a modders resource for BJ sounds (dare i say the best BJ sounds on LL, especially for some proper skullfucking and deepthroating), but nobody ever used them - which is an incredible shame, because they would be great for those Pillory BJ anims.

In case you'd want to give them a try: Roggvir's Audio Resource 1 - Blowjob 1.1 (if anybody decides to use them - you should convert them to Mono, but for testing it doesn't matter).

Thanks, I will look into those. 

Yea still stuck on work with the extended skeleton, thats why this mod is on hold it would be better , until we finish Bodies and More

 

Cheers

Posted
13 minutes ago, ZaZ said:

Thanks, I will look into those. 

Yea still stuck on work with the extended skeleton, thats why this mod is on hold it would be better , until we finish Bodies and More

 

Cheers

I am looking forward to that skeleton too. Besides, it even makes sense to finish skeleton before doing more work related to animations. ?

  • 2 weeks later...
  • 2 weeks later...
Posted

Hi, there.  Mod looks nifty but it wants to replace skeleton.nif from the No More Collapsed Butts mod.  Does that mean I'll have to choose one or the other?  Sorry for the noobish question.

Posted
11 hours ago, pok0 said:

Hi, there.  Mod looks nifty but it wants to replace skeleton.nif from the No More Collapsed Butts mod.  Does that mean I'll have to choose one or the other?  Sorry for the noobish question.

yes, you need to choose either one only. it also conflicts with the Adjusted Neck and Head Proportions mod since it also but solely modifies the skeleton.nif to make the neck a tad bit shorter (because female's neck would be long asf using the default skeleton)

Posted
6 hours ago, calscks said:

yes, you need to choose either one only. it also conflicts with the Adjusted Neck and Head Proportions mod since it also but solely modifies the skeleton.nif to make the neck a tad bit shorter (because female's neck would be long asf using the default skeleton)

Gotcha.  Thanks for the reply.

  • 3 weeks later...
Posted

i encounter an issue, if a female has a cbbe physics body, breasts are distorted while using a cross. they kinda stretch outwards and upwards.

Posted
On 11/18/2018 at 11:08 PM, calscks said:

i encounter an issue, if a female has a cbbe physics body, breasts are distorted while using a cross. they kinda stretch outwards and upwards.

Yea , this tends to happen with the Physics body, Can you try with a non physics body and see if there is any difference ?

Thanks

 

On 11/20/2018 at 3:00 AM, liabletonny said:

is great but I can not make the cross do anything

Meaning ?, You can sit on the cross for sure. Or order your followers to use it.

Posted
1 hour ago, ZaZ said:

Yea , this tends to happen with the Physics body, Can you try with a non physics body and see if there is any difference ?

Thanks

 

Meaning ?, You can sit on the cross for sure. Or order your followers to use it.

I had the same thing happening and disabling the physics fixed it for me. Also, still busy with the extended skeleton or can we expect an update "soon-ish"?

Posted
5 minutes ago, SimsSims111 said:

I had the same thing happening and disabling the physics fixed it for me. Also, still busy with the extended skeleton or can we expect an update "soon-ish"?

Yea the skeleton comes first , Well the skeleton is done.

Its the Bodies that is being worked on. And that is gonna take some time.

I will add stuff once I am done with the bodies.

 

Posted
On 11/22/2018 at 11:13 PM, ZaZ said:

Yea , this tends to happen with the Physics body, Can you try with a non physics body and see if there is any difference ?

Thanks

 

Meaning ?, You can sit on the cross for sure. Or order your followers to use it.

yeah, there isn't any problem with static cbbe. though i'm playing with cbbe physics mostly, most outfits i'm using are converted into cbbe physics as well. maybe after you're done with extended skeleton and related works, you might wanna take a look to see if it's possible to making the animations compatible with cbbe physics. keep up the good work too!

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