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  • 5 months later...
Posted

So i have a problem with this mod working with Just Business. Whenever i tell my slave im going to punish them with sex and the slave was already assigned to the pillory, my PC is the one getting punished but any other AAF animation that doesnt use your furniture my PC is always the "top" or "male" actor in the animation. Tried it with a female slave prostitute and male settler and the male settler got punished. I've tried manually triggering the animation using AAF keys and it turns out the positions in your animations are reversed. Like usually the first actor selected is considered the "female" and the second, third and fourth actors selected are considered the "males" but your animation does the reverse first actor selected is gonna be the "male" which is happens to be my slave in JB functions. Any way to fix this?

  • 1 month later...
Posted
On 9/5/2020 at 5:42 PM, Rias_Gremory23 said:

So i have a problem with this mod working with Just Business. Whenever i tell my slave im going to punish them with sex and the slave was already assigned to the pillory, my PC is the one getting punished but any other AAF animation that doesnt use your furniture my PC is always the "top" or "male" actor in the animation. Tried it with a female slave prostitute and male settler and the male settler got punished. I've tried manually triggering the animation using AAF keys and it turns out the positions in your animations are reversed. Like usually the first actor selected is considered the "female" and the second, third and fourth actors selected are considered the "males" but your animation does the reverse first actor selected is gonna be the "male" which is happens to be my slave in JB functions. Any way to fix this?

 

Yes, that sounds like the reason and this is why I added hydropillary (not normal pillory) anim to the JBKink / JB Maledom submod to be triggered by a conversation option, but even that does not always work and my guess is that it is about going away to search for furniture, like bed, so you might want to try reducing that to zero in the mod config menu and then I think the submod will work.

Posted
21 minutes ago, Tortout4 said:

Are that vanilla decals on that picture with the ass or some mod changing the wounds?

Those impact decals are from ZaZOut4.  They happen when you use the whips included with the mod.

Posted

One more little problem. The workshop items don't have textures somehow. Looked at my installation folder, everything is inside, even the textures.

Can someone help me ?

20201016143234_1.jpg

Posted
4 hours ago, Tortout4 said:

One more little problem. The workshop items don't have textures somehow. Looked at my installation folder, everything is inside, even the textures.

Looks like missing meshes, not textures.  Missing textures would give you purple objects, not completely missing objects.

  • 3 weeks later...
  • 2 months later...
Posted

Does anyone know why only ZaZout animations, i.e., the hydraulic pillory sex animations have the issue that the penis got stuck in mid air. But other animations are perfect. I searched a lot to find a solution but failed. Someone said I need to uninstall ZaZ or CBBE knee fix and install ZaZ extended skeleton. I am sure I don't have CBBE knee fix and got Z extended skeleton installed. What should I do the next to fix this problem? I really really want to solve it. Any response is appreciated. 

  • 3 weeks later...
Posted

So I have just seen ZazOut4 is considered bugged and not recommend to use because the script breaks things around it: 

Well, I play with ZazOut and do not really see breaking bugs. 

 

I guess I could live without the furniture in ZazOut as TortureDevices also adds a hydropillary and XCrosses just sadly in TD actors assigned to the Xcross do not anime, like in ZazOut, strange because in the description there is talk about anims. Anyway I could live without that, but no way I would live without the crop and the cane. 

 

 

 

 

Posted

Tried to run ZazOut and F4SE scripts broke so that even after its uninstall MCM every time reinitializes settings and resets them to zero. Not sure I can easily fix that without making a fresh install. Don't try ZazOut unless you know what you do with F4SE.

  • 1 month later...
Posted

The scripts are so far out of date they will cause problems for some people. Do not use unless you know exactly what you are doing,. Shame as this is a great set of anims, that I am hoping will get updated or replaced one day.

  • 4 months later...
Posted

I'm running into an issue that I'm not sure if it's been solved or not. Keep in mind, I'm sorta new to modding. My problem is that AAF does not show the furniture in this mod as locations for a scene. I've tried reinstalling the mod and checked the load order. Am I just dumb or has this happened to anyone else?

Posted

Everyone should use the repackaged version of ZaZOut4 instead of this one.  The repackaged version has all the same features, but removes the old F4SE scripts and the non-functional skeleton mesh, and is generally much safer to install:

 

 

  • 11 months later...
Posted
On 8/6/2021 at 5:02 PM, EgoBallistic said:

Everyone should use the repackaged version of ZaZOut4 instead of this one.  The repackaged version has all the same features, but removes the old F4SE scripts and the non-functional skeleton mesh, and is generally much safer to install:

 

 


I am using the repack version, but have still had the same 'flying penis' issue.

Posted
11 hours ago, hahahellyeah01 said:


Unfortunately that is expected.  The animations for males in ZazOut don’t work right without the skeleton from this mod.  But that skeleton breaks

every other animation.

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