underoath14 Posted August 23, 2018 Posted August 23, 2018 I got Racemenu tattoos working for my character, I installed this and all my Bijin NPCs and custom followers turned ugly like vanilla ones. Ugh didn't even bother to try the mod
perrymwt Posted August 23, 2018 Posted August 23, 2018 On 8/21/2018 at 10:26 AM, ZI0MATRIX said: Hello I mean the whole game won t start. I don t even get to load a save game. Thank you Usually a crash on startup means you've removed a master file that another mod was relying on. Easy to check with Wrye Bash, probably MO as well.
Tron91 Posted August 23, 2018 Author Posted August 23, 2018 Anyone knows how to check the SKEE save. Need to check some stuff Slavetats is doing in it. Either data is not being saved or something else.
RamsesSilent Posted August 29, 2018 Posted August 29, 2018 Do you need tat texture packs for this mod seems to work but i dont see any tats after i make my choices.
Tron91 Posted August 30, 2018 Author Posted August 30, 2018 10 hours ago, RamsesSilent said: Do you need tat texture packs for this mod seems to work but i dont see any tats after i make my choices. The oldrim tat packs needs to be downloaded.
RamsesSilent Posted August 30, 2018 Posted August 30, 2018 42 minutes ago, Tron91 said: The oldrim tat packs needs to be downloaded. ok thanks! on a side note my skse 2.0.7 just blew up says its out dated did i miss a back ground patch for skyrim well i was playing?
perrymwt Posted August 30, 2018 Posted August 30, 2018 2 hours ago, RamsesSilent said: ok thanks! on a side note my skse 2.0.7 just blew up says its out dated did i miss a back ground patch for skyrim well i was playing? Yes. There's a post for rolling back on the last page of the Conversion Tracking thread, though. 1
ghost123 Posted August 31, 2018 Posted August 31, 2018 Is it possible for someone to increase the slot limit from 12 to 20?
Tron91 Posted September 1, 2018 Author Posted September 1, 2018 4 hours ago, ghost123 said: Is it possible for someone to increase the slot limit from 12 to 20? Yes its possible. Just have to edit one SlaveTats source file and recompile it, along with appropriate edits in skee64.ini
ghost123 Posted September 1, 2018 Posted September 1, 2018 11 hours ago, Tron91 said: Yes its possible. Just have to edit one SlaveTats source file and recompile it, along with appropriate edits in skee64.ini I have edited the skee64.ini file but I dont know how to recompile a source file
startrecker Posted September 1, 2018 Posted September 1, 2018 Now that slave tats is ported would I be able to use the creation kit save method to port over https://www.loverslab.com/files/file/3587-rapetattoos/ and https://www.loverslab.com/files/file/3586-fadetattoos/ or would it take more work then that because I would love to help get these great mods over to special edition. 2
Risev Posted September 18, 2018 Posted September 18, 2018 Hey has anyone been able to get the face tats working with Racemenu? I changed the Skee.ini file to enable face overlays, and I can see the face tattoo options in the MCM menu, but no face tattoos appear on the character's face even when enabled. I tried changing the load order and putting slave tats at the bottom but nada.
Kaarinah Posted September 18, 2018 Posted September 18, 2018 2 hours ago, Risev said: Hey has anyone been able to get the face tats working with Racemenu? I changed the Skee.ini file to enable face overlays, and I can see the face tattoo options in the MCM menu, but no face tattoos appear on the character's face even when enabled. I tried changing the load order and putting slave tats at the bottom but nada. Face overlays are not working in Racemenu yet.
Risev Posted September 18, 2018 Posted September 18, 2018 4 hours ago, Kaarinah said: Face overlays are not working in Racemenu yet. Ah I see. I thought they were just disabled in the ini to avoid the decapitation ctd, but I suppose the SE version has that feature fully turned off. Thanks for saving me many hours of headaches trying to pointlessly get it to work anyhow.
drocke896 Posted October 8, 2018 Posted October 8, 2018 On 8/16/2018 at 5:31 PM, GenioMaestro said: I need a BIG FAVOR... Near two years ago i made a mod for SlaveTats called STMM. I need know if MY mod work correctly in SE 64 bits. I not have SE and can't make my own test. If you can install it and make some test i can be very gratefull. Aditionally, in my mod i use UIExtensions for show the list of sections and tats, and maybe my way is more fast than the MCM of SlaveTats. Can be a help for the players that get slow MCM in SlaveTats. Really i dude it, because i fill my data calling the same functions that SlaveTats use in the MCM, and probably is equal slow. But the tat's list can't be changed in mid game, need install the tat pack, and for me is too easy put a control for read the tast from the hard disk ONLY one time. Please, try it and tell me the results. Great mod, cuts down greatly on the repetition of applying tats to NPCs. Working pretty good so far in SE. Only issue I've had so far is that not all NPCs are getting painted with the loaded tattoo set, not sure if some bodies interfere with it?
GenioMaestro Posted October 8, 2018 Posted October 8, 2018 3 hours ago, drocke896 said: Great mod, cuts down greatly on the repetition of applying tats to NPCs. Working pretty good so far in SE. Only issue I've had so far is that not all NPCs are getting painted with the loaded tattoo set, not sure if some bodies interfere with it? Thanks... but exactly, what you mean with: "not all NPCs are getting painted with the loaded tattoo set" If you refer, for example, to guards or bandits, they are temporaly npc's. You can paint it while they are in your cell, but the game can clear it and regenerate it in any moment, specially when change cell. Some mod's have specialiced races and npc's that have a special skeleton that not support nioverride and can't be painted, but is strange.
drocke896 Posted October 9, 2018 Posted October 9, 2018 20 hours ago, GenioMaestro said: Thanks... but exactly, what you mean with: "not all NPCs are getting painted with the loaded tattoo set" If you refer, for example, to guards or bandits, they are temporaly npc's. You can paint it while they are in your cell, but the game can clear it and regenerate it in any moment, specially when change cell. Some mod's have specialiced races and npc's that have a special skeleton that not support nioverride and can't be painted, but is strange. Ah I see, yep it is custom race NPCs that aren't being tattooed
Guest Posted October 16, 2018 Posted October 16, 2018 I dowloaded this and the all in one pack, but when I click to choose a pattern, nothiing happens. Anyone have any ideas? I'm lost.
bonbonmann Posted October 19, 2018 Posted October 19, 2018 All but the last slot (section 9 on body for example) are locked for me, any idea why?
srayesmanll Posted October 19, 2018 Posted October 19, 2018 3 hours ago, bonbonmann said: All but the last slot (section 9 on body for example) are locked for me, any idea why? Did you apply any overlays in RaceMenu?
Waveslider1 Posted October 24, 2018 Posted October 24, 2018 Was able to get this installed but the tattoos are extremely limited so I tried some of the oldrim tattoo packs and although they are select-able in the MCM, they do not display on the character. I'm hoping someone will be converting those over as they would be awesome to have. Anyone, Bueller?
Waveslider1 Posted October 24, 2018 Posted October 24, 2018 Note that I have been able to get all the tattoos working now with the exception of any that can be applied to the face. I'm thinking that maybe face overlays aren't supported by Race Menu? Is that the case? I seem to remember a post talking about that
Fredfish Posted October 25, 2018 Posted October 25, 2018 Face overlays are not implimented yet, as far as I know. Even in Oldrim you had to mess about with .ini files to get them to work
Pfiffy Posted October 25, 2018 Posted October 25, 2018 20 hours ago, Waveslider1 said: Was able to get this installed but the tattoos are extremely limited so I tried some of the oldrim tattoo packs and although they are select-able in the MCM, they do not display on the character. I'm hoping someone will be converting those over as they would be awesome to have. Anyone, Bueller? Working fine here except from the Face tattoos... If you ever want to bring your system to its knees, install the All in one Tattoo pack from LL...
Waveslider1 Posted October 27, 2018 Posted October 27, 2018 Thanks all...I have a bunch of tattoo packs loaded and working now with the exception of anything for the face...
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