Waveslider1 Posted October 27, 2018 Posted October 27, 2018 Also, just FYI... the issue with the options being available can be resolved by the Racemenu...you have to set the first several body paint (or feet etc.) options to "default"...that is what opens them up in the slavetat config...basically anything activated there (in Racemenu) locks down the selection in the MCM...you can just move the ones you want to the bottom of your list and you can expand the list by editing your number of body overlays in the ini files. I tried activating face overlays via the ini files but those still aren't working...one day
Adviser69 Posted November 10, 2018 Posted November 10, 2018 Is there any reason why the slavetats MCM menu selection is so slow? Even with very few packs it takes a 5-10 seconds per menu to make my selection...
Pfiffy Posted November 10, 2018 Posted November 10, 2018 16 minutes ago, Adviser69 said: Is there any reason why the slavetats MCM menu selection is so slow? Even with very few packs it takes a 5-10 seconds per menu to make my selection... There are several menues that take a long time to open. And the more packs you have installed the longer it will take. I have this with SLAL and ZAZ, too.
nooblet123 Posted December 10, 2018 Posted December 10, 2018 SE Slavetats won't detect Jcontainers in MCM, says it needs version 3 while JContainers 4 SE is installed, and a 64 bit dll is in skse folder. Any ideas? turns out a specific jcontainers version only works with a specific skse version, duh now slavetats can't parse json files lol 1
Beef Cheeks Posted December 11, 2018 Posted December 11, 2018 On 12/10/2018 at 2:47 PM, nooblet123 said: SE Slavetats won't detect Jcontainers in MCM, says it needs version 3 while JContainers 4 SE is installed, and a 64 bit dll is in skse folder. Any ideas? turns out a specific jcontainers version only works with a specific skse version, duh now slavetats can't parse json files lol Slavetats only makes sure that Jcontainers doesn't report a version less than 3. The function that checks for this will return 4 with the any SSE version of Jcontainers64. So... Slavetats won't be causing this issue. You might try getting the latest Jcontainers which has updated for the latest SKSE. https://www.nexusmods.com/skyrimspecialedition/mods/16495?tab=files
Beef Cheeks Posted December 11, 2018 Posted December 11, 2018 On 11/10/2018 at 11:51 AM, Adviser69 said: Is there any reason why the slavetats MCM menu selection is so slow? Even with very few packs it takes a 5-10 seconds per menu to make my selection... My guess is that the SSE Script engine optimizations is making sure that MCM's aren't getting ahead of other tasks. Skyrim LE's menus loaded much faster, but I believe sometimes heavy MCM's would actually break when the author did not account for certain things not loading before the MCM loaded. Thus, while it seems slower, in reality it's probably much more stable. Also remember that with LE, SKSE and ENB had massive amounts of memory hacks to compensate for the lack of 64bit memory bandwidth capability (which would limit the memory to about 3.3GB without them). However, these hacks SEVERELY messed with the game's scripting engine. While people often claimed that these hacks made the game more stable, on older versions of Windows if you actually had a mod list that would not fill that 3.3GB you'd find your game to be 10x as stable without those hacks if you were doing things correctly. It was just commonplace for most people to install them since they were installing texture mod after texture mod and tons and tons of plugins.
omagouille Posted December 16, 2018 Posted December 16, 2018 Hi, I got a little problem right here, the mod tell me in MCM that he needs a 3 or greater version of Jcontainers API. I already got the latest version of it. What am i doing wrong ? 1
dienthoai Posted December 17, 2018 Posted December 17, 2018 the link is Death can some1 have this thankyou
Tron91 Posted December 17, 2018 Author Posted December 17, 2018 9 minutes ago, dienthoai said: the link is Death can some1 have this thankyou Avast blocks the link. Right Click and click Save Link As
drackdrap Posted December 23, 2018 Posted December 23, 2018 On 12/16/2018 at 9:58 AM, omagouille said: Hi, I got a little problem right here, the mod tell me in MCM that he needs a 3 or greater version of Jcontainers API. I already got the latest version of it. What am i doing wrong ? Did you ever find a fix? It says it for me too
mcnv Posted December 31, 2018 Posted December 31, 2018 Does anyone here also have trouble with tattoos resetting after Defeat of the such?
omagouille Posted December 31, 2018 Posted December 31, 2018 On 12/23/2018 at 10:02 AM, drackdrap said: Did you ever find a fix? It says it for me too i downloaded the original mod here (by desactivating avast) and it worked
Amy96 Posted January 1, 2019 Posted January 1, 2019 Thanks for porting the mod! but i'm having a little bit of trouble, my character turns blue when i enable the tattoos. Any ideas what's gone wrong there? After looking at the console it appears to be an issue reading the json files, I'm running the most current skse & jcontainers thingies so I dunno what's up. Love it if you could help, thanks!
General Neondaze Posted January 1, 2019 Posted January 1, 2019 2 hours ago, Amy96 said: Thanks for porting the mod! but i'm having a little bit of trouble, my character turns blue when i enable the tattoos. Any ideas what's gone wrong there? After looking at the console it appears to be an issue reading the json files, I'm running the most current skse & jcontainers thingies so I dunno what's up. Love it if you could help, thanks! Turning blue is normally an indication of missing textures. This may be a silly question, but did you download any tattoo packs?
Amy96 Posted January 1, 2019 Posted January 1, 2019 1 hour ago, General Neondaze said: Turning blue is normally an indication of missing textures. This may be a silly question, but did you download any tattoo packs? Yeah I did! I've managed to kinda fix the problem I think by reinstalling skse, jcontainer and the slavetats plugin (in that order). My save files are still corrupted but by activating showracemenu, changing the paint to default, then afterwards applying the tats it all works fine now
General Neondaze Posted January 2, 2019 Posted January 2, 2019 11 hours ago, Amy96 said: ...it all works fine now Glad to hear that! ?
Number2415LS Posted January 15, 2019 Posted January 15, 2019 Are there any conflicts with other mods that you know about ? Ive had this for a while and at one point it just stopped working. The error that keeps coming up simply says it needs 'Racemenu or NetIm-override' Both of which i
Tron91 Posted January 15, 2019 Author Posted January 15, 2019 1 hour ago, Number2415LS said: Are there any conflicts with other mods that you know about ? Ive had this for a while and at one point it just stopped working. The error that keeps coming up simply says it needs 'Racemenu or NetIm-override' Both of which i Did you alter something?
Number2415LS Posted January 16, 2019 Posted January 16, 2019 23 hours ago, Tron91 said: Did you alter something? Nope, even tried putting it at the top of the load order and the bottom, still didnt work
Beef Cheeks Posted January 17, 2019 Posted January 17, 2019 18 hours ago, Number2415LS said: Nope, even tried putting it at the top of the load order and the bottom, still didnt work Do you have the latest RaceMenu installed for your version of SSE? 0.2.4 is the latest for 1.5.39. and 0.3.0 is the latest for 1.5.62 for example.
Tron91 Posted January 17, 2019 Author Posted January 17, 2019 4 hours ago, XenoDrake said: Do you have the latest RaceMenu installed for your version of SSE? 0.2.4 is the latest for 1.5.39. and 0.3.0 is the latest for 1.5.62 for example. 0.2.4 works for 1.5.62 as well, maybe loads of Papyrus activity causing delay for the MCM to work and display the options. Happened to me when I upgraded JContainers to the latest version as well, nearly took a couple of minutes for the MCM to start showing the options.
Skyrim-Kirito Posted January 18, 2019 Posted January 18, 2019 Since I updated the game, skse and JContainer, the SlaveTats does not work. Does someone have the ability to edit the scripts ?
Tron91 Posted January 18, 2019 Author Posted January 18, 2019 4 hours ago, Skyrim-Kirito said: Since I updated the game, skse and JContainer, the SlaveTats does not work. Does someone have the ability to edit the scripts ? It works, the MCM is very slow. Give it some time and the options would start to show, took me around 1 or 2 restarts of the game and 4 or 5 minutes waiting time for the MCM to initialize. After that it was a bit fast.
Skyrim-Kirito Posted January 18, 2019 Posted January 18, 2019 1 hour ago, Tron91 said: It works, the MCM is very slow. Give it some time and the options would start to show, took me around 1 or 2 restarts of the game and 4 or 5 minutes waiting time for the MCM to initialize. After that it was a bit fast. Perhaps there is something wrong with my save file, I start a new game and it do work. Anyway, thanks for answering.
Lordkfearnar Posted March 25, 2019 Posted March 25, 2019 hi Got it running but have just 2 tattoos... there is more? or some pack to download or just reinstall?
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