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Posted
3 hours ago, limenghan631 said:

Why is it impossible? New Vegas, oblivion and skyrim's combat sex mods all allow players to surrender when tgm is turned on, why not yours, if you want to do it?I don't think it's a good idea you're so opinionated

 

Well go then and play New Vegas, Oblivion and Skyrim.

Or write your own mod with blackjack and hookers the way you want it to be :)))

Posted (edited)
5 hours ago, limenghan631 said:

Why is it impossible? New Vegas, oblivion and skyrim's combat sex mods all allow players to surrender when tgm is turned on, why not yours, if you want to do it?I don't think it's a good idea you're so opinionated

GTFO. Fix it yourself then. Or as stated, go play those other games and stfu.

Edited by UsernameTaken666
Posted

I lost some I.Q reading that... it was peak hypocrisy. Hey you! I'm opinionated, so don't be so opinionated, okay!

On TGM use, if you're using TGM you're a wimp, lol. Take those bullets! Dodge, roll! Sneak! Throw stun grenades, gas grenades and flashbangs!

Posted
14 hours ago, limenghan631 said:

Why is it impossible?

It's not impossible, it's that the mod is designed around taking damage.

Makes no sense to run around with god mode on. It's not like Fallout 4 is a really hard game. Even in survival mode it's easy.

Hell I had to add over 1K extra enemies to the world just to spice things up. Along with some 1 hit kill weapons for them to use.

Posted
On 1/30/2025 at 12:20 AM, shardoom said:

Would it be possible for you to add in an mcm option to toggle freecam during an assault (and back off again when the assault ends) even if your PC aren't the one being assaulted.

 

Yes.  I've thought about adding this before, it's a good idea, I just keep forgetting to do it :sweat_smile:

Posted (edited)
6 hours ago, EgoBallistic said:

 

Yes.  I've thought about adding this before, it's a good idea, I just keep forgetting to do it :sweat_smile:

Oooh. I want to ask you for a little collaboration if you're in the mood. My Slavers mod has a bad ending now. It's like your bad endings where Nora dies, but in mine she's not killed, but sold to a ship in the middle of the ocean, full of Far Harbor Trappers.

 

She's amputated at all four limbs and serves as an exotic pet for the trappers there. Forever. There are miniquests on the ship and sometimes she's sent to a trapper base in Far Harbor on loan, then back to the ship, but it's mostly a dead end. There's no way out.

 

Let me know and I'll write you a script to get all the globals from my mod needed to kick off that scenario. And a couple of dialogues to hook it up. The quest has been testing for almost a month now, and just needs to be fine-tuned a few more things.

 

Spoiler

Fallout413_1_202511_57_57.png.8fc1098ffd59bae5a67c978b23b1acc3.pngPhoto187.png.3be7cfa2a8b50b1014d99c93e7b1f7a9.pngPhoto189.png.99e5b5cca27d077540833c8ca353225d.pngPhoto193.png.924252c435c62376f4cf09e6610024c9.pngPhoto200.png.86b20462d8345c71f1cfbe4fafca6906.pngFallout423_1_202518_35_11.png.8200d323550e89bc19584640083d9ee3.pngFallout423_1_202518_35_44.png.ca0bb925940b3d28385c8a323c82033d.png

 

Edited by JB.
Posted
3 hours ago, JB. said:

Let me know and I'll write you a script to get all the globals from my mod needed to kick off that scenario. And a couple of dialogues to hook it up. The quest has been testing for almost a month now, and just needs to be fine-tuned a few more things.

 

This sounds great, let's do it.  PM me the info and I'll work on hooking it up in Violate.

Posted
On 2/3/2025 at 4:46 AM, izzyknows said:

It's not impossible, it's that the mod is designed around taking damage.

Makes no sense to run around with god mode on. It's not like Fallout 4 is a really hard game. Even in survival mode it's easy.

Hell I had to add over 1K extra enemies to the world just to spice things up. Along with some 1 hit kill weapons for them to use.

I know,thanks

Posted

Hi there... big fan of your work. I currently have version 1.61 installed but the game keeps telling me that it's an old version and therefore will not work.

Posted
2 hours ago, Hassei said:

Hi there... big fan of your work. I currently have version 1.61 installed but the game keeps telling me that it's an old version and therefore will not work.

 

I think what it is telling you is that you have an old version of AAF, not of Violate.

Posted

hello

I was wondering if you could leave some instructions on how to make a white list race script for Violate, Thus I can add the new races from SB companion mods that I use and that he'll release in the future. Others can do the same for their fav race companion list as well. TY

 

Posted (edited)

Guys, help me. I have AAF Sex Em Up, AAF Violet and RSE II: CSA installed. Which mod should I use to surrender? To get all the content from being surrendered (dialogue system(bargaining/bribe), raider's pet, bound in public, kidnappings from the CSA, deadly ends, etc.)

Edited by BzDanilka
Posted

hello, maybe stupid question but: does the current version of this mod works with pre next gen? im already kinda paranoid when i see that a mod has been updated after may xD (sorry for my bad english btw)

Posted
6 hours ago, Drakuld said:

hello, maybe stupid question but: does the current version of this mod works with pre next gen? im already kinda paranoid when i see that a mod has been updated after may xD (sorry for my bad english btw)

Yes it's compatible.

Kind of a rule of thumb, if a mod contains ba2 files, you need to check for compatibility issues.

But, you can make NG ba2's compatible with pre-ng by using BA2 Archive Patcher.

Posted

For some reason when my character gets abducted after the initial surrender rape I end up in an infinite black loading screen. I have Violate and Sex Em Up, but have disabled the surrender stuff in Sex Em Up. I've tried to make sure that none of my other mods conflict, but this is a consistent issue for me.

Posted
5 hours ago, Daemonbot23 said:

For some reason when my character gets abducted after the initial surrender rape I end up in an infinite black loading screen. I have Violate and Sex Em Up, but have disabled the surrender stuff in Sex Em Up. I've tried to make sure that none of my other mods conflict, but this is a consistent issue for me.

There is no abduction in either of these mods.

Posted

Is there a way to turn off the spectator part of this mod? It's kind of immersion breaking when I'm being assaulted by supermutants and raiders come to watch. Also it causes commonwealth captives and up to no good slaves to free themselves to spectate as well.

Posted
7 hours ago, Debaster said:

Is there a way to turn off the spectator part of this mod? It's kind of immersion breaking when I'm being assaulted by supermutants and raiders come to watch. Also it causes commonwealth captives and up to no good slaves to free themselves to spectate as well.

Sounds like your running AAF Spectators because Violate doesn't free the CC. You can also set Violate to only allow the enemies that defeated you to bang you.

 

Posted

Are you able to link this to my mod as another possible outcome? In Starfield, you could use console commands through scripting to coc the player to a location, but I don't believe Fallout 4 has that same ability. Not sure if there is a workaround on this without my mod being a dependency.

 

This mod should just put the player up for an auction, then assign them a follower. If the follower dies, the quest is complete. This makes it work on an infinite loop to simulate 'selling to slavery'

 

 

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